[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ward
(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
First strike When you cast a Divine spell, transform Nordwith Knight. 2/2
Ward
, First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls. 3/3
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[I]: Exile target creature until this Saga leaves the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga. [III]: Return target creature card from your graveyard to the battlefield. |
Whenever fortified land becomes tapped, you gain 1 life.
: Destroy up to one target permanent attached to fortified land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
As long as Jade Simulacrum is a creature, if damage would be dealt to it, that damage is dealt to you instead, and vice versa.
: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn. |
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(
: Add or .)
Isle Volcano enters the battlefield tapped. |
: This creature gains indestructible until end of turn. Tap it.2/2
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Target creature you control gets -2/-1 until end of turn.
Creatures you control get +2/+1 until end of turn.
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Flying
2/2
Target player discards a card.
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2/2
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
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(
: Add or .)
Cracked Plateau enters the battlefield tapped. |
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay .4/1
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Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike. Equip Barbarian, or Knight
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it. Whenever a stun counter is removed from enchanted creature, you may pay ![]() . If you do, put a stun counter on it. |
Reach (This creature can block creatures with flying.)
2/4
Target creature gets +2/+4 and gains reach until end of turn.
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2/2
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Nordwith Knight
(rare)
Atonement of Saint Gellan
(uncommon)
Sacred Covent
(uncommon)
Jade Simulacrum
(uncommon)
Isle Volcano
(common)
Aquatic Troll
(common)
Unholy Weakness // Unholy Strength
(common)
Broken Specter
(common)
Runeclaw Grizzly
(common)
Cracked Plateau
(common)
Duskwind Warrior
(common)
Heroic Lance
(common)
Paralyzing Stasis
(common)
Giant Arachnid
(common)
Forest
(basic)
Zombie
(token)

(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays
Creature – Human Cleric Knight
, First strike

: Add
or
.)
: This creature gains indestructible until end of turn. Tap it.