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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sphinx
Flying, ward {4}
4/8
 
Mindstorm
{x}{u}{u}
 
 R 
Sorcery – Adventure
You draw X cards, then discard two cards.
 M 
Sorcery
Look at target opponent’s hand and choose a card from it. That player exiles it, then tap all lands that player controls and they loses all unspent mana. Add one mana of any color for each land they tapped this way and each mana lost this way. Spend this mana only to cast the exiled card. You may cast the exiled card.
 U 
Artifact
As long as Jade Simulacrum is a creature, if damage would be dealt to it, that damage is dealt to you instead, and vice versa.
{3}: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn.
 U 
Sorcery
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
 U 
Creature – Djinn
[Flying (This creature can't be blocked except by creatures with flying or reach.)]
5/6
Grant Wishes
{6}{u}{u}
 
 U 
 
Draw three cards.
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
 C 
Creature – Human Knight
Vigilance
2/2
Righteous Stand
{w}
 
 C 
Instant – Adventure
Target blocking creature gets +7/+7 until end of turn.
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 C 
Elemental Creature – Life Wolf
{4}{g}: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/2
Bramble Growth
{2}{g}
 
 C 
Sorcery – Adventure
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Cockatrice
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}{b}: This creature gains flying until end of turn.
2/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has menace.
Equip Rogue, or Warlock {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
Fetid Scrubland enters the battlefield tapped.
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
Sheltered Taiga enters the battlefield tapped.
 C 
Sorcery
Create two 2/2 red Ogre creature tokens.
 
 B 
Basic Land – Plains
 T 
Token Creature – Zombie
2/2

Mindlink Sphinx (rare, foil)
Hostile Takeover (mythic)
Jade Simulacrum (uncommon)
Sow Chaos (uncommon)
Wish-Granting Djinn (uncommon)
Hill Mammoth (common)
Righteous Squire (common)
Holy Ward (common)
Bramble Wolf (common)
Roosting Cockatrice (common)
Cowl of Fear (common)
Fetid Scrubland (common)
Sheltered Taiga (common)
Gnerdel's Bidding (common)
Plains (basic)
Zombie (token)