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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
Ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
First strike
When you cast a Divine spell, transform Nordwith Knight.
2/2
Nordwith Paladin
 
 R 
Colour indicator WB Creature – Human Cleric Knight
Ward {3}, First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls.
3/3
 U 
Elemental Creature – Water
Defender, ward {4}
When Water Guardian dies, return it to the battlefield transformed.
1/4
Water Avenger
 
 U 
Colour indicator U Elemental Creature – Water
Ward {4}
4/4
 U 
Artifact – Vehicle
Whenever this Vehicle becomes crewed or attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4/3
 U 
Sorcery
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Creature – Serpent Wurm
6/5
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
Fetid Scrubland enters the battlefield tapped.
 C 
Instant
This spell deals 2 damage to target creature. That creature loses flying until end of turn.
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Instant
Return target creature to its owner's hand. Surveil 1.
Reconsidered
{4}{u}
 
 C 
Sorcery
Surveil 2. Return an instant or sorcery card from your graveyard to your hand.
 C 
Elemental Creature – Ice Wall
Defender
When this creature enters, destroy target land.
0/7
 C 
Creature – Angel Inquisitor
Flying
{1}{r}: This creature gets +1/+0 and gains menace until end of turn.
3/5
 C 
Artifact Creature – Crab
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay {1}. If you do, each opponent mills three cards.
3/4
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 
 B 
Basic Land – Plains
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Nordwith Knight (rare)
Water Guardian (uncommon)
Brig of Ruin (uncommon)
Sow Chaos (uncommon)
Runeclaw Grizzly (common)
Sea Wurm (common)
Fetid Scrubland (common)
Shoot Down (common)
Dark Tormentor (common)
Rejected // Reconsidered (common)
Glacial Barrier (common)
Flamebrand Angel (common)
Crystal Keeper (common)
Underground Pool (common)
Plains (basic)
Rat (token)