[ABU] [Reboot] The Gathering: Virtual Booster

[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bear
2/2
 
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 R 
Artifact – Orb
Flash (You may cast this spell any time you could cast an instant.)
{w}{b}, {t}, Sacrifice Annihilation Orb: Exile target permanent.
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds an additional {g}.
{3}{g}: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Artifact
As long as Jade Simulacrum is a creature, if damage would be dealt to it, that damage is dealt to you instead, and vice versa.
{3}: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn.
 U 
Artifact Creature – Gargoyle
Flying
{w}: This creature gets +0/+1 until end of turn.
2/2
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
Isle Volcano enters the battlefield tapped.
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Sorcery
Create two 2/2 red Ogre creature tokens.
 C 
Creature – Angel Inquisitor
Flying
{1}{r}: This creature gets +1/+0 and gains menace until end of turn.
3/5
 
 B 
Basic Land – Plains
 T 
Token Artifact – Treasure
{t}, Sacrifice this Treasure: Add one mana of any color.

Runeclaw Grizzly (common, foil)
Annihilation Orb (rare)
Druidic Garden (uncommon)
Jade Simulacrum (uncommon)
Abbey Grotesque (uncommon)
Forested Archipelago (common)
Isle Volcano (common)
Samite Herbalist (common)
Talisman of Flight (common)
Leaffletcher Elf (common)
Necrotic Blast (common)
Trained Tunneler (common)
Gnerdel's Bidding (common)
Flamebrand Angel (common)
Plains (basic)
Treasure (token)