Bakaran: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Emblem: Druin Fano Colourless Token 0 Emblem You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve. 0
2 Ancestral Presence White Common 1{w} Instant As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn.
0
3 Awing Remnant White Common 3{2}{w} Creature – Spirit 1 3 Remain{w}: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep. 5 1351896201 on 02 Nov 2012 by Mr. Man
4 Barren Outrider White Common 3{2}{w} Creature – Human Knight Rogue 2 2 Protection from red 0
5 Blood of Heroes White Rare 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has first strike.
{3}{w}: Return Blood of Heroes from your graveyard to the battlefield. If you do, attach it to target white creature it could enchant.
0
6 Canith Guardians White Uncommon 1{w} Creature – Hound Soldier 0 3 Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance.
1 1353596886 on 22 Nov 2012 by Vitenka
7 Canith Watchguard White Common 2{w}{w} Creature – Hound Soldier 1 4 0
8 Cleansing Memorial White Rare 5{3}{w}{w} Instant Exile target creature and all creature cards in all graveyards that share a name with that creature. 0
9 Cremation Angel White Uncommon 4{2}{w}{w} Creature – Angel 3 4 Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard.
2 1353600278 on 22 Nov 2012 by Alex
10 Elite Crusader White Rare 3{1}{w}{w} Creature – Human Soldier Knight 2 2 Other Soldiers and Knights you control get +1/+1. 0
11 Elspeth, Blade of Hope White Mythic 4{3}{w} Planeswalker – Elspeth 3 +1: Put a 1/1 white Spirit creature token with flying onto the battlefield.
-2: Creatures you control get +1/+1 and gain first strike until end of turn.
-6: Put X +1/+1 counters on each creature you control where X is the number of creatures you control.
3 1357449808 on 06 Jan 2013 by Link
12 Hand of Alithu White Uncommon 4{3}{w} Creature – Human Cleric 3 2 Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.)
At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu.
0
13 Kazmar Evangel White Common 4{3}{w} Creature – Human Cleric 2 3 As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink. 0
14 King Alithu Canor III White Mythic 2{1}{w} Legendary Creature – Human Noble 1 2 {t}: Counter target spell targeting a creature you control unless it's controller pays {1}. 0
15 Mass Offensive White Uncommon 2{x}{w}{w} Sorcery Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn. 0
16 Peace Seeking White Common 4{2}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep you gain 1 life.
0
17 Radiant Hope White Common 3{1}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
0
18 Retreat White Uncommon 1{w} Instant Untap target attacking creature and remove it from combat. 0
19 Ruin Protector White Uncommon 3{1}{w}{w} Creature – Spirit 2 3 {2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
4 1353600404 on 22 Nov 2012 by Alex
20 Smiting Angel White Rare 6{3}{w}{w}{w} Creature – Angel 5 6 Flying, vigilance
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{x}, {t}: Smiting Angel deals X damage to each attacking or blocking creature.
0
21 Smiting Priest White Common 3{2}{w} Creature – Human Cleric 2 1 First strike

Abolish (If a creature dealt damage by this card would die, exile it instead.)
0
22 Soulpurge White Uncommon 4{2}{w}{w} Instant Exile target creature. 0
23 Spirit White Token 0 Creature – Spirit 1 1 Flying 0
24 Spirit of Divinity White Rare 2{1}{w} Creature – Spirit 2 2 Remain-{2}{w}{w}: Put a divinity counter on target nonland permanent you control without a divinity counter. That creature is indestructible as long as it has a divinity counter on it. Activate this ability only once during your upkeep and only if Spirit of Divinity is in your graveyard. 0
25 Stout Defense White Uncommon 1{w} Enchantment Creatures you control get +0/+1. 0
26 Suntail Hawk White Common 1{w} Creature – Bird 1 1 Flying 0
27 Swordplay White Common 2{w}{w} Instant Target creature gains double strike until end of turn.

Draw a card.
0
28 Taveas Blacksmith White Uncommon 4{2}{w}{w} Creature – Human Artificer 2 3 When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library. 0
29 Taveas Purists White Rare 3{1}{w}{w} Creature – Human Cleric Noble 1 5 Abolish (If a creature dealt damage by this card would die, exile it instead.)
