Limbosis: the Sixth Circle
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Mechanics | Skeleton | Themes | TODO designs |
Showing 31 of 31 Blue cards
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Show rarities: C U R M
({CU} can be paid with either
or
.)
Awareness (Effects that say this creature can't block another creature don't apply.)
When this creature enters, choose a number between 0 and 6. Scour that much. (Your choices include 0 and 6. Look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.)


Awareness (Effects that say this creature can't block another creature don't apply.)
When this creature enters, choose a number between 0 and 6. Scour that much. (Your choices include 0 and 6. Look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.)
Illus. Jasper Sandner
6/6

To the amneatog, a decade of knowledge is just an appetizer.
Illus. StevexHornetron
1/2
Flying
When this creature enters, scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Whenever one or more cards are exiled, you may draw a card. If you do, exile a card from your hand. Do this only once each turn.
When this creature enters, scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Whenever one or more cards are exiled, you may draw a card. If you do, exile a card from your hand. Do this only once each turn.
Illus. Louise Goalby
2/2
Target player exiles the top two cards of their library. Draw the bottom two cards of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
Illus. Peter Sdobnov
Search your graveyard, hand, and/or library for a card and exile it. If you search your library this way, shuffle it.
Draw the bottom card of your library.
Draw the bottom card of your library.
The only thing the old man had learned from the weird creatures was that on the tip of the tongue is still far beyond.
Illus. Wayne O Connor




"This world is naught but a puppet show for bored gods."
2/2
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
Reverse the turn order.
You take the next turn. (You take one extra turn after this one.)
You take the next turn. (You take one extra turn after this one.)
There is a belief that the Vith have no time of their own. They just take what other have forgotten—their dreams.
Illus. deviantart.com/rhads
If this creature would deal damage to a player, exile that many cards from the top of that player's library face down instead. You may look at, play, and spend mana as though it were mana of any type to cast those cards for as long as they remain exiled and this creature remains on the battlefield.
Awareness, dreamwalk
Awareness, dreamwalk
Illus. Felicia Cano
8/4
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
: Exile Eldritch Escapist until end of turn. Activate only if a card was exiled this turn. (It returns under its owner's control.)

4/2
Draw the bottom three cards of your library, then put two cards from your hand on top of your library.
"History repeats—yet many choose not to see. A tomorrow that once hath been may be once again."
—Zolevi Atach'Ha
—Zolevi Atach'Ha
Illus. Maria Trepalina
Flash
Lurk (As long as this creature is untapped, your opponents can't target it.)
Delusion 4 (When this enters, you gain 4 life until it leaves.)
Lurk (As long as this creature is untapped, your opponents can't target it.)
Delusion 4 (When this enters, you gain 4 life until it leaves.)
"Reality is what we agree to."
Illus. Madeleine Danielle Verzola
2/4
Awareness (Effects that say this creature can't block another creature don't apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
The soul afraid of dying never learns to live.
Illus. John Matson
3/3
Defender (This creature can't attack.)
When Lidless Gate enters the battlefield, look at the top three cards of target player's library. (Put them back in the same order.)
When Lidless Gate enters the battlefield, look at the top three cards of target player's library. (Put them back in the same order.)
"To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription
—Gate inscription
Illus. Midjourney
0/3
Choose one or both —
• Put target permanent into its owner’s library third from the top.
• If it's your turn, take three additional upkeep steps after this phase.
• Put target permanent into its owner’s library third from the top.
• If it's your turn, take three additional upkeep steps after this phase.
Illus. Lorenz Hideyoshi Ruwwe
({CU} can be paid with either
or
.)
At the beginning of each player's upkeep, you may exile the top card of that player's library.


At the beginning of each player's upkeep, you may exile the top card of that player's library.
All Vithian stories begin with an epilogue and end with a prologue.
Illus. Bethesda Softworks
Sacrifice this enchantment: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters under your control. If you don't play it, return it under its owner's control as the turn ends.)
Illus. deviantart.com/lusidus
Whenever this creature deals combat damage to a player, you may put an amnesia counter on any number of target players. For each of those players, if that player didn't have an amnesia counter, at the beginning of that player’s draw step, for as long as they have an amnesia counter, that player exiles cards from the top of their library equal to the number of amnesia counters they have.
Illus. Senecal | DeviantArt.com
1/1
Delusion 3 (When this enters, you gain 3 life until it leaves.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
In assuring you, it forgets that it was born from your doubts.
Illus. Dimitri Patelis
3/2
Exile target spell. At the beginning of its controller's next upkeep, that player may cast that card from exile without paying its mana cost.
Reality is merely an illusion. Albeit, a very persistent one.
Illus. Kekai Kotaki
Search your library up to X cards, exile them, then shuffle your library.
For each card exiled this way, draw the bottom card of your library.
For each card exiled this way, draw the bottom card of your library.
Maybe there is wisdom in this insanity?
At the beginning of combat on each opponent’s turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
Illus. Ivan Dubrovskyi

Counters remain on Starflexion as it moves to a player's exile zone or to the battlefield.
3/3


"One does not merely foresee the future; one must unmake the past to shape it."
Illus. Harkalé Linaï
1/1
Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, exiles it and the top card of their library, then you put a card exiled this way into their hand and the other on the bottom of their library. Otherwise, draw a card.
Illus. Pierre Droal
(Choose the value of
as you cast this spell. X can be zero.)
Scour X, then draw a card. (For example, if you spend two mana on
, look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.)

Scour X, then draw a card. (For example, if you spend two mana on

Illus. Dennis Konstantin Bax
You may look at the top card of each opponent's library. (You may do this at any time.)
Sacrifice this creature: Exile the top card of target player's library.
Sacrifice this creature: Exile the top card of target player's library.
Illus. Lee Gibbons
2/3
({CU} can be paid with either
or
.)
: Exile target creature until this creature untaps or leaves the battlefield. (That creature returns under its owner's control.)



Now it sees you. Now it doesn't.
2/2
When this enchantment enters, for each player, you may have that player shuffle all but one target card from their graveyard into their library, then put that card on the bottom.
Delusion 8 (When this enters, you gain 8 life until it leaves.)
Delusion 8 (When this enters, you gain 8 life until it leaves.)
Illus. Alex Ruiz
Exile the top card of target player's library.
Draw the bottom card of your library.
Draw the bottom card of your library.
Star light, star bright
The first star I see tonight;
I wish I may, I wish I might,
Have the wish I wish tonight.
—Nursery rhyme
The first star I see tonight;
I wish I may, I wish I might,
Have the wish I wish tonight.
—Nursery rhyme
Illus. ChisSweetArt | DeviantArt.com
Go to section: Colourless (22) White (32) Blue (31) Black (31) Red (22) Green (26) Multicolour (2) Artifact (1) Land (1)
Show rarities: C U R M
Limbosis: the Sixth Circle: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Themes | TODO designs |
When this enchantment enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
You control enchanted creature.