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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds an additional {g}.
{3}{g}: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 
 R 
Creature – Demon
Flying, trample
7/7
Twist Mind
{x}{b}{b}
 
 R 
Sorcery – Adventure
Target opponent discards X cards.
{2}{w}
 
 U 
Sorcery
You gain 4 life.
Draw a card.
Gloom
{2}{b}
 
 U 
Sorcery
Target player sacrifices a creature or an enchantment.
 U 
Enchantment – Aura
Enchant artifact
Enchanted permanent is a Construct creature. Its still an artifact.
Enchanted permanent gets +3/+3.
Whenever enchanted permanent attacks, you gain 3 life.
 U 
Elemental Creature – Life
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
Life Avenger
 
 U 
Colour indicator G Elemental Creature – Life
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Soldier
2/1
 C 
Land – Swamp Forest
({t}: Add {b} or {g}.)
Wooded Bayou enters the battlefield tapped.
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
Fetid Scrubland enters the battlefield tapped.
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Enchantment Creature – Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 C 
Instant
This spell deals 2 damage to target creature. That creature loses flying until end of turn.
 
 B 
Basic Land – Plains
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Druidic Garden (uncommon, foil)
Mindtwist Demon (rare)
Comfort // Gloom (uncommon)
Vitalize Artifact (uncommon)
Life Guardian (uncommon)
Necrotic Blast (common)
Samite Herbalist (common)
Talisman of Flight (common)
Elite Vanguard (common)
Wooded Bayou (common)
Fetid Scrubland (common)
Leaffletcher Elf (common)
Scorn Sprite (common)
Shoot Down (common)
Plains (basic)
Rat (token)