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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Wizard
Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
2/2
Arcanum Lich
 
 R 
Creature – Zombie Wizard
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.
{u}{b}, Remove a corpse counter from Arcanum Lich: Draw a card.
2/3
 U 
Creature – Human Warlock
When this creature enters, choose one —
• Raise Dead — Return target creature card from a graveyard to its owner's hand.
• End Life — Destroy target nonartifact, nonechantment, nonelemental creature.
2/2
 U 
Sorcery
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
 U 
Enchantment
Untapped creatures you control get +0/+2 and have reach.
 C 
Artifact Creature – Construct
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
 C 
Creature – Giant Soldier
This creature can block an additional creature each combat.
4/4
Reclaiming Light
{2}{w}
 
 C 
Instant – Adventure
Destroy target artifact or enchantment.
 C 
Creature – Unicorn Zombie
2/2
 C 
Elemental Creature – Fire Lizard
{3}{r}: this creature gets +3/+0 until end of turn. Activate only once each turn.
1/2
Volcano Birth
{2}{r}
 
 C 
Sorcery – Adventure
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Human Soldier
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
Sheltered Taiga enters the battlefield tapped.
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 C 
Sorcery
Create two 2/2 red Ogre creature tokens.
 C 
Creature – Zombie Knight
Holy Strength — {w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
 B 
Basic Land – Mountain
 T 
Token
(This token can be used to represent a token that’s a copy of a permanent.)

Arcanum Ghoul (rare)
Scale Toppler (uncommon)
Sow Chaos (uncommon)
Highground Defense (uncommon)
Divine Conservator (common)
Reclaimer of Foriys (common)
Scathe Unicorn (common)
Volcanic Rootwalla (common)
Fresh-Faced Recruit (common)
Sheltered Taiga (common)
Flood Amoeba (common)
Invigorating Energy (common)
Gnerdel's Bidding (common)
Duskoath Squire (common)
Mountain (basic)
Copy (token)