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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery – Divine
Destroy all lands.
 U 
Enchantment – Saga
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
 U 
Creature – Human Soldier
When this creature enters, you get a shield counter.
2/5
 U 
Creature – Orc Berserker
Double strike (This creature deals both first-strike and regular combat damage.)
3/1
Go Berserk
{2}{r}
 
 U 
Instant – Adventure
Double target creature’s power until end of turn.
 C 
Creature – Cockatrice
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}{b}: This creature gains flying until end of turn.
2/4
 C 
Elemental Creature – Ice Wall
Defender
When this creature enters, destroy target land.
0/7
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it.
Whenever a stun counter is removed from enchanted creature, you may pay {1}{u}. If you do, put a stun counter on it.
 C 
Land – Swamp Forest
({t}: Add {b} or {g}.)
Wooded Bayou enters the battlefield tapped.
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
 C 
Elemental Creature – Light Elk
{1}{w}: this creature gets +0/+2 until end of turn.
3/2
Mesa Conversion
{2}{w}
 
 C 
Sorcery – Adventure
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 C 
Sorcery
Target creature you control gets -2/-1 until end of turn.
Unholy Strength
{4}{b}
 
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 
 B 
Basic Land – Swamp
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1

Nature's Divine Vengeance (mythic)
Whims of War (uncommon)
Personal Bodyguard (uncommon)
Ironclaw Berserker (uncommon)
Roosting Cockatrice (common)
Glacial Barrier (common)
Forested Archipelago (common)
Paralyzing Stasis (common)
Wooded Bayou (common)
Hill Mammoth (common)
Dark Tormentor (common)
Mesa Hart (common)
Holy Ward (common)
Unholy Weakness // Unholy Strength (common)
Swamp (basic)
Rat (token)