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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Noble
Whenever another Merfolk you control enters, surveil 1.
Other Merfolk you control get +1/+1.
2/2
 U 
Artifact – Fortification
Fortified land has "{u}, {t}: Each player draws a card."
{u}, Sacrifice Howling Archive and fortified land: Each player draws two cards.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Creature – Sphinx
Flying, vigilance
Sphinxes drink from the mystic meres of Serra’s realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds an additional {g}.
{3}{g}: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Artifact Creature – Crab
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay {1}. If you do, each opponent mills three cards.
3/4
 C 
Creature – Bird Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.)
3/3
 C 
Elemental Creature – Fire Lizard
{3}{r}: this creature gets +3/+0 until end of turn. Activate only once each turn.
1/2
Volcano Birth
{2}{r}
 
 C 
Sorcery – Adventure
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Creature – Goblin Warrior
{u}: This creature gains flying until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Construct
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
Sulfurous Badlands enters the battlefield tapped.
 C 
Creature – Plant Skeleton
Defender (This creature can't attack.)
{b/g}: Brambletangle Bones gains indestructible until end of turn. Tap it.
2/3
 C 
Enchantment Creature – Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 
 B 
Basic Land – Forest
 T 
Token Creature – Wolf
1/1

Etlan Shiis Noble (rare)
Howling Archive (uncommon)
Serra Sphinx (uncommon)
Druidic Garden (uncommon)
Crystal Keeper (common)
Phantom Roc (common)
Volcanic Rootwalla (common)
Runeclaw Grizzly (common)
Leaping Raider (common)
Talisman of Flight (common)
Divine Conservator (common)
Sulfurous Badlands (common)
Brambletangle Bones (common)
Scorn Sprite (common)
Forest (basic)
Wolf (token)