Base Set: Reimagined Edition: Recent Activity
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Recent updates to Base Set: Reimagined Edition: (Generated at 2024-05-06 05:47:47)
Frostbite as worded is still a triggered ability. I agree that it was worth creating a keyword.
Did you mean "Damage dealt by this object to a permanent freezes that permanent."? That would be in line with some of the concepts you put forth.
To note: You now have cards with reminder text for freeze and a card with frostbite that mentions freeze in the reminder text, but doesn't explain it.
now frostbite instead of trigger
I would prefer "is Frozen". Having the ability with that name sounds like it would freeze others.
Compare "is goaded".
How does a "Heavy Greataxe" help retreating?
What's spellbind? It's not in your mechanics.
Since all attachable permanents are supposed to be of card type mod, why not just use "modded" over introducing special terms like "bonded"? Isn't that going back to "enchanted", "equipped", "fortified" etc. having a whole list over a singular term?
> When a creature dies, all Bionts attached to it are also put into the graveyard.
How does that work? Is it afterwards as it is currently with Auras or at the same time? I don't understand why this mod creature cannot remain on the battlefield when the creature it was attached to dies - the argument that Auras go to the graveyard without an enchanted object stems from the fact that they are otherwise useless permanents to keep track of, but this is both a creature and has a repeatable activated ability to re-attach like an Equipment.
BIO mods are also creatures. They enter play detached and act just like any other creature.
Biont is a mod subtype. They have an idle activated ability called Bond that targets another creature. If this ability is not negated (such as by illegal target or a negating spell or ability), the Biont attaches to the target. All abilities mentioning the bonded creature refer to the creature it is attached to. This ability cannot be activated if it's already attached to another creature.
Permanents cannot attach to itself.
Permanents attached to another permanent, player, or entity cannot engage in combat. This means a Biont cannot attack or block while it is attached to another creature.
When a creature dies, all Bionts attached to it are also put into the graveyard.