Limbosis: the Sixth Circle: Virtual Booster
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Mechanics | Skeleton | Themes | TODO designs |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
Bewilderment gets +1/+1 for each exiled card. The thunder of its hooves beats despair into dreams.
Illus. Patric McEvoy
0/0
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
![]() 4/2
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Turn a face-up card in exile face down: Dead Spaceomaly gets +2/+2 until end of turn. Activate only once each turn.
Illus. Diana Franco
3/3
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![]() ![]() 1/2
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Whenever you play a card from exile, this creature deals 2 damage to each opponent.
When the void yawns wide, it dances with jaws of fire and fangs of light.
Illus. Evgenia Borisova
1/3
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![]() ![]() ![]() Its radiance leaves a trail to the lost that’s unseen but not unfelt.
Illus. Victor Garcia
1/2
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Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
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(Choose the value of
![]() Put nonland permanent with mana value X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you're dealing with dimensional magic.
Illus. Luke Mancini
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Exile this card from your hand: Add
![]() "My finger points to the moon, but my finger is not the moon. You don't have to become my finger, nor do you have to worship my finger. You have to forget my finger, and look at where it's pointing."
—Osho
Illus. Laura "Pelick" Siadak
2/3
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When this enchantment enters, for each player, you may have that player shuffle all but one target card from their graveyard into their library, then put that card on the bottom.
Delusion 8 (When this enters, you gain 8 life until it leaves.)
Illus. Alex Ruiz
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Awareness (Effects that say this creature can't block another creature don't apply.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Illus. Ian Field-Richards
1/4
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Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
To know thyself is to know the gods.
Illus. Pierre-Alain D. | 3mmi Design
1/1
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Delusion 4 (When this enters, you gain 4 life until it leaves.)
When Solipsist’s Disdain enters the battlefield, each opponent discards a card, then loses 4 life until Solipsist’s Disdain leaves the battlefield.
Illus. F3LC4T (www.artstation.com/exellero)
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This creature enters tapped.
To see it is to know fear. To hear it is to know dread. And to feel it is to know that it was always going to catch you.
Illus. Patrick McEvoy
4/6
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Bewilderment
(rare)
Eldritch Escapist
(uncommon)
Dead Spaceomaly
(uncommon)
Gravity Bender
(uncommon)
Cinderhowl Fylgja
(common)
Wild Psychopomp
(common)
Dislocation
(common)
Singularity Vortex
(common)
Hollow Spirit Guide
(common)
Wellspring of Lies
(common)
Blindless Seer
(common)
Energy Adept
(common)
Solipsist’s Disdain
(common)
Crawling Chaos
(common)
Swamp
(basic)