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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Demon Beast
Whenever this creature attacks, defending player discards a card, mills a card and sacrifices a permanent.
Whenever a land card is put into a graveyard, its owner loses 2 life.
6/8
 U 
Enchantment – Saga
[I]: Exile target creature until this Saga leaves the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga.
[III]: Return target creature card from your graveyard to the battlefield.
 U 
Enchantment – Saga
[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn.
[III] Gain control of target creature. Tap it.
 U 
Artifact – Vehicle
Menace (This creature can't be blocked except by two or more creatures.)
This Vehicle can't block.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5/3
 C 
Creature – Zombie Knight
Holy Strength{w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Creature – Human Soldier
2/1
 C 
Instant
This spell deals 2 damage to target creature. That creature loses flying until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 C 
Creature – Unicorn Zombie
2/2
 C 
Creature – Merfolk Troll
{g}: This creature gains indestructible until end of turn. Tap it.
2/2
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it.
Whenever a stun counter is removed from enchanted creature, you may pay {1}{u}. If you do, put a stun counter on it.
 
 B 
Basic Land – Island
 T 
Token Artifact Creature – Shapeshifter
0/0

Barbed Dingus (mythic)
Atonement of Saint Gellan (uncommon)
Extraction of the Turncoat (uncommon)
Wicked Warmachine (uncommon)
Duskoath Squire (common)
Nettle (common)
Trained Tunneler (common)
Elite Vanguard (common)
Shoot Down (common)
Watcher's Bow (common)
Lush Savannah (common)
Scathe Unicorn (common)
Aquatic Troll (common)
Paralyzing Stasis (common)
Island (basic)
Shapeshifter (token)