[ABU] [Reboot] The Gathering: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
4/4
Guard
{x}{w}
 
 R 
 
Prevent the next X damage that would be dealt to any target this turn.
 U 
Sorcery
Each creature blocks this turn if able.
You choose which creatures block this turn and how those creatures block.
 U 
Elemental Creature – Water
Defender, ward {4}
When Water Guardian dies, return it to the battlefield transformed.
1/4
Water Avenger
 
 U 
Colour indicator U Elemental Creature – Water
Ward {4}
4/4
 U 
Creature – Djinn
[Flying (This creature can't be blocked except by creatures with flying or reach.)]
5/6
Grant Wishes
{6}{u}{u}
 
 U 
 
Draw three cards.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it.
Whenever a stun counter is removed from enchanted creature, you may pay {1}{u}. If you do, put a stun counter on it.
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Instant
This spell deals 2 damage to target creature. That creature loses flying until end of turn.
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Creature – Wolf
Brushland Wolf gets +1/+1 as long as you control another Wolf.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Elemental Creature – Light Elk
{1}{w}: this creature gets +0/+2 until end of turn.
3/2
Mesa Conversion
{2}{w}
 
 C 
Sorcery – Adventure
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
 B 
Basic Land – Mountain
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Guardian Celestial (rare)
Frenzied Confrontation (uncommon)
Water Guardian (uncommon)
Wish-Granting Djinn (uncommon)
Heroic Lance (common)
Paralyzing Stasis (common)
Nettle (common)
Bonehusk Keeper (common)
Shoot Down (common)
Underground Pool (common)
Brushland Wolf (common)
Invigorating Energy (common)
Runeclaw Grizzly (common)
Mesa Hart (common)
Mountain (basic)
Rat (token)