[ABU] [Reboot] The Gathering

[ABU] [Reboot] The Gathering by SecretInfiltrator

54 cards in Multiverse

21 commons, 18 uncommons, 10 rares, 5 basics

4 white, 4 blue, 4 black, 3 red, 3 green,
8 multicolour, 10 hybrid, 3 artifact, 15 land

60 comments total

Colored artifacts, enchantments creatures, modern keywords, noncreature tokens... from Day 1.

[ABU] [Reboot] The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Subtype Watch | ABU Reference Table | Cycles | Notes

Using the sets Alpha, Beta and Second Edition as template, this set will use modern design elements. The goal is to overload the set with modern mechanics and make it smaller at the same time.

There will be:

The set creator would like to draw your attention to these comments:

On Nature's Divine Vengeance (reply):

Candidate for a legendary sorcery.

Recently active cards: (all recent activity)

 U 
Enchantment – Saga
[I][II][III] Create a tapped Treasure token. You lose 1 life.
1 comment
2024-02-08 13:38:54 by SecretInfiltrator
 R 
Sorcery – Divine
Destroy all lands.
2 comments
last 2024-02-07 11:04:15 by SecretInfiltrator
 C 
Creature – Dwarf Warrior
When Trained Tunneler enters the battlefield, choose one —
Undermine — Destroy target creature with defender.
Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
1 comment
2024-02-07 08:08:03 by SecretInfiltrator
 U 
Enchantment – Saga
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards.
1 comment
2024-02-07 10:51:46 by SecretInfiltrator
 R 
Creature – Human Druid
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
Force of Calamity
 
 R 
Elemental Creature – Ruin
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
{r}{r}{g}{g}: Prevent all damage your permanents would deal to you this turn.
8/8
2 comments
last 2024-02-07 08:20:54 by SecretInfiltrator

Recent comments: (all recent activity)
On Rite of Three Nights:
On Nature's Divine Vengeance:

Candidate for a legendary sorcery.

On Whims of War:

See Extraction of the Turncoat.

Toned down Wheel of Fortune reference since Sagas are now a cycle at uncommon.

On Disaster Druid:

Since Life Guardian etc. establish elemental as a card type, this should change accordingly.

I'll go with Ruin for now, but could see myself switching over to Fury since the former would make a good land type. Also considering Avatar/Incarnation though they kinda get absorbed into the new card type.

On Trained Tunneler:

See Dwarven Demolition Team and Dwarven Warriors and Tunnel.

I say here, I want to delay Dwarves for a different set, so this might become a Goblin. We'll see.

On Life Guardian:
On Extraction of the Turncoat:
On Howling Archive:

References Howling Mine and Ancestral Recall.

Could be white-blue hybrid in an earlier version.

On Dark Monolith:

References Basalt Monolith and Dark Ritual and Sacrifice.

Could be black-red hybrid.

On Druidic Garden:

References Wild Growth and Living Lands.

Could be red-green hybrid.

(All recent activity)
See other cardsets