{w}, Tap an untapped creature you control: Taveas Purists gets +1/+0 and gains vigilance until end of turn.
0
30 Taveas Sentry White Common 1{w} Creature – Human Soldier 1 1 Vigilance 0
31 Taveas Skyknight White Common 5{3}{w}{w} Creature – Human Knight 3 4 Flying

Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
0
32 Taveas Valiant White Common 3{2}{w} Creature – Human Soldier 1 2 Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 1 1351895562 on 02 Nov 2012 by Mr. Man
33 Utter Devotion White Rare 6{4}{w}{w} Sorcery Starting with target player, each player may sacrifice any number of creatures. The player who sacrifices the most creatures this way gains 10 life. 3 1355273794 on 12 Dec 2012 by Mr. Man
34 Valiant Veteran White Mythic 3{1}{w}{w} Creature – Human Knight 2 3 Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{w}, Remove a +1/+1 counter from Valiant Veteran: The next 1 damage that would be dealt to target creature or player is dealt to another target creature or player.
0
35 Wall of Purity White Common 3{1}{w}{w} Creature – Spirit Wall 2 6 Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2 1351951904 on 03 Nov 2012 by Vitenka
36 Warding Warrior White Uncommon 5{4}{w} Creature – Human Cleric 2 3 Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
0
37 Wary Charge White Common 1{w} Sorcery Target creature gets +1/+1 and gains vigilance until end of turn. 0
38 Ancestral Intuition Blue Common 2{u}{u} Sorcery As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
0
39 Blood of Mages Blue Rare 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has hexproof.
{3}{u}: Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant.
0
40 Cloaked Agent Blue Uncommon 5{3}{u}{u} Creature – Human Rogue 4 3 Hexproof
Forecycling 4 – {2}{u}{u} ({2}{u}{u}, Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
0
41 Cunning Infiltrator Blue Uncommon 2{1}{u} Creature – Human Rogue 2 1 Cunning Infiltrator is unblockable. 0
42 Dissaperate Blue Common 1{u} Sorcery Exile target creature you control then return it to the battlefield under your control. 0
43 Druin Fano Blue Mythic 5{3}{u}{u} Planeswalker – Druin 4 +1: Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
0: Each player puts the top card of his or her library into his or her graveyard.
-7: You get an emblem with "You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve."
6 1357508452 on 06 Jan 2013 by dude1818
44 Dual Reflection Blue Rare 4{3}{u} Sorcery Put a token onto the battlefield that's a copy of target creature.
Forecycling 5 – {4}{u}{u}{u}
When you cycle Dual Reflection, put two tokens onto the battlefield that are a copies of target creature.
1 1355427240 on 13 Dec 2012 by Link
45 Elite Archmage Blue Rare 3{1}{u}{u} Creature – Human Wizard 2 2 Other Wizards you control get +1/+1.
Your maximum hand size is increased by one for each Wizard you control.
0
46 Gathering Information Blue Uncommon 3{2}{u} Enchantment Whenever a creature you control deals combat damage to a player, draw a card. 0
47 Grievious Plight Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
0
48 Hidden Influence Blue Rare 6{3}{u}{u}{u} Enchantment – Aura Enchant creature
Hexproof
You control enchanted creature.
0
49 Magewing Drake Blue Common 3{2}{u} Creature – Drake Scout 2 3 Flying
{1}: Untap Magewing Drake.
0
50 Memory Crush Blue Uncommon 4{3}{u} Instant Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card.
3 1353683167 on 23 Nov 2012 by Alex
51 Memory Wisp Blue Rare 5{3}{u}{u} Creature – Spirit 4 4 Whenever Memory Wisp deals combat damage to a player, you may exile an instant or sorcery spell from a graveyard.
{x}, {t}: Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost.
