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Mechanics | Info
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Counter target spell unless its controller pays {x}, where X is equal to the highest converted mana cost amongst permanents that player controls.
Is ever escalating cost.
 R 
Creature – Zombie Barbarian
{1}{b}{r}, Sacrifice Delirious Gladiator:Tap target creature. That creature deals damage equal to its power to its controller.
{1}{b}{r}, Discard a card: Return Delirious Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
Cycling {1}{b/r}: ({1}{b/r}, Discard this card: Draw a card.)
3/1
 M 
Legendary Land
Nexus of Realities enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Exile target land card from any graveyard. Nexus of Realities has the abilities of each land exiled in this way.
 M 
Creature – Avatar
Mutilate 6 (When this enters the battlefield, put 6 -1/-1 counters on any number of target creatures, divided as you choose.)
Whenever a creature enters the battlefield under your control, Mutilate 2 (multiple instances of Mutilate are cumulative.)
6/6
{b}{b}
 
 U 
Instant
Target creature gets -X/-X until end of turn, where X is equal to its converted mana cost.
Agony and Ecstasy are
being; one negative
Ecstasy
{w}{w}
 
 U 
Instant
Target creature gets +X/+X until end of turn, where X is equal to its converted mana cost.
both heightened states of
and one positive.
 R 
Artifact
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent skips a turn put a charge counter on Chronostasis Orb.
Remove 2 charge counters from Chronostasis Orb and sacrifice it: Take an extra turn after this one.
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 U 
Creature – Illusion
You may have Pale Reflection enter the battlefield as a copy of any creature on the battlefield, except it's a colourless Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
 U 
Instant
You may exile an Island you control rather than pay Pyrokinetic Daze's mana cost.
Counter target spell unless its controller has Pyrokinetic Daze deal 4 damage divided as you choose among any number of target creatures he controls.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 R 
Creature – Elemental
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Duplicant phases in, you may put a 3/3 Blue Elemental creature token onto the battlefield.
3/3
{1}{u}
 
 R 
Instant
Return target permanent to its owner's hand.
Basics
{3}{r}{r}
 
 R 
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Destroy all non-basic lands.
 T 
Creature – Minion
?
1/1

The Price of Power (uncommon)
Delirious Gladiator (rare)
Nexus of Realities (mythic)
Avatar of Mutilation (mythic)
Agony // Ecstasy (uncommon)
Chronostasis Orb (rare)
Feral Thrull (common)
Restless Dead (common)
Barbarian Raiders (common)
Rain of Stone (common)
Pale Reflection (uncommon)
Pyrokinetic Daze (uncommon)
Orc Bushwhacker 2.0 (common)
Phase Duplicant (rare)
Back // Basics (rare)
Minion (token)