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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Vampire Druid
Flying
When this creature enters the battlefield, each player secretly chooses a number, then reveal the numbers. For each player that chose a number equal to or less than the number you chose, you lose that much life life and add that much {c} to your mana pool.
{2}: Add one mana of any color.
4/4
 U 
Artifact – Fortification
Fortified land has "{t}, Sacrifice a creature: Add {b}{b}{b}."
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment – Aura
Enchant permanent
Warped Existence costs {b/r} more to cast if it targets a land.
At the beginning of enchanted permanent's controller's upkeep, Warped Existence deals 1 damage to them.
 U 
Sorcery
Create a 1/1 white Wolf creature token for each Plains you control.
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6
 C 
Creature – Zombie Knight
Holy Strength{w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
 C 
Creature – Goblin Warrior
{u}: This creature gains flying until end of turn.
 C 
Creature – Serpent Wurm
6/5
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
Tundra Farmstead enters the battlefield tapped.
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
2/4
Giant Web
{2}{g}
 
 C 
Instant – Adventure
Target creature gets +2/+4 and gains reach until end of turn.
 C 
Artifact Creature – Elephant
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
3/3
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
 
 B 
Basic Land – Swamp
 T 
Token Creature – Human Barbarian
1/1

Lifeblood Channeler (mythic)
Dark Monolith (uncommon)
Warped Existence (uncommon)
Prowl the Tundra (uncommon)
Nettle (common)
Bonehusk Keeper (common)
Duskoath Squire (common)
Leaping Raider (common)
Sea Wurm (common)
Leaffletcher Elf (common)
Tundra Farmstead (common)
Giant Arachnid (common)
Ivorytusk Keeper (common)
Invigorating Energy (common)
Swamp (basic)
Human Barbarian (token)