Limbosis: the Sixth Circle: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Aom the Demiurge Colourless Mythic 3{1}{c}{c} Legendary Planeswalker – Aom 3 MC02 +1: Choose target permanent. Spells that target it cost {3} less to cast this turn.
0: Until your next turn, target permanent becomes an enchantment with no abilities.
-7: You get an emblem with "You may pay {0} rather than pay the mana cost a spell with {x} in its mana cost. If you do, the X is ten."
0
2 Boundary of Realms Colourless Rare 3{1}{c}{c} Creature – Wall 0 5 RC01 Defender
Whenever this creature blocks a creature, you may exchange that creature with a face-up exiled creature card that creature's controller owns. (It enters under that player’s control.)
0
3 Boundless Font Colourless Rare 1{x}{c} Enchantment RC08  (Choose the value of {x} as you cast this spell.)
This enchantment enters with X charge counters on it.
At the beginning of your precombat main phase, you may return this enchantment to its owner's hand. If you do, add {c} for each charge counter on it.
0
4 Dark Star Colourless Uncommon 5{3}{c}{c} Creature – Elemental 0 8 UC04 Spells that target this creature cost {3} less to cast.
Spells that target other creatures cost {3} more to cast.
All creatures able to block this creature do so.
0
5 Dimensional Mammoth Colourless Common 6{6} Creature – Elephant Beast 5 5 CC04 You may pay {c}{c}{c} rather than pay this spell's mana cost. 0
6 Dreamsource Colourless Uncommon 2{1}{c} Enchantment Creature – Jellyfish 0 3 UC03 Awareness (Effects that say this creature can't block another creature don't apply.)
You may spend mana as though it were mana of any type to cast spells from exile and to pay costs of exiled cards. If you cast a spell from exile, you may cast it as though it had flash.
0
7 Force of Imagination Colourless Rare 2{y}{c}{c} Instant RC05 You may exile a colorless card with mana value Y from your hand rather than pay this spell's mana cost.
Cast target face-up exiled card with {0} or {x} in its mana cost that was exiled this turn without paying its mana cost. If that spell contains {x} in its costs, X is Y.
0
8 Grave-Eater's Glare Colourless Uncommon 3{2}{c} Creature – Eye 2 2 UC02 As an additional cost to cast Eye spells, you may exile any number of cards from your graveyard. Those spells cost {1} less to cast for each card exiled this way.
Other Eyes you control get +1/+1.
2 1734690717 on 20 Dec 2024 by Tahazzar
9 Hollow Spirit Guide Colourless Common 3{3} Creature – Aetherborn Spirit 2 3 CC01 Exile this card from your hand: Add {c}. 0
10 Inevitability Colourless Rare 6{3}{c}{c}{c} Creature – Elemental Incarnation 6 6 RC02 Dreamwalk
If a card would be put into an opponent's exile, graveyard, or hand, except during their draw step, you may have that card be put into exile, graveyard, or hand instead.
When this card is put into a graveyard from anywhere, shuffle it into its owner's library.
1 1737824989 on 25 Jan 2025 by Tahazzar
11 Mirrorworse Colourless Common 5{5} Creature – Nightmare 4 4 CC05 When this creature enters, you may search your library for a card that shares a name with a face-up exiled card, reveal it, put it into your hand, then shuffle. 0
12 Moulder Colourless Common 0{0} Instant CC07 Exile target card from a graveyard.
Scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
0
13 Nexus Neophytes Colourless Common 2{2} Creature – Aetherborn Mystic 0 3 CC02 {t}: Add one mana of any type. Spend this mana only on costs that contain {c} or {x}. (The types of mana are white, blue, black, red, green, and colorless.) 0
14 Null Seer Colourless Common 2{2} Enchantment Creature – Mystic 2 1 CC03 If you would scour a number of cards, scour that many cards plus one instead. 0
15 Octarine Evocation Colourless Common 3{3} Enchantment CC12 At the beginning of your precombat main phase, you may return this enchantment to its owner's hand. If you do, add {c}{c}. 0
16 Quantum Leap Colourless Uncommon 1{x}{c} Instant UC07  (Choose the value of {x} as you cast this spell. X can be zero.)
Cast target face-up exiled nonland card with mana value X or less that was exiled this turn without paying its mana cost.
0
17 Subconscious Recall Colourless Common 2{1}{c} Sorcery CC09 Put target face-up exiled card that was exiled this turn to its owner's hand. 0
18 Transcendent Glimpse Colourless Common 0{x} Sorcery CC10  (Choose the value of {x} as you cast this spell.)
At the beginning of the next end step, draw X cards, then exile X cards from your hand.
Exile this and another card from your hand: Draw a card.
0
19 Vithian Man Colourless Uncommon 0{x} Creature – Aetherborn Shapeshifter 0 0 UC11 You may cast this spell from exile if it was exiled this turn and you pay {c} more to cast it.
This creature enters with X +1/+1 counters on it.
Counters can't be removed from this creature.
1 1645454494 on 21 Feb 2022 by Tahazzar
20 Voiceless Whisper Colourless Uncommon 1{1} Enchantment UC10 At the beginning of your precombat main phase, you may return this enchantment to its owner’s hand. If you do, add {c}. 0
21 Waste Colourless Common 0{0} Enchantment – Aura CC11 Enchant land
Enchanted land is named Wastes, loses all land types and abilities, and has "{t}: Add {c}."
0
22 Xi-Voxen, Lucid Realizer Colourless Mythic 5{4}{c} Legendary Planeswalker – Xi-Voxen 5 MC01 +3: Until your next turn, up to three target creatures gain dreamwalk.
-2: Create a colorless enchantment token with "Sacrifice this: Add {c}{c}."
