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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player searches the top three cards of their library for a card, then exiles it face down, then puts the remaining cards on the bottom of their library in a random order.
Look at each card exiled this way. For as long as it remains exiled, you may play that card.
 U 
Enchantment – Saga
[I]: Exile target creature until this Saga leaves the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga.
[III]: Return target creature card from your graveyard to the battlefield.
 U 
Sorcery
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
 U 
Artifact – Equipment
Equipped creature gets +2/+2 as long as you control another creature that shares a supertype or creature type with it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Sphinx
Flying
3/4
Mindful Selection
{u}
 
 C 
Sorcery – Adventure
Surveil 3.
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
Tundra Farmstead enters the battlefield tapped.
 C 
Sorcery
Target creature you control gets -2/-1 until end of turn.
Unholy Strength
{4}{b}
 
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 C 
Creature – Minotaur Shaman
2/3
Stormfront Bolt
{2}{r}
 
 C 
Instant – Adventure
This spell deals 3 damage to any target.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Creature – Illusion Warrior
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {u/b}.
4/1
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Creature – Merfolk Troll
{g}: This creature gains indestructible until end of turn. Tap it.
2/2
 C 
Creature – Angel Inquisitor
Flying
{1}{r}: This creature gets +1/+0 and gains menace until end of turn.
3/5
 
 B 
Basic Land – Forest
 T 
Token Creature – Human Barbarian
1/1

Demonic Negotiation (rare)
Atonement of Saint Gellan (uncommon)
Sow Chaos (uncommon)
Helm of Champions (uncommon)
Mindful Sphinx (common)
Tundra Farmstead (common)
Unholy Weakness // Unholy Strength (common)
Stormfront Minotaur (common)
Burrowing Claws (common)
Cracked Plateau (common)
Duskwind Warrior (common)
Runeclaw Grizzly (common)
Aquatic Troll (common)
Flamebrand Angel (common)
Forest (basic)
Human Barbarian (token)