[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance, first strike
Players can’t untap more than one creature during their untap steps. 5/5
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Create a 1/1 white Wolf creature token for each Plains you control.
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[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn. [III] Gain control of target creature. Tap it. |
Return target creature card from your graveyard to the battlefield. It becomes an enchantment in addition to its other types. Put a finality counter on it.
Her body has been stripped from her, but for one last visit Eris has returned.
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2/2
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
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: Add or .)
Tundra Farmstead enters the battlefield tapped. |
When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender. • Tunnel Past — Creatures with power 2 or less can't be blocked this turn. 2/2
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Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike. Equip Barbarian, or Knight
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
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As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
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7/5
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
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Flying
![]() : Switch this creature's power and toughness until end of turn.1/4
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
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This creature can block an additional creature each combat.
4/4
Destroy target artifact or enchantment.
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Target creature you control gets -2/-1 until end of turn.
Creatures you control get +2/+1 until end of turn.
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This creature can't block.
1/1
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Seasmoke Dragon
(mythic)
Prowl the Tundra
(uncommon)
Extraction of the Turncoat
(uncommon)
Final Animation
(uncommon)
Runeclaw Grizzly
(common)
Tundra Farmstead
(common)
Trained Tunneler
(common)
Heroic Lance
(common)
Hill Mammoth
(common)
Fresh-Faced Recruit
(common)
Dark Tormentor
(common)
Flood Amoeba
(common)
Reclaimer of Foriys
(common)
Unholy Weakness // Unholy Strength
(common)
Plains
(basic)
Rat
(token)




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