Snap: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 
 R 
Ceature – Spirit
When Brilliant Spirit enters the battlefield, exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
Whenever Brilliant Spirit deals combat damage to a player, you may return it to your hand.
3/3
 U 
Enchantment
Sacrifice a forest: Add {w} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform Clear Cut.
New Growth
 
 U 
Enchantment
Sacrifice a plains: Add {g} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform New Growth.
 U 
Land
Jungle Fell enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
Illus. X5-442 at deviantART
 U 
Land
Flooded Field enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Illus. wildpaintings at deviantART
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Creature – Rat
When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card.
● Destroy target Artifact.
1/1
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Spirit
Flying
1/1

Pack Wolf (common, foil)
Brilliant Spirit (rare)
Clear Cut (uncommon)
Jungle Fell (uncommon)
Flooded Field (uncommon)
Pack Wolf (common)
Barbarian Raiders (common)
Nezumi Lurker (common)
Shattertooth Rats (common)
Riding Hippocampus (common)
Plague Zombie (common)
Grizzly Thallid (common)
Fungal Forest (common)
Combat Readiness (common)
Forest (basic)
Restless Spirit (token)