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Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
 
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
 R 
Artifact
{6}, {t}, Sacrifice this artifact: For each basic land type among lands you control, create a 3/3 Cyclops land creature token with vigilance and haste. It has that land type and the associated color in addition to is other types and colors.
 U 
Creature – Skeleton
{b}: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.
1/1
 U 
Instant
Target creature gets +X/+0 until end of turn, where X is the number of Swamps you control.
 U 
Creature – Djinn
[Flying (This creature can't be blocked except by creatures with flying or reach.)]
5/6
Grant Wishes
{6}{u}{u}
 
 U 
 
Draw three cards.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
Fetid Scrubland enters the battlefield tapped.
 C 
Instant
This spell deals 2 damage to target creature. That creature loses flying until end of turn.
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
Sulfurous Badlands enters the battlefield tapped.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it.
Whenever a stun counter is removed from enchanted creature, you may pay {1}{u}. If you do, put a stun counter on it.
 C 
Elemental Creature – Dark Shade
{b}: This creature gets +1/+1 until end of turn.
0/1
Spread Evil
{2}{b}
 
 C 
Sorcery – Adventure
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Sphinx
Flying
3/4
Mindful Selection
{u}
 
 C 
Sorcery – Adventure
Surveil 3.
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 B 
Basic Land – Mountain
 T 
Token
(This token can be used to represent a token that’s a copy of a permanent.)

Flood Amoeba (common, foil)
Cyclopean Bell (rare)
Skeletal Protector (uncommon)
Nightmare's Howl (uncommon)
Wish-Granting Djinn (uncommon)
Watcher's Bow (common)
Fetid Scrubland (common)
Shoot Down (common)
Sulfurous Badlands (common)
Invigorating Energy (common)
Paralyzing Stasis (common)
Spreading Shade (common)
Mindful Sphinx (common)
Holy Ward (common)
Mountain (basic)
Copy (token)