[ABU] [Reboot] The Gathering
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Showing 21 of 21 White cards
Go to section: Colourless (1) White (21) Blue (17) Black (21) Red (21) Green (17) Multicolour (17) Hybrid (16) Split (5) Artifact (4) Land (15)
Show rarities: C U R
Flying, defender
When Air Guardian dies, return it to the battlefield transformed.
When Air Guardian dies, return it to the battlefield transformed.
1/4
Flying
4/4
When Ark of Balance enters the battlefield, each opponent that controls more creatures than you sacrifices a creature.


,
, Sacrifice Ark of Balance: Destroy all creatures.




[I]: Exile target creature until this Saga leaves the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga.
[III]: Return target creature card from your graveyard to the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga.
[III]: Return target creature card from your graveyard to the battlefield.
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
2/1
Flying

: This creature gets +1/+0 and gains menace until end of turn.


3/5
Flying, vigilance
4/4
Prevent the next X damage that would be dealt to any target this turn.
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight

Equip


Flying
1/1
Choose one —
• Counter target spell that targets you unless that spell's controller pays
.
• Put a ward counter on target permanent.
• You gain 3 life.
• Counter target spell that targets you unless that spell's controller pays

• Put a ward counter on target permanent.
• You gain 3 life.
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.

3/3


3/2
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
When this creature enters, you get a shield counter.
2/5
Create a 1/1 white Wolf creature token for each Plains you control.
This creature can block an additional creature each combat.
4/4
Destroy target artifact or enchantment.
Vigilance
2/2
Target blocking creature gets +7/+7 until end of turn.
Whenever fortified land becomes tapped, you gain 1 life.
: Destroy up to one target permanent attached to fortified land.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
Defender
Flying
When this creature enters, exile target creature. Its controller gains life equal to its power.
Flying
When this creature enters, exile target creature. Its controller gains life equal to its power.
3/5



Go to section: Colourless (1) White (21) Blue (17) Black (21) Red (21) Green (17) Multicolour (17) Hybrid (16) Split (5) Artifact (4) Land (15)
Show rarities: C U R
[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton |
2024-10-30 11:43:19 by SecretInfiltrator