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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Hydra Dragon
Flying, vigilance
When this creature enters, destroy target land.
When this creature enters, it fights up to one target creature you don't control.
Whenever a creature or land is put into a graveyard, this creature deals 2 damage to its controller.
4/8
 U 
Elemental Creature – Fire
Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed.
3/2
Fire Avenger
 
 U 
Colour indicator R Elemental Creature – Fire
6/2
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, you may sacrifice it and tap this Fortification. If you do, create three tapped Treasure tokens.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Creature – Dryad Wraith
Dryad Wraith cant be blocked if a land entered or left the battlefield this turn.
3/3
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Construct
Whenever you cast a Cleric spell or Divine spell, you gain 2 life.
1/4
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Creature – Merfolk Troll
{g}: This creature gains indestructible until end of turn. Tap it.
2/2
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Unicorn Zombie
2/2
 
 B 
Basic Land – Forest
 T 
Token Artifact Creature – Shapeshifter
0/0

Surging Stormkite (mythic)
Fire Guardian (uncommon)
Strip Mining Tower (uncommon)
Dryad Wraith (uncommon)
Watcher's Bow (common)
Burrowing Claws (common)
Divine Conservator (common)
Underground Pool (common)
Dark Tormentor (common)
Aquatic Troll (common)
Forested Archipelago (common)
Trained Tunneler (common)
Flood Amoeba (common)
Scathe Unicorn (common)
Forest (basic)
Shapeshifter (token)