[ABU] [Reboot] The Gathering
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Showing 17 of 17 Green cards
Go to section: Colourless (1) White (21) Blue (17) Black (21) Red (21) Green (17) Multicolour (17) Hybrid (16) Split (5) Artifact (4) Land (15)
Show rarities: C U R


2/2
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
This Vehicle enters with seven +1/+1 counters on it.
, Remove a +1/+1 counter from this Vehicle: It becomes a creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
0/4
When this creature enters, choose one —
• Rouse Nature — Return target permanent card from your graveyard to your hand.
• Bring Calm — Destroy all enchantments.
Finality (If this creature would die, exile it instead.)
• Rouse Nature — Return target permanent card from your graveyard to your hand.
• Bring Calm — Destroy all enchantments.
Finality (If this creature would die, exile it instead.)
2/2
Whenever fortified land is tapped for mana, its controller adds an additional
.

: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)



Fortify


Whenever this enchantment and/or one or more other enchantments you control enter, draw a card. Triggers only once each turn.
2/2
Reach (This creature can block creatures with flying.)
2/4
Target creature gets +2/+4 and gains reach until end of turn.
Defender
When this creature enters, destroy target land.
When this creature enters, destroy target land.
0/7
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.
Whenever a player casts a green spell, you may pay
. If you do, create a tapped Treasure token.

3/5
Reach (This creature can block creatures with flying.)
: Add
.


2/1
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
This creature enters with X shield counters on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
This creature gets +1/+1 for each counter on it.


: Put a shield counter on this creature.
This creature gets +1/+1 for each counter on it.



0/0
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

: This creature gains flying until end of turn.


2/4
2/2
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
Reach, vigilance
6/6
You gain X life.
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip Soldier, or Ranger

Equip


Go to section: Colourless (1) White (21) Blue (17) Black (21) Red (21) Green (17) Multicolour (17) Hybrid (16) Split (5) Artifact (4) Land (15)
Show rarities: C U R
[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton |
2024-10-29 11:22:31 by SecretInfiltrator