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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Nevinyrral
+2: Put a shield counter on a permanent you control. Surveil 1.
-3: Create a tapped 2/2 black Zombie creature token for each creature that died this turn.
-9: Destroy all artifacts, creatures and enchantments.
6
{2}{w}
 
 U 
Sorcery
You gain 4 life.
Draw a card.
Gloom
{2}{b}
 
 U 
Sorcery
Target player sacrifices a creature or an enchantment.
 U 
Creature – Dragon
{r}: Choose one —
• This creature gains flying until end of turn.
• This creature gains haste until end of turn.
• This creature gets +1/+0 until end of turn.
Activate no more than three times each turn.
2/3
 U 
Enchantment – Saga
[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn.
[III] Gain control of target creature. Tap it.
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Creature – Illusion Warrior
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {u/b}.
4/1
 C 
Creature – Bird Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.)
3/3
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Artifact Creature – Orc
Whenever a player casts a red spell, you may pay {1}. If you do, scry 1.
2/2
 C 
Elemental Creature – Dark Shade
{b}: This creature gets +1/+1 until end of turn.
0/1
Spread Evil
{2}{b}
 
 C 
Sorcery – Adventure
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Cockatrice
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}{b}: This creature gains flying until end of turn.
2/4
 C 
Elemental Creature – Ice Wall
Defender
When this creature enters, destroy target land.
0/7
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Return target creature to its owner's hand. Surveil 1.
Reconsidered
{4}{u}
 
 C 
Sorcery
Surveil 2. Return an instant or sorcery card from your graveyard to your hand.
 
 B 
Basic Land – Plains
 T 
Token Artifact Creature – Shapeshifter
0/0

Nevinyrral of Barren Realms (mythic)
Comfort // Gloom (uncommon)
Eager Firewhelp (uncommon)
Extraction of the Turncoat (uncommon)
Samite Herbalist (common)
Duskwind Warrior (common)
Phantom Roc (common)
Underground Pool (common)
Ironstar Keeper (common)
Spreading Shade (common)
Roosting Cockatrice (common)
Glacial Barrier (common)
Heroic Lance (common)
Rejected // Reconsidered (common)
Plains (basic)
Shapeshifter (token)