[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When this creature enters the battlefield, each player secretly chooses a number, then reveal the numbers. For each player that chose a number equal to or less than the number you chose, you lose that much life life and add that much to your mana pool.
: Add one mana of any color.4/4
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Fortified land has "
, Sacrifice a creature: Add ![]() ![]() ."
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Enchant permanent
Warped Existence costs more to cast if it targets a land.
At the beginning of enchanted permanent's controller's upkeep, Warped Existence deals 1 damage to them. |
Create a 1/1 white Wolf creature token for each Plains you control.
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Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card. |
Whenever a player casts a black spell, you may pay
. If you do, each opponent loses 1 life.4/6
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Holy Strength —
: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.2/1
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: This creature gains flying until end of turn. |
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6/5
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Reach (This creature can block creatures with flying.)
: Add .2/1
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(
: Add or .)
Tundra Farmstead enters the battlefield tapped. |
Reach (This creature can block creatures with flying.)
2/4
Target creature gets +2/+4 and gains reach until end of turn.
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Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.3/3
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Enchant creature
When this Aura enters, put a shield counter on enchanted creature. Enchanted creature has haste and vigilance. |
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1/1
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Lifeblood Channeler
(mythic)
Dark Monolith
(uncommon)
Warped Existence
(uncommon)
Prowl the Tundra
(uncommon)
Nettle
(common)
Bonehusk Keeper
(common)
Duskoath Squire
(common)
Leaping Raider
(common)
Sea Wurm
(common)
Leaffletcher Elf
(common)
Tundra Farmstead
(common)
Giant Arachnid
(common)
Ivorytusk Keeper
(common)
Invigorating Energy
(common)
Swamp
(basic)
Human Barbarian
(token)



to your mana pool.
, Sacrifice a creature: Add


. If you do, each opponent loses 1 life.
: This creature gains flying until end of turn.
