[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another Merfolk you control enters, surveil 1.
Other Merfolk you control get +1/+1. 2/2
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Fortified land has "
, : Each player draws a card."
, Sacrifice Howling Archive and fortified land: Each player draws two cards.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Flying, vigilance
Sphinxes drink from the mystic meres of Serra’s realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
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Whenever fortified land is tapped for mana, its controller adds an additional
.
![]() : Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay . If you do, each opponent mills three cards.3/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.) 3/3
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![]() : this creature gets +3/+0 until end of turn. Activate only once each turn.1/2
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
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2/2
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
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: This creature gains flying until end of turn. |
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
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(
: Add or .)
Sulfurous Badlands enters the battlefield tapped. |
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Defender (This creature can't attack.)
: Brambletangle Bones gains indestructible until end of turn. Tap it.2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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1/1
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Etlan Shiis Noble
(rare)
Howling Archive
(uncommon)
Serra Sphinx
(uncommon)
Druidic Garden
(uncommon)
Crystal Keeper
(common)
Phantom Roc
(common)
Volcanic Rootwalla
(common)
Runeclaw Grizzly
(common)
Leaping Raider
(common)
Talisman of Flight
(common)
Divine Conservator
(common)
Sulfurous Badlands
(common)
Brambletangle Bones
(common)
Scorn Sprite
(common)
Forest
(basic)
Wolf
(token)


: Each player draws a card."
(

or