[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Discard a card: Exile the top card of each player's library face down. Look at the cards exiled this way. For as long as they remain exiled, you may play them. , Pay 1 life: Add one mana of any color. |
Whenever fortified land becomes tapped, you gain 1 life.
: Destroy up to one target permanent attached to fortified land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Defender
Flying When this creature enters, exile target creature. Its controller gains life equal to its power. 3/5
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When this creature enters, you get a shield counter.
2/5
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay . If you do, each opponent mills three cards.3/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.) 3/3
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Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it. Whenever a stun counter is removed from enchanted creature, you may pay ![]() . If you do, put a stun counter on it. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
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Equipped creature gets +1/+0 and has menace.
Equip Rogue, or Warlock
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
(
: Add or .)
Lush Savannah enters the battlefield tapped. |
This spell deals 2 damage to target creature. That creature loses flying until end of turn.
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Choose one —
• Counter target spell that targets you unless that spell's controller pays .
• Put a ward counter on target permanent. • You gain 3 life. |
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2/3
This spell deals 3 damage to any target.
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Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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This creature can't block.
1/1
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Darkpact Demon
(mythic)
Sacred Covent
(uncommon)
Wall of Heavenly Peace
(uncommon)
Personal Bodyguard
(uncommon)
Crystal Keeper
(common)
Phantom Roc
(common)
Paralyzing Stasis
(common)
Hill Mammoth
(common)
Cowl of Fear
(common)
Lush Savannah
(common)
Shoot Down
(common)
Holy Ward
(common)
Stormfront Minotaur
(common)
Watcher's Bow
(common)
Mountain
(basic)
Rat
(token)





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