[ABU] [Reboot] The Gathering
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Showing 21 of 21 Red cards
Go to section: Colourless (1) White (21) Blue (17) Black (21) Red (21) Green (17) Multicolour (17) Hybrid (16) Split (5) Artifact (4) Land (15)
Show rarities: C U R
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip Scout, or Warrior

Equip


Flying, menace
5/5
This spell deals X damage to any target.

• This creature gains flying until end of turn.
• This creature gains haste until end of turn.
• This creature gets +1/+0 until end of turn.
Activate no more than three times each turn.
2/3
Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed.
When Fire Guardian dies, return it to the battlefield transformed.
3/2
6/2
Create two 2/2 red Ogre creature tokens.
Other Goblins you control get +1/+1.


, Sacrifice a Goblin: This creature deals damage equal to that creatures power to any target.



2/2
3/4
As an additional cost to cast this spell, sacrifice a creature.
This spell deals damage equal to the sacrificed creature’s power to any target.
This spell deals damage equal to the sacrificed creature’s power to any target.
Double strike (This creature deals both first-strike and regular combat damage.)
3/1
Double target creature’s power until end of turn.
This creature can't block.
Attacking creatures you control get +1/+0.
Attacking creatures you control get +1/+0.
2/2
Whenever a player casts a red spell, you may pay
. If you do, scry 1.

2/2


1/3
This spell deals 2 damage to target creature. That creature loses flying until end of turn.
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
2/3
This spell deals 3 damage to any target.
Whenever fortified land is tapped for mana, you may sacrifice it and tap this Fortification. If you do, create three tapped Treasure tokens.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify


When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
Target creature loses indestructible until end of turn. This spell deals damage to that creature equal to the number of Mountains you control. If that creature would die, exile it instead.


1/2
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
[III]: Each player discards their hand, then draws four cards.
Go to section: Colourless (1) White (21) Blue (17) Black (21) Red (21) Green (17) Multicolour (17) Hybrid (16) Split (5) Artifact (4) Land (15)
Show rarities: C U R
[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton |
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
2024-10-30 12:12:29 by SecretInfiltrator