[ABU] [Reboot] The Gathering
[ABU] [Reboot] The Gathering by SecretInfiltrator
54 cards in Multiverse
21 commons, 18 uncommons, 10 rares, 5 basics
4 white, 4 blue, 4 black, 3 red, 3 green,
8 multicolour, 10 hybrid, 3 artifact, 15 land
60 comments total
Colored artifacts, enchantments creatures, modern keywords, noncreature tokens... from Day 1.
[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Subtype Watch | ABU Reference Table | Cycles | Notes |
Using the sets Alpha, Beta and Second Edition as template, this set will use modern design elements. The goal is to overload the set with modern mechanics and make it smaller at the same time.
There will be:
- gold cards at uncommon and rare
- hybrid cards at common, uncommon and rare
- colored artifacts
- enchantment creatures
- tribal (and least fully realized tribes)
- legendary permanents
- planeswalkers
- legendary nonpermanents
- split cards
- double-faced cards
- noncreature tokens
- Equipment
- Vehicles
- Sagas
- a full set of evergreen keywords
- some deciduous mechanics
The set creator would like to draw your attention to these comments:
On Nature's Divine Vengeance (reply): |
Recently active cards: (all recent activity)
[I][II][III] Create a tapped Treasure token. You lose 1 life.
Destroy all lands.
When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
[III]: Each player discards their hand, then draws four cards.
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
: Prevent all damage your permanents would deal to you this turn.
: Prevent all damage your permanents would deal to you this turn.
8/8
Recent comments: (all recent activity)
See other cardsets
Based on Dark Ritual.
Candidate for a legendary sorcery.
See Extraction of the Turncoat.
Toned down Wheel of Fortune reference since Sagas are now a cycle at uncommon.
Since Life Guardian etc. establish elemental as a card type, this should change accordingly.
I'll go with Ruin for now, but could see myself switching over to Fury since the former would make a good land type. Also considering Avatar/Incarnation though they kinda get absorbed into the new card type.
See Dwarven Demolition Team and Dwarven Warriors and Tunnel.
I say here, I want to delay Dwarves for a different set, so this might become a Goblin. We'll see.
Published as mtgnexus Card of the Day 2022-09-26.
References Twiddle, Invisibility, Control Magic.
References Howling Mine and Ancestral Recall.
Could be white-blue hybrid in an earlier version.
References Basalt Monolith and Dark Ritual and Sacrifice.
Could be black-red hybrid.
References Wild Growth and Living Lands.
Could be red-green hybrid.