Limbosis: the Sixth Circle: Virtual Booster

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Mechanics | Skeleton | Themes | TODO designs
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Nightmare Aetherborn
Whenever this creature deals combat damage to a player, you may put an amnesia counter on any number of target players. For each of those players, if that player didn't have an amnesia counter, at the beginning of that player’s draw step, for as long as they have an amnesia counter, that player exiles cards from the top of their library equal to the number of amnesia counters they have.
Illus. Senecal | DeviantArt.com
1/1
 U 
Creature – Aetherborn Mystic
{4}{u}: Exile target creature until end of turn. (It returns under its owner's control.)
{4}{u}: Two target creatures exchange power until end of turn.
"This world is naught but a puppet show for bored gods."
2/2
 U 
Sorcery
Add two mana in any combination of types. Spend this mana only to cast spells from exile or activate abilities of exiled cards.
Until end of turn, you may play a face-up exiled card you own that was exiled this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Illus. Michael C. Turner
 U 
Enchantment – Aura
Enchant creature
When this Aura enters, create three 1/1 Nightmare enchantment creature tokens until this Aura leaves the battlefield.
Sacrifice this Aura: Scour 3 (Look at the top three cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. Evigilatio
{x}{r}
 
 C 
Sorcery
 (Choose the value of {x} as you cast this spell.)
Blaze deals X damage to any target. (For example, if you spend {r}{r} on {x}, this spell deals 2 damage.)
Fire never dies alone.
Illus. Eldar Akmanaev
{{c}{r}}{{c}{r}}
 
 C 
Creature – Nightmare Aetherborn
({CR} can be paid with either {c} or {r}.)
You may cast this spell from exile if it was exiled this turn. (You still pay its costs.)
This creature enters tapped.
Aetherborn in long entrapment become so out of touch reality that they can ignore the fundamental laws of space and time.
Illus. James Koehnline
2/2
 C 
Enchantment – Aura
Enchant enchantment or planeswalker with mana value 4 or less
Enchanted permanent loses all abilities except for enchant. (It can still be attacked if it's a planeswalker.)
Illus. Glenn Porter
 C 
Creature – Aetherborn Mystic
When this creature enters, you may reveal a basic land card you own from outside the game or choose a face-up basic land card you own in exile. Put that card into your hand.
Born of the heavens, yet its heart beats for untrodden soil and forgotten roots.
Illus. Alexandr Elichev
2/2
 C 
Creature – Nightmare
When this creature enters, you may search your library for a card that shares a name with a face-up exiled card, reveal it, put it into your hand, then shuffle.
Illus. deviantart.com/xeeming
4/4
 C 
Enchantment Creature – Mystic
Whenever a creature you control attacks alone, tap or untap up to one target creature.
Follow, and the way becomes clear. Hesitate, and it may vanish.
Illus. Harkalé Linaï
1/1
 C 
Instant
 (Choose the value of {x} as you cast this spell. X can be zero.)
Scour X, then draw a card. (For example, if you spend two mana on {x}, look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.)
Illus. Dennis Konstantin Bax
 C 
Sorcery
 (Choose the value of {x} as you cast this spell.)
At the beginning of the next end step, draw X cards, then exile X cards from your hand.
Exile this and another card from your hand: Draw a card.
Wisdom ebbs as quickly as it flows.
Illus. Benjamin Cehelsky
 C 
Enchantment Creature – Nightmare Eye
Flying
Delusion 8 (When this enters, you gain 8 life until it leaves.)
A sky-bound promise of solace, grounded in the soil of despair.
Illus. Alex Eckman Lawn
2/2
 C 
Creature – Aetherborn Angel
Flying, vigilance
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Illus. Gun Kim
0/7
Plains
 
 B 
Basic Land – Plains

Phantom of Forgetting (rare)
Dimensional Rift Master (uncommon)
Amber of the Void (uncommon)
Dream Guides (uncommon)
Blaze (common)
Starsleeper (common)
Disillusionment (common)
Starsworn Seer (common)
Mirrorworse (common)
Pathwalker (common)
Superlative Imagination (common)
Transcendent Glimpse (common)
Harbinger of False Hope (common)
Wholeness Seraph (common)
Plains (basic)