[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ward
(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
First strike When you cast a Divine spell, transform Nordwith Knight. 2/2
Ward
, First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls. 3/3
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Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.) When Life Guardian dies, return it to the battlefield transformed. 0/3
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
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When this creature enters, you get a shield counter.
2/5
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Equipped creature gets +2/+2 as long as you control another creature that shares a supertype or creature type with it.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.) 3/3
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(
: Add or .)
Wooded Bayou enters the battlefield tapped. |
Flying
3/4
Surveil 3.
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: This creature gets +1/+1 until end of turn.0/1
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
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Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Vigilance
2/2
Target blocking creature gets +7/+7 until end of turn.
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Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Reach (This creature can block creatures with flying.)
2/4
Target creature gets +2/+4 and gains reach until end of turn.
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Brushland Wolf gets +1/+1 as long as you control another Wolf.
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Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
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1/1
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Nordwith Knight
(rare)
Life Guardian
(uncommon)
Personal Bodyguard
(uncommon)
Helm of Champions
(uncommon)
Phantom Roc
(common)
Wooded Bayou
(common)
Mindful Sphinx
(common)
Spreading Shade
(common)
Burrowing Claws
(common)
Righteous Squire
(common)
Watcher's Bow
(common)
Giant Arachnid
(common)
Brushland Wolf
(common)
Divine Conservator
(common)
Swamp
(basic)
Wolf
(token)

(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays
Creature – Human Cleric Knight
, First strike
Elemental Creature – Life
: Add 