[ABU] [Reboot] The Gathering: Virtual Booster

[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Elemental Creature – Fire Lizard
{3}{r}: this creature gets +3/+0 until end of turn. Activate only once each turn.
1/2
 
Volcano Birth
{2}{r}
 
 C 
Sorcery – Adventure
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
 R 
Sorcery
Each player searches the top three cards of their library for a card, then exiles it face down, then puts the remaining cards on the bottom of their library in a random order.
Look at each card exiled this way. For as long as it remains exiled, you may play that card.
 U 
Enchantment Creature – Wall
Defender
Flying
When this creature enters, exile target creature. Its controller gains life equal to its power.
3/5
 U 
Sorcery
Create a 1/1 white Wolf creature token for each Plains you control.
 U 
Artifact Creature – Advisor
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
1/2
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Creature – Goblin Warrior
{u}: This creature gains flying until end of turn.
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
Sulfurous Badlands enters the battlefield tapped.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 C 
Creature – Human Soldier
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Knight
Vigilance
2/2
Righteous Stand
{w}
 
 C 
Instant – Adventure
Target blocking creature gets +7/+7 until end of turn.
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 B 
Basic Land – Mountain
 T 
Artifact Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Volcanic Rootwalla (common, foil)
Demonic Negotiation (rare)
Wall of Heavenly Peace (uncommon)
Prowl the Tundra (uncommon)
Leng Librarian (uncommon)
Bonehusk Keeper (common)
Leaping Raider (common)
Sulfurous Badlands (common)
Heroic Lance (common)
Invigorating Energy (common)
Fresh-Faced Recruit (common)
Watcher's Bow (common)
Righteous Squire (common)
Dark Tormentor (common)
Mountain (basic)
Hive Wasp (token)