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Mechanics | Info
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
Legendary Planeswalker – Sorcha
+1 Tap up to one target permanent, it deals 1 damage to its controller.
-2 Draw two cards then discard a card at random.

-8 You get an emblem with "Whenever a permanent an opponent controls becomes untapped, it deals 1 damage to its controller."
4
 U 
Artifact
{2}: Electrum Wasp becomes a 1/1 Insect artifact creature with Infect until end of turn.
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 U 
Creature – Wizard
{u}, {t}: Draw a card.

{b}, {q}: Discard a card.

Pick a card , Any card ... Any card but that one...
1/1
 R 
Creature – Human Wizard
When Tezzeret's Apprentice enters the battlefield, you may sacrifice an Artifact. If you do, search your library for an artifact card with converted mana cost equal to or less than the converted mana cost of the sacrificed artifact and put it onto the battlefield. Then shuffle your library.
1/1
 U 
Artifact
{g/w} or {3}, {t}: Target creature has Vigilance until end of turn.
 R 
Creature – Wurm
Trample
When Landshaker Wurm enters the battlefield, sacrifice a land.
When Landshaker Wurm dies, you may search your library for a land card and put it onto the battlefield.
6/6
 U 
Land
Serene Sanctum enters the battlefield tapped.
When Serene Sanctum enters the battlefield, target creature can't attack until the start of your next upkeep.
{t}: Add {w} to your mana pool.
 R 
Creature – Shapeshifter
As Scourge of Might enters the battlefield each opponent exiles a creature they control.
Scourge of Might's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
*/*
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 R 
Creature – Zombie Wizard
Whenever a creature card is put into a graveyard from anywhere put a Corpse counter on Corpse Collector.
{2}{b}, {t}, Remove a Corpse counter from a permanent you control: Draw a card.
3/3
 R 
Legendary Creature – Kithkin Rogue
Whenever Mungo Eliah Tûk deals combat damage to a player you may draw two cards and then discard a card.
Like many rogues, Mungo liked to take a cut off the top for his services.
2/2
 U 
Creature – Elf Scout
Flash
When Elvish Trapspringer enters the battlefield, you may search your library for a trap card, reveal it, and put it in your hand. Then shuffle your library.
1/1
 U 
Creature – Rat Rogue
{1}{b}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, Transform Nezumi Graverobber.
2/1
Nighteyes the Desecrator
 
 U 
Colour indicator B Legendary Creature – Rat Wizard
{4}{b}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
?
 T 
Creature – ?
?
?/?

Orc Bushwhacker (common)
Sorcha Coldflame (none)
Electrum Wasp (uncommon)
Wererat (common)
Indecisive Oracle (uncommon)
Tezzeret's Apprentice (rare)
Sightstone (uncommon)
Landshaker Wurm (rare)
Serene Sanctum (uncommon)
Scourge of Might (rare)
Rain of Stone (common)
Corpse Collector (rare)
Mungo Eliah Tûk (rare)
Elvish Trapspringer (uncommon)
Nezumi Graverobber (uncommon)
? (token)