-X: Exile up to X target permanents not named Xi-Voxen, Lucid Realizer until end of turn.
-10: Draw up to fourteen cards from the bottom your library, then put seven cards from your hand on top of your library in any order.
0
23 All-Seeing Eye White Common 2{1}{w} Creature – Eye 1 3 Awareness (Effects that say this creature can't block another creature don't apply.) 1 1669184872 on 23 Nov 2022 by Tahazzar
24 Awakening Light White Common 3{2}{w} Instant CW09 You may exile a white card from your hand rather than pay this spell’s mana cost.
Destroy target Nightmare or enchantment. You gain 3 life.
0
25 Bewilderment White Rare 7{5}{w}{w} Creature – Elemental Incarnation 0 0 RW02 Flying
Bewilderment gets +1/+1 for each exiled card.
0
26 Blindless Seer White Common 4{3}{w} Creature – Human Mystic 1 4 CW04 Awareness (Effects that say this creature can't block another creature don't apply.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
0
27 Cast into Aeons White Rare 1{w} Sorcery RW05 Exile target nonland permanent face down.
Draw a card.
Skip your next turn.
0
28 Confession White Uncommon 1{w} Instant UW07 Target player exiles three cards from their hand until your next turn. (The cards are revealed as they are exiled. They return to that hand.) 0
29 Cosmic Event White Rare 5{3}{w}{w} Sorcery RW06 Exile all creatures except for target creature until end of turn. That creature gets +1/+0 until end of turn for each creature card exiled this turn. 2 1645253748 on 19 Feb 2022 by Tahazzar
30 Death During Life White Common 2{1}{{c}{w}} Instant CZ01 ({CW} can be paid with either {c} or {w}.)
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
0
31 Distortion White None 4{3}{w} Creature – Incarnation 2 2 Spells and abilities your opponents control that target a creature you don't control cost {1} more to cast and/or to activate.
As long as Distortion is in your graveyard and you control a Cavern, spells and abilities your opponents control that target a creature you don't control cost {1} more to cast and/or to activate.
0
32 Disturbance in Force White Uncommon 4{3}{w} Creature – Spirit 4 2 UW04 When this creature enters, spells your opponents cast cost {2} more to cast until your next turn. 0
33 Dream Guides White Uncommon 3{2}{w} Enchantment – Aura UW09 Enchant creature
When this Aura enters, create three 1/1 Nightmare enchantment creature tokens until this Aura leaves the battlefield.
Sacrifice this Aura: Scour 3 (Look at the top three cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
0
34 Emptiness White Uncommon 1{w} Enchantment – Aura UW10 Enchant creature
Enchanted creature’s base power is 0.
{x}: Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0.
1 1645275004 on 19 Feb 2022 by Tahazzar
35 Enlightened Presence White Uncommon 4{2}{w}{w} Enchantment – Aura Delusion 8 (When this enters, you gain 8 life until it leaves.)
Enchanted creature has awareness and base power and toughness 0/8. (Effects that say it can’t block another creature don’t apply.)
0
36 Free from the Cycle White Uncommon 1{w} Instant UW06 Choose one —
• Exile target card from a graveyard.
• Exile target nonland permanent if it shares a name with a face-up exiled card.
0
37 Gravity Bender White Uncommon 2{1}{w} Creature – Mystic 1 2 UW01 {t}: Spells cost {1} more to cast this turn. (Spells cast before this ability resolves are unaffected.) 0
38 Guide on the Pathless Path White Uncommon 4{3}{w} Creature – Human Mystic 0 4 UW03 Flash
When this creature enters, exchange its power and the power of target creature until end of turn.
0
39 Impersonise White Common 2{1}{{c}{w}} Instant CZ02 ({CW} can be paid with either {c} or {w}.)
Turn target creature face down. (It's a 2/2 creature.)
0
40 Inescapable Spacetime White Rare 3{1}{{c}{w}}{{c}{w}} Instant RZ01 Choose exile, graveyard, or hand. Until end of turn, if a card would be put into exile, graveyard, or hand, it's put into the chosen zone instead. 0
41 Infinomancer White Uncommon 2{1}{w} Creature – Aetherborn 1 1 UW02 {x}: Until end of turn, target creature you control has base power and toughness of X/X. 1 1645258307 on 19 Feb 2022 by Tahazzar
42 Matrix Mist White Uncommon 1{x}{w} Instant (Spend any amount of mana for {x}.)
You gain X life. Spells cost {x} more to cast this turn. (For example, if you spend {w}{w}{w} on {x}, spells cost an additional {3} to cast this turn. Spells cast before this resolves are unaffected.)
0
43 Mental Block White Common 1{w} Instant CW08 If a player would be dealt damage this turn, instead they exile that many cards from the top of their library. 0
44 Moon About White Common 4{3}{w} Enchantment CW12 When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
Sacrifice this enchantment: Scour 4 (Look at the top four cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
1 1738154352 on 29 Jan 2025 by Tahazzar
45 Naïve Elempath White Common 5{4}{w} Enchantment Creature – Spirit 4 5 Delusion 4 (When this enters, you gain 4 life until it leaves.) 0
46 Nexus Neophyte White Common 2{1}{w} Creature – Human Mystic 0 3 {t}: Add {c} or one mana of any color. Spend this mana only on costs that contain {c} or {x}. 0
47 One Gold-Hearted White Common 2{1}{w} Enchantment Creature – Mystic 2 2 CW07 Whenever this or another enchantment you control enters, you gain 1 life. 0
48 Pathwalker White Common 1{w} Enchantment Creature – Mystic 1 1 CW01 Whenever a creature you control attacks alone, tap or untap up to one target creature. 1 1736756080 on 13 Jan 2025 by Tahazzar
49 Pixie Meditators White Common 2{1}{w} Creature – Faerie 0 2 CW02 Flying
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
0
50 Sanctum Sealer White Common 3{2}{w} Creature – Human Cleric 3 2 CW05 {2}{w} or {c}, Sacrifice this creature: Destroy up to one target enchantment. Cards can’t leave exile this turn. 0
51 Seraph of Gnosis White Uncommon 5{4}{w} Creature – Angel Mystic 4 4 UW05 Flying
Protection from the names of face-up exiled cards (It can't be targeted, dealt damage, or enchanted by anything that shares a name with a face-up exiled card.)
