Limbosis: the Sixth Circle: Virtual Booster
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| Mechanics | Skeleton | Themes | TODO designs |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever this or another enchantment you control enters, you gain 1 life.
Her kindness is endless, yet the weight of her gifts leaves her hollow.
Illus. Evigilatio
2/2
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Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Each centering ability on sources you control triggers an additional time at the beginning of each opponent's upkeep. 1/1
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At the beginning of your precombat main phase, you may return this enchantment to its owner’s hand. If you do, add
.It speaks not with words but with the weight of what could be.
Illus. Benjamin Cehelsky
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Search your graveyard, hand, and/or library for a card and exile it. If you search your library this way, shuffle it.
Draw the bottom card of your library. The only thing the old man had learned from the weird creatures was that on the tip of the tongue is still far beyond.
Illus. Wayne O Connor
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When this enchantment enters, target player exiles two cards from their hand until this enchantment leaves the battlefield.
Lost within, locked without.
Illus. Sebastian Eriksson
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Flash
Lurk (As long as this creature is untapped, your opponents can't target it.) Delusion 4 (When this enters, you gain 4 life until it leaves.) "Reality is what we agree to."
Illus. Madeleine Danielle Verzola
2/4
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Flash (You may cast this spell any time you could cast an instant.)
Exile Anamnectile: Put up to one target card from your graveyard into your library second from the top.
Illus. Fabián Jiménez
2/1
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When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
Sacrifice this enchantment: Scour 4 (Look at the top four cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. deviantart.com/thedancingemu
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({CB} can be paid with either
or .)
Target player exiles all cards from their graveyard, then mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) "I should scream, but I can’t recall why."
Illus. Liiga Smilshkalne
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: Add one mana of any color. Activate only once each turn.
![]() : Put target face-up exiled card on the bottom of its owner's library. Its radiance leaves a trail to the lost that’s unseen but not unfelt.
Illus. Victor Garcia
1/2
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This creature enters tapped.
To see it is to know fear. To hear it is to know dread. And to feel it is to know that it was always going to catch you.
Illus. Patrick McEvoy
4/6
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Aetherborn ever find their true calling in the world.
Illus. Kei Tawara
1/2
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At the beginning of your precombat main phase, you may return this enchantment to its owner's hand. If you do, add
![]() .Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
Illus. Benjamin Cehelsky
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Flying, vigilance
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Illus. Gun Kim
0/7
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One Gold-Hearted
(common, foil)
Vifion, the Reality Lenser
(rare)
Voiceless Whisper
(uncommon)
Demented Tutor
(uncommon)
Fuguebound
(uncommon)
Hanging Dreams Minister
(common)
Anamnectile
(common)
Moon About
(common)
Loss of Self
(common)
Wild Psychopomp
(common)
Crawling Chaos
(common)
Follower of Figments
(common)
Octarine Evocation
(common)
Wholeness Seraph
(common)
Forest
(basic)



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