[ABU] [Reboot] The Gathering: Alternate Visual Spoiler

Printable
[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton

WHITE


COMMON

creature
 C 
Creature – Human Soldier
2/1
 C 
Artifact Creature – Insect
Flying
1/1
 C 
Creature – Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
 C 
Creature – Angel Inquisitor
Flying
{1}{r}: This creature gets +1/+0 and gains menace until end of turn.
3/5
 C 
Artifact Creature – Elephant
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
3/3

noncreature
 C 
Instant – Divine
Choose one —
• Counter target spell that targets you unless that spell's controller pays {3}.
• Put a ward counter on target permanent.
• You gain 3 life.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike.
Equip Barbarian, or Knight {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

UNCOMMON

creature
 U 
Creature – Human Soldier
When this creature enters, you get a shield counter.
2/5
 U 
Artifact Creature – Gargoyle
Flying
{w}: This creature gets +0/+1 until end of turn.
2/2
 U 
Enchantment Creature – Wall
Defender
Flying
When this creature enters, exile target creature. Its controller gains life equal to its power.
3/5

noncreature
 U 
Artifact
{2}{w}, {t}: Create a Hive Wasp token. (It's a 1/1 white Insect artifact creature token with flying.)
 U 
Artifact – Fortification
Whenever fortified land becomes tapped, you gain 1 life.
{w}: Destroy up to one target permanent attached to fortified land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment – Saga
[I]: Exile target creature until this Saga leaves the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga.
[III]: Return target creature card from your graveyard to the battlefield.
 U 
Sorcery
Create a 1/1 white Wolf creature token for each Plains you control.

RARE

noncreature
 R 
Artifact
When Ark of Balance enters the battlefield, each opponent that controls more creatures than you sacrifices a creature.
{2}{w}{w}, {t}, Sacrifice Ark of Balance: Destroy all creatures.

BLUE


COMMON

creature
 C 
Creature – Merfolk Troll
{g}: This creature gains indestructible until end of turn. Tap it.
2/2
 C 
Artifact Creature – Crab
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay {1}. If you do, each opponent mills three cards.
3/4

noncreature
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it.
Whenever a stun counter is removed from enchanted creature, you may pay {1}{u}. If you do, put a stun counter on it.

UNCOMMON

creature
 U 
Artifact Creature – Advisor
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
1/2
 U 
Creature – Sphinx
Flying, vigilance
Sphinxes drink from the mystic meres of Serra’s realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4

noncreature
 U 
Artifact – Fortification
Fortified land has "{u}, {t}: Each player draws a card."
{u}, Sacrifice Howling Archive and fortified land: Each player draws two cards.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment – Saga
[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn.
[III] Gain control of target creature. Tap it.

RARE

noncreature
 R 
Enchantment – Aura
Enchant artifact or creature
When Captivating Reproduction enters the battlefield, create a 0/0 blue Shapeshifter artifact creature token.
You control enchanted permanent, and the token created with Captivating Reproduction is a copy of it.
Imitate? Dominate? Why not both?

BLACK


COMMON

creature
 C 
Creature – Zombie Knight
Holy Strength{w}: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.
2/1
 C 
Enchantment Creature – Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 C 
Artifact Creature – Golem
Whenever a player casts a black spell, you may pay {1}. If you do, each opponent loses 1 life.
4/6

noncreature
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has menace.
Equip Rogue, or Warlock {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

UNCOMMON

creature
 U 
Creature – Skeleton
{b}: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.
1/1
 U 
Creature – Zombie Rogue
Whenever another creature you control dies, put a shield counter on this creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
2/2
 U 
Creature – Human Warlock
When this creature enters, choose one —
Raise Dead — Return target creature card from a graveyard to its owner's hand.
End Life — Destroy target nonartifact, nonechantment, nonelemental creature.
2/2

noncreature
 U 
Artifact – Vehicle
Menace (This creature can't be blocked except by two or more creatures.)
This Vehicle can't block.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5/3
 U 
Artifact – Fortification
Fortified land has "{t}, Sacrifice a creature: Add {b}{b}{b}."
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment – Saga
[I][II][III] Create a tapped Treasure token. You lose 1 life.
 U 
Instant
Target creature gets +X/+0 until end of turn, where X is the number of Swamps you control.

