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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Barbarian
Flash
When Barbarian Hero enters the battlefield, if it was cast, create a 1/1 red and white Human Barbarian token.
{2}{r}{w}, Discard a card: Transform Barbarian Hero.
It is a popular saying in the eastern provinces that a hero never walks alone.
1/1
Barbarian Warlord
 
 R 
Creature – Human Barbarian
When this permanent transforms into Barbarian Warlord, create two 1/1 red and white Human Barbarian tokens.
Barbarian Warlord gets +1/+1 for each creature you control.
That night she lay awake wondering, at what point her wish to protect the peace had turned her into an agent of war.
0/0
 U 
Enchantment
Untapped creatures you control get +0/+2 and have reach.
 U 
Creature – Spirit
Flying
Whenever a creature dies, you gain 1 life.
2/2
 U 
Enchantment – Saga
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
 C 
Creature – Minotaur Shaman
2/3
Stormfront Bolt
{2}{r}
 
 C 
Instant – Adventure
This spell deals 3 damage to any target.
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Creature – Goblin Warrior
{u}: This creature gains flying until end of turn.
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Creature – Illusion Warrior
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {u/b}.
4/1
 C 
Creature – Human Knight
Vigilance
2/2
Righteous Stand
{w}
 
 C 
Instant – Adventure
Target blocking creature gets +7/+7 until end of turn.
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 
 B 
Basic Land – Plains
 T 
Token Creature – Zombie
2/2

Barbarian Hero (rare)
Highground Defense (uncommon)
Soul Fisher (uncommon)
Whims of War (uncommon)
Stormfront Minotaur (common)
Cracked Plateau (common)
Bonehusk Keeper (common)
Underground Pool (common)
Leaping Raider (common)
Dark Tormentor (common)
Duskwind Warrior (common)
Righteous Squire (common)
Holy Ward (common)
Invigorating Energy (common)
Plains (basic)
Zombie (token)