0
52 Mind Flip Blue Common 3{1}{u}{u} Instant Counter target spell. Target player puts the top card of his or her library into his or her graveyard. 0
53 Mindsquelch Blue Common 2{1}{u} Sorcery Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
3 1352102431 on 05 Nov 2012 by Vitenka
54 Mnemonic Alchemist Blue Common 5{3}{u}{u} Creature – Human Wizard 3 3 When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card. 1 1354115124 on 28 Nov 2012 by dude1818
55 Mournful Defiance Blue Common 3{2}{u} Instant Counter target spell unless it's controller pays {1} for each card in your graveyard. 0
56 Narcomancer's Ploy Blue Uncommon 2{1}{u} Sorcery Choose target creature an opponent controls, then tap all other creatures that player controls. 0
57 Predict and Prevent Blue Uncommon 3{1}{u}{u} Instant Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – {u} ({u}, Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
0
58 Scouring Mage Blue Uncommon 1{u} Creature – Human Wizard 1 1 Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way. 3 1353605836 on 22 Nov 2012 by Vitenka
59 Seeing Owl Blue Common 2{u}{u} Creature – Bird Scout 1 1 Flying
Forecycling 3 – {2} ({2}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
0
60 Shimmerskin Blue Uncommon 4{3}{u} Enchantment – Aura Enchant creature
Hexproof
Enchanted creature has hexproof.
0
61 Sleepsmoke Criminal Blue Rare 1{u} Creature – Human Rogue 1 1 {1}, {t}: Tap target creature.
Whenever a creature an opponent controls becomes untapped, you may pay {u}{u}. If you do, untap Sleepsmoke Criminal.
0
62 Slip Through Blue Common 3{2}{u} Sorcery Target creature you control gets +2/+0 and is unblockable this turn.

Draw a card.
0
63 Sneaking Spirit Blue Common 2{1}{u} Creature – Spirit 1 1 Sneaking Spirit is unblockable.
Remain{3}{u}: Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
0
64 Swapped Memory Blue Uncommon 3{2}{u} Sorcery Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card.
9 1353788790 on 24 Nov 2012 by Alex
65 Talonwing Owl Blue Common 3{1}{u}{u} Creature – Bird Warrior 3 1 Flash
Flying
0
66 Temporal Renewal Blue Mythic 4{3}{u} Sorcery Take another turn after this one. Exile Temporal Renewal and all cards in your graveyard. 0
67 Thiefmage Blue Common 2{1}{u} Creature – Human Wizard Rogue 2 2 Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card. 0
68 Thoughtbreaker Enigma Blue Rare 2{1}{u} Instant Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard. 0
69 Ungar the Wise Blue Mythic 3{1}{u}{u} Legendary Creature – Human Wizard 2 3 You have no maximum hand size.
{2}{u}{u}{u}{u}: Draw seven cards.
1 1357556930 on 07 Jan 2013 by Alex
70 Unmake Blue Common 4{2}{u}{u} Instant Return target creature to it's owner's hand. That player discards a card. 0
71 Zelandar Ponderer Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 {t}: Draw a card, then discard a card.
Remain{u}{u}: Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.
1 1353606443 on 22 Nov 2012 by Alex
72 Zelandar Refugee Blue Common 1{u} Creature – Human Wizard 1 1 Hexproof 0
73 Acid-Bow Prowler Black Common 3{1}{b}{b} Creature – Elf Archer Assasin 2 2 Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.)
0
74 Ancestral Curse Black Common 1{b} Sorcery As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X.
0
75 Blood of Hunters Black Rare 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has intimidate.
{3}{b}: Return Blood of Hunters from your graveyard to the battlefield. If you do, attach it to target balck creature it could enchant.
0
76 Chasm into Nothingness Black Mythic 6{4}{b}{b} Instant If a creature would die this turn, exile it instead.
All creatures get -5/-5 until end of turn.
6 1357914705 on 11 Jan 2013 by Alex
77 Choice of Amnesia Black Uncommon 3{1}{b}{b} Sorcery Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards. 0
78 Corrupted Fury Black Common 2{1}{b} Instant Target creature gets +1/+0 and gains deathtouch until end of turn.

Draw a card.
0
79 Deathbow Elite Black Rare 3{1}{b}{b} Creature – Elf Hunter 2 2 Other Elf creatures you control get +1/+1.
{b}, Tap an untapped Elf you control: Target creature gets -1/-1 until end of turn.
0
80 Everghast Black Mythic 5{3}{b}{b} Creature – Shade 3 2 You may play Everghast from your graveyard.
{b}: Everghast gets +1/+1 until end of turn.
