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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Treefolk
Whenever a player casts a green spell, you may pay {1}. If you do, create a tapped Treasure token.
3/5
 
 R 
Creature – Angel
Flying, vigilance
4/4
Guard
{x}{w}
 
 R 
 
Prevent the next X damage that would be dealt to any target this turn.
 U 
Enchantment – Saga
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
 U 
Creature – Orc Warrior
This creature can't block.
Attacking creatures you control get +1/+0.
2/2
 U 
Enchantment – Aura
Enchant artifact
Enchanted permanent is a Construct creature. Its still an artifact.
Enchanted permanent gets +3/+3.
Whenever enchanted permanent attacks, you gain 3 life.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Crab
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay {1}. If you do, each opponent mills three cards.
3/4
 C 
Creature – Specter
Ward {1}
1/1
Whirlpool Tactics
{1}{u}
 
 C 
Instant – Adventure
Counter target spell unless its controller pays {1}
 C 
Creature – Unicorn Zombie
2/2
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
Fetid Scrubland enters the battlefield tapped.
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
Isle Volcano enters the battlefield tapped.
 
 B 
Basic Land – Swamp
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Ironwood Keeper (common, foil)
Guardian Celestial (rare)
Whims of War (uncommon)
Ironclaw Hornbearer (uncommon)
Vitalize Artifact (uncommon)
Heroic Lance (common)
Crystal Keeper (common)
Whirlpool Merfolk (common)
Scathe Unicorn (common)
Dark Tormentor (common)
Leaffletcher Elf (common)
Fetid Scrubland (common)
Trained Tunneler (common)
Isle Volcano (common)
Swamp (basic)
Rat (token)