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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery – Divine
Destroy all lands.
 U 
Elemental Creature – Earth
Defender (This creature can't attack.)
When Earth Guardian dies, return it to the battlefield transformed.
1/5
Earth Avenger
 
 U 
Colour indicator B Elemental Creature – Earth
4/5
 U 
Sorcery
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
 U 
Enchantment Creature – Wall
Defender
Flying
When this creature enters, exile target creature. Its controller gains life equal to its power.
3/5
 C 
Creature – Giant Soldier
This creature can block an additional creature each combat.
4/4
Reclaiming Light
{2}{w}
 
 C 
Instant – Adventure
Destroy target artifact or enchantment.
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 C 
Creature – Wolf
Brushland Wolf gets +1/+1 as long as you control another Wolf.
 C 
Elemental Creature – Fire Lizard
{3}{r}: this creature gets +3/+0 until end of turn. Activate only once each turn.
1/2
Volcano Birth
{2}{r}
 
 C 
Sorcery – Adventure
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Sorcery
Create two 2/2 red Ogre creature tokens.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it.
Whenever a stun counter is removed from enchanted creature, you may pay {1}{u}. If you do, put a stun counter on it.
 
 B 
Basic Land – Swamp
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Nature's Divine Vengeance (mythic)
Earth Guardian (uncommon)
Sow Chaos (uncommon)
Wall of Heavenly Peace (uncommon)
Reclaimer of Foriys (common)
Lush Savannah (common)
Holy Ward (common)
Brushland Wolf (common)
Volcanic Rootwalla (common)
Watcher's Bow (common)
Forested Archipelago (common)
Dark Tormentor (common)
Gnerdel's Bidding (common)
Paralyzing Stasis (common)
Swamp (basic)
Rat (token)