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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Ominous Sinkhole enters the battlefield, if it was cast, destroy target land.
{2}{b}{r}, Sacrifice a land: Transform Ominous Sinkhole.
Demonic Overlord
 
 R 
Creature – Demon Lord
Flying, trample
At the beginning of your upkeep, sacrifice a creature and/or a land. If you sacrifice less than two permanents this way, Demonic Overlord deals 7 damage to you.
7/7
 U 
Enchantment – Saga
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
 U 
Artifact – Vehicle
This Vehicle enters with seven +1/+1 counters on it.
{1}, Remove a +1/+1 counter from this Vehicle: It becomes a creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
0/4
 U 
Creature – Wolf
This creature gets +1/+1 for each Forest you control.
0/0
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Target creature you control gets -2/-1 until end of turn.
Unholy Strength
{4}{b}
 
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Creature – Human Knight
Vigilance
2/2
Righteous Stand
{w}
 
 C 
Instant – Adventure
Target blocking creature gets +7/+7 until end of turn.
 C 
Creature – Serpent Wurm
6/5
 C 
Elemental Creature – Ice Wall
Defender
When this creature enters, destroy target land.
0/7
 C 
Artifact Creature – Insect
Flying
1/1
 
 B 
Basic Land – Swamp
 T 
Token Creature – Wolf
1/1

Ominous Sinkhole (rare)
Whims of War (uncommon)
Clockwork Behemoth (uncommon)
Aspect Wolf (uncommon)
Lush Savannah (common)
Flood Amoeba (common)
Burrowing Claws (common)
Unholy Weakness // Unholy Strength (common)
Leaffletcher Elf (common)
Nettle (common)
Righteous Squire (common)
Sea Wurm (common)
Glacial Barrier (common)
Hive Wasp (common)
Swamp (basic)
Wolf (token)