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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 
 R 
Creature – Dragon
Flying, menace
5/5
Dragonfire Ball
{x}{r}{r}
 
 R 
Instant – Adventure
This spell deals X damage to any target.
 U 
Creature – Sphinx
Flying, vigilance
Sphinxes drink from the mystic meres of Serra’s realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
 U 
Elemental Creature – Air
Flying, defender
When Air Guardian dies, return it to the battlefield transformed.
1/4
Air Avenger
 
 U 
Colour indicator W Elemental Creature – Air
Flying
4/4
 U 
Artifact – Fortification
Whenever fortified land becomes tapped, you gain 1 life.
{w}: Destroy up to one target permanent attached to fortified land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Land – Swamp Forest
({t}: Add {b} or {g}.)
Wooded Bayou enters the battlefield tapped.
 C 
Elemental Creature – Light Elk
{1}{w}: this creature gets +0/+2 until end of turn.
3/2
Mesa Conversion
{2}{w}
 
 C 
Sorcery – Adventure
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it.
Whenever a stun counter is removed from enchanted creature, you may pay {1}{u}. If you do, put a stun counter on it.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 C 
Creature – Goblin Warrior
{u}: This creature gains flying until end of turn.
 C 
Artifact Creature – Elephant
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
3/3
 
 B 
Basic Land – Plains
 T 
Token Creature – Zombie
2/2

Underground Pool (common, foil)
Dragonfire Mother (rare)
Serra Sphinx (uncommon)
Air Guardian (uncommon)
Sacred Covent (uncommon)
Wooded Bayou (common)
Mesa Hart (common)
Necrotic Blast (common)
Cracked Plateau (common)
Dark Tormentor (common)
Paralyzing Stasis (common)
Invigorating Energy (common)
Leaping Raider (common)
Ivorytusk Keeper (common)
Plains (basic)
Zombie (token)