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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
Force of Calamity
 
 R 
Elemental Creature – Ruin
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
{r}{r}{g}{g}: Prevent all damage your permanents would deal to you this turn.
8/8
 U 
Elemental Creature – Life
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
Life Avenger
 
 U 
Colour indicator G Elemental Creature – Life
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
 U 
Creature – Skeleton
{b}: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.
1/1
 U 
Sorcery
Target creature loses indestructible until end of turn. This spell deals damage to that creature equal to the number of Mountains you control. If that creature would die, exile it instead.
 C 
Elemental Creature – Fire Lizard
{3}{r}: this creature gets +3/+0 until end of turn. Activate only once each turn.
1/2
Volcano Birth
{2}{r}
 
 C 
Sorcery – Adventure
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact Creature – Orc
Whenever a player casts a red spell, you may pay {1}. If you do, scry 1.
2/2
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Artifact Creature – Insect
Flying
1/1
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
Tundra Farmstead enters the battlefield tapped.
 C 
Creature – Cockatrice
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}{b}: This creature gains flying until end of turn.
2/4
 C 
Elemental Creature – Dark Shade
{b}: This creature gets +1/+1 until end of turn.
0/1
Spread Evil
{2}{b}
 
 C 
Sorcery – Adventure
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 B 
Basic Land – Island
 T 
Token Artifact – Treasure
{t}, Sacrifice this Treasure: Add one mana of any color.

Disaster Druid (rare)
Life Guardian (uncommon)
Skeletal Protector (uncommon)
Vaporize (uncommon)
Volcanic Rootwalla (common)
Ironstar Keeper (common)
Samite Herbalist (common)
Cracked Plateau (common)
Hive Wasp (common)
Necrotic Blast (common)
Tundra Farmstead (common)
Roosting Cockatrice (common)
Spreading Shade (common)
Talisman of Flight (common)
Island (basic)
Treasure (token)