Edekarlan, Torn Between Sky and Sea
Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Story: To Find a Phoenix |
Showing 42 of 42 White cards
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Show rarities: C U R M
When Banisher Thaumaturge enters the battlefield, exile target nonland permanent with a mana value of 3 or less.
When Banisher Thaumaturge leaves the battlefield, exile target nonland permanent with a mana value of 1 or less.
When Banisher Thaumaturge leaves the battlefield, exile target nonland permanent with a mana value of 1 or less.
4/5
Tap three untapped Water tokens: Target creature gets +0/+5 until end of turn.
A nuisance to plankton farmers, Pevosi Sea Tamers have herded Bolky Gown Jellies en masse to block aerial assaults in the Traedcian ocean.
0/4
Creatures you control get +1/+1 until end of turn.
Put a sky counter on each aerial creature you control.
Put a sky counter on each aerial creature you control.
Paulina had only just united the Cloud Kingdoms when Veerpal came to her attention.
At the beginning of your upkeep, if you control a Water token, gain 1 life.
Tap two water tokens, : Target creature with a power of 1 or less gains indestructible until end of turn.
Tap two water tokens, : Target creature with a power of 1 or less gains indestructible until end of turn.
0/4
Tap an untapped Water token: Target creature gains vigilance until end of turn.
As the self-titled Queen of the Deep, Veerpal entreated herself to all orders and organizations the former Sea Kings used.
2/2
Enchant aerial creature
Enchanted creature gets +3/+3, has lifelink vigilance, and is an Angel in addition to its other types.
Remove 5 Sky counters from an aerial creature. Attach Crown of the Heavens to that creature.
Enchanted creature gets +3/+3, has lifelink vigilance, and is an Angel in addition to its other types.
Remove 5 Sky counters from an aerial creature. Attach Crown of the Heavens to that creature.
At the beginning of your endstep, put a Sky counter on Cyclone Lancer.
Remove two Sky counters from Cyclone Lancer: Cyclone Lancer gains doublestrike until end of turn.
Remove two Sky counters from Cyclone Lancer: Cyclone Lancer gains doublestrike until end of turn.
3/3
Whenever an aerial creature you control becomes tapped for the first time each turn, you may tap target up to one target aquatic creature.
Whenever an aquatic creature you control becomes tapped for the first time each turn, you may tap up to one target aerial creature.
Whenever an aquatic creature you control becomes tapped for the first time each turn, you may tap up to one target aerial creature.
Target creature gains indestructible until end of turn.
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Enchant aquatic creature
Enchanted creature has ": The next 10 damage that would be dealt to target player or planeswalker is dealt to enchanted creature instead."
Enchanted creature has ": The next 10 damage that would be dealt to target player or planeswalker is dealt to enchanted creature instead."
Extinction Event costs more if you don't control an aquatic and an aerial permanent.
Choose 1-
• Destroy all aquatic noncreature permanents.
• Destroy all aquatic creatures.
• Destroy all aerial noncreature permanents
• Destroy all aerial creatures.
Choose 1-
• Destroy all aquatic noncreature permanents.
• Destroy all aquatic creatures.
• Destroy all aerial noncreature permanents
• Destroy all aerial creatures.
Equipped creature gets +X/+X where is the number of Sky counters that creature has and has "Whenever this creature attacks or blocks, exile target nonland permanent with a mana value lower than the number of Sky counters on the equipped creature."
Equip- Remove a Sky counter
Equip- Remove a Sky counter
Put a Sky counter on target creature. Until end of turn, that creature gains "Whenever this creature attacks, tap up to X target creatures, where X is the number of Sky counters on this creature."
When Galsys' Solitary Titan enters the battlefield exile up to one target artifact, equipment, and creature until Galsys' Solitary Titan leaves the battlefield. Those cards gain "When this permanent enters the battlefield, each player draws a card."
5/6
Creatures you control get +0/+X until end of turn, where X is the number of Water tokens you control.
All of the Traedcian Ocean is Ornelv's gate. None from the skies have ever swam inside the deepest of the water kingdoms.
Return target creature card you own that died this turn to the battlefield. If an aerial creature would be put onto the battlefield this way, it enters with five additional sky counters.
Cast Hydroshield Defense only during an opponent's turn.
Until end of turn, Water tokens you control lose "This creature can't attack or block."
Until end of turn, Water tokens you control lose "This creature can't attack or block."
Enchant creature
Enchanted creature gets +1/+1, has first strike, and "Whenever this creature deals combat damage to a player, if Legion Strike isn't enchanted with a token, create a token copy of Legion Strike and attach it to target creature."
Enchanted creature gets +1/+1, has first strike, and "Whenever this creature deals combat damage to a player, if Legion Strike isn't enchanted with a token, create a token copy of Legion Strike and attach it to target creature."
Lifelink
At the beginning of your endstep, if your life total is greater than your starting life total, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
At the beginning of your endstep, if your life total is greater than your starting life total, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
2/2
As Lustrous Pearl enters the battlefield, you may tap three untapped Water tokens. If you do, draw a card.
: Add . Spend this mana only to cast enchantment or aquatic creature spells.
: Add . Spend this mana only to cast enchantment or aquatic creature spells.
Vigilance
: Makalane Sonic-Burster Another target aerial creature gets +1/+1 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
: Makalane Sonic-Burster Another target aerial creature gets +1/+1 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
2/2
Equipped creature gets +1/+1 and has Ward .
Equip- Remove 2 Sky counters.
Equip- Remove 2 Sky counters.