0
81 Exhume Black Common 2{1}{b} Sorcery Each player puts a creature from his or her graveyard onto the battlefield. 1 1352846797 on 13 Nov 2012 by Mr. Man
82 Flesh Reaper Black Common 5{3}{b}{b} Creature – Horror 4 3 When Flesh Reaper enters the battlefield, each player sacrifices a creature.

When Flesh Reaper dies, each player loses 4 life.
1 1352724691 on 12 Nov 2012 by Vitenka
83 Gobblefright Wurm Black Common 8{7}{b} Creature – Wurm Horror 5 4 Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
0
84 Grimmoor Murderer Black Uncommon 3{1}{b}{b} Creature – Elf Assasin 2 1 Flash
Lifelink, deathtouch
0
85 Grimmoor Scavenger Black Common 1{b} Creature – Elf 2 2 At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger. 0
86 Grisly Fugue Black Rare 7{4}{b}{b}{b} Enchantment Whenever an opponent loses life, he or she discards that many cards. 0
87 Insanify Black Rare 3{1}{b}{b} Sorcery Target player exiles two cards from his or her hand. 0
88 Mangling Vengeloth Black Rare 5{4}{b} Creature – Beast Horror 4 2 Haste
Whenever a creature an opponent controls dies, if it's the second creature that died this turn, you may return Mangling Vengeloth from your graveyard to the battlefield.
0
89 Marrow Goliath Black Common 6{4}{b}{b} Creature – Giant Skeleton 5 5 Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
{1}{b}: Regenerate Marrow Goliath.
0
90 Midnight Ritual Black Uncommon 3{2}{b} Sorcery Add {b}{b}{b}{b}{b}{b}{b}{b} to your mana pool. Spend this mana only to cast spells from your graveyard. 0
91 Mindblank Specter Black Rare 5{2}{b}{b}{b} Creature – Specter 4 3 Flying
Abolish (If a creature dealt damage by this card would die, exile it instead.)
Whenever Mindblank Specter deals combat damage to a player, that player discards a card, then that player discards another card for each card exiled with Mindblank Specter
0
92 Puppet Mage Black Common 2{1}{b} Creature – Human Shaman 1 1 Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with "{b}: Regenerate this creature." onto the battlefield instead.
0
93 Putrid Fiend Black Common 2{1}{b} Creature – Beast 2 2 {b}, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn. 0
94 Regrowing Flesh Black Uncommon 3{2}{b} Enchantment {b}{b}: Regenerate each creature you control. 0
95 Rot Away Black Common 2{1}{b} Enchantment – Aura Enchant creature
When enchanted creature dies, exile it instead.
0
96 Shadarak Crueltist Black Uncommon 6{4}{b}{b} Creature – Human Assasin 3 2 When Shadarak Crueltist enter the battlefield, destroy target creature. 0
97 Skeletal Brigadier Black Common 3{2}{b} Creature – Skeleton Warrior 4 1 Trample

{1}{b}: Regenerate Skeletal Brigadier
0
98 Skeleton Black Token 0 Creature – Skeleton 1 1 {b}: Regenerate this creature. 1 1353265548 on 18 Nov 2012 by Mr. Man
99 Slaughter Torrent Black Uncommon 1{b} Instant Choose one – Target creature gets -3/-0 until end of turn or; Destroy target creature with power 2 or less. 0
100 Spurglid's Adapter Black Rare 10{8}{b}{b} Creature – Ooze Mutant 5 4 Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Spurglid's Adapter enters the battlefield, if it engulfed a creature, it gains all activated abilities of that creature.
0
101 Spurglid's Devourer Black Uncommon 5{4}{b} Creature – Ooze * * Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Spurglid's Devourer's power and toughness are each equal to the number of creature cards in your graveyard.
0
102 Spurglid's Spawn Black Common 3{2}{b} Creature – Ooze 1 1 Intimidate
{2}{b}: Target creature gets -1/-1 until end of turn.
0
103 Spurglid, Gluttonous One Black Mythic 11{9}{b}{b} Legendary Creature – Ooze 6 5 Engulf, Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Spurglid, Gluttonous One enters the battlefield, return up to two target creature cards from your graveyard to the battlefield.
5 1357652491 on 08 Jan 2013 by Vitenka
104 Syphon Plague Black Common 3{2}{b} Sorcery Target player loses 2 life and you gain 2 life.
Remain{1}{b}: Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard.
