[ABU] [Reboot] The Gathering: Virtual Booster
| [ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant creature
When this Aura enters, put a shield counter on enchanted creature. Enchanted creature has haste and vigilance. |
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land. • Search your library for a basic land card and put it onto the battlefield tapped. When there are twelve or more basic lands on the battlefield, transform Disaster Druid. 1/1
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
![]() ![]() ![]() : Prevent all damage your permanents would deal to you this turn.8/8
|
: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.1/1
|
Whenever fortified land is tapped for mana, its controller adds an additional
.
![]() : Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
|
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. 1/2
|
![]() : This creature gets +3/+3 until end of turn. Activate only once each turn.2/2
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
|
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
|
Whenever a player casts a black spell, you may pay
. If you do, each opponent loses 1 life.4/6
|
|
(
: Add or .)
Sulfurous Badlands enters the battlefield tapped. |
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
|
Flying
1/1
|
: This creature gains indestructible until end of turn. Tap it.2/2
|
|
Enchant creature
When this Aura enters, put a shield counter on enchanted creature. Enchanted creature has haste and vigilance. |
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
|
2/2
|
Invigorating Energy
(common, foil)
Disaster Druid
(rare)
Skeletal Protector
(uncommon)
Druidic Garden
(uncommon)
Leng Librarian
(uncommon)
Bramble Wolf
(common)
Hill Mammoth
(common)
Bonehusk Keeper
(common)
Sulfurous Badlands
(common)
Fresh-Faced Recruit
(common)
Hive Wasp
(common)
Aquatic Troll
(common)
Invigorating Energy
(common)
Burrowing Claws
(common)
Forest
(basic)
Zombie
(token)






: Add