0
52 Serene Master White Rare 2{1}{w} Creature – Human Monk 0 2 RW03 Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 1 1645258811 on 19 Feb 2022 by Tahazzar
53 Singularity Scion White Rare 4{2}{w}{w} Creature – Avatar 4 4 RW04 Spells that target Singularity Scion cost {0} to cast. (This applies to spells cast by any player.) 0
54 Singularity Vortex White Common 1{x}{w} Sorcery CW11  (Choose the value of {x} as you cast this spell.)
Put target tapped nonland permanent with mana value X or less into its owner's library third from the top.
1 1666895764 on 27 Oct 2022 by Tahazzar
55 Still Lotus White Rare 1{x}{w} Enchantment Still Lotus enters the battlefield with X charge counters on it.
Exile Still Lotus: Add an amount of {c} equal to the number of charge counters on Still Lotus. Then at the beginning of the next end step, return Still Lotus to its owner's hand.
0
56 Still the Mind White Uncommon 1{x}{w} Instant UW08  (Choose the value of {x} as you cast this spell.)
Until end of turn, up to X target creatures have base power 0. (For example, if you spend {w}{w}{w} on {x}, you may choose up to three target creatures this way.)
0
57 Transpositioned Traveller White Rare 3{2}{w} Creature – Human Mystic 2 2 RW01 {0}: Exile this creature until end of turn. Activate no more than twice each turn. (It returns under its owner's control.) 0
58 Unifying Way White Common 1{w} Instant CW10 Two target creatures exchange power until end of turn. 0
59 Walking the Edge White Mythic 8{6}{w}{w} Enchantment MW01 At the beginning of your upkeep, you may have your life total become 1.
As long as you have exactly 1 life, you have protection from everything. (You can't be targeted, dealt damage, or enchanted.)
0
60 Warden of the Beyond White Common 3{2}{w} Creature – Human Wizard 2 2 CW03 Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
1 1645254740 on 19 Feb 2022 by Tahazzar
61 Wholeness Seraph White Common 6{4}{w}{w} Creature – Aetherborn Angel 0 7 CW06 Flying, vigilance
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
0
62 About-Turn Blue Rare 3{1}{u}{u} Enchantment – Aura RU07 Enchant creature
When this enchantment enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
You control enchanted creature.
0
63 All-Seeing Eye Blue Common 7{6}{{c}{u}} Creature – Eye 6 6 CZ03 ({CU} can be paid with either {c} or {u}.)
Awareness (Effects that say this creature can't block another creature don't apply.)
When this creature enters, choose a number between 0 and 6. Scour that much. (Your choices include 0 and 6. Look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.)
0
64 Amneatog Blue Rare 3{2}{u} Creature – Atog 1 2 RU02 {u}, Exile the top ten cards of your library: Amneatog gets +2/+2 until end of turn. 0
65 Clockwarp Blue Common 3{2}{u} Sorcery Exile the top two cards of your library. You may put those cards into your hand. Otherwise, draw two cards. (Reveal the cards as you exile them.) 0
66 Currentspeaker Owl Blue Uncommon 3{2}{u} Creature – Bird Spirit 2 2 UU03 Flying
When this creature enters, scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Whenever one or more cards are exiled, you may draw a card. If you do, exile a card from your hand. Do this only once each turn.
2 1737977306 on 27 Jan 2025 by Tahazzar
67 Deepest Lore Blue Common 4{3}{u} Instant CU06 Target player exiles the top two cards of their library. Draw the bottom two cards of your library. 0
68 Demented Tutor Blue Uncommon 2{1}{u} Sorcery UU07 Search your graveyard, hand, and/or library for a card and exile it. If you search your library this way, shuffle it.
Draw the bottom card of your library.
0
69 Dimensional Rift Master Blue Uncommon 3{1}{u}{u} Creature – Aetherborn Mystic 2 2 UU01 {4}{u}: Exile target creature until end of turn. (It returns under its owner's control.)
{4}{u}: Two target creatures exchange power until end of turn.
0
70 Dislocation Blue Common 3{2}{u} Instant CU07 Exile target permanent until end of turn. (That permanent returns under its owner's control.) 0
71 Dreamecdote Blue Mythic 5{3}{u}{u} Sorcery MU01 Reverse the turn order.
You take the next turn. (You take one extra turn after this one.)
0
72 Dreamermind Blue Rare 4{{c}{u}}{{c}{u}}{{c}{u}}{{c}{u}} Enchantment Creature – Mystic 8 4 RZ02 If this creature would deal damage to a player, exile that many cards from the top of that player's library face down instead. You may look at, play, and spend mana as though it were mana of any type to cast those cards for as long as they remain exiled and this creature remains on the battlefield.
Awareness, dreamwalk
0
73 Eldritch Escapist Blue Uncommon 4{2}{u}{u} Creature – Nightmare 4 2 UU02 Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
{0}: Exile Eldritch Escapist until end of turn. Activate only if a card was exiled this turn. (It returns under its owner's control.)
0
74 Entropic Apparation Blue Uncommon 5{4}{u} Creature – Aetherborn 4 1 Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
{2}{u} or {c}: Entropic Apparation gains dreamwalk until end of turn. (It can't be blocked by untapped creatures. Tapped creatures can block it.)
