[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul. 2/2
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1. Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn. ![]() , Remove a corpse counter from Arcanum Lich: Draw a card.2/3
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: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.1/1
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Menace (This creature can't be blocked except by two or more creatures.)
This Vehicle can't block. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 5/3
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Whenever fortified land is tapped for mana, its controller adds an additional
.
![]() : Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
![]() : this creature gets +0/+2 until end of turn.3/2
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
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Whenever a player casts a black spell, you may pay
. If you do, each opponent loses 1 life.4/6
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Defender
When this creature enters, destroy target land. 0/7
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Underground Pool enters the battlefield tapped. |
This spell deals 4 damage to any target and 2 damage to you.
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Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card. |
Holy Strength —
: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.2/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
![]() : This creature gains flying until end of turn.2/4
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Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Arcanum Ghoul
(rare)
Skeletal Protector
(uncommon)
Wicked Warmachine
(uncommon)
Druidic Garden
(uncommon)
Burrowing Claws
(common)
Mesa Hart
(common)
Bonehusk Keeper
(common)
Glacial Barrier
(common)
Underground Pool
(common)
Necrotic Blast
(common)
Nettle
(common)
Duskoath Squire
(common)
Roosting Cockatrice
(common)
Divine Conservator
(common)
Swamp
(basic)
Hive Wasp
(token)



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