[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
4/4
Prevent the next X damage that would be dealt to any target this turn.
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Double strike (This creature deals both first-strike and regular combat damage.)
3/1
Double target creature’s power until end of turn.
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Whenever fortified land becomes tapped, you gain 1 life.
: Destroy up to one target permanent attached to fortified land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.1/1
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![]() : This creature gets +3/+3 until end of turn. Activate only once each turn.2/2
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
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Vigilance
2/2
Target blocking creature gets +7/+7 until end of turn.
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Flying
At the beginning of your upkeep, sacrifice this creature unless you pay .4/1
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: Add or .)
Wooded Bayou enters the battlefield tapped. |
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2/1
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Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it. Whenever a stun counter is removed from enchanted creature, you may pay ![]() . If you do, put a stun counter on it. |
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card. |
3/4
As an additional cost to cast this spell, sacrifice a creature.
This spell deals damage equal to the sacrificed creature’s power to any target. |
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
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7/5
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Guardian Celestial
(rare)
Ironclaw Berserker
(uncommon)
Sacred Covent
(uncommon)
Skeletal Protector
(uncommon)
Bramble Wolf
(common)
Righteous Squire
(common)
Duskwind Warrior
(common)
Wooded Bayou
(common)
Elite Vanguard
(common)
Paralyzing Stasis
(common)
Nettle
(common)
Hurling Stonegiant
(common)
Hill Mammoth
(common)
Dark Tormentor
(common)
Swamp
(basic)
Hive Wasp
(token)







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