[ABU] [Reboot] The Gathering: Subtype Watch
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To help me create fully realized tribes, I'll count some creature types:
ABU before the reboot had 92 creatures:
Human | 12 | Spider | 1 | Soldier | 1 | Beast | 1 |
Elemental | 5 | Zombie | 3 | Pirate | 1 | Wraith | 1 |
Bird | 2 | Giant | 3 | Barbarian | 1 | Skeleton | 2 |
Shapeshifter | 2 | Merfolk | 2 | Wizard | 1 | Wall | 10 |
Demon | 2 | Spirit | 2 | Assassin | 1 | Plant | 1 |
Angel | 1 | Djinn | 1 | Cleric | 1 | Avatar | 1 |
Dwarf | 2 | Horse | 1 | Druid | 3 | Incarnation | 1 |
Goblin | 3 | Nightmare | 1 | Knight | 3 | Dinosaur | 1 |
Orc | 2 | Warrior | 3 | Archer | 1 | Fungus | 1 |
Elf | 2 | Hydra | 1 | ||||
Treefolk | 1 | Bear | 1 | ||||
Cat | 1 | Specter | 1 | ||||
Dragon | 2 | Shade | 1 | ||||
Illusion | 2 | Cockatrice | 1 | ||||
Troll | 2 | Basilisk | 1 | ||||
Faerie | 1 | Ogre | 1 | Minotaur | 1 | Wurm | 1 |
Elephant | 1 | Wolf | 1 | Nymph | 1 | Vampire | 1 |
Unicorn | 1 | Rat | 1 | Dryad | 1 | Serpent | 1 |
Imp | 1 | Pegasus | 1 | Juggernaut | 1 | Gargoyle | 1 |
also: The Hive.
The goal is to have less creatures that don't fit a tribe, but also feature enchantment creatures and artifact creatures. I define some creature types that are generally expected to be artifact creatures or enchantment creatures, and some creature types I will want to return for certain
Characteristic Race | Featured Class | Iconic Race | Artifact Creature | Enchantment Creature |
---|---|---|---|---|
Human Dwarf |
Soldier/Knight Cleric |
Angel | Golem | |
Merfolk Human |
Soldier/Warrior Wizard |
Djinn Sphinx |
Gargoyle | Illusion |
Zombie Vampire |
Minion/Knight Warlock |
Demon | Wall | Spirit |
Goblin Orc |
Warrior Shaman |
Dragon Giant |
Skeleton | |
Elf Troll |
Warrior/Archer Druid |
Hydra Wurm |
Creature types in italics added to the set despite not belonging to original ABU.
Zombie/Skeleton will be judgment calls with regards to being artifact creatures. As a rule magically animated corpses may be simple mythical creatures, but the more pseudo-science/magi-tech goes into it, they may be artifact creatures. As a rule of thumb Innistrad ghouls are nonartifact creatures, Innistrad skaabs are artifact creatures.
The categories are roughly similar to amuseum's three "energies" with the default being BIO, artifact creatures being MAT and enchantment creatures being SPI. There is a certain chance that Elemental will be re-envisioned as a card typethat parallels tribal kindred and caries its own subtypes e. g. Fire, Water, Lightning, Time etc.
- Rolled into Spirit: Shade Wraith Specter
- Rolled into Horse: Horse Pegasus Unicorn
- Delayed fordifferent set: Dwarf* Pirate Barbarian Dinosaur Assassin
- Metaclass: Beast Nightmare Incarnation Avatar Shapeshifter* Juggernaut
- Mythical: Cockatrice Basilisk Treefolk Faerie Ogre Minotaur Wurm Dryad Nymph Serpent Imp
- Wildlife: Plant Fungus Bear Wolf Bird* Spider Cat Horse Elephant Rat
Noncreature Subtypes
Artifact Types
For tokens: Clue, Food, Treasure, Blood/Vial, Rock
Elsewise: Equipment, Fortification, Modification etc. Feather, Bomb, Etherium, Cell, Relic, Ring
Enchantment Types
There is a chance I swap Aura/enchantment as names for subtype/card type.
For tokens: Shard, Mask
Else-wise: Aura, Shrine, Leyline
Spell Type
Arcane, Divine etc. Charm, Ultimatum etc.
Elemental Type
New card type that acts as tribal/kindred for spell types.Comes with newly introduced spell types:
Air, Earth, Fire, Water, Life, Ruin etc.
Planeswalker Type
???