3 1734819219 on 21 Dec 2024 by SecretInfiltrator
75 Future Past Blue Uncommon 1{u} Sorcery UU06 Draw the bottom three cards of your library, then put two cards from your hand on top of your library. 0
76 Hanging Dreams Minister Blue Common 5{4}{u} Creature – Aetherborn Mystic 2 4 CU05 Flash
Lurk (As long as this creature is untapped, your opponents can't target it.)
Delusion 4 (When this enters, you gain 4 life until it leaves.)
0
77 Hypnophobic Apparition Blue Common 2{1}{u} Creature – Eye 3 3 CU04 Awareness (Effects that say this creature can't block another creature don't apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
0
78 Image Caught in Time Blue Uncommon 2{c}{u} Instant Return target creature to its owner's hand, then exile it until end of turn. (It returns back to that hand.) 1 1654776639 on 09 Jun 2022 by Tahazzar
79 Lidless Gate Blue Common 1{u} Creature – Eye Wall 0 3 CU02 Defender (This creature can't attack.)
When Lidless Gate enters the battlefield, look at the top three cards of target player's library. (Put them back in the same order.)
0
80 Loom of Eternities Blue Common 6{4}{u}{u} Sorcery CU10 Choose one or both —
• Put target permanent into its owner’s library third from the top.
• If it's your turn, take three additional upkeep steps after this phase.
1 1734595737 on 19 Dec 2024 by Tahazzar
81 Paradox History Blue Common 1{{c}{u}} Enchantment CZ04 ({CU} can be paid with either {c} or {u}.)
At the beginning of each player's upkeep, you may exile the top card of that player's library.
0
82 Parallel Possibility Blue Uncommon 3{1}{u}{u} Enchantment UU09 Sacrifice this enchantment: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters under your control. If you don't play it, return it under its owner's control as the turn ends.) 0
83 Phantom of Forgetting Blue Rare 1{u} Creature – Nightmare Aetherborn 1 1 RU04 Whenever this creature deals combat damage to a player, you may put an amnesia counter on any number of target players. For each of those players, if that player didn't have an amnesia counter, at the beginning of that player’s draw step, for as long as they have an amnesia counter, that player exiles cards from the top of their library equal to the number of amnesia counters they have. 2 1734600705 on 19 Dec 2024 by Tahazzar
84 Psychic Embryo Blue Common 3{1}{u}{u} Enchantment Creature – Spirit 3 2 CU03 Delusion 3 (When this enters, you gain 3 life until it leaves.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
1 1737021788 on 16 Jan 2025 by Tahazzar
85 Quantum Leap Blue Uncommon 1{x}{u} Instant Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost. 0
86 RU01 Blue Rare 3{2}{u} Enchantment Creature 0 0 RU01 Delusion 20 (When this enters, you gain 20 life until it leaves.) 1 1737541357 on 22 Jan 2025 by Tahazzar
87 Reality Lapse Blue Common 2{1}{u} Instant CU08 Exile target spell. At the beginning of its controller's next upkeep, that player may cast that card from exile without paying its mana cost. 1 1645295267 on 19 Feb 2022 by Tahazzar
88 Secrets of the Old Gods Blue Rare 3{x}{1}{u}{u} Sorcery RU06 Search your library up to X cards, exile them, then shuffle your library.
For each card exiled this way, draw the bottom card of your library.
0
89 Sphere of Inertia Blue Uncommon 3{2}{u} Enchantment UU10 At the beginning of combat on each opponent’s turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn. 3 1645253976 on 19 Feb 2022 by Tahazzar
90 Starflexion Blue Rare 3{1}{u}{u} Creature – Aetherborn Mystic 3 3 RU03 {c}: Exile the top card of target player's library. If it’s a creature card, put a +1/+1 counter Starflexion. Otherwise, you may exile Starflexion until end of turn.
Counters remain on Starflexion as it moves to a player's exile zone or to the battlefield.
3 1734819913 on 21 Dec 2024 by SecretInfiltrator
91 Storied Aetherlogist Blue Common 1{u} Creature – Human Mystic 1 1 CU01 {t}: Look at the top card of each library.
{u}: Exchange the top and bottom card of your library.
0
92 Subliminal Suggestion Blue Uncommon 2{1}{u} Sorcery UU08 Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, exiles it and the top card of their library, then you put a card exiled this way into their hand and the other on the bottom of their library. Otherwise, draw a card. 1 1647438426 on 16 Mar 2022 by Tahazzar
93 Superlative Imagination Blue Common 1{x}{u} Instant CU09  (Choose the value of {x} as you cast this spell. X can be zero.)
Scour X, then draw a card. (For example, if you spend two mana on {x}, look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.)
3 1734266223 on 15 Dec 2024 by Tahazzar
94 Trance Telepath Blue Uncommon 3{1}{u}{u} Enchantment Creature – Mystic 2 3 UU04 You may look at the top card of each opponent's library. (You may do this at any time.)
Sacrifice this creature: Exile the top card of target player's library.
0
95 Unseeing Eye Blue Uncommon 4{3}{{c}{u}} Creature – Eye 2 2 UZ02 ({CU} can be paid with either {c} or {u}.)
{t}: Exile target creature until this creature untaps or leaves the battlefield. (That creature returns under its owner's control.)
1 1645263077 on 19 Feb 2022 by Tahazzar
96 Wellspring of Lies Blue Common 4{2}{u}{u} Enchantment CU11 When this enchantment enters, for each player, you may have that player shuffle all but one target card from their graveyard into their library, then put that card on the bottom.
Delusion 8 (When this enters, you gain 8 life until it leaves.)
