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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{6}, {t}, Sacrifice this artifact: For each basic land type among lands you control, create a 3/3 Cyclops land creature token with vigilance and haste. It has that land type and the associated color in addition to is other types and colors.
 U 
Enchantment – Saga
[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn.
[III] Gain control of target creature. Tap it.
 U 
Artifact Creature – Gargoyle
Flying
{w}: This creature gets +0/+1 until end of turn.
2/2
 U 
Enchantment – Saga
[I]: Exile target creature until this Saga leaves the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga.
[III]: Return target creature card from your graveyard to the battlefield.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Target creature you control gets -2/-1 until end of turn.
Unholy Strength
{4}{b}
 
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
 C 
Creature – Human Soldier
2/1
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Artifact Creature – Treefolk
Whenever a player casts a green spell, you may pay {1}. If you do, create a tapped Treasure token.
3/5
 C 
Elemental Creature – Life Wolf
{4}{g}: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/2
Bramble Growth
{2}{g}
 
 C 
Sorcery – Adventure
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact Creature – Crab
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay {1}. If you do, each opponent mills three cards.
3/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 
 B 
Basic Land – Island
 T 
Token
(This token can be used to represent a token that’s a copy of a permanent.)

Cyclopean Bell (rare)
Extraction of the Turncoat (uncommon)
Abbey Grotesque (uncommon)
Atonement of Saint Gellan (uncommon)
Talisman of Flight (common)
Unholy Weakness // Unholy Strength (common)
Necrotic Blast (common)
Elite Vanguard (common)
Nettle (common)
Ironwood Keeper (common)
Bramble Wolf (common)
Crystal Keeper (common)
Burrowing Claws (common)
Lush Savannah (common)
Island (basic)
Copy (token)