Limbosis: the Sixth Circle: Virtual Booster

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Mechanics | Skeleton | Themes | TODO designs
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
Illus. Bret Malley
 
 R 
Creature – Beast
{r}, Exile the top ten cards of your library: This creature deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
Illus. Jeff Easley
4/5
 U 
Sorcery
Exile two cards from your graveyard, then look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Illus. Ben Mauro
 U 
Enchantment Creature – Nightmare
({C/B} can be paid with either {c} or {b}.)
When this creature enters, target opponent reveals their hand and you choose up to two nonland cards from it. Exile those cards until this creature leaves the battlefield. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
Illus. Trisynine
4/3
 U 
Enchantment
At the beginning of each player’s upkeep, exile the top card of that player's library.
As long as there are twenty or more exiled cards, this enchantment is a 7/7 Nightmare creature in addition to its other types.
"What am I? I am the face that looks back at you from the shadows of your mirror."
Illus. MOracz - DeviantArt.com
 C 
Creature – Aetherborn Mystic
When this creature enters, you may reveal a basic land card you own from outside the game or choose a face-up basic land card you own in exile. Put that card into your hand.
Born of the heavens, yet its heart beats for untrodden soil and forgotten roots.
Illus. Alexandr Elichev
2/2
{{c}{r}}{{c}{r}}
 
 C 
Creature – Nightmare Aetherborn
({CR} can be paid with either {c} or {r}.)
You may cast this spell from exile if it was exiled this turn. (You still pay its costs.)
This creature enters tapped.
Aetherborn in long entrapment become so out of touch reality that they can ignore the fundamental laws of space and time.
Illus. James Koehnline
2/2
 C 
Creature – Zombie Spirit
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Whenever this creature deals combat damage to a player, you may exile target card from a graveyard. If you do, each player loses 1 life.
Illus. beeple.artstation.com
1/2
 C 
Creature – Human Cleric
{2}{w} or {c}, Sacrifice this creature: Destroy up to one target enchantment. Cards can’t leave exile this turn.
A tether to the unseen, it is her duty to protect it from wandering hands.
Illus. Artur Treffner
3/2
 C 
Creature – Aetherborn Spirit
Exile this card from your hand: Add {c}.
"My finger points to the moon, but my finger is not the moon. You don't have to become my finger, nor do you have to worship my finger. You have to forget my finger, and look at where it's pointing."
—Osho
Illus. Laura "Pelick" Siadak
2/3
 C 
Creature – Nightmare Aetherborn
{b}, {t}: Turn target face-up exiled card face down. Add {c}{c}.
The good news is that it can devour your nightmares. The bad news is that it's also likely to consume your hopes and dreams along with them.
Illus. Cloister | DeviantArt.com
2/1
 C 
Enchantment Creature – Mystic
Whenever this or another enchantment you control enters, you gain 1 life.
Her kindness is endless, yet the weight of her gifts leaves her hollow.
Illus. Evigilatio
2/2
 C 
Creature – Spirit
Whenever you play a card from exile, this creature deals 2 damage to each opponent.
When the void yawns wide, it dances with jaws of fire and fangs of light.
Illus. Evgenia Borisova
1/3
 C 
Creature – Eye
Awareness (Effects that say this creature can't block another creature don't apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
The soul afraid of dying never learns to live.
Illus. John Matson
3/3
Forest
 
 B 
Basic Land – Forest

Flowing Form (common, foil)
Arc-Slogger (rare)
Surface Depth (uncommon)
High Expurgator (uncommon)
Staring Abyss (uncommon)
Starsworn Seer (common)
Starsleeper (common)
Aether-Drowned (common)
Sanctum Sealer (common)
Hollow Spirit Guide (common)
Dreamleech (common)
One Gold-Hearted (common)
Cinderhowl Fylgja (common)
Hypnophobic Apparition (common)
Forest (basic)