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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fungus Dinosaur
Whenever this creature is dealt damage, put two +1/+1 counters on it.
4/4
 U 
Instant
Counter target spell.
Do More
{1}{r}{r}
 
 U 
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
 U 
Instant
Target creature gets -3/-3 until end of turn.
You lose 3 life.
Lifeforce
{2}{g}
 
 U 
Instant
Target creature gets +3/+3 until end of turn.
You gain 3 life.
 U 
Elemental Creature – Water
Defender, ward {4}
When Water Guardian dies, return it to the battlefield transformed.
1/4
Water Avenger
 
 U 
Colour indicator U Elemental Creature – Water
Ward {4}
4/4
 C 
Creature – Human Soldier
2/1
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
Isle Volcano enters the battlefield tapped.
 C 
Creature – Wolf
Brushland Wolf gets +1/+1 as long as you control another Wolf.
 C 
Creature – Zombie Knight
Holy Strength{w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
 C 
Creature – Specter
Ward {1}
1/1
Whirlpool Tactics
{1}{u}
 
 C 
Instant – Adventure
Counter target spell unless its controller pays {1}
 C 
Creature – Bird Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.)
3/3
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Knight
Vigilance
2/2
Righteous Stand
{w}
 
 C 
Instant – Adventure
Target blocking creature gets +7/+7 until end of turn.
 
 B 
Basic Land – Swamp
 T 
Token
(This token can be used to represent a token that’s a copy of a permanent.)

Greater Fungusaur (rare)
Say Less // Do More (uncommon)
Deathgrip // Lifeforce (uncommon)
Water Guardian (uncommon)
Elite Vanguard (common)
Trained Tunneler (common)
Isle Volcano (common)
Brushland Wolf (common)
Duskoath Squire (common)
Whirlpool Merfolk (common)
Phantom Roc (common)
Watcher's Bow (common)
Burrowing Claws (common)
Righteous Squire (common)
Swamp (basic)
Copy (token)