1 1736323572 on 08 Jan 2025 by Tahazzar
97 Wish Upon a Star Blue Common 1{u} Instant CU12 Exile the top card of target player's library.
Draw the bottom card of your library.
0
98 "Devourer" Black Common 4{3}{b} Creature – Eye Weird 1 1 {2}{b} or {c}: Exile target card from a graveyard. Put a +1/+1 counter on "Devourer". Activate only as a sorcery. 0
99 Abyssal Ouroboros Black Rare 5{3}{b}{b} Creature – Serpent 8 8 RB01 At the beginning of your upkeep, exile Abyssal Ouroboros unless you exile the top eight cards of your library.
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
0
100 Aether-Drowned Black Common 2{1}{b} Creature – Spirit 3 1 Delusion 6 (When this enters, you gain 6 life until it leaves.)
Aether-Drowned attacks each turn if able.
0
101 Aether-Drowned Black Common 1{b} Creature – Zombie Spirit 1 2 CB01 Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Whenever this creature deals combat damage to a player, you may exile target card from a graveyard. If you do, each player loses 1 life.
1 1736416861 on 09 Jan 2025 by Tahazzar
102 Agonize Black Uncommon 2{1}{b} Instant UB07 Pay any amount of life. Scour that much, then draw a card. (To scour that much, look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.) 1 1737559869 on 22 Jan 2025 by Tahazzar
103 Brain Maggot Black Uncommon 2{1}{b} Enchantment Creature – Insect 1 1 When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. 1 1645613451 on 23 Feb 2022 by Tahazzar
104 Clerk of the Writhing Palm Black Common 3{2}{b} Enchantment Creature – Nightmare Cleric 2 3 CB03 When this creature enters, target opponent chooses a creature they control. Exile it until this creature leaves the battlefield. (That creature returns under its owner's control.) 2 1734820556 on 21 Dec 2024 by SecretInfiltrator
105 Crawling Chaos Black Common 5{4}{b} Creature – Nightmare 4 6 CB05 This creature enters tapped. 0
106 Dead Spaceomaly Black Uncommon 4{2}{b}{b} Creature – Aetherborn Weird 3 3 UB03 Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Turn a face-up card in exile face down: Dead Spaceomaly gets +2/+2 until end of turn. Activate only once each turn.
1 1679235233 on 19 Mar 2023 by Tahazzar
107 Demented Familiar Black Common 1{b} Creature – Homunculus 1 1 Delusion 3 (When this enters, you gain 3 life until it leaves.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
0
108 Dementigor Black Common 1{{c}{b}} Creature – Nightmare Insect 1 1 CZ05 ({CB} can be paid with either {c} or {b}.)
At the beginning of each end step, if a card was exiled this turn, put a +1/+1 counter on this creature.
0
109 Disillusionment Black Common 2{1}{b} Enchantment – Aura CB11 Enchant enchantment or planeswalker with mana value 4 or less
Enchanted permanent loses all abilities except for enchant. (It can still be attacked if it's a planeswalker.)
0
110 Dread-Treader Black Common 1{b} Creature – Nightmare 1 1 CB06 Deathtouch
When this creature dies, put up to one target face-up exiled card into its owner's graveyard.
0
111 Dreamleech Black Common 2{1}{b} Creature – Nightmare Aetherborn 2 1 CB02 {b}, {t}: Turn target face-up exiled card face down. Add {c}{c}. 4 1734187785 on 14 Dec 2024 by Tahazzar
112 Eternity Eidolon Black Rare 4{2}{b}{b} Enchantment Creature – Spirit 4 4 RB03 Delusion 20 (When this enters, you gain 20 life until it leaves.)
Pay 4 life: This creature gains indestructible until end of turn.
0
113 Faerie Macabre Black Uncommon 3{1}{b}{b} Creature – Faerie Rogue 2 2 UB04 Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
1 1645455105 on 21 Feb 2022 by Tahazzar
114 Forsake the Forbidden Black Rare 3{2}{b} Sorcery RB07 Each player puts all face-up exiled cards they own into their graveyard. 0
115 Fuguebound Black Uncommon 2{b}{b} Enchantment UB09 When this enchantment enters, target player exiles two cards from their hand until this enchantment leaves the battlefield. 0
116 Gloom Doomer Black Rare 3{{c}{b}}{{c}{b}}{{c}{b}} Creature – Nightmare 4 1 RZ03 ({C/B} can be paid with either {c} or {b}.)
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
0
117 Harbinger of False Hope Black Common 4{3}{b} Enchantment Creature – Nightmare Eye 2 2 CB07 Flying
Delusion 8 (When this enters, you gain 8 life until it leaves.)
0
118 High Expurgator Black Uncommon 5{4}{{c}{b}} Enchantment Creature – Nightmare 4 3 UZ03 ({C/B} can be paid with either {c} or {b}.)
When this creature enters, target opponent reveals their hand and you choose up to two nonland cards from it. Exile those cards until this creature leaves the battlefield. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
0
119 Hypnosplice Black Common 2{b}{b} Instant CB08 Target creature gets -1/-1 until end of turn for each card in its controller's graveyard. 0
120 Invasion of the Soul Black Rare 4{2}{b}{b} Instant RB06 You may {c}{c} rather than pay this spell's mana cost.
As long as this spell is on the stack, you control an opponent. (You see all cards that player could see and make all decisions for the player.)
1 1736505202 on 10 Jan 2025 by Tahazzar
121 Loss of Self Black Common 2{1}{{c}{b}} Instant CZ06 ({CB} can be paid with either {c} or {b}.)
Target player exiles all cards from their graveyard, then mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0
122 Open the Void Black Uncommon 1{b} Instant UB06 Turn up to any number of target face-up exiled cards face down. Target creature gets -1/-1 for each card turned face down this way. 0
123 Past in Ashes Black Common 4{2}{b}{b} Sorcery Look at target player's hand. You may exile a card from it or from a graveyard.
