[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Holy Strength —
: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.2/1
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Whenever another Merfolk you control enters, surveil 1.
Other Merfolk you control get +1/+1. 2/2
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Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed. 3/2
6/2
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Equipped creature gets +2/+2 as long as you control another creature that shares a supertype or creature type with it.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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You gain 4 life.
Draw a card. Target player sacrifices a creature or an enchantment.
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6/5
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![]() : this creature gets +0/+2 until end of turn.3/2
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
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Vigilance
2/2
Target blocking creature gets +7/+7 until end of turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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(
: Add or .)
Wooded Bayou enters the battlefield tapped. |
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it. Whenever a stun counter is removed from enchanted creature, you may pay ![]() . If you do, put a stun counter on it. |
2/2
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
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Brushland Wolf gets +1/+1 as long as you control another Wolf.
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When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender. • Tunnel Past — Creatures with power 2 or less can't be blocked this turn. 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Duskoath Squire
(common, foil)
Etlan Shiis Noble
(rare)
Fire Guardian
(uncommon)
Helm of Champions
(uncommon)
Comfort // Gloom
(uncommon)
Sea Wurm
(common)
Mesa Hart
(common)
Righteous Squire
(common)
Scorn Sprite
(common)
Wooded Bayou
(common)
Paralyzing Stasis
(common)
Runeclaw Grizzly
(common)
Brushland Wolf
(common)
Trained Tunneler
(common)
Swamp
(basic)
Hive Wasp
(token)

: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.

Elemental Creature – Fire



: Add
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