Grisserick: Recent Activity
Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References of Inspiration |
Recent updates to Grisserick: (Generated at 2024-05-07 00:46:20)
Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References of Inspiration |
Recent updates to Grisserick: (Generated at 2024-05-07 00:46:20)
I will note to add flavor text later. As for the effect, it's derived from Expedition Map-type cards, but the exile is to thin the deck and support cards that care about cards being exiled in general (e.g. Admonishing Angel, Dismal Chores, Answer's Playbook, etc.).
activation cost increased from to
If you can express that in a short flavor text, sure. But I wouldn't consider that concept self-evident.
I'm also not certain why this is an effect in the set. It's not as if Mystery tokens can access just any card in exile.
The flavor may be unclear, you the player inherit one land, but the other was directed elsewhere (charity comes to mind first), hence being represented by exile.
fixed typo
fixed typo in flavor text
So, while this was conceived in mind as a way to not lose your stuff to cards with Intrigue, I realize this would probably see more play as way to play Temporal Mastery a second time or something else degenerate. That being said, I wonder if the two-step requirement for this by being an Aura is necessary? Could/Should it just be a creature or regular enchantment?
Haha, this is like some Animate Dead card where it's simple enough to understand, but looks like a big mess of text.
Sorcery to reduce risk of being busted
Other consideration is "X is 1+ the number of cards you own that were exiled from anywhere other than the battlefield this turn."