Each player loses 2 life. You draw a card.
0
124 Past in Ashes Black Common 1{x}{b} Sorcery CB10  (Choose the value of {x} as you cast this spell.)
Target player discards a card, then exiles up to X cards of your choice from their graveyard. Each player loses X life. (For example, if you spend {b}{b} on {x}, exile up to two cards from their graveyard and each player loses 2 life.)
2 1736509084 on 10 Jan 2025 by Tahazzar
125 Puzzled Out Black Common 1{b} Sorcery Each opponent reveals their hand. Exile an instant or sorcery card revealed this way. If you can't, draw a card. 0
126 Shred Ego Black Uncommon 2{b}{b} Sorcery Target creature loses all creature types and has base power and toughness 0/0 until end of turn. 0
127 Shred Ego Black Common 4{2}{b}{b} Instant CB09 You may pay 3 life and exile a black card from your hand rather than pay this spell's mana cost.
Target creature has base power and toughness 0/0 until end of turn.
0
128 Solipsist’s Disdain Black Common 6{4}{b}{b} Enchantment CB12 Delusion 4 (When this enters, you gain 4 life until it leaves.)
When Solipsist’s Disdain enters the battlefield, each opponent discards a card, then loses 4 life until Solipsist’s Disdain leaves the battlefield.
0
129 Staring Abyss Black Uncommon 3{1}{b}{b} Enchantment UB10 At the beginning of each player’s upkeep, exile the top card of that player's library.
As long as there are twenty or more exiled cards, this enchantment is a 7/7 Nightmare creature in addition to its other types.
0
130 Surface Depth Black Uncommon 1{b} Sorcery UB08 Exile two cards from your graveyard, then look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 0
131 Underworld Binding Black Rare 1{b} Enchantment RB08 If a card or token an opponent owns would be put into exile from anywhere, put it into that player’s graveyard instead. 4 1681918167 on 19 Apr 2023 by Tahazzar
132 Unfullfillment Cranium Black Uncommon 2{1}{b} Enchantment Creature – Nightmare 2 1 UB02 Delusion 6 (When this enters, you gain 6 life until it leaves.)
Pay 2 life or sacrifice a creature: Exile target card from a graveyard.
0
133 Void Spinner Black Rare 4{1}{b}{b}{b} Enchantment Creature – Nightmare Spider 1 4 RB04 If this creature would deal damage to a creature, instead exile that creature until this creature leaves the battlefield.
At the beginning of each player’s upkeep, that player chooses a creature they control. This creature deals 1 damage to that creature.
0
134 Void-Tunnel Theurgist Black Common 3{1}{b}{b} Creature – Human Mystic 4 2 CB04 {1}: Turn target face-up exiled card face down. Target creature can't block this creature this turn. 0
135 Weird Intruder Black Uncommon 2{1}{b} Creature – Aetherborn Weird 2 1 Weird Intruder can't be blocked except by creatures with no abilities. 0
136 What Dreams May Come Black Mythic 3{b}{b}{b} Enchantment MB01 If you would lose the game for having 0 or less life, instead shuffle What Dreams May Come into your library. If you do, exile the top ten cards of your library, then your life total becomes 10. 0
137 Aether Solvent Red Common 4{3}{r} Instant CR06 Exile target colorless permanent. (Lands are colorless.) 0
138 Amber of the Void Red Uncommon 2{r}{r} Sorcery UR07 Add two mana in any combination of types. Spend this mana only to cast spells from exile or activate abilities of exiled cards.
Until end of turn, you may play a face-up exiled card you own that was exiled this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
0
139 Arc-Slogger Red Rare 5{3}{r}{r} Creature – Beast 4 5 RR03 {r}, Exile the top ten cards of your library: This creature deals 2 damage to any target. 0
140 Blaze Red Common 1{x}{r} Sorcery CR08  (Choose the value of {x} as you cast this spell.)
Blaze deals X damage to any target. (For example, if you spend {r}{r} on {x}, this spell deals 2 damage.)
1 1645630992 on 23 Feb 2022 by Tahazzar
141 Cast Away Red Uncommon 1{r} Instant UR05 Search your library for a card, exile it, then shuffle. You may play that card this turn. A spell cast this way costs {1}{c} more to cast and can be cast as thought it had flash. (It can be cast any time you could cast an instant.) 0
142 Cinderhowl Fylgja Red Common 2{1}{r} Creature – Spirit 1 3 CR05 Whenever you play a card from exile, this creature deals 2 damage to each opponent. 1 1737469978 on 21 Jan 2025 by Tahazzar
143 Creative Tunneling Red Common 1{r} Sorcery CR09 Exile the top three cards of your library. Until end of turn, you may play one of the cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) 0
144 Drakeling of Cosmic Ashes Red Uncommon 3{2}{r} Creature – Spirit Drake 2 2 UR03 Flying; dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
{r}, Exile a card from your graveyard: This creature gets +1/+0 until end of turn.
0
145 Dream Sow Red Common 1{{c}{r}} Sorcery CZ08 ({CR} can be paid with either {c} or {r}.)
Each player exiles the top two cards of their library. You may play land cards exiled this way this turn. (You can play a land this way only if you have an available land play remaining.)
0
146 Flamboyant Fowl Red Uncommon 2{1}{r} Creature – Bird 1 1 UR01 Flying
Spells that target Flamboyant Fowl cost {1} less to cast.
Spells that target other creatures cost {1} more to cast.
