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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Wizard
Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
2/2
Arcanum Lich
 
 R 
Creature – Zombie Wizard
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.
{u}{b}, Remove a corpse counter from Arcanum Lich: Draw a card.
2/3
 U 
Instant
Target creature gets -3/-3 until end of turn.
You lose 3 life.
Lifeforce
{2}{g}
 
 U 
Instant
Target creature gets +3/+3 until end of turn.
You gain 3 life.
 U 
Instant
This spell deals 6 damage to target creature without flying.
Sky Falls
{3}{g}
 
 U 
Instant
This spell deals 6 damage to target creature with flying.
 U 
Artifact – Vehicle
This Vehicle enters with seven +1/+1 counters on it.
{1}, Remove a +1/+1 counter from this Vehicle: It becomes a creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
0/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has menace.
Equip Rogue, or Warlock {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Soldier
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
 C 
Instant
Return target creature to its owner's hand. Surveil 1.
Reconsidered
{4}{u}
 
 C 
Sorcery
Surveil 2. Return an instant or sorcery card from your graveyard to your hand.
 C 
Sorcery
Create two 2/2 red Ogre creature tokens.
 C 
Creature – Merfolk Troll
{g}: This creature gains indestructible until end of turn. Tap it.
2/2
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Unicorn Zombie
2/2
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
Sheltered Taiga enters the battlefield tapped.
 B 
Basic Land – Mountain
 T 
Token
(This token can be used to represent a token that’s a copy of a permanent.)

Arcanum Ghoul (rare)
Deathgrip // Lifeforce (uncommon)
Earth Rumbles // Sky Falls (uncommon)
Clockwork Behemoth (uncommon)
Cowl of Fear (common)
Fresh-Faced Recruit (common)
Rejected // Reconsidered (common)
Gnerdel's Bidding (common)
Aquatic Troll (common)
Runeclaw Grizzly (common)
Heroic Lance (common)
Scathe Unicorn (common)
Trained Tunneler (common)
Sheltered Taiga (common)
Mountain (basic)
Copy (token)