Limbosis: the Sixth Circle: Mechanics
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Mechanics | Skeleton | Themes | TODO designs |
This mechanic is mainly with
being tertiary. It's aimed to be evergreen (replacing hexproof). I treated as though it had been introduced before so it's not "new" a mechanic here.
original wording
When this enters the battlefield, you gain PARAM1 life until it leaves the battlefield.
For when scour is at 1
Changelog
- started as scry replacement for common level cards that scried X Vithian Dryad and Superlative Imagination) since high scry values are problematic
- was originally 'put up to one on top and exile the rest'
- then was updated to 'put one either top or bottom, exile the rest'
- and then 'put up to one either top or bottom, exile the rest'
alternative idea
enters with a +1/+1 counter at each upkeep, you may redistribute X +1/+1 counters where X is number of permanents with centering you control

was
(Spend any amount of mana on X.)

In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".