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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Soldier
2/1
 
 R 
Artifact
When Ark of Balance enters the battlefield, each opponent that controls more creatures than you sacrifices a creature.
{2}{w}{w}, {t}, Sacrifice Ark of Balance: Destroy all creatures.
 U 
Enchantment – Saga
[I]: Exile target creature until this Saga leaves the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga.
[III]: Return target creature card from your graveyard to the battlefield.
 U 
Creature – Human Warlock
When this creature enters, choose one —
Raise Dead — Return target creature card from a graveyard to its owner's hand.
End Life — Destroy target nonartifact, nonechantment, nonelemental creature.
2/2
 U 
Creature – Elf Druid
When this creature enters, choose one —
Rouse Nature — Return target permanent card from your graveyard to your hand.
Bring Calm — Destroy all enchantments.
Finality (If this creature would die, exile it instead.)
2/2
 C 
Creature – Sphinx
Flying
3/4
Mindful Selection
{u}
 
 C 
Sorcery – Adventure
Surveil 3.
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 C 
Creature – Cockatrice
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}{b}: This creature gains flying until end of turn.
2/4
 C 
Enchantment Creature – Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 C 
Artifact Creature – Crab
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay {1}. If you do, each opponent mills three cards.
3/4
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
 C 
Artifact Creature – Elephant
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
3/3
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 B 
Basic Land – Mountain
 T 
Token Creature – Zombie
2/2

Elite Vanguard (common, foil)
Ark of Balance (rare)
Atonement of Saint Gellan (uncommon)
Scale Toppler (uncommon)
Druid of Balance (uncommon)
Mindful Sphinx (common)
Forested Archipelago (common)
Lush Savannah (common)
Roosting Cockatrice (common)
Scorn Sprite (common)
Crystal Keeper (common)
Necrotic Blast (common)
Ivorytusk Keeper (common)
Trained Tunneler (common)
Mountain (basic)
Zombie (token)