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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Target creature gets -3/-3 until end of turn.
You lose 3 life.
 
Lifeforce
{2}{g}
 
 U 
Instant
Target creature gets +3/+3 until end of turn.
You gain 3 life.
 R 
Enchantment
When Ominous Sinkhole enters the battlefield, if it was cast, destroy target land.
{2}{b}{r}, Sacrifice a land: Transform Ominous Sinkhole.
Demonic Overlord
 
 R 
Creature – Demon Lord
Flying, trample
At the beginning of your upkeep, sacrifice a creature and/or a land. If you sacrifice less than two permanents this way, Demonic Overlord deals 7 damage to you.
7/7
{2}{w}
 
 U 
Sorcery
You gain 4 life.
Draw a card.
Gloom
{2}{b}
 
 U 
Sorcery
Target player sacrifices a creature or an enchantment.
 U 
Elemental Creature – Fire
Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed.
3/2
Fire Avenger
 
 U 
Colour indicator R Elemental Creature – Fire
6/2
 U 
Enchantment – Aura
Enchant artifact
Enchanted permanent is a Construct creature. Its still an artifact.
Enchanted permanent gets +3/+3.
Whenever enchanted permanent attacks, you gain 3 life.
 C 
Creature – Illusion Warrior
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {u/b}.
4/1
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 C 
Elemental Creature – Light Elk
{1}{w}: this creature gets +0/+2 until end of turn.
3/2
Mesa Conversion
{2}{w}
 
 C 
Sorcery – Adventure
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact Creature – Orc
Whenever a player casts a red spell, you may pay {1}. If you do, scry 1.
2/2
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 
 B 
Basic Land – Forest
 T 
Token
(This token can be used to represent a token that’s a copy of a permanent.)

Deathgrip // Lifeforce (uncommon, foil)
Ominous Sinkhole (rare)
Comfort // Gloom (uncommon)
Fire Guardian (uncommon)
Vitalize Artifact (uncommon)
Duskwind Warrior (common)
Forested Archipelago (common)
Mesa Hart (common)
Ironstar Keeper (common)
Dark Tormentor (common)
Bonehusk Keeper (common)
Leaffletcher Elf (common)
Heroic Lance (common)
Lush Savannah (common)
Forest (basic)
Copy (token)