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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Dryad Wraith
Dryad Wraith cant be blocked if a land entered or left the battlefield this turn.
3/3
 
 R 
Creature – Human Knight
Ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
First strike
When you cast a Divine spell, transform Nordwith Knight.
2/2
Nordwith Paladin
 
 R 
Colour indicator WB Creature – Human Cleric Knight
Ward {3}, First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls.
3/3
 U 
Sorcery
Each creature blocks this turn if able.
You choose which creatures block this turn and how those creatures block.
 U 
Artifact – Vehicle
Whenever this Vehicle becomes crewed or attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4/3
 U 
Sorcery
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Elemental Creature – Fire Lizard
{3}{r}: this creature gets +3/+0 until end of turn. Activate only once each turn.
1/2
Volcano Birth
{2}{r}
 
 C 
Sorcery – Adventure
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has menace.
Equip Rogue, or Warlock {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Soldier
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Creature – Unicorn Zombie
2/2
 C 
Artifact Creature – Construct
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
 
 B 
Basic Land – Plains
 T 
Token
(This token can be used to represent a token that’s a copy of a permanent.)

Dryad Wraith (uncommon, foil)
Nordwith Knight (rare)
Frenzied Confrontation (uncommon)
Brig of Ruin (uncommon)
Sow Chaos (uncommon)
Runeclaw Grizzly (common)
Volcanic Rootwalla (common)
Cowl of Fear (common)
Burrowing Claws (common)
Fresh-Faced Recruit (common)
Samite Herbalist (common)
Underground Pool (common)
Scathe Unicorn (common)
Divine Conservator (common)
Plains (basic)
Copy (token)