[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land. • Search your library for a basic land card and put it onto the battlefield tapped. When there are twelve or more basic lands on the battlefield, transform Disaster Druid. 1/1
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
![]() ![]() ![]() : Prevent all damage your permanents would deal to you this turn.8/8
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You gain 4 life.
Draw a card. Target player sacrifices a creature or an enchantment.
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Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed. 3/2
6/2
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: Choose one —
• This creature gains flying until end of turn. • This creature gains haste until end of turn. • This creature gets +1/+0 until end of turn. Activate no more than three times each turn. 2/3
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: Add or .)
Sheltered Taiga enters the battlefield tapped. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.) 3/3
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This spell deals 2 damage to target creature. That creature loses flying until end of turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
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Defender
When this creature enters, destroy target land. 0/7
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Flying
3/4
Surveil 3.
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2/2
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Choose one —
• Counter target spell that targets you unless that spell's controller pays .
• Put a ward counter on target permanent. • You gain 3 life. |
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Disaster Druid
(rare)
Comfort // Gloom
(uncommon)
Fire Guardian
(uncommon)
Eager Firewhelp
(uncommon)
Sheltered Taiga
(common)
Phantom Roc
(common)
Shoot Down
(common)
Scorn Sprite
(common)
Samite Herbalist
(common)
Glacial Barrier
(common)
Mindful Sphinx
(common)
Scathe Unicorn
(common)
Holy Ward
(common)
Watcher's Bow
(common)
Mountain
(basic)
Hive Wasp
(token)


Elemental Creature – Fire
: Add 

