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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact – Fortification
Fortified land has "{t}: Remove target attacking creature from combat. You may discard a card. If you do, exile that creature."
Discard a card: Untap fortified land.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Creature – Skeleton
{b}: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.
1/1
 U 
Artifact – Vehicle
This Vehicle enters with seven +1/+1 counters on it.
{1}, Remove a +1/+1 counter from this Vehicle: It becomes a creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
0/4
 U 
Artifact
{2}{w}, {t}: Create a Hive Wasp token. (It's a 1/1 white Insect artifact creature token with flying.)
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
 C 
Elemental Creature – Life Wolf
{4}{g}: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/2
Bramble Growth
{2}{g}
 
 C 
Sorcery – Adventure
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact Creature – Treefolk
Whenever a player casts a green spell, you may pay {1}. If you do, create a tapped Treasure token.
3/5
 C 
Elemental Creature – Dark Shade
{b}: This creature gets +1/+1 until end of turn.
0/1
Spread Evil
{2}{b}
 
 C 
Sorcery – Adventure
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Human Knight
Vigilance
2/2
Righteous Stand
{w}
 
 C 
Instant – Adventure
Target blocking creature gets +7/+7 until end of turn.
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
Tundra Farmstead enters the battlefield tapped.
 C 
Creature – Plant Skeleton
Defender (This creature can't attack.)
{b/g}: Brambletangle Bones gains indestructible until end of turn. Tap it.
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 B 
Basic Land – Island
 T 
Token Creature – Zombie
2/2

Ivory Sanctuary (mythic)
Skeletal Protector (uncommon)
Clockwork Behemoth (uncommon)
Wasp Hive (uncommon)
Holy Ward (common)
Cracked Plateau (common)
Flood Amoeba (common)
Bramble Wolf (common)
Ironwood Keeper (common)
Spreading Shade (common)
Righteous Squire (common)
Tundra Farmstead (common)
Brambletangle Bones (common)
Burrowing Claws (common)
Island (basic)
Zombie (token)