0
105 Treacherous Soul Black Uncommon 2{1}{b} Instant Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life. 0
106 Twin Traumas Black Common 4{3}{b} Sorcery Target player discards a card.

Target player discards a card.
0
107 Twisted Hunter Black Uncommon 2{b}{b} Creature – Elf Hunter 3 1 Abolish (If a creature dealt damage by this card would die, exile it instead.)
{b}: Regenerate Twisted Hunter.
0
108 Unstable Nightmare Black Uncommon 3{1}{b}{b} Creature – Horror 4 4 When Unstable Nightmare enters the battlefield, discard a card at random. 0
109 Ancestral Rage Red Common 1{r} Sorcery As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
1 1353325904 on 19 Nov 2012 by Alex
110 Barbarian Thug Red Common 2{1}{r} Creature – Human Warrior 2 1 Haste
At end of turn, return Barbarian Thug to it's owner's hand.
2 1353062693 on 16 Nov 2012 by Alex
111 Battle Lust Red Uncommon 2{1}{r} Enchantment Creatures you control get +1/+0. 5 1355158395 on 10 Dec 2012 by Alex
112 Bending Fury Red Common 1{r} Sorcery Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn. 1 1353326066 on 19 Nov 2012 by Alex
113 Blasting Boulders Red Common 2{r}{r} Sorcery Each player sacrifices a land.

Draw a card.
0
114 Blazelash Pyromancer Red Uncommon 4{2}{r}{r} Creature – Human Wizard 1 1 Abolish (If a creature dealt damage by this card would die, exile it instead.)
{r}, {t}, Sacrifice a creature: Blazelash Pyromancer deals 2 damage to target creature or player
0
115 Blistering Firefiend Red Rare 6{4}{r}{r} Creature – Elemental 5 3 Outlash {1}{r}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
When Blistering Firefiend dies, you may pay {x}. If you do, Blistering Firefiend deals X damage to target player.
0
116 Blood of Warriors Red Rare 3{2}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has 'This creature can't be blocked except by two or more creatures.'
{3}{r}: Return Blood of Warriors from your graveyard to the battlefield. If you do, attach it to target red creature it could enchant.
0
117 Breakshot Red Common 2{1}{r} Sorcery As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts.
0
118 Burning Whip Red Common 4{3}{r} Enchantment – Aura Enchant creature

{x}: Enchanted creature gets +X/+0 until end of turn.
1 1353326099 on 19 Nov 2012 by Alex
119 Combusting Firefiend Red Common 2{1}{r} Creature – Elemental 3 3 When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land
0
120 Core Elemental Red Uncommon 8{6}{r}{r} Creature – Elemental 7 6 Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library.
3 1354476852 on 02 Dec 2012 by Alex
121 Debris Awakening Red Uncommon 2{1}{r} Sorcery Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard. 0
122 Destructive Sparkfiend Red Uncommon 6{4}{r}{r} Creature – Elemental 5 3 When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
0
123 Eating Hellkite Red Common 7{6}{r} Creature – Dragon 4 4 Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
3 1352867371 on 14 Nov 2012 by jmgariepy
124 Elemental Red Token 0 Creature – Elemental 3 1 Haste, trample 1 1353265475 on 18 Nov 2012 by Mr. Man
125 Elementalist's Destiny Red Mythic 4{2}{r}{r} Enchantment Whenever an opponent is dealt 3 or more damage, put a 3/1 red Elemental creature token with trample and haste onto the battlefield.
{2}{r}: Target Elemental you control fights another target creature.
0
126 Evanescent Firelord Red Mythic 9{7}{r}{r} Creature – Elemental Giant 7 5 When Evanescent Firelord enters the battlefield, search your library for a creature card with outlash. You may play it for it's outlash cost. Then, shuffle your library.
Outlash {6}{r}
0
127 Evaporation Bolt Red Common 3{2}{r} Instant Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature.
1 1353326001 on 19 Nov 2012 by Alex
128 Fang Ghost Red Rare 9{8}{r} Creature – Spirit 4 3 Engulf
When Fang Ghost enter the battlefield, it deals damage to target player equal to twice the number of creatures that died this turn.
