[ABU] [Reboot] The Gathering: Virtual Booster
| [ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Each player searches the top three cards of their library for a card, then exiles it face down, then puts the remaining cards on the bottom of their library in a random order.
Look at each card exiled this way. For as long as it remains exiled, you may play that card. |
Defender, ward
When Water Guardian dies, return it to the battlefield transformed. 1/4
Ward
![]() 4/4
|
Whenever fortified land is tapped for mana, you may sacrifice it and tap this Fortification. If you do, create three tapped Treasure tokens.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Whenever this Vehicle becomes crewed or attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3
|
|
Reach (This creature can block creatures with flying.)
2/4
Target creature gets +2/+4 and gains reach until end of turn.
|
Holy Strength —
: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.2/1
|
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.3/3
|
(
: Add or .)
Tundra Farmstead enters the battlefield tapped. |
|
Flying
![]() : Switch this creature's power and toughness until end of turn.1/4
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
|
Choose one —
• Counter target spell that targets you unless that spell's controller pays .
• Put a ward counter on target permanent. • You gain 3 life. |
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card. |
Brushland Wolf gets +1/+1 as long as you control another Wolf.
|
: This creature gains flying until end of turn. |
Reach (This creature can block creatures with flying.)
: Add .2/1
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
Demonic Negotiation
(rare)
Water Guardian
(uncommon)
Strip Mining Tower
(uncommon)
Brig of Ruin
(uncommon)
Giant Arachnid
(common)
Duskoath Squire
(common)
Ivorytusk Keeper
(common)
Tundra Farmstead
(common)
Flood Amoeba
(common)
Holy Ward
(common)
Nettle
(common)
Brushland Wolf
(common)
Leaping Raider
(common)
Leaffletcher Elf
(common)
Mountain
(basic)
Hive Wasp
(token)



Elemental Creature – Water

: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
: Add