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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
Force of Calamity
 
 R 
Elemental Creature – Ruin
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
{r}{r}{g}{g}: Prevent all damage your permanents would deal to you this turn.
8/8
 U 
Creature – Human Warlock
When this creature enters, choose one —
• Raise Dead — Return target creature card from a graveyard to its owner's hand.
• End Life — Destroy target nonartifact, nonechantment, nonelemental creature.
2/2
 U 
Creature – Djinn
[Flying (This creature can't be blocked except by creatures with flying or reach.)]
5/6
Grant Wishes
{6}{u}{u}
 
 U 
 
Draw three cards.
 U 
Artifact – Fortification
Whenever fortified land becomes tapped, you gain 1 life.
{w}: Destroy up to one target permanent attached to fortified land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Sorcery
Create two 2/2 red Ogre creature tokens.
 C 
Creature – Plant Skeleton
Defender (This creature can't attack.)
{b/g}: Brambletangle Bones gains indestructible until end of turn. Tap it.
2/3
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Enchantment Creature – Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Artifact Creature – Elephant
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
3/3
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 C 
Creature – Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud-Band Pegasus gets +1/+1 as long as you control another Pegasus.
1/1
 
 B 
Basic Land – Swamp
 T 
Artifact Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Disaster Druid (rare)
Scale Toppler (uncommon)
Wish-Granting Djinn (uncommon)
Sacred Covent (uncommon)
Gnerdel's Bidding (common)
Brambletangle Bones (common)
Flood Amoeba (common)
Nettle (common)
Underground Pool (common)
Scorn Sprite (common)
Cracked Plateau (common)
Ivorytusk Keeper (common)
Invigorating Energy (common)
Cloud-Band Pegasus (common)
Swamp (basic)
Hive Wasp (token)