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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Spirit
Flying
You may cast Nether Wisp from your graveyard if a creature has died this turn and you have not yet played a card from your graveyard this turn.
1/1
 U 
Creature – Human Warlock
When this creature enters, choose one —
Raise Dead — Return target creature card from a graveyard to its owner's hand.
End Life — Destroy target nonartifact, nonechantment, nonelemental creature.
2/2
 U 
Artifact – Equipment
Equipped creature gets +2/+2 as long as you control another creature that shares a supertype or creature type with it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Creature – Orc Warrior
This creature can't block.
Attacking creatures you control get +1/+0.
2/2
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
Isle Volcano enters the battlefield tapped.
 C 
Creature – Zombie Knight
Holy Strength{w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Creature – Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud-Band Pegasus gets +1/+1 as long as you control another Pegasus.
1/1
 C 
Creature – Wolf
Brushland Wolf gets +1/+1 as long as you control another Wolf.
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Artifact Creature – Construct
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 B 
Basic Land – Island
 T 
Token Artifact – Treasure
{t}, Sacrifice this Treasure: Add one mana of any color.

Nether Wisp (rare)
Scale Toppler (uncommon)
Helm of Champions (uncommon)
Ironclaw Hornbearer (uncommon)
Forested Archipelago (common)
Isle Volcano (common)
Duskoath Squire (common)
Samite Herbalist (common)
Cloud-Band Pegasus (common)
Brushland Wolf (common)
Flood Amoeba (common)
Trained Tunneler (common)
Divine Conservator (common)
Burrowing Claws (common)
Island (basic)
Treasure (token)