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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Elemental Creature – Life
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
 
Life Avenger
 
 U 
Colour indicator G Elemental Creature – Life
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
 R 
Creature – Goblin Noble
Other Goblins you control get +1/+1.
{3}{r}{r}, Sacrifice a Goblin: This creature deals damage equal to that creatures power to any target.
2/2
 U 
Artifact – Fortification
Fortified land has "{u}, {t}: Each player draws a card."
{u}, Sacrifice Howling Archive and fortified land: Each player draws two cards.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Elemental Creature – Water
Defender, ward {4}
When Water Guardian dies, return it to the battlefield transformed.
1/4
Water Avenger
 
 U 
Colour indicator U Elemental Creature – Water
Ward {4}
4/4
 U 
Creature – Wolf
This creature gets +1/+1 for each Forest you control.
0/0
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Enchantment Creature – Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 C 
Artifact Creature – Insect
Flying
1/1
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 C 
Creature – Serpent Wurm
6/5
 C 
Creature – Giant Soldier
This creature can block an additional creature each combat.
4/4
Reclaiming Light
{2}{w}
 
 C 
Instant – Adventure
Destroy target artifact or enchantment.
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 
 B 
Basic Land – Swamp
 T 
Token Artifact Creature – Shapeshifter
0/0

Life Guardian (uncommon, foil)
Goblin Tyrant (rare)
Howling Archive (uncommon)
Water Guardian (uncommon)
Aspect Wolf (uncommon)
Bonehusk Keeper (common)
Leaffletcher Elf (common)
Scorn Sprite (common)
Hive Wasp (common)
Necrotic Blast (common)
Lush Savannah (common)
Sea Wurm (common)
Reclaimer of Foriys (common)
Trained Tunneler (common)
Swamp (basic)
Shapeshifter (token)