[ABU] [Reboot] The Gathering: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ward
(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
First strike When you cast a Divine spell, transform Nordwith Knight. 2/2
Ward
, First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls. 3/3
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This spell deals 6 damage to target creature without flying.
This spell deals 6 damage to target creature with flying.
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This Vehicle enters with seven +1/+1 counters on it.
, Remove a +1/+1 counter from this Vehicle: It becomes a creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 0/4
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Whenever fortified land becomes tapped, you gain 1 life.
: Destroy up to one target permanent attached to fortified land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Whenever a player casts a green spell, you may pay
. If you do, create a tapped Treasure token.3/5
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Vigilance
2/2
Target blocking creature gets +7/+7 until end of turn.
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: This creature gets +1/+1 until end of turn.0/1
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
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Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
: This creature gains flying until end of turn. |
Brushland Wolf gets +1/+1 as long as you control another Wolf.
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(
: Add or .)
Underground Pool enters the battlefield tapped. |
(
: Add or .)
Forested Archipelago enters the battlefield tapped. |
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Flying
1/1
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When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender. • Tunnel Past — Creatures with power 2 or less can't be blocked this turn. 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Nordwith Knight
(rare)
Earth Rumbles // Sky Falls
(uncommon)
Clockwork Behemoth
(uncommon)
Sacred Covent
(uncommon)
Ironwood Keeper
(common)
Righteous Squire
(common)
Spreading Shade
(common)
Talisman of Flight
(common)
Leaping Raider
(common)
Brushland Wolf
(common)
Underground Pool
(common)
Forested Archipelago
(common)
Hive Wasp
(common)
Trained Tunneler
(common)
Plains
(basic)
Hive Wasp
(token)

(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays
Creature – Human Cleric Knight
, First strike

, Remove a +1/+1 counter from this Vehicle: It becomes a creature until end of turn.

: Add