"After thousands of years, did you really think we wouldn't protect our wings?" -Ardhaz, Knight of Paulina
Tap an untapped Water token: Target nontoken aquatic creature without first strike gains first strike until end of turn.
At the beginning your endstep, exile each tapped Water token you control and create a 1/1 aquatic white Warrior token for each Water exiled this way.
At the beginning your endstep, exile each tapped Water token you control and create a 1/1 aquatic white Warrior token for each Water exiled this way.
3/3
When Pevosi Novice enters the battlefield, you may sacrifice a Water token. If you do, create a 1/1 aquatic white Elemental Soldier token.
2/1
Pufferbird enters the battlefield with 3 Sky counters.
At the beginning of your upkeep, you may move a Sky coutner from Pufferbird to another target Aerial creature.
At the beginning of your upkeep, you may move a Sky coutner from Pufferbird to another target Aerial creature.
Round as the biggest cloud, and just as light.
1/4
As you cast Razor Wave, you may sacrifice a Water token.
Target creature gets +1/+2 and gains first strike until end of turn. If you sacrificed a Water token, target creature gets +1/+2 and gains doublestrike until end of turn instead.
Target creature gets +1/+2 and gains first strike until end of turn. If you sacrificed a Water token, target creature gets +1/+2 and gains doublestrike until end of turn instead.
Gust- Whenever Relic Caller attacks and isn't blocked, you may sacrifice it. If you do, return target Aura or Equipment card from your graveyard to your hand.
3/2
Whenever Rock Outcrops Protectors attacks, if your life total is higher than your starting life total, creatures you control get +1/+1 until end of turn.
2/2
Gust- Whenever Rolling Clouds Skysail attacks and isn't blocked, you may sacrifice it. If you do, destroy up to one target tapped creature with a power of 4 or greater.
The Rolling Clouds bring game to the sky kingdoms, complete with the their own wardens.
3/3
Whenever a Water token you control leaves the battlefield, you may pay . If you do, create a 1/1 aquatic white Elemental Soldier token.
: Soldiers you control gain vigilance until end of turn.
: Soldiers you control gain vigilance until end of turn.
2/3
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your endstep, if Skyblades Forged and Broken is aerial you may return target aura or equipment from your graveyard to your hand.
At the beginning of your endstep, if Skyblades Forged and Broken is aquatic you may destroy target permanent you don't control that's attached to another permanent.
At the beginning of your endstep, if Skyblades Forged and Broken is aerial you may return target aura or equipment from your graveyard to your hand.
At the beginning of your endstep, if Skyblades Forged and Broken is aquatic you may destroy target permanent you don't control that's attached to another permanent.
Target creature gets +1/+1 for each Sky counter on it until end of turn If that creature has five or more Sky counters on it, it gains indestructible until end of turn.
Opposing winds can cleave even the mightiest waves.
Each creature you control gains a Sky counter.
Gain 1 life for each creature you control. If you gained three or more life this way, creatures you control get +1/+1 until end of turn.
Gain 1 life for each creature you control. If you gained three or more life this way, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, create X aquatic 0/1 colorless Water tokens with "This creature can't attack or block." where X is your life total.
Sacrifice 6 Water tokens: Gain 3 life.
Sacrifice 6 Water tokens: Gain 3 life.
Destroy target attacking creature. If Thwart the Assault targets an aquatic creature and you control an aerial creature or vice-versa, untap up to one Plains you control.
Vigilance
Instants and sorceries cost more to cast for each Water token you control.
Water tokens you control get +0/+1 for each aquatic artifact and aquatic enchantment you control.
Instants and sorceries cost more to cast for each Water token you control.
Water tokens you control get +0/+1 for each aquatic artifact and aquatic enchantment you control.
5/5
Water tokens you control have ",: Creatures you control get +1/+1 until end of turn."
Spectacle was necessary in tying Paulina to Veerpal. Veerpal knew she needed her time to as Queen of the Deep to be as extravagant as possible.
0/3
When Wall of Wind enters the battlefield, put a Sky counter on each aerial creature you control.
Creatures you control with Sky counters can block up to X creatures, where X is the number of Sky counters on them.
Creatures you control with Sky counters can block up to X creatures, where X is the number of Sky counters on them.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your upkeep, if Wandering Sailor is Aerial, Wandering Sailor gains first strike until end of turn. If Wandering Sailor is Aquatic instead, Wandering Sailor gains vigilance until end of turn.
At the beginning of your upkeep, if Wandering Sailor is Aerial, Wandering Sailor gains first strike until end of turn. If Wandering Sailor is Aquatic instead, Wandering Sailor gains vigilance until end of turn.
2/3
Remove a Sky counter: War Cloud and each other creature you control with a Sky counters gains you choice of vigilance, first strike, or lifelink until end of turn.
At the beginning of your endstep, if your life total is equal to or greater than your starting life total, put a Sky counter on War Cloud.
At the beginning of your endstep, if your life total is equal to or greater than your starting life total, put a Sky counter on War Cloud.
4/4
Whenever Windwatch Captain blocks, Windwatch Captain gains a Sky counter.
Creatures you control have "Remove a Sky counter: Prevent the next 1 damage that would be dealt to any target."
Creatures you control have "Remove a Sky counter: Prevent the next 1 damage that would be dealt to any target."
1/3
Go to section: White (42) Blue (42) Black (41) Red (41) Green (42) Multicolour (22) Artifact (13) Land (6)
Show rarities: C U R M
Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Story: To Find a Phoenix |
Enchanted creature can't attack, block, or activate it's activated abilities.
Spells and abilities that target the enchanted creature cost an additional .