[ABU] [Reboot] The Gathering: Virtual Booster

[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fungus Dinosaur
Whenever this creature is dealt damage, put two +1/+1 counters on it.
4/4
 U 
Elemental Creature – Earth
Defender (This creature can't attack.)
When Earth Guardian dies, return it to the battlefield transformed.
1/5
Earth Avenger
 
 U 
Colour indicator B Elemental Creature – Earth
4/5
 U 
Creature – Human Warlock
When this creature enters, choose one —
• Raise Dead — Return target creature card from a graveyard to its owner's hand.
• End Life — Destroy target nonartifact, nonechantment, nonelemental creature.
2/2
 U 
Elemental Creature – Fire
Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed.
3/2
Fire Avenger
 
 U 
Colour indicator R Elemental Creature – Fire
6/2
 C 
Sorcery
Target creature you control gets -2/-1 until end of turn.
Unholy Strength
{4}{b}
 
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 C 
Artifact Creature – Orc
Whenever a player casts a red spell, you may pay {1}. If you do, scry 1.
2/2
 C 
Creature – Bird Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.)
3/3
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it.
Whenever a stun counter is removed from enchanted creature, you may pay {1}{u}. If you do, put a stun counter on it.
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Creature – Angel Inquisitor
Flying
{1}{r}: This creature gets +1/+0 and gains menace until end of turn.
3/5
 C 
Artifact Creature – Crab
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay {1}. If you do, each opponent mills three cards.
3/4
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Creature – Unicorn Zombie
2/2
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 B 
Basic Land – Mountain
 T 
Token Artifact Creature – Shapeshifter
0/0

Greater Fungusaur (rare)
Earth Guardian (uncommon)
Scale Toppler (uncommon)
Fire Guardian (uncommon)
Unholy Weakness // Unholy Strength (common)
Ironstar Keeper (common)
Phantom Roc (common)
Paralyzing Stasis (common)
Underground Pool (common)
Flamebrand Angel (common)
Crystal Keeper (common)
Trained Tunneler (common)
Scathe Unicorn (common)
Leaffletcher Elf (common)
Mountain (basic)
Shapeshifter (token)