0
147 Follower of Figments Red Common 1{r} Creature – Aetherborn 1 2 CR01 Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 0
148 Lucid Reality Red Uncommon 2{1}{r} Enchantment UR09 Creatures you control have dreamwalk. (They can't be blocked by untapped creatures. Tapped creatures can block them.) 0
149 Lucid Sleepwalker Red Common 3{1}{r}{r} Creature – Aetherborn Mystic 3 2 CR03 You may exile a red card from your hand rather than pay this spell's mana cost.
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
0
150 Man Within a Dream Red Uncommon 1{r} Creature – Human Mystic 1 1 UR02 {r}, {t}: Target creature gains dreamwalk until end of turn. (It can't be blocked by untapped creatures. Tapped creatures can block it.) 0
151 Prophetic Dragon Red None 5{3}{r}{r} Creature – Dragon Mystic 4 4 Flying, haste
When Prophetic Dragon enters the battlefield, put any number of target face-up exiled cards that were exiled this turn on top of their owners’ libraries in any order.
2 1734819407 on 21 Dec 2024 by SecretInfiltrator
152 Rapid Eye Mediary Red Common 4{3}{r} Creature – Eye Weird 0 5 CR04 {2}{r} or {c}: Look at the top card of your library. You may exile that card. If you do, Rapid Eye Mediary gets +2/+0 until end of turn. 0
153 Relativity Charm Red Uncommon 1{{c}{r}} Instant UZ04 ({CR} can be paid with either {c} or {r}.)
Choose one—
• Choose target permanent. Spells that target it cost {3} less to cast this turn.
• Target creature gains dreamwalk until end of turn.
• Choose target face-up exiled card that was exiled this turn. You may play it from exile this turn. (You still pay its costs.)
0
154 Revel Among Stars Red Rare 2{x}{{c}{r}}{{c}{r}} Instant RZ04 (Choose the value of {x} as you cast this spell. {CR} can be paid with either {c} or {r}.)
Exile the top X cards of your library.
You may cast up to X face-up exiled nonland cards you own with total mana value X or less that were exiled this turn without paying their mana costs.
0
155 Rite of Nothalves Red Common 3{2}{r} Instant CR11 Choose one —
• Add {c}{c}{c}{c}.
• Add {w}{u}{b}{r}{g}. Spent this mana only on costs that contain {x}.
0
156 Starsleeper Red Common 2{{c}{r}}{{c}{r}} Creature – Nightmare Aetherborn 2 2 CZ07 ({CR} can be paid with either {c} or {r}.)
You may cast this spell from exile if it was exiled this turn. (You still pay its costs.)
This creature enters tapped.
0
157 The Chasm of Possibility Red Mythic 4{1}{r}{r}{r} Legendary Enchantment MR01 Discard a card: Exile the top card of your library.
Once during each of your turns, you may play a face-up card from exile that was exiled this turn. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
0
158 Traverse in Hubris Red Uncommon 2{1}{r} Enchantment – Aura UR10 Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play nonland cards exiled this way
0
159 Wandering Flames Red Rare 1{r} Creature – Spirit 1 1 RR02 You may cast this spell from exile if it was exiled this turn. (You still pay its costs.)
Flying, haste
At the beginning of the end step, sacrifice Wandering Flames.
0
160 Anamnectile Green Common 2{1}{g} Creature – Insect 2 1 CG04 Flash (You may cast this spell any time you could cast an instant.)
Exile Anamnectile: Put up to one target card from your graveyard into your library second from the top.
0
161 Axiom Verger Green Common 1{{c}{g}} Creature – Plant Mystic 0 1 CZ09 ({CG} can be paid with either {c} or {g}.)
{t}: Exile the top card of target player's library. If that card is a land, add {c}{c}.
0
162 Cosmos Force Green Rare 7{4}{g}{g}{g} Enchantment Creature – Spirit 0 1 RG03 Creatures blocking or blocked by Cosmos Force have base power 0.
Cosmos Force has centering X, where X is the number of permanents you control. (After your draw step, distribute X temporary +1/+1 counters among creatures you control that are removed when the turn ends.)
0
163 Detachment Green Common 2{1}{g} Enchantment CG11 {t}: Each player puts an artifact or enchantment they control on the bottom of its owner’s library. 0
164 Dimensional Hulk Green Common 5{3}{g}{g} Creature – Beast 5 5 You may {c}{c}{c} rather than pay this spell's mana cost. 0
165 Energy Adept Green Common 3{2}{g} Creature – Human Mystic 1 1 CG03 Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.) 0
166 Flowing Form Green Common 1{g} Enchantment CG12 Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.) 0
167 Forgotten Charm Green Uncommon 1{g} Instant UG08 Choose one —
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types.
• Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.)
• Draw the bottom card of your library.
0
168 Fragmented Manatee Green Uncommon 4{3}{g} Creature – Manatee 3 3 UG01 When Fragmented Manatee dies, add {c}{c}{c} at the beginning of your next main phase. 0
169 From Formless Matter Green Uncommon 1{g} Enchantment UG10 {x}: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Effects that say it can't block another creature don't apply. It's still an enchantment.) 0
170 Hollow Psalacantha Green Uncommon 2{1}{g} Enchantment Creature – Nymph 0 0 UG04 This creature gets +1/+1 for each nonland permanent you control that’s colorless and/or enchantment. 0
171 Infinite Tutor Green Uncommon 1{{c}{g}} Instant UZ05 Search your library for a card with {0} or {x} in its mana cost, reveal it, then shuffle and put the card on top. 1 1645258102 on 19 Feb 2022 by Tahazzar
172 Master the Wheel Green Rare 5{3}{g}{g} Sorcery RG07 You may pay {0} rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains {x} in its costs, X is 5. 1 1645258693 on 19 Feb 2022 by Tahazzar
173 Nest Floater Green Common 1{g} Enchantment Creature – Spirit 1 1 Flying
If Nest Floater would deal combat damage to a player, prevent that damage and add {g}. Until end of turn, you don't lose this mana as steps and phases end.
