[ABU] [Reboot] The Gathering: Virtual Booster

[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Elemental Creature – Life
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
 
Life Avenger
 
 U 
Colour indicator G Elemental Creature – Life
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
 M 
Sorcery
Draw seven cards. Your life total becomes 1.
End the turn.
 U 
Artifact – Equipment
Equipped creature gets +2/+2 as long as you control another creature that shares a supertype or creature type with it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Creature – Elf Druid
When this creature enters, choose one —
Rouse Nature — Return target permanent card from your graveyard to your hand.
Bring Calm — Destroy all enchantments.
Finality (If this creature would die, exile it instead.)
2/2
 U 
Creature – Djinn
[Flying (This creature can't be blocked except by creatures with flying or reach.)]
5/6
Grant Wishes
{6}{u}{u}
 
 U 
 
Draw three cards.
 C 
Creature – Giant Soldier
This creature can block an additional creature each combat.
4/4
Reclaiming Light
{2}{w}
 
 C 
Instant – Adventure
Destroy target artifact or enchantment.
 C 
Artifact Creature – Construct
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Sorcery
Create two 2/2 red Ogre creature tokens.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Creature – Goblin Warrior
{u}: This creature gains flying until end of turn.
 C 
Creature – Unicorn Zombie
2/2
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 
 B 
Basic Land – Plains
 T 
Artifact Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Life Guardian (uncommon, foil)
Sell Your Soul (mythic)
Helm of Champions (uncommon)
Druid of Balance (uncommon)
Wish-Granting Djinn (uncommon)
Reclaimer of Foriys (common)
Divine Conservator (common)
Nettle (common)
Gnerdel's Bidding (common)
Invigorating Energy (common)
Bonehusk Keeper (common)
Leaping Raider (common)
Scathe Unicorn (common)
Forested Archipelago (common)
Plains (basic)
Hive Wasp (token)