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CardName: Jolrael of Jamuraa Cost: 2GG Type: Planeswalker - Jolrael Pow/Tgh: /3 Rules Text: [+1] Put a 2/2 green Cat creature token onto the battlefield. [-1] The next creature spell you cast this turn cannot be countered. That creature has haste. [-6] All lands target player controls become 3/3 creatures. They are still lands. Flavour Text: Set/Rarity: Snap Mythic |
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Work in Progress
So... Jolrael's not dead?
No she isn't actually. Having done some research, she retreated back to Mwonvuli and lives there in isolation, seldom if ever leaving.
Psst. Switch the +1 and -1. It feels terrible to take a counter off of Jolrael to guarantee that your opponent can't counter your creature when you don't know whether your opponent has a counter or not. But if you're getting a counter... then at least you're always getting a counter...
I put them that way around because in many games the current -1 won't be relevant. With the current +1 it is always relevant as you are gaining counters and gaining a creature each time.
With the current -1 you would only use it if you absolutely had to guarantee that the next creature you cast sticks.
Oh, I understood the logic behind it. It just reads poor to me. If the point of making a Mythic Planeswalker is to impress people, then "Remove a loyalty counter: The next creature you cast can't be stopped by a very small subset of spells" doesn't really do it. If, however, you're making a Mythic Planeswalker to fill a niche, then yeah, this does that. I just think Mythic should read as cool more than useful.
Was thinking of also giving haste to the uncountered creature may shift it to a -2 ability though.
Or change it to put a creature card from your hand onto the battlefield (so you don't have to cast it thus avoiding counters)
Either sounds fine by me. I was going to suggest putting a +1/+1 counter on all creatures cast this turn (and making the 'can't be countered' for all creatures until end of turn), but mostly didn't want to confuse my argument by adding extra fiddly bits. Also, I didn't know how much you liked the simplest execution of this card... I can see value in that, too.
Ooh, Elvish Piper is a nice -1 or -2 ability, yes. But I do like the idea of Hall of the Bandit Lord too (which I think would be fine at -1).
I think I'll go with the Hall version and use Elvish piper somewhere else
heh, never noticed before that I hadn't given her a rarity :P