[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land. • Search your library for a basic land card and put it onto the battlefield tapped. When there are twelve or more basic lands on the battlefield, transform Disaster Druid. 1/1
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
![]() ![]() ![]() : Prevent all damage your permanents would deal to you this turn.8/8
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Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.) When Life Guardian dies, return it to the battlefield transformed. 0/3
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
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: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.1/1
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Target creature loses indestructible until end of turn. This spell deals damage to that creature equal to the number of Mountains you control. If that creature would die, exile it instead.
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![]() : this creature gets +3/+0 until end of turn. Activate only once each turn.1/2
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
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Whenever a player casts a red spell, you may pay
. If you do, scry 1.2/2
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Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
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: Add or .)
Cracked Plateau enters the battlefield tapped. |
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Flying
1/1
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This spell deals 4 damage to any target and 2 damage to you.
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: Add or .)
Tundra Farmstead enters the battlefield tapped. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
![]() : This creature gains flying until end of turn.2/4
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: This creature gets +1/+1 until end of turn.0/1
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
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Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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, Sacrifice this Treasure: Add one mana of any color. |
Disaster Druid
(rare)
Life Guardian
(uncommon)
Skeletal Protector
(uncommon)
Vaporize
(uncommon)
Volcanic Rootwalla
(common)
Ironstar Keeper
(common)
Samite Herbalist
(common)
Cracked Plateau
(common)
Hive Wasp
(common)
Necrotic Blast
(common)
Tundra Farmstead
(common)
Roosting Cockatrice
(common)
Spreading Shade
(common)
Talisman of Flight
(common)
Island
(basic)
Treasure
(token)


Elemental Creature – Life


: Add
.)
