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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dragon
Flying, vigilance, first strike
Players can’t untap more than one creature during their untap steps.
5/5
 U 
Sorcery
Create a 1/1 white Wolf creature token for each Plains you control.
 U 
Enchantment – Saga
[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn.
[III] Gain control of target creature. Tap it.
 U 
Sorcery – Divine
Return target creature card from your graveyard to the battlefield. It becomes an enchantment in addition to its other types. Put a finality counter on it.
Her body has been stripped from her, but for one last visit Eris has returned.
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
Tundra Farmstead enters the battlefield tapped.
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
 C 
Creature – Human Soldier
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Giant Soldier
This creature can block an additional creature each combat.
4/4
Reclaiming Light
{2}{w}
 
 C 
Instant – Adventure
Destroy target artifact or enchantment.
 C 
Sorcery
Target creature you control gets -2/-1 until end of turn.
Unholy Strength
{4}{b}
 
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 
 B 
Basic Land – Plains
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Seasmoke Dragon (mythic)
Prowl the Tundra (uncommon)
Extraction of the Turncoat (uncommon)
Final Animation (uncommon)
Runeclaw Grizzly (common)
Tundra Farmstead (common)
Trained Tunneler (common)
Heroic Lance (common)
Hill Mammoth (common)
Fresh-Faced Recruit (common)
Dark Tormentor (common)
Flood Amoeba (common)
Reclaimer of Foriys (common)
Unholy Weakness // Unholy Strength (common)
Plains (basic)
Rat (token)