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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
4/4
Guard
{x}{w}
 
 R 
 
Prevent the next X damage that would be dealt to any target this turn.
 U 
Artifact
As long as Jade Simulacrum is a creature, if damage would be dealt to it, that damage is dealt to you instead, and vice versa.
{3}: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn.
 U 
Enchantment – Saga
[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn.
[III] Gain control of target creature. Tap it.
 U 
Artifact – Fortification
Whenever fortified land becomes tapped, you gain 1 life.
{w}: Destroy up to one target permanent attached to fortified land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Artifact Creature – Construct
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
Isle Volcano enters the battlefield tapped.
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
2/4
Giant Web
{2}{g}
 
 C 
Instant – Adventure
Target creature gets +2/+4 and gains reach until end of turn.
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
 C 
Sorcery
Target creature you control gets -2/-1 until end of turn.
Unholy Strength
{4}{b}
 
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 C 
Artifact Creature – Crab
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay {1}. If you do, each opponent mills three cards.
3/4
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 
 B 
Basic Land – Island
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Guardian Celestial (rare)
Jade Simulacrum (uncommon)
Extraction of the Turncoat (uncommon)
Sacred Covent (uncommon)
Divine Conservator (common)
Isle Volcano (common)
Runeclaw Grizzly (common)
Giant Arachnid (common)
Flood Amoeba (common)
Unholy Weakness // Unholy Strength (common)
Crystal Keeper (common)
Hill Mammoth (common)
Nettle (common)
Dark Tormentor (common)
Island (basic)
Rat (token)