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Mechanics | Info
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 U 
Instant
Choose one –
● As long as it is on the battlefield target artifact is an enchantment instead.
● As long as it is on the battlefield target enchantment is an artifact instead.
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
Desolate Plain enters the battlefield tapped.
{w},{t}: Add {b}{b} to your mana pool.
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 R 
Legendary Creature – Warrior
When Elric of Melnibone enters the battlefield, you may search your hand, library and graveyard for a copy of a card named Stormbringer, the Black Blade, reveal it, attach it to Elric of Melnibone and shuffle your library.
1/1
 R 
Legendary Creature – Human Warrior
Vehicles you control are creatures.
Whenever a Vehicle you control deals combat damage to an opponent choose one -
• Each player sacrifices a creature.
• Draw a card and lose 1 life.
3/3
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 has Flying, Lifelink and Vigilance and is a white Angel in addition to its other colours and creature types.
 U 
Creature – Centaur Knight
When Relicbane Centaur enters the battlefield destroy target artifact.
Flanking
{w}: Relicbane Centaur gains Vigilance until end of turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
 U 
Creature – Human Knight
First Strike
Protection from Black
2/2
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 U 
Artifact
{t}: Add {2} to your mana pool. You gain an Insanity counter.
 R 
Enchantment
Black and/or Red permanents and spells are colourless sources of damage.
 U 
Enchantment
You may have Dance of Forms enter the battlefield as a copy of any creature on the battlefield except it is also an enchantment and gains "At the beginning of your upkeep, sacrifice this creature unless you pay {u}{u}."
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 R 
Instant
Suspend 2-{u}
Choose one:
● Return up to two target nonland permanents to their owner's hand.
● Draw two cards.
● Target player puts the top 10 cards of their library into their graveyard.
 T 
Emblem – Somadi
Creatures you control named Baron Somadi, the Deathless get +2/+2.

Knightly Destrier (common)
Formshift (uncommon)
Desolate Plain (rare)
Eye of the Deep (common)
Elric of Melnibone (rare)
Rockatansky (rare)
Angelic Transfiguration (rare)
Relicbane Centaur (uncommon)
Knight of Grace (uncommon)
Phase Trickster (common)
Sign of the Yellow King (uncommon)
Ghostly Flame (rare)
Dance of Forms (uncommon)
Chameleonite (common)
Temporal Charm (rare)
Emblem (token)