[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ward
(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
First strike When you cast a Divine spell, transform Nordwith Knight. 2/2
Ward
, First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls. 3/3
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[Flying (This creature can't be blocked except by creatures with flying or reach.)]
5/6
Draw three cards.
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Double strike (This creature deals both first-strike and regular combat damage.)
3/1
Double target creature’s power until end of turn.
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Whenever fortified land is tapped for mana, you may sacrifice it and tap this Fortification. If you do, create three tapped Treasure tokens.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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: Add or .)
Sheltered Taiga enters the battlefield tapped. |
7/5
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
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Whenever a player casts a black spell, you may pay
. If you do, each opponent loses 1 life.4/6
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As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
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This creature can block an additional creature each combat.
4/4
Destroy target artifact or enchantment.
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Whenever a player casts a red spell, you may pay
. If you do, scry 1.2/2
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Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Flying
1/1
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When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender. • Tunnel Past — Creatures with power 2 or less can't be blocked this turn. 2/2
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Flying
At the beginning of your upkeep, sacrifice this creature unless you pay .4/1
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2/2
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Nordwith Knight
(rare)
Wish-Granting Djinn
(uncommon)
Ironclaw Berserker
(uncommon)
Strip Mining Tower
(uncommon)
Sheltered Taiga
(common)
Dark Tormentor
(common)
Bonehusk Keeper
(common)
Fresh-Faced Recruit
(common)
Reclaimer of Foriys
(common)
Ironstar Keeper
(common)
Watcher's Bow
(common)
Hive Wasp
(common)
Trained Tunneler
(common)
Duskwind Warrior
(common)
Swamp
(basic)
Zombie
(token)

(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays
Creature – Human Cleric Knight
, First strike




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: Add
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