[ABU] [Reboot] The Gathering: Comments

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Why do you feel the adventure mechanic is something appropriate for a very basic, fundamental set? To me it seems rather awkwardly complicated with it jamming miniature cards inside other cards within the context of this type of reboot alpha set.

  • Tahazzar wrote: "Why do you feel the adventure mechanic is something appropriate for a very basic, fundamental set? To me it seems rather awkwardly complicated with it jamming miniature cards inside other cards within the context of this type of reboot alpha set."

Where does this set give you the impression that it wants to be "a very basic, fundamental set"? I feel, I expressed the opposite:

  • SecretInfiltrator wrote: "The goal is to overload the set with modern mechanics and make it smaller at the same time."

My goal is to remix the set using modern tools and remove redundancies e. g. white has a circle of protection against each color and a ward against each color. That's ten slots for noncreature cards that are also very similar to each other, explaining both why white has so few creatures in ABU and why it feels kind one-note.


The adventurer frame helps me achieve my goals for this set in multiple ways:

  • Sometimes I will be able to make a reference to a creature and an instant/sorcery on the same card, allowing me to put two checkmarks on my list of cards to reference for a single card put into the set.
  • Sometimes it allows me to put down a reference checkmark for an instant/sorcery while still putting in a creature card to balance the creature:noncreature ratio from ABU norms to modern norms.

This touches on the key of what this set wants to do. It's not a mere "ABU but now it is a modern core set and I want everything as simple as possible" which I and others have done.

It's the opposite: This set invites Time Spiral/Modern Horizons shenanigans on cards that are simple. Look at e. g. the rare cycle of cards withe adventurer frame. The creatures are all french vanilla! There is a cycle of commons with activated abilities commonly found on commons (and it's a theme for the cycle) but otherwise it's evergreen keyword abilities on all cards except one.

The individual cards are not very complex IMO, and the fact that adventurer frame cards are "complicated" is offset by the fact their volume/as-fan; you only need to learn a set mechanic once and understand it for all of them.


tl;dr:

I think, this comes down to your preconceived notion of "this type of reboot alpha set". But that type I did here (not public as of me writing this).

This is not that.

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