[ABU] [Reboot] The Gathering: Virtual Booster

[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Flying, trample
7/7
Twist Mind
{x}{b}{b}
 
 R 
Sorcery – Adventure
Target opponent discards X cards.
 U 
Sorcery – Divine
Return target creature card from your graveyard to the battlefield. It becomes an enchantment in addition to its other types. Put a finality counter on it.
Her body has been stripped from her, but for one last visit Eris has returned.
 U 
Instant
Counter target spell.
Do More
{1}{r}{r}
 
 U 
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
 U 
Artifact – Fortification
Fortified land has "{t}, Sacrifice a creature: Add {b}{b}{b}."
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Zombie Knight
Holy Strength — {w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land – Swamp Forest
({t}: Add {b} or {g}.)
Wooded Bayou enters the battlefield tapped.
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
Fetid Scrubland enters the battlefield tapped.
 C 
Creature – Wolf
Brushland Wolf gets +1/+1 as long as you control another Wolf.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 B 
Basic Land – Swamp
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Mindtwist Demon (rare)
Final Animation (uncommon)
Say Less // Do More (uncommon)
Dark Monolith (uncommon)
Duskoath Squire (common)
Trained Tunneler (common)
Leaffletcher Elf (common)
Talisman of Flight (common)
Burrowing Claws (common)
Wooded Bayou (common)
Samite Herbalist (common)
Fetid Scrubland (common)
Brushland Wolf (common)
Heroic Lance (common)
Swamp (basic)
Rat (token)