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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 
 R 
Creature – Human Druid
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
Force of Calamity
 
 R 
Elemental Creature – Ruin
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
{r}{r}{g}{g}: Prevent all damage your permanents would deal to you this turn.
8/8
 U 
Creature – Skeleton
{b}: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.
1/1
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds an additional {g}.
{3}{g}: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Artifact Creature – Advisor
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
1/2
 C 
Elemental Creature – Life Wolf
{4}{g}: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/2
Bramble Growth
{2}{g}
 
 C 
Sorcery – Adventure
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
Sulfurous Badlands enters the battlefield tapped.
 C 
Creature – Human Soldier
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
 C 
Artifact Creature – Insect
Flying
1/1
 C 
Creature – Merfolk Troll
{g}: This creature gains indestructible until end of turn. Tap it.
2/2
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 B 
Basic Land – Forest
 T 
Token Creature – Zombie
2/2

Invigorating Energy (common, foil)
Disaster Druid (rare)
Skeletal Protector (uncommon)
Druidic Garden (uncommon)
Leng Librarian (uncommon)
Bramble Wolf (common)
Hill Mammoth (common)
Bonehusk Keeper (common)
Sulfurous Badlands (common)
Fresh-Faced Recruit (common)
Hive Wasp (common)
Aquatic Troll (common)
Invigorating Energy (common)
Burrowing Claws (common)
Forest (basic)
Zombie (token)