[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land. • Search your library for a basic land card and put it onto the battlefield tapped. When there are twelve or more basic lands on the battlefield, transform Disaster Druid. 1/1
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
![]() ![]() ![]() : Prevent all damage your permanents would deal to you this turn.8/8
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Defender, ward
When Water Guardian dies, return it to the battlefield transformed. 1/4
Ward
![]() 4/4
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Destroy target artifact.
Destroy target enchantment.
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Flying, defender
When Air Guardian dies, return it to the battlefield transformed. 1/4
Flying
4/4
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Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike. Equip Barbarian, or Knight
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
6/5
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(
: Add or .)
Tundra Farmstead enters the battlefield tapped. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
![]() : This creature gains flying until end of turn.2/4
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Create two 2/2 red Ogre creature tokens.
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Reach (This creature can block creatures with flying.)
2/4
Target creature gets +2/+4 and gains reach until end of turn.
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As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
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Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
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Flying
2/2
Target player discards a card.
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Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it. Whenever a stun counter is removed from enchanted creature, you may pay ![]() . If you do, put a stun counter on it. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Disaster Druid
(rare)
Water Guardian
(uncommon)
Shatter // Disenchant
(uncommon)
Air Guardian
(uncommon)
Heroic Lance
(common)
Sea Wurm
(common)
Tundra Farmstead
(common)
Roosting Cockatrice
(common)
Gnerdel's Bidding
(common)
Giant Arachnid
(common)
Fresh-Faced Recruit
(common)
Samite Herbalist
(common)
Broken Specter
(common)
Paralyzing Stasis
(common)
Forest
(basic)
Hive Wasp
(token)


Elemental Creature – Water

Elemental Creature – Air

: Add
: This creature gains flying until end of turn.