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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact – Fortification
Fortified land has "{t}: Remove target attacking creature from combat. You may discard a card. If you do, exile that creature."
Discard a card: Untap fortified land.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Artifact Creature – Gargoyle
Flying
{w}: This creature gets +0/+1 until end of turn.
2/2
 U 
Creature – Zombie Rogue
Whenever another creature you control dies, put a shield counter on this creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
2/2
 U 
Enchantment
Untapped creatures you control get +0/+2 and have reach.
 C 
Creature – Specter
Ward {1}
1/1
Whirlpool Tactics
{1}{u}
 
 C 
Instant – Adventure
Counter target spell unless its controller pays {1}
 C 
Creature – Cockatrice
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}{b}: This creature gains flying until end of turn.
2/4
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
 C 
Elemental Creature – Light Elk
{1}{w}: this creature gets +0/+2 until end of turn.
3/2
Mesa Conversion
{2}{w}
 
 C 
Sorcery – Adventure
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
 C 
Elemental Creature – Ice Wall
Defender
When this creature enters, destroy target land.
0/7
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 B 
Basic Land – Island
 T 
Artifact Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Ivory Sanctuary (mythic)
Abbey Grotesque (uncommon)
Ghoul Scavenger (uncommon)
Highground Defense (uncommon)
Whirlpool Merfolk (common)
Roosting Cockatrice (common)
Necrotic Blast (common)
Mesa Hart (common)
Glacial Barrier (common)
Dark Tormentor (common)
Forested Archipelago (common)
Lush Savannah (common)
Heroic Lance (common)
Burrowing Claws (common)
Island (basic)
Hive Wasp (token)