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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{6}, {t}, Sacrifice this artifact: For each basic land type among lands you control, create a 3/3 Cyclops land creature token with vigilance and haste. It has that land type and the associated color in addition to is other types and colors.
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, you may sacrifice it and tap this Fortification. If you do, create three tapped Treasure tokens.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Instant
Target creature gets +X/+0 until end of turn, where X is the number of Swamps you control.
 U 
Artifact Creature – Treasure Bird
Flying
{t}, Sacrifice Jeweled Bird: Add one mana of any color.
1/1
 C 
Artifact Creature – Treefolk
Whenever a player casts a green spell, you may pay {1}. If you do, create a tapped Treasure token.
3/5
 C 
Elemental Creature – Dark Shade
{b}: This creature gets +1/+1 until end of turn.
0/1
Spread Evil
{2}{b}
 
 C 
Sorcery – Adventure
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Giant
3/4
Hurl
{2}{r}
 
 C 
Instant – Adventure
As an additional cost to cast this spell, sacrifice a creature.
This spell deals damage equal to the sacrificed creature’s power to any target.
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
Sulfurous Badlands enters the battlefield tapped.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it.
Whenever a stun counter is removed from enchanted creature, you may pay {1}{u}. If you do, put a stun counter on it.
 C 
Creature – Bird Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.)
3/3
 C 
Elemental Creature – Ice Wall
Defender
When this creature enters, destroy target land.
0/7
 C 
Creature – Wolf
Brushland Wolf gets +1/+1 as long as you control another Wolf.
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 
 B 
Basic Land – Island
 T 
Token Creature – Human Barbarian
1/1

Cyclopean Bell (rare)
Strip Mining Tower (uncommon)
Nightmare's Howl (uncommon)
Jeweled Bird (uncommon)
Ironwood Keeper (common)
Spreading Shade (common)
Hurling Stonegiant (common)
Sulfurous Badlands (common)
Paralyzing Stasis (common)
Phantom Roc (common)
Glacial Barrier (common)
Brushland Wolf (common)
Holy Ward (common)
Samite Herbalist (common)
Island (basic)
Human Barbarian (token)