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Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Ominous Sinkhole enters the battlefield, if it was cast, destroy target land.
{2}{b}{r}, Sacrifice a land: Transform Ominous Sinkhole.
Demonic Overlord
 
 R 
Creature – Demon Lord
Flying, trample
At the beginning of your upkeep, sacrifice a creature and/or a land. If you sacrifice less than two permanents this way, Demonic Overlord deals 7 damage to you.
7/7
 U 
Creature – Skeleton
{b}: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.
1/1
 U 
Elemental Creature – Life
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
Life Avenger
 
 U 
Colour indicator G Elemental Creature – Life
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
 U 
Creature – Elf Druid
When this creature enters, choose one —
Rouse Nature — Return target permanent card from your graveyard to your hand.
Bring Calm — Destroy all enchantments.
Finality (If this creature would die, exile it instead.)
2/2
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Creature – Sphinx
Flying
3/4
Mindful Selection
{u}
 
 C 
Sorcery – Adventure
Surveil 3.
 C 
Creature – Human Soldier
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
 C 
Creature – Zombie Knight
Holy Strength{w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
 C 
Artifact Creature – Orc
Whenever a player casts a red spell, you may pay {1}. If you do, scry 1.
2/2
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
Isle Volcano enters the battlefield tapped.
 
 B 
Basic Land – Plains
 T 
Token Artifact Creature – Shapeshifter
0/0

Ominous Sinkhole (rare)
Skeletal Protector (uncommon)
Life Guardian (uncommon)
Druid of Balance (uncommon)
Leaffletcher Elf (common)
Invigorating Energy (common)
Samite Herbalist (common)
Mindful Sphinx (common)
Elite Vanguard (common)
Burrowing Claws (common)
Necrotic Blast (common)
Duskoath Squire (common)
Ironstar Keeper (common)
Isle Volcano (common)
Plains (basic)
Shapeshifter (token)