RARE

creature
 R 
Enchantment Creature – Spirit
Flying
You may cast Nether Wisp from your graveyard if a creature has died this turn and you have not yet played a card from your graveyard this turn.
1/1

noncreature
 R 
Sorcery
Each player searches the top three cards of their library for a card, then exiles it face down, then puts the remaining cards on the bottom of their library in a random order.
Look at each card exiled this way. For as long as it remains exiled, you may play that card.

MYTHIC

creature
 M 
Creature – Demon
Flying
Discard a card: Exile the top card of each player's library face down. Look at the cards exiled this way. For as long as they remain exiled, you may play them.
{b}, Pay 1 life: Add one mana of any color.

RED


COMMON

creature
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
 C 
Creature – Goblin Warrior
{u}: This creature gains flying until end of turn.
 C 
Artifact Creature – Orc
Whenever a player casts a red spell, you may pay {1}. If you do, scry 1.
2/2

noncreature
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create two 2/2 red Ogre creature tokens.

UNCOMMON

creature
 U 
Creature – Orc Warlock
{t}: This creature deals 1 damage to any target and 1 damage to you.
1/3
 U 
Creature – Dragon
{r}: Choose one —
• This creature gains flying until end of turn.
• This creature gains haste until end of turn.
• This creature gets +1/+0 until end of turn.
Activate no more than three times each turn.
2/3
 U 
Creature – Orc Warrior
This creature can't block.
Attacking creatures you control get +1/+0.
2/2

noncreature
 U 
Artifact – Vehicle
Whenever this Vehicle becomes crewed or attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4/3
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, you may sacrifice it and tap this Fortification. If you do, create three tapped Treasure tokens.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment – Saga
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
 U 
Sorcery
Target creature loses indestructible until end of turn. This spell deals damage to that creature equal to the number of Mountains you control. If that creature would die, exile it instead.
 U 
Sorcery
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

GREEN


COMMON

creature
 C 
Creature – Elf Druid Archer
Reach (This creature can block creatures with flying.)
{t}: Add {g}.
2/1
 C 
Elemental Creature – Ice Wall
Defender
When this creature enters, destroy target land.
0/7
 C 
Creature – Cockatrice
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}{b}: This creature gains flying until end of turn.
2/4
 C 
Artifact Creature – Treefolk
Whenever a player casts a green spell, you may pay {1}. If you do, create a tapped Treasure token.
3/5

noncreature
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a shield counter on enchanted creature.
Enchanted creature has haste and vigilance.

UNCOMMON

creature
 U 
Creature – Elf Druid
When this creature enters, choose one —
Rouse Nature — Return target permanent card from your graveyard to your hand.
Bring Calm — Destroy all enchantments.
Finality (If this creature would die, exile it instead.)
2/2
 U 
Creature – Wolf
This creature gets +1/+1 for each Forest you control.
0/0

noncreature
 U 
Artifact – Vehicle
This Vehicle enters with seven +1/+1 counters on it.
{1}, Remove a +1/+1 counter from this Vehicle: It becomes a creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
0/4
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds an additional {g}.
{3}{g}: Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

RARE

creature
 R 
Creature – Hydra
This creature enters with X shield counters on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
This creature gets +1/+1 for each counter on it.
{g}{g}{g}: Put a shield counter on this creature.
0/0
 R 
Enchantment Creature – Human Druid
Whenever this enchantment and/or one or more other enchantments you control enter, draw a card. Triggers only once each turn.
2/2

COLORLESS


UNCOMMON

creature
 U 
Artifact Creature – Treasure Bird
Flying
{t}, Sacrifice Jeweled Bird: Add one mana of any color.
1/1
 U 
Creature – Spirit
Flying
Whenever a creature dies, you gain 1 life.
2/2

noncreature
 U 
Artifact
As long as Jade Simulacrum is a creature, if damage would be dealt to it, that damage is dealt to you instead, and vice versa.
{3}: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn.
 U 
Artifact – Equipment
Equipped creature gets +2/+2 as long as you control another creature that shares a supertype or creature type with it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

RARE

noncreature
 R 
Artifact
{6}, {t}, Sacrifice this artifact: For each basic land type among lands you control, create a 3/3 Cyclops land creature token with vigilance and haste. It has that land type and the associated color in addition to is other types and colors.

