Limbosis: the Sixth Circle
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Showing 31 of 31 Black cards
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Show rarities: C U R M
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Whenever this creature deals combat damage to a player, you may exile target card from a graveyard. If you do, each player loses 1 life.
Whenever this creature deals combat damage to a player, you may exile target card from a graveyard. If you do, each player loses 1 life.
Illus. beeple.artstation.com
1/2
Pay any amount of life. Scour that much, then draw a card. (To scour that much, look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.)
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
When this creature enters, target opponent chooses a creature they control. Exile it until this creature leaves the battlefield. (That creature returns under its owner's control.)
They call themselves servants of the gods. None dare ask which ones.
Illus. Anato Finnstark
2/3
This creature enters tapped.
To see it is to know fear. To hear it is to know dread. And to feel it is to know that it was always going to catch you.
Illus. Patrick McEvoy
4/6
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Turn a face-up card in exile face down: Dead Spaceomaly gets +2/+2 until end of turn. Activate only once each turn.
Turn a face-up card in exile face down: Dead Spaceomaly gets +2/+2 until end of turn. Activate only once each turn.
Illus. Diana Franco
3/3
({CB} can be paid with either
or
.)
At the beginning of each end step, if a card was exiled this turn, put a +1/+1 counter on this creature.


At the beginning of each end step, if a card was exiled this turn, put a +1/+1 counter on this creature.
It is the lack of sense that makes it tick.
Illus. Adam Burn
1/1
Enchant enchantment or planeswalker with mana value 4 or less
Enchanted permanent loses all abilities except for enchant. (It can still be attacked if it's a planeswalker.)
Enchanted permanent loses all abilities except for enchant. (It can still be attacked if it's a planeswalker.)
Illus. Glenn Porter
Deathtouch
When this creature dies, put up to one target face-up exiled card into its owner's graveyard.
When this creature dies, put up to one target face-up exiled card into its owner's graveyard.
The pull of the grave is irresistible.
Illus. Alexey Egorov
1/1




The good news is that it can devour your nightmares. The bad news is that it's also likely to consume your hopes and dreams along with them.
Illus. Cloister | DeviantArt.com
2/1
Delusion 20 (When this enters, you gain 20 life until it leaves.)
Pay 4 life: This creature gains indestructible until end of turn.
Pay 4 life: This creature gains indestructible until end of turn.
"Welcome to my world where we will never die."
Illus. Andrew Jones
4/4
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
Discard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
Illus. Liiga Smilshkalne
2/2
Each player puts all face-up exiled cards they own into their graveyard.
Memories decay, but sins remain eternal.
Illus. Kiren Bagchee
When this enchantment enters, target player exiles two cards from their hand until this enchantment leaves the battlefield.
Lost within, locked without.
Illus. Sebastian Eriksson
({C/B} can be paid with either
or
.)
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.


If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
Illus. Zdzislaw Beksinski
4/1
Flying
Delusion 8 (When this enters, you gain 8 life until it leaves.)
Delusion 8 (When this enters, you gain 8 life until it leaves.)
A sky-bound promise of solace, grounded in the soil of despair.
Illus. Alex Eckman Lawn
2/2
({C/B} can be paid with either
or
.)
When this creature enters, target opponent reveals their hand and you choose up to two nonland cards from it. Exile those cards until this creature leaves the battlefield. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs
more to cast.


When this creature enters, target opponent reveals their hand and you choose up to two nonland cards from it. Exile those cards until this creature leaves the battlefield. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs

Illus. Trisynine
4/3
Target creature gets -1/-1 until end of turn for each card in its controller's graveyard.
"To cast aside is not to heal; to hold on is to suffer."
—Xi-Voxen, Lucid Realizer
—Xi-Voxen, Lucid Realizer
Illus. Marius Bota
You may 
rather than pay this spell's mana cost.
As long as this spell is on the stack, you control an opponent. (You see all cards that player could see and make all decisions for the player.)


As long as this spell is on the stack, you control an opponent. (You see all cards that player could see and make all decisions for the player.)
Illus. Alex Ross
({CB} can be paid with either
or
.)
Target player exiles all cards from their graveyard, then mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)


Target player exiles all cards from their graveyard, then mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
"I should scream, but I can’t recall why."
Illus. Liiga Smilshkalne
Turn up to any number of target face-up exiled cards face down. Target creature gets -1/-1 for each card turned face down this way.
Illus. Tomasz Jedruszek
(Choose the value of
as you cast this spell.)
Target player discards a card, then exiles up to X cards of your choice from their graveyard. Each player loses X life. (For example, if you spend
on
, exile up to two cards from their graveyard and each player loses 2 life.)

Target player discards a card, then exiles up to X cards of your choice from their graveyard. Each player loses X life. (For example, if you spend



Illus. Anato Finnstark
You may pay 3 life and exile a black card from your hand rather than pay this spell's mana cost.
Target creature has base power and toughness 0/0 until end of turn.
Target creature has base power and toughness 0/0 until end of turn.
Sometimes only in death may one begin to walk the pathless path.
Illus. Diana Franco
Delusion 4 (When this enters, you gain 4 life until it leaves.)
When Solipsist’s Disdain enters the battlefield, each opponent discards a card, then loses 4 life until Solipsist’s Disdain leaves the battlefield.
When Solipsist’s Disdain enters the battlefield, each opponent discards a card, then loses 4 life until Solipsist’s Disdain leaves the battlefield.
Illus. F3LC4T (www.artstation.com/exellero)
At the beginning of each player’s upkeep, exile the top card of that player's library.
As long as there are twenty or more exiled cards, this enchantment is a 7/7 Nightmare creature in addition to its other types.
As long as there are twenty or more exiled cards, this enchantment is a 7/7 Nightmare creature in addition to its other types.
"What am I? I am the face that looks back at you from the shadows of your mirror."
Illus. MOracz - DeviantArt.com
Exile two cards from your graveyard, then look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Illus. Ben Mauro
If a card or token an opponent owns would be put into exile from anywhere, put it into that player’s graveyard instead.
Finite lives, infinite suffering.
Illus. Daniel Ignacio
Delusion 6 (When this enters, you gain 6 life until it leaves.)
Pay 2 life or sacrifice a creature: Exile target card from a graveyard.
Pay 2 life or sacrifice a creature: Exile target card from a graveyard.
Where memories once wandered, now only the unraveling of the past remains, blooming in the fields of emptiness.
Illus. Julio Dionizio
2/1
If this creature would deal damage to a creature, instead exile that creature until this creature leaves the battlefield.
At the beginning of each player’s upkeep, that player chooses a creature they control. This creature deals 1 damage to that creature.
At the beginning of each player’s upkeep, that player chooses a creature they control. This creature deals 1 damage to that creature.
Illus. Kathryn June
1/4

That which is drawn into the darkness between realms is neither destroyed nor preserved—it is simply hidden.
Illus. Kiren Bagchee
4/2
If you would lose the game for having 0 or less life, instead shuffle What Dreams May Come into your library. If you do, exile the top ten cards of your library, then your life total becomes 10.
Illus. Mark Maxwell
Go to section: Colourless (22) White (32) Blue (31) Black (31) Red (22) Green (26) Multicolour (2) Artifact (1) Land (1)
Show rarities: C U R M
Limbosis: the Sixth Circle: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Themes | TODO designs |
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)