0
129 Firescald Shrike Red Rare 5{3}{r}{r} Creature – Dragon 4 4 Flying
{t}: Firescald Shrike deals 4 damage to target creature.
3 1355916036 on 19 Dec 2012 by Alex
130 Flame Sweep Red Rare 1{x}{x}{r} Sorcery (X can't be 0)
Flame Sweep deals X damage to each creature. Each player's life total becomes X. Exile Flame Sweep.
0
131 Flaring Rager Red Uncommon 5{4}{r} Creature – Elemental Berserker 2 2 Double strike
Outlash {2}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
0
132 Infernarch, Earthscorcher Red Mythic 8{5}{r}{r}{r} Legendary Creature – Dragon 6 5 Flying, trample
Whenever Infernarch, Earthscorcher deals combat damage to a player, destroy all nonbasic lands.
0
133 Lashflare Lunger Red Common 2{1}{r} Creature – Elemental 3 1 Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
0
134 Madness Bolt Red Uncommon 0{0} Sorcery As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you.
6 1354656088 on 04 Dec 2012 by SadisticMystic
135 Magmatic Might Red Uncommon 1{r} Instant Target creature gets +4/+0 and gains mountainwalk until end of turn. 0
136 Rain of Meteors Red Rare 3{r}{r}{r} Sorcery Rain of Meteors can't be countered.
Destroy target land.
0
137 Rakdoon Flameclaw Red Common 7{5}{r}{r} Creature – Elemental Horror 6 3 First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
0
138 Rasco's Gambit Red Common 6{5}{r} Sorcery Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn. 0
139 Ridgewurm Red Uncommon 10{8}{r}{r} Creature – Wurm 5 4 Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Haste
Ridgewurm enters the battlefield with a +1/+1 counter and trample if it engulfed a creature.
0
140 Roasting Ragemaster Red Common 6{5}{r} Creature – Elemental 4 4 Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature.
0
141 Scorcher Elite Red Rare 3{1}{r}{r} Creature – Elemental 2 2 Other Elemental creatures you control get +1/+1.
Whnever Scorcher Elite attacks, it deals damage to target creature equal to the number of Elemental creatures you control.
0
142 Spitburn Salamander Red Common 3{2}{r} Creature – Salamander 2 2 {r}, Discard a card: Spitburn Salamander gets +1/+0 until end of turn. 1 1353325879 on 19 Nov 2012 by Alex
143 Volcanic Implosion Red Uncommon 4{3}{r} Sorcery Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards. 2 1355031812 on 09 Dec 2012 by jmgariepy
144 Warp Rampager Red Common 5{3}{r}{r} Creature – Elemental 5 2 Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
0
145 Ancestral Bounty Green Common 1{g} Instant As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life.
0
146 Apocalypse Wurm Green Rare 11{9}{g}{g} Creature – Wurm 8 7 Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Whenever Apocalypse Wurm deals combat damage to a player, if you have a creature card, a land card, an artifact card, and an enchantment card in your graveyard, that player loses the game.
0
147 Baloth Scavenger Green Common 8{6}{g}{g} Creature – Beast 6 4 Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.) 0
148 Battle Scarred Archer Green Common 4{2}{g}{g} Creature – Wolf Archer 2 5 Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
0
149 Beastly Impulses Green Common 2{1}{g} Enchantment – Aura Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature.
0
150 Blood of Wolves Green Rare 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has trample.
{3}{g}: Return Blood of Wolves from your graveyard to the battlefield. If you do, attach it to target green creature it could enchant.
0
151 Boneyard Gnawer Green Common 8{5}{g}{g}{g} Creature – Beast 7 7 Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard.
2 1353495634 on 21 Nov 2012 by Alex
152 Brittlebark Hermit Green Rare 2{1}{g} Creature – Human Druid 0 1 Sacrifice a land: Add one mana of any color to your mana pool. 0
153 Caller of the Hunt Green Common 4{2}{g}{g} Creature – Wolf Warrior 2 2 When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield. 0
154 Collective Bounty Green Uncommon 4{3}{g} Enchantment Creatures you control have "{t}: Add {1} to your mana pool." 0
155 Elite Packleader Green Rare 3{1}{g}{g} Creature – Wolf 2 2 Other Wolf creatures you control get +1/+1.
{3}{g}, {t}: Put a 2/2 green Wolf creature token onto the battlefield.
