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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Human Druid
Whenever this enchantment and/or one or more other enchantments you control enter, draw a card. Triggers only once each turn.
2/2
 U 
Sorcery
Target creature loses indestructible until end of turn. This spell deals damage to that creature equal to the number of Mountains you control. If that creature would die, exile it instead.
 U 
Artifact – Fortification
Whenever fortified land becomes tapped, you gain 1 life.
{w}: Destroy up to one target permanent attached to fortified land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Elemental Creature – Life
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
Life Avenger
 
 U 
Colour indicator G Elemental Creature – Life
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
 C 
Sorcery
Create two 2/2 red Ogre creature tokens.
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 C 
Creature – Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud-Band Pegasus gets +1/+1 as long as you control another Pegasus.
1/1
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Artifact Creature – Insect
Flying
1/1
 C 
Creature – Giant Soldier
This creature can block an additional creature each combat.
4/4
Reclaiming Light
{2}{w}
 
 C 
Instant – Adventure
Destroy target artifact or enchantment.
 C 
Elemental Creature – Dark Shade
{b}: This creature gets +1/+1 until end of turn.
0/1
Spread Evil
{2}{b}
 
 C 
Sorcery – Adventure
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Illusion Warrior
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {u/b}.
4/1
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
2/4
Giant Web
{2}{g}
 
 C 
Instant – Adventure
Target creature gets +2/+4 and gains reach until end of turn.
 
 B 
Basic Land – Forest
 T 
Token Creature – Human Barbarian
1/1

Eternal Enchantress (rare)
Vaporize (uncommon)
Sacred Covent (uncommon)
Life Guardian (uncommon)
Gnerdel's Bidding (common)
Lush Savannah (common)
Cloud-Band Pegasus (common)
Cracked Plateau (common)
Hive Wasp (common)
Reclaimer of Foriys (common)
Spreading Shade (common)
Talisman of Flight (common)
Duskwind Warrior (common)
Giant Arachnid (common)
Forest (basic)
Human Barbarian (token)