HYBRID


COMMON

creature
 C 
Creature – Serpent Wurm
6/5
 C 
Creature – Wolf
Brushland Wolf gets +1/+1 as long as you control another Wolf.
 C 
Creature – Human Soldier
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
 C 
Creature – Bird Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.)
3/3
 C 
Creature – Unicorn Zombie
2/2
 C 
Creature – Illusion Warrior
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {u/b}.
4/1
 C 
Creature – Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud-Band Pegasus gets +1/+1 as long as you control another Pegasus.
1/1
 C 
Creature – Plant Skeleton
Defender (This creature can't attack.)
{b/g}: Brambletangle Bones gains indestructible until end of turn. Tap it.
2/3

noncreature
{u/r}
 
 C 
Instant
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
 C 
Instant
This spell deals 4 damage to any target and 2 damage to you.

UNCOMMON

creature
 U 
Creature – Dryad Wraith
Dryad Wraith cant be blocked if a land entered or left the battlefield this turn.
3/3

noncreature
 U 
Enchantment – Aura
Enchant permanent
Warped Existence costs {b/r} more to cast if it targets a land.
At the beginning of enchanted permanent's controller's upkeep, Warped Existence deals 1 damage to them.
 U 
Enchantment
Untapped creatures you control get +0/+2 and have reach.
 U 
Sorcery
Each creature blocks this turn if able.
You choose which creatures block this turn and how those creatures block.
 U 
Sorcery – Divine
Return target creature card from your graveyard to the battlefield. It becomes an enchantment in addition to its other types. Put a finality counter on it.
Her body has been stripped from her, but for one last visit Eris has returned.

GOLD


UNCOMMON

noncreature
 U 
Enchantment – Aura
Enchant artifact
Enchanted permanent is a Construct creature. Its still an artifact.
Enchanted permanent gets +3/+3.
Whenever enchanted permanent attacks, you gain 3 life.

RARE

noncreature
 R 
Artifact – Orb
Flash (You may cast this spell any time you could cast an instant.)
{w}{b}, {t}, Sacrifice Annihilation Orb: Exile target permanent.

MYTHIC

creature
 M 
Creature – Vampire Druid
Flying
When this creature enters the battlefield, each player secretly chooses a number, then reveal the numbers. For each player that chose a number equal to or less than the number you chose, you lose that much life life and add that much {c} to your mana pool.
{2}: Add one mana of any color.
4/4
 M 
Creature – Dragon
Flying, vigilance, first strike
Players can’t untap more than one creature during their untap steps.
5/5
 M 
Creature – Demon Beast
Whenever this creature attacks, defending player discards a card, mills a card and sacrifices a permanent.
Whenever a land card is put into a graveyard, its owner loses 2 life.
6/8

noncreature
 M 
Sorcery
Draw seven cards. Your life total becomes 1.
End the turn.
 M 
Sorcery
Look at target opponent’s hand and choose a card from it. That player exiles it, then tap all lands that player controls and they loses all unspent mana. Add one mana of any color for each land they tapped this way and each mana lost this way. Spend this mana only to cast the exiled card. You may cast the exiled card.
 M 
Sorcery – Divine
Destroy all lands.
 M 
Legendary Planeswalker – Nevinyrral
+2: Put a shield counter on a permanent you control. Surveil 1.
-3: Create a tapped 2/2 black Zombie creature token for each creature that died this turn.
-9: Destroy all artifacts, creatures and enchantments.
6
 M 
Artifact – Fortification
Fortified land has "{t}: Remove target attacking creature from combat. You may discard a card. If you do, exile that creature."
Discard a card: Untap fortified land.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

SPLIT


COMMON

noncreature
 C 
Sorcery
Target creature you control gets -2/-1 until end of turn.
Unholy Strength
{4}{b}
 
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 C 
Instant
Return target creature to its owner's hand. Surveil 1.
Reconsidered
{4}{u}
 
 C 
Sorcery
Surveil 2. Return an instant or sorcery card from your graveyard to your hand.