0
156 Engorging Terrain Green Uncommon 9{7}{g}{g} Creature – Elemental 7 6 Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library.
Discard a land card: Engorging Terrain gains trample until end of turn.
0
157 Envoy of Nature Green Mythic 5{3}{g}{g} Creature – Wolf Druid 4 4 Trample
Whenever Envoy of Nature attacks, return target card from your graveyard to your hand.
0
158 Esscence Salvager Green Uncommon 3{2}{g} Creature – Wolf Druid 1 1 When Esscence Salvager enter the battlefield, you may return target Aura card that could enchant Esscence Salvager from your graveyard to your battlefield. If you do, attach it to Esscence Salvager. 0
159 Grim Harvest Green Common 2{1}{g} Sorcery As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
5 1353600525 on 22 Nov 2012 by Alex
160 Juicy Wildbeast Green Rare 4{3}{g} Creature – Beast 4 3 Sacrifice Juicy Wildbeast: You gain 10 life. 0
161 Koram Predator Green Uncommon 3{2}{g} Creature – Beast 2 2 {3}{g}: Koram Predator fights target creature. Actiavate this ability only once per turn. 0
162 Koram Primasaur Green Uncommon 8{6}{g}{g} Creature – Lizard 7 6 Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life.
0
163 Koram Tracker Green Common 5{4}{g} Creature – Human Scout 2 2 Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
0
164 Leaf Spirit Green Common 2{1}{g} Creature – Spirit 0 1 Leaf Spirit enters the battlefield tapped.
{t}: Add {g}{g} to your mana pool.
5 1353326207 on 19 Nov 2012 by Alex
165 Lupori Ambusher Green Common 1{g} Creature – Wolf Warrior 1 1 Lupori Ambusher can't be countered 0
166 Lupori Hunters Green Uncommon 5{3}{g}{g} Creature – Wolf Hunter 5 3 Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card.
0
167 Lurk in the Treetops Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach.
0
168 Primal Tutor Green Rare 4{2}{g}{g} Sorcery Search your library for a creature card, reveal it and put it into your hand, then shuffle your library. You gain life equal to that creature's toughness. 0
169 Purifying Strength Green Common 1{g} Sorcery Destroy target enchantment. You may put a +1/+1 counter on target creature. 4 1353600501 on 22 Nov 2012 by Alex
170 Recall to Life Green Uncommon 6{4}{g}{g} Sorcery Retun up to two target creature cards from your graveyard to your hand.
Draw a card.
0
171 Root Force Green Common 4{3}{g} Sorcery Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card
0
172 Savage She-Wolf Green Common 5{4}{g} Creature – Wolf Warrior 4 3 Trample 3 1353419398 on 20 Nov 2012 by Alex
173 Soilshroud Wurm Green Uncommon 6{4}{g}{g} Creature – Wurm 4 5 Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard.
0
174 Strength of the Immortals Green Mythic 5{3}{g}{g} Legendary Enchantment – Aura Enchant creature
Enchanted creature gets +5/+5 and has trample.
When enchanted creature dies, return it to its owner's hand.
7 1358266376 on 15 Jan 2013 by Vitenka
175 The Great Elder Oak Green Mythic 6{2}{g}{g}{g}{g} Legendary Creature – Plant Avatar 0 12 Defender, hexproof
Whenever you cast a spell, draw a card for each Forest you control.
When The Great Elder Oak dies, return it to it's owner's hand.
0
176 Treetop Wurm Green Common 7{5}{g}{g} Creature – Wurm 7 6 Forestwalk 0
177 Webmaker Green Common 3{2}{g} Creature – Spider 1 3 Reach
When Webmaker enter the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
1 1353326254 on 19 Nov 2012 by Alex
178 Wildblood Pack Green Rare 6{4}{g}{g} Creature – Wolf Warrior 4 4 Trample
Whenever Wildblood Pack attacks, it gets +X/+X until end of turn where X is the number of land cards in your graveyard.
