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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
Force of Calamity
 
 R 
Elemental Creature – Ruin
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
{r}{r}{g}{g}: Prevent all damage your permanents would deal to you this turn.
8/8
 U 
Artifact
{2}{w}, {t}: Create a Hive Wasp token. (It's a 1/1 white Insect artifact creature token with flying.)
 U 
Artifact – Fortification
Whenever fortified land becomes tapped, you gain 1 life.
{w}: Destroy up to one target permanent attached to fortified land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Creature – Skeleton
{b}: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.
1/1
 C 
Enchantment Creature – Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
2/4
Giant Web
{2}{g}
 
 C 
Instant – Adventure
Target creature gets +2/+4 and gains reach until end of turn.
 C 
Creature – Human Knight
Vigilance
2/2
Righteous Stand
{w}
 
 C 
Instant – Adventure
Target blocking creature gets +7/+7 until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Orc
Whenever a player casts a red spell, you may pay {1}. If you do, scry 1.
2/2
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
Isle Volcano enters the battlefield tapped.
 C 
Creature – Unicorn Zombie
2/2
 
 B 
Basic Land – Forest
 T 
Artifact Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Disaster Druid (rare)
Wasp Hive (uncommon)
Sacred Covent (uncommon)
Skeletal Protector (uncommon)
Scorn Sprite (common)
Holy Ward (common)
Underground Pool (common)
Giant Arachnid (common)
Righteous Squire (common)
Talisman of Flight (common)
Ironstar Keeper (common)
Leaffletcher Elf (common)
Isle Volcano (common)
Scathe Unicorn (common)
Forest (basic)
Hive Wasp (token)