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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Target creature gets +X/+0 until end of turn, where X is the number of Swamps you control.
 
 M 
Creature – Dragon
Flying, vigilance, first strike
Players can’t untap more than one creature during their untap steps.
5/5
 U 
Instant
This spell deals 6 damage to target creature without flying.
Sky Falls
{3}{g}
 
 U 
Instant
This spell deals 6 damage to target creature with flying.
 U 
Enchantment – Saga
[I]: Exile target creature until this Saga leaves the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga.
[III]: Return target creature card from your graveyard to the battlefield.
 U 
Creature – Sphinx
Flying, vigilance
Sphinxes drink from the mystic meres of Serra’s realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
 C 
Artifact Creature – Construct
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Artifact Creature – Treefolk
Whenever a player casts a green spell, you may pay {1}. If you do, create a tapped Treasure token.
3/5
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
Sheltered Taiga enters the battlefield tapped.
 C 
Creature – Zombie Knight
Holy Strength{w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Merfolk Troll
{g}: This creature gains indestructible until end of turn. Tap it.
2/2
 C 
Creature – Illusion Warrior
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {u/b}.
4/1
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 
 B 
Basic Land – Island
 T 
Token Creature – Zombie
2/2

Nightmare's Howl (uncommon, foil)
Seasmoke Dragon (mythic)
Earth Rumbles // Sky Falls (uncommon)
Atonement of Saint Gellan (uncommon)
Serra Sphinx (uncommon)
Divine Conservator (common)
Cracked Plateau (common)
Ironwood Keeper (common)
Sheltered Taiga (common)
Duskoath Squire (common)
Talisman of Flight (common)
Aquatic Troll (common)
Duskwind Warrior (common)
Trained Tunneler (common)
Island (basic)
Zombie (token)