0
179 Wolf Green Token 0 Creature – Wolf 2 2 1 1353369466 on 19 Nov 2012 by Mr. Man
180 Woodland Survivalist Green Uncommon 3{1}{g}{g} Creature – Human 2 4 Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
0
181 Taveas Occultist Multicolour Rare 5{3}{w}{b} Creature – Human Cleric 2 2 Whenever a creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
{1}{b}, {t}, Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with '{b}: Regenerate this creature.' onto the battlefield
0
182 Witherwood Festermage Multicolour Rare 4{2}{b}{g} Creature – Treefolk Shaman 2 5 {g}, Sacrifice a Forest: Target player gains 3 life.
{b}, Sacrifice a Swamp: Target player loses 3 life.
0
183 Wizened Ent Multicolour Rare 3{1}{g}{u} Creature – Treefolk Wizard * * When Wizened Ent enters the battlefield, reveal the top three cards of your library. You may put any number of Forest and/or Island cards revealed this way into your hand and the rest on the bottom of your library.
Wizened Ent's power is equal to the number of Forests you control and it's toughness is equal to the number of Islands you control.
0
184 Twisting Fiend Multicolour Rare 6{4}{u}{r} Creature – Elemental 3 7 {u}{r}: Switch target creature's power and toughness until end of turn. 10 1356671014 on 28 Dec 2012 by jmgariepy
185 Selfless Hero Multicolour Rare 4{2}{r}{w} Creature – Human Knight 3 2 Lifelink
{x}, Sacrifice Selfless Hero: Selfless Hero deals X damage to target creature or player.
0
186 Barrier Giant Artifact Common 4{4} Artifact Creature – Golem 2 7 0
187 Crueltist's Dagger Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
0
188 Dementia Orb Artifact Rare 1{1} Artifact {2}: Draw a card.
At end of turn, discard your hand.
0
189 Entombed God Artifact Rare 0{0} Artifact At end of turn, put a awakening counter on Entombed God for each creature you control that died this turn.
Entombed God is a 7/7 artifact creature as long as there are five or more awakening counters on it.
0
190 Flight Contraption Artifact Common 3{3} Artifact Creature – Thopter 1 1 Flying
When Flight Contraption enters the battlefield, draw a card.
0
191 Forgotten Powerstone Artifact Common 1{1} Artifact {t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
0
192 Hero's Araments Artifact Rare 5{5} Artifact – Equipment Equipped creature gets +5/+5, has trample and is indestructibe.
Equip {4}
0
193 Hero's Blade Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +1/+1 and has vigilance.
Equip {2}
1 1355269177 on 11 Dec 2012 by Mr. Man
194 Hero's Shield Artifact Common 0{0} Artifact – Equipment Equipped creature gets +0/+1.
Equip {1}
0
195 Iron Servant Artifact Uncommon 2{2} Artifact Creature – Construct 1 1 {t}: Target creature gets +1/+1 until end of turn.
{t}, Sacrifice Iron Servant: Target creature gets +2/+2 until end of turn.
0
196 Scrying Glass Artifact Uncommon 0{0} Artifact {t}: Look at the top card of your library.
{t}: Put the top card of your library into your graveyard.
0
197 Spiked Club Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip {1}
12 1353599662 on 22 Nov 2012 by Alex
198 Trekking Boots Artifact Common 1{1} Artifact – Equipment Equipped creature has haste.
Equip {0}
0
199 Darkburn Volcano Land Rare 0 Land – Swamp Mountain As Darkburn Volcano enters the battlefield, you may sacrifice a Swamp or a Mountain. If you don't, Darkburn Volcano enter the battlefield tapped.
{t}: Add {r} or {b} to your mana pool.
0
200 Guarded Vault Land Rare 0 Land – Plains Island As Guarded Vault enters the battlefield, you may sacrifice a Plains or an Island. If you don't, Guarded Vault enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
0
201 Rough Woodlands Land Rare 0 Land – Mountain Forest As Rough Woodlands enter the battlefield, you may sacrifice a Mountain or a Forest. If you don't, Rough Woodlands enter the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
0
202 Tree of Serenity Land Rare 0 Land – Forest Plains As Tree of Serenity enter the battlefield you may sacrifice a Forest or Plains. If you don't, Tree of Serenity enter the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
0
203 Whispering Fen Land Rare 0 Land – Island Swamp As Whispering Fen enters the battlefield, you may sacrifice a Swamp or an Island. If you don't, Whispering Fen enter the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
0
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