UNCOMMON

noncreature
{2}{w}
 
 U 
Sorcery
You gain 4 life.
Draw a card.
Gloom
{2}{b}
 
 U 
Sorcery
Target player sacrifices a creature or an enchantment.
{1}{r}
 
 U 
Instant
Destroy target artifact.
Disenchant
{1}{w}
 
 U 
Instant
Destroy target enchantment.
 U 
Instant
This spell deals 6 damage to target creature without flying.
Sky Falls
{3}{g}
 
 U 
Instant
This spell deals 6 damage to target creature with flying.
 U 
Instant
Target creature gets -3/-3 until end of turn.
You lose 3 life.
Lifeforce
{2}{g}
 
 U 
Instant
Target creature gets +3/+3 until end of turn.
You gain 3 life.
 U 
Instant
Counter target spell.
Do More
{1}{r}{r}
 
 U 
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

DOUBLE-FACED


UNCOMMON

creature
 U 
Elemental Creature – Earth
Defender (This creature can't attack.)
When Earth Guardian dies, return it to the battlefield transformed.
1/5
Earth Avenger
 
 U 
Colour indicator B Elemental Creature – Earth
4/5
 U 
Elemental Creature – Fire
Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed.
3/2
Fire Avenger
 
 U 
Colour indicator R Elemental Creature – Fire
6/2
 U 
Elemental Creature – Water
Defender, ward {4}
When Water Guardian dies, return it to the battlefield transformed.
1/4
Water Avenger
 
 U 
Colour indicator U Elemental Creature – Water
Ward {4}
4/4
 U 
Elemental Creature – Air
Flying, defender
When Air Guardian dies, return it to the battlefield transformed.
1/4
Air Avenger
 
 U 
Colour indicator W Elemental Creature – Air
Flying
4/4
 U 
Elemental Creature – Life
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.)
When Life Guardian dies, return it to the battlefield transformed.
0/3
Life Avenger
 
 U 
Colour indicator G Elemental Creature – Life
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3

RARE

creature
 R 
Creature – Human Knight
Ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
First strike
When you cast a Divine spell, transform Nordwith Knight.
2/2
Nordwith Paladin
 
 R 
Colour indicator WB Creature – Human Cleric Knight
Ward {3}, First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls.
3/3
 R 
Creature – Zombie Wizard
Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
2/2
Arcanum Lich
 
 R 
Creature – Zombie Wizard
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.
{u}{b}, Remove a corpse counter from Arcanum Lich: Draw a card.
2/3
 R 
Creature – Human Druid
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
Force of Calamity
 
 R 
Elemental Creature – Ruin
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
{r}{r}{g}{g}: Prevent all damage your permanents would deal to you this turn.
8/8
 R 
Creature – Human Barbarian
Flash
When Barbarian Hero enters the battlefield, if it was cast, create a 1/1 red and white Human Barbarian token.
{2}{r}{w}, Discard a card: Transform Barbarian Hero.
It is a popular saying in the eastern provinces that a hero never walks alone.
1/1
Barbarian Warlord
 
 R 
Creature – Human Barbarian
When this permanent transforms into Barbarian Warlord, create two 1/1 red and white Human Barbarian tokens.
Barbarian Warlord gets +1/+1 for each creature you control.
That night she lay awake wondering, at what point her wish to protect the peace had turned her into an agent of war.
0/0

noncreature
 R 
Enchantment
When Ominous Sinkhole enters the battlefield, if it was cast, destroy target land.
{2}{b}{r}, Sacrifice a land: Transform Ominous Sinkhole.
Demonic Overlord
 
 R 
Creature – Demon Lord
Flying, trample
At the beginning of your upkeep, sacrifice a creature and/or a land. If you sacrifice less than two permanents this way, Demonic Overlord deals 7 damage to you.
7/7

ADVENTURE


COMMON

creature
 C 
Creature – Giant Soldier
This creature can block an additional creature each combat.
4/4
Reclaiming Light
{2}{w}
 
 C 
Instant – Adventure
Destroy target artifact or enchantment.
 C 
Creature – Specter
Ward {1}
1/1
Whirlpool Tactics
{1}{u}
 
 C 
Instant – Adventure
Counter target spell unless its controller pays {1}
 C 
Creature – Specter
Flying
2/2
Broken Dream
{1}{b}
 
 C 
Sorcery – Adventure
Target player discards a card.
 C 
Creature – Giant
3/4
Hurl
{2}{r}
 
 C 
Instant – Adventure
As an additional cost to cast this spell, sacrifice a creature.
This spell deals damage equal to the sacrificed creature’s power to any target.
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
2/4
Giant Web
{2}{g}
 
 C 
Instant – Adventure
Target creature gets +2/+4 and gains reach until end of turn.
 C 
Creature – Minotaur Shaman
2/3
Stormfront Bolt
{2}{r}
 
 C 
Instant – Adventure
This spell deals 3 damage to any target.
 C 
Elemental Creature – Life Wolf
{4}{g}: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/2
Bramble Growth
{2}{g}
 
