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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, you may sacrifice it and tap this Fortification. If you do, create three tapped Treasure tokens.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 
 R 
Creature – Zombie Wizard
Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
2/2
Arcanum Lich
 
 R 
Creature – Zombie Wizard
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.
{u}{b}, Remove a corpse counter from Arcanum Lich: Draw a card.
2/3
 U 
Artifact – Vehicle
Whenever this Vehicle becomes crewed or attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4/3
 U 
Enchantment Creature – Wall
Defender
Flying
When this creature enters, exile target creature. Its controller gains life equal to its power.
3/5
 U 
Artifact – Equipment
Equipped creature gets +2/+2 as long as you control another creature that shares a supertype or creature type with it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment Creature – Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 C 
Creature – Illusion Warrior
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {u/b}.
4/1
 C 
Elemental Creature – Fire Lizard
{3}{r}: this creature gets +3/+0 until end of turn. Activate only once each turn.
1/2
Volcano Birth
{2}{r}
 
 C 
Sorcery – Adventure
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Merfolk Troll
{g}: This creature gains indestructible until end of turn. Tap it.
2/2
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
Tundra Farmstead enters the battlefield tapped.
 C 
Artifact Creature – Elephant
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
3/3
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 B 
Basic Land – Island
 T 
Token Creature – Human Barbarian
1/1

Strip Mining Tower (uncommon, foil)
Arcanum Ghoul (rare)
Brig of Ruin (uncommon)
Wall of Heavenly Peace (uncommon)
Helm of Champions (uncommon)
Scorn Sprite (common)
Duskwind Warrior (common)
Volcanic Rootwalla (common)
Aquatic Troll (common)
Cracked Plateau (common)
Tundra Farmstead (common)
Ivorytusk Keeper (common)
Runeclaw Grizzly (common)
Talisman of Flight (common)
Island (basic)
Human Barbarian (token)