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Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Wizard
Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
2/2
Arcanum Lich
 
 R 
Creature – Zombie Wizard
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.
{u}{b}, Remove a corpse counter from Arcanum Lich: Draw a card.
2/3
 U 
Creature – Skeleton
{b}: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.
1/1
 U 
Artifact – Vehicle
Menace (This creature can't be blocked except by two or more creatures.)
This Vehicle can't block.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5/3
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds an additional {g}.
{3}{g}: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Elemental Creature – Light Elk
{1}{w}: this creature gets +0/+2 until end of turn.
3/2
Mesa Conversion
{2}{w}
 
 C 
Sorcery – Adventure
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Elemental Creature – Ice Wall
Defender
When this creature enters, destroy target land.
0/7
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Creature – Zombie Knight
Holy Strength{w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
 C 
Creature – Cockatrice
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}{b}: This creature gains flying until end of turn.
2/4
 C 
Artifact Creature – Construct
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
 
 B 
Basic Land – Swamp
 T 
Artifact Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Arcanum Ghoul (rare)
Skeletal Protector (uncommon)
Wicked Warmachine (uncommon)
Druidic Garden (uncommon)
Burrowing Claws (common)
Mesa Hart (common)
Bonehusk Keeper (common)
Glacial Barrier (common)
Underground Pool (common)
Necrotic Blast (common)
Nettle (common)
Duskoath Squire (common)
Roosting Cockatrice (common)
Divine Conservator (common)
Swamp (basic)
Hive Wasp (token)