 C 
Sorcery – Adventure
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
 C 
Elemental Creature – Dark Shade
{b}: This creature gets +1/+1 until end of turn.
0/1
Spread Evil
{2}{b}
 
 C 
Sorcery – Adventure
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
 C 
Elemental Creature – Water Illusion
Flying
{3}{u}: Switch this creature's power and toughness until end of turn.
1/4
Flooded Terrain
{2}{u}
 
 C 
Sorcery – Adventure
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
 C 
Elemental Creature – Fire Lizard
{3}{r}: this creature gets +3/+0 until end of turn. Activate only once each turn.
1/2
Volcano Birth
{2}{r}
 
 C 
Sorcery – Adventure
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
 C 
Elemental Creature – Light Elk
{1}{w}: this creature gets +0/+2 until end of turn.
3/2
Mesa Conversion
{2}{w}
 
 C 
Sorcery – Adventure
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
 C 
Creature – Sphinx
Flying
3/4
Mindful Selection
{u}
 
 C 
Sorcery – Adventure
Surveil 3.
 C 
Creature – Human Knight
Vigilance
2/2
Righteous Stand
{w}
 
 C 
Instant – Adventure
Target blocking creature gets +7/+7 until end of turn.
 C 
Creature – Bear
2/2
Runeclaw Pact
{g}
 
 C 
Sorcery – Adventure
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
 C 
Creature – Demon
7/5
Dark Torment
{b}
 
 C 
Sorcery – Adventure
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.

UNCOMMON

creature
 U 
Creature – Djinn
[Flying (This creature can't be blocked except by creatures with flying or reach.)]
5/6
Grant Wishes
{6}{u}{u}
 
 U 
 
Draw three cards.
 U 
Creature – Rat
This creature's power and toughness are each equal to the number of Rats you control.
*/*
Plague of Rats
{3}{b}
 
 U 
Instant – Adventure
Create three 1/1 black Rat creature tokens with "This creature can't block."

RARE

creature
 R 
Creature – Hydra
Reach, vigilance
6/6
Spring of Life
{x}{g}
 
 R 
Instant – Adventure
You gain X life.
 R 
Creature – Dragon
Flying, menace
5/5
Dragonfire Ball
{x}{r}{r}
 
 R 
Instant – Adventure
This spell deals X damage to any target.
 R 
Creature – Demon
Flying, trample
7/7
Twist Mind
{x}{b}{b}
 
 R 
Sorcery – Adventure
Target opponent discards X cards.
 R 
Creature – Sphinx
Flying, ward {4}
4/8
Mindstorm
{x}{u}{u}
 
 R 
Sorcery – Adventure
You draw X cards, then discard two cards.
 R 
Creature – Angel
Flying, vigilance
4/4
Guard
{x}{w}
 
 R 
 
Prevent the next X damage that would be dealt to any target this turn.

LAND


COMMON

noncreature
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
Sulfurous Badlands enters the battlefield tapped.
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
Sheltered Taiga enters the battlefield tapped.
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
Lush Savannah enters the battlefield tapped.
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
Fetid Scrubland enters the battlefield tapped.
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
Isle Volcano enters the battlefield tapped.
 C 
Land – Swamp Forest
({t}: Add {b} or {g}.)
Wooded Bayou enters the battlefield tapped.
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
Cracked Plateau enters the battlefield tapped.
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
Tundra Farmstead enters the battlefield tapped.
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
Underground Pool enters the battlefield tapped.
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
Forested Archipelago enters the battlefield tapped.

BASIC

noncreature
 
 B 
Basic Land – Forest
 
 B 
Basic Land – Island
 
 B 
Basic Land – Plains
 
 B 
Basic Land – Swamp
 B 
Basic Land – Mountain

TOKEN


TOKEN

creature
 T 
Artifact Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
 T 
Token Creature – Zombie
2/2
 T 
Token Creature – Wolf
1/1
Rat
 T 
Token Creature – Rat
This creature can't block.
1/1
 T 
Token Creature – Human Barbarian
1/1
 T 
Token Artifact Creature – Shapeshifter
0/0

noncreature
 T 
Token
(This token can be used to represent a token that’s a copy of a permanent.)
 T 
Token Artifact – Treasure
{t}, Sacrifice this Treasure: Add one mana of any color.

Updated on 05 Nov 2024 by SecretInfiltrator