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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Goblin Noble
Other Goblins you control get +1/+1.
{3}{r}{r}, Sacrifice a Goblin: This creature deals damage equal to that creatures power to any target.
2/2
 U 
Creature – Spirit
Flying
Whenever a creature dies, you gain 1 life.
2/2
 U 
Sorcery
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
 U 
Elemental Creature – Fire
Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed.
3/2
Fire Avenger
 
 U 
Colour indicator R Elemental Creature – Fire
6/2
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
Sulfurous Badlands enters the battlefield tapped.
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Instant
This spell deals 2 damage to target creature. That creature loses flying until end of turn.
 C 
Creature – Specter
Ward {1}
1/1
Whirlpool Tactics
{1}{u}
 
 C 
Instant – Adventure
Counter target spell unless its controller pays {1}
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
2/4
Giant Web
{2}{g}
 
 C 
Instant – Adventure
Target creature gets +2/+4 and gains reach until end of turn.
 C 
Artifact Creature – Treefolk
Whenever a player casts a green spell, you may pay {1}. If you do, create a tapped Treasure token.
3/5
 C 
Creature – Illusion Warrior
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {u/b}.
4/1
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
Fetid Scrubland enters the battlefield tapped.
 
 B 
Basic Land – Plains
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Goblin Tyrant (rare)
Soul Fisher (uncommon)
Sow Chaos (uncommon)
Fire Guardian (uncommon)
Dark Tormentor (common)
Sulfurous Badlands (common)
Samite Herbalist (common)
Shoot Down (common)
Whirlpool Merfolk (common)
Heroic Lance (common)
Giant Arachnid (common)
Ironwood Keeper (common)
Duskwind Warrior (common)
Fetid Scrubland (common)
Plains (basic)
Rat (token)