[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever this creature attacks, defending player discards a card, mills a card and sacrifices a permanent.
Whenever a land card is put into a graveyard, its owner loses 2 life. 6/8
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[I][II][III] Create a tapped Treasure token. You lose 1 life.
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Whenever fortified land is tapped for mana, its controller adds an additional
.
![]() : Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Defender, ward
When Water Guardian dies, return it to the battlefield transformed. 1/4
Ward
![]() 4/4
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As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
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6/5
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Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
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Flying
![]() : This creature gets +1/+0 and gains menace until end of turn.3/5
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Whenever a player casts a black spell, you may pay
. If you do, each opponent loses 1 life.4/6
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: Add or .)
Sheltered Taiga enters the battlefield tapped. |
Whenever a player casts a red spell, you may pay
. If you do, scry 1.2/2
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Whenever a player casts a green spell, you may pay
. If you do, create a tapped Treasure token.3/5
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![]() : This creature gets +3/+3 until end of turn. Activate only once each turn.2/2
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
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: This creature gets +1/+1 until end of turn.0/1
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
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2/2
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Barbed Dingus
(mythic)
Rite of Three Nights
(uncommon)
Druidic Garden
(uncommon)
Water Guardian
(uncommon)
Fresh-Faced Recruit
(common)
Sea Wurm
(common)
Samite Herbalist
(common)
Flamebrand Angel
(common)
Bonehusk Keeper
(common)
Sheltered Taiga
(common)
Ironstar Keeper
(common)
Ironwood Keeper
(common)
Bramble Wolf
(common)
Spreading Shade
(common)
Plains
(basic)
Zombie
(token)



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Elemental Creature – Water


: Add