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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elf Druid
When this creature enters, choose one —
Rouse Nature — Return target permanent card from your graveyard to your hand.
Bring Calm — Destroy all enchantments.
Finality (If this creature would die, exile it instead.)
2/2
 
 R 
Creature – Demon
Flying, trample
7/7
Twist Mind
{x}{b}{b}
 
 R 
Sorcery – Adventure
Target opponent discards X cards.
 U 
Enchantment – Saga
[I][II][III] Create a tapped Treasure token. You lose 1 life.
 U 
Sorcery
Each creature blocks this turn if able.
You choose which creatures block this turn and how those creatures block.
 U 
Creature – Orc Berserker
Double strike (This creature deals both first-strike and regular combat damage.)
3/1
Go Berserk
{2}{r}
 
 U 
Instant – Adventure
Double target creature’s power until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Creature – Merfolk Troll
{g}: This creature gains indestructible until end of turn. Tap it.
2/2
 C 
Creature – Plant Skeleton
Defender (This creature can't attack.)
{b/g}: Brambletangle Bones gains indestructible until end of turn. Tap it.
2/3
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 B 
Basic Land – Forest
 T 
Token Creature – Human Barbarian
1/1

Druid of Balance (uncommon, foil)
Mindtwist Demon (rare)
Rite of Three Nights (uncommon)
Frenzied Confrontation (uncommon)
Ironclaw Berserker (uncommon)
Burrowing Claws (common)
Bonehusk Keeper (common)
Leaffletcher Elf (common)
Aquatic Troll (common)
Brambletangle Bones (common)
Trained Tunneler (common)
Underground Pool (common)
Heroic Lance (common)
Watcher's Bow (common)
Forest (basic)
Human Barbarian (token)