Limbosis: the Sixth Circle
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Mechanics | Skeleton | Themes | TODO designs |
Showing 32 of 32 White cards
Go to section: Colourless (22) White (32) Blue (31) Black (31) Red (22) Green (26) Multicolour (2) Artifact (1) Land (1)
Show rarities: C U R M
Flying
Bewilderment gets +1/+1 for each exiled card.
Bewilderment gets +1/+1 for each exiled card.
The thunder of its hooves beats despair into dreams.
Illus. Patric McEvoy
0/0
Awareness (Effects that say this creature can't block another creature don't apply.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Illus. Ian Field-Richards
1/4
Exile target nonland permanent face down.
Draw a card.
Skip your next turn.
Draw a card.
Skip your next turn.
It will be as though it never existed.
Illus. cdka | DeviantArt.com
Target player exiles three cards from their hand until your next turn. (The cards are revealed as they are exiled. They return to that hand.)
Illus. Ken Sarafin
Exile all creatures except for target creature until end of turn. That creature gets +1/+0 until end of turn for each creature card exiled this turn.
You have been chosen this day.
Illus. noisecraft | DeviantArt.com
({CW} can be paid with either
or
.)
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)


Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
Illus. Benjamin Cehelsky
When this creature enters, spells your opponents cast cost
more to cast until your next turn.

The natural state of matter is stillness.
Illus. Maximillian Levkovski
4/2
Enchant creature
When this Aura enters, create three 1/1 Nightmare enchantment creature tokens until this Aura leaves the battlefield.
Sacrifice this Aura: Scour 3 (Look at the top three cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
When this Aura enters, create three 1/1 Nightmare enchantment creature tokens until this Aura leaves the battlefield.
Sacrifice this Aura: Scour 3 (Look at the top three cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. Evigilatio
Enchant creature
Enchanted creature’s base power is 0.
: Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0.
Enchanted creature’s base power is 0.

Illus. MrFr0stbute (MiMiR) | DeviantArt.com
Choose one —
• Exile target card from a graveyard.
• Exile target nonland permanent if it shares a name with a face-up exiled card.
• Exile target card from a graveyard.
• Exile target nonland permanent if it shares a name with a face-up exiled card.
Subtle bodies of astral are rays of things, everywhere present at all times.
Illus. NanoMortis (( ‵Д′) 彡 ) | DeviantArt


1/2
Flash
When this creature enters, exchange its power and the power of target creature until end of turn.
When this creature enters, exchange its power and the power of target creature until end of turn.
"To change your course, you only need to change your perspective."
Illus. Emily Balivet
0/4
({CW} can be paid with either
or
.)
Turn target creature face down. (It's a 2/2 creature.)


Turn target creature face down. (It's a 2/2 creature.)
"You're nobody."
Illus. Carlos Quevedo
Choose exile, graveyard, or hand. Until end of turn, if a card would be put into exile, graveyard, or hand, it's put into the chosen zone instead.
With a minute flicker of probability a paradox may be created, a temporal distortion powerful enough to derail history.
Illus. Kiren Bagchee

Between every conceivable object and particle lies a space of untold magnitude, a living void with no opposite from which all forms come out of.
Illus. Jan Willem Geertsma
1/1
If a player would be dealt damage this turn, instead they exile that many cards from the top of their library.
What's true in our minds is true, whether some people know it or not.
Illus. Ivan Dubrovskyi
When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
Sacrifice this enchantment: Scour 4 (Look at the top four cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Sacrifice this enchantment: Scour 4 (Look at the top four cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. deviantart.com/thedancingemu
Whenever this or another enchantment you control enters, you gain 1 life.
Her kindness is endless, yet the weight of her gifts leaves her hollow.
Illus. Evigilatio
2/2
Whenever a creature you control attacks alone, tap or untap up to one target creature.
Follow, and the way becomes clear. Hesitate, and it may vanish.
Illus. Harkalé Linaï
1/1
Flying
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Illus. Brian Mutschler
0/2



A tether to the unseen, it is her duty to protect it from wandering hands.
Illus. Artur Treffner
3/2
Flying
Protection from the names of face-up exiled cards (It can't be targeted, dealt damage, or enchanted by anything that shares a name with a face-up exiled card.)
Protection from the names of face-up exiled cards (It can't be targeted, dealt damage, or enchanted by anything that shares a name with a face-up exiled card.)
When the world forgets, it endures.
Illus. Evigilatio
4/4
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
0/2
Spells that target Singularity Scion cost
to cast. (This applies to spells cast by any player.)

In the end, all possible bridges a man can cross lead to a single inevitability: for him to become something else than a man.
4/4
(Choose the value of
as you cast this spell.)
Put target tapped nonland permanent with mana value X or less into its owner's library third from the top.

Put target tapped nonland permanent with mana value X or less into its owner's library third from the top.
"Get a grip" is a lot more of a warning when you're dealing with dimensional magic.
Illus. Luke Mancini
(Choose the value of
as you cast this spell.)
Until end of turn, up to X target creatures have base power 0. (For example, if you spend

on
, you may choose up to three target creatures this way.)

Until end of turn, up to X target creatures have base power 0. (For example, if you spend




Illus. deviantart.com/convelocity

"No man ever steps in the same river twice, for it's not the same river and he's not the same man."
—Heraclitus
—Heraclitus
Illus. Andy Aslamov
2/2
Two target creatures exchange power until end of turn.
"Learning with intellect alone makes it more difficult to absorb the teachings on a deep level. One ought to harmonize with the world and become one with everything—excel, do not compete."
At the beginning of your upkeep, you may have your life total become 1.
As long as you have exactly 1 life, you have protection from everything. (You can't be targeted, dealt damage, or enchanted.)
As long as you have exactly 1 life, you have protection from everything. (You can't be targeted, dealt damage, or enchanted.)
Perched at the very precipice of oblivion, one either faces despair . . . or enlightenment.
Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
He draws strength from a vast source few mortals can fathom.
Illus. Raymond Swanland
2/2
Flying, vigilance
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Illus. Gun Kim
0/7
Go to section: Colourless (22) White (32) Blue (31) Black (31) Red (22) Green (26) Multicolour (2) Artifact (1) Land (1)
Show rarities: C U R M
Limbosis: the Sixth Circle: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Themes | TODO designs |
Destroy target Nightmare or enchantment. You gain 3 life.