Limbosis: the Sixth Circle: Mechanics

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Mechanics | Skeleton | Themes | TODO designs

Awareness: Effects that say this creature can't block another creature don't apply. Used on 7 cards: Blindless Seer, Hypnophobic Apparition, Outer Rim Hecatoncheires, All-Seeing Eye, All-Seeing Eye, Rootbinder Sage, Dreamsource
Dreamwalk: This creature can't be blocked by untapped creatures. Tapped creatures can block it. Used on 10 cards: Eldritch Escapist, Abyssal Ouroboros, Follower of Figments, Lucid Sleepwalker, Relativity Charm, Psychic Embryo, Outer Rim Hecatoncheires, Dead Spaceomaly, Aether-Drowned, Drakeling of Cosmic Ashes
Centering: After your draw step, distribute PARAM1ASWORDS temporary +1/+1 counters among creatures you control that are removed as the turn ends. Used on 8 cards: Vifion, the Reality Lenser, Cosmos Force, Energy Adept, Warden of Lost Hopes, Protector of Perennial Flow, Wholeness Seraph, Rootbinder Sage, Venomous Alignment
Déjà vu: You may cast this card as a copy an exiled instant or sorcery card with the same mana value. Used on 0 cards:
Lurk: As long as this creature is untapped, your opponents can't target it. Used on 1 cards: Hanging Dreams Minister

This mechanic is mainly {u/b} with {g} being tertiary. It's aimed to be evergreen (replacing hexproof). I treated as though it had been introduced before so it's not "new" a mechanic here.

Delusion: When this enters, you gain PARAM1 life until it leaves. Used on 13 cards: Aether-Drowned, Demented Familiar, Enlightened Presence, Eternity Eidolon, Psychic Embryo, Warden of Lost Hopes, Naïve Elempath, Hanging Dreams Minister, Solipsist’s Disdain, Wellspring of Lies, RU01, Harbinger of False Hope, Unfullfillment Cranium

original wording

When this enters the battlefield, you gain PARAM1 life until it leaves the battlefield.

Scour: Look at the top PARAM1ASWORDS cards of your library, then put up to one of them either top or bottom of library and exile the rest. Used on 6 cards: Vithian Dryad, Superlative Imagination, Moon About, Moulder, Currentspeaker Owl, Dream Guides

For when scour is at 1

Changelog

  • started as scry replacement for common level cards that scried X Vithian Dryad and Superlative Imagination) since high scry values are problematic
  • was originally 'put up to one on top and exile the rest'
  • then was updated to 'put one either top or bottom, exile the rest'
  • and then 'put up to one either top or bottom, exile the rest'
Centering 1: After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends. Used on 5 cards: Blindless Seer, Demented Familiar, Flowing Form, Pixie Meditators, Entropic Apparation

alternative idea

enters with a +1/+1 counter at each upkeep, you may redistribute X +1/+1 counters where X is number of permanents with centering you control

Scour: Look at the top card of your library. Exile it or put it either top or bottom of library. Used on 0 cards:
: Choose the value of {x} as you cast this spell. Used on 7 cards: Still the Mind, Blaze, Past in Ashes, Singularity Vortex, With No Limit, Boundless Font, Transcendent Glimpse

was

(Spend any amount of mana on X.)

 : Choose the value of {x} as you cast this spell. X can be zero. Used on 2 cards: Superlative Imagination, Quantum Leap



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".