0
174 Nexus Neophyte Green Common 2{1}{g} Creature – Plant Mystic 0 4 Defender (This creature can't attack.)
{t}: Add {c}.
{t}: Add one mana of any color. Spent this mana only on costs that contain {x}.
0
175 Omnipresence Green Mythic 8{5}{g}{g}{g} Enchantment MG01 You may cast nonland cards as though they had flash.
You may play face up cards you own from your graveyard, from exile and from outside the game.
0
176 Ouroboros Hatchling Green Uncommon 1{g} Creature – Serpent 2 1 UG02 At the beginning of your upkeep, put a card in a graveyard on the bottom of its owner's library. If you can't, put Ouroboros Hatchling on the bottom of its owner's library. 0
177 Outer Rim Hecatoncheires Green Common 7{5}{g}{g} Creature – Hecatoncheires 7 7 CG06 Awareness (Effects that say this creature can't block another creature don't apply.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
1 1737825491 on 25 Jan 2025 by Tahazzar
178 Phase Invader Green Rare 3{g}{g}{g} Creature – Spirit 0 1 Focus, focus, focus (At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. If a creature has multiple instances of focus, each triggers separately.)
Haste
When Phase Invader enters the battlefield, if it's your turn, take an additional upkeep step after this phase.
0
179 Protector of Perennial Flow Green Common 5{4}{g} Creature – Dryad 2 3 CG07 Defender (This creature can't attack.)
Centering 4 (After your draw step, distribute four temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
0
180 Rootbinder Sage Green Uncommon 4{2}{g}{g} Creature – Human Mystic 0 4 UG03 Awareness (Effects that say this creature can't block another creature don't apply.)
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Creatures you control with +1/+1 counters on them have trample and vigilance.
0
181 Serpent of Unending Cycles Green Rare 6{4}{g}{g} Creature – Serpent 6 4 RG02 Costs you pay that contain {x} cost up to {4} less. 0
182 Set in Motion Green Common 2{1}{g} Instant CG08 Until end of turn, target non-Aura enchantment you control becomes a 5/5 enchantment creature. 0
183 Starsworn Seer Green Common 3{2}{g} Creature – Aetherborn Mystic 2 2 CG05 When this creature enters, you may reveal a basic land card you own from outside the game or choose a face-up basic land card you own in exile. Put that card into your hand. 1 1737113165 on 17 Jan 2025 by Tahazzar
184 Venomous Alignment Green Uncommon 3{1}{g}{g} Enchantment UG09 Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Creatures you control with +1/+1 counters on them have deathtouch.
0
185 Vifion, the Reality Lenser Green Rare 4{2}{g}{g} Legendary Creature – Aetherborn Mystic 1 1 RG04 Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Each centering ability on sources you control triggers an additional time at the beginning of each opponent's upkeep.
0
186 Vithian Dryad Green Common 4{3}{g} Creature – Aetherborn Dryad 3 4 CG02 Vigilance
{x}, Remove X +1/+1 counters from among permanents you control: Scour X (Look at the top XASWORDS cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
4 1679229675 on 19 Mar 2023 by Tahazzar
187 Warden of Lost Hopes Green Uncommon 4{2}{g}{g} Enchantment Creature – Spirit 0 6 Defender (This creature can't attack.)
Delusion 6 (When this enters, you gain 6 life until it leaves.)
Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
0
188 Weight of Reality Green Common 4{2}{g}{g} Sorcery CG10 You may pay {1}{g} rather than pay this spell's mana cost if it targets a permanent with flying or dreamwalk.
Destroy target noncreature, nonland permanent.
0
189 Wild Psychopomp Green Common 1{g} Enchantment Creature – Mystic 1 2 CG01 {c}: Add one mana of any color. Activate only once each turn.
{4}{u}: Put target face-up exiled card on the bottom of its owner's library.
0
190 With No Limit Green Common 1{x}{g} Instant CG09  (Choose the value of {x} as you cast this spell.)
Target creature you control has base power and toughness each equal to twice the X until end of turn. (For example, if you spend four mana on {x}, that creature becomes 8/8.)
0
191 Zolevi Atach'Ha Multicolour Mythic 4{2}{{c}{w}}{{c}{u}} Legendary Planeswalker – Zolevi 4 MZ01 +1: Target player exiles the top card of their library. Draw the bottom card of your library.
-3: Put target permanent into its owner's library third from the top.
-9: Cast any number of nonland cards from exile without paying their mana costs.
0
192 Devourer of the Outer Dark Multicolour Rare 3{c}{u}{b} Creature – Horror 7 7 You may cast this spell from exile, but not from anywhere else. 0
193 Zaris of the Twin Planes Multicolour Mythic 2{{c}{w}}{{c}{g}} Legendary Planeswalker – Zaris 3 MZ02 +2: You may return a permanent you own to your hand. If you do, add {c}.
+1: You gain 4 life until Zaris laves the battlefield.
-4: Each player puts all artifacts and enchantments they own on the bottom of their library in any order.
0
194 Gutless Lasborn Hybrid None 3{w/u} Creature – Spirit -2 5 0
195 Never Settling Compass Artifact Rare 2{1}{c} Enchantment Artifact RC06 You may play face-up basic land cards you own from exile. 1 1669184762 on 23 Nov 2022 by Tahazzar
196 Emergence Gate Land Uncommon 0 Land UL01 {t}: Add {c}.
{t}, Pay 1 life, Sacrifice this land: You may reveal a basic land card you own from outside the game or choose a face-up basic land card you own in exile. Put that card onto the battlefield tapped.
0
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