Bakaran: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Emblem: Druin Fano | Colourless | Token | Emblem | You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve. | 0 | ||||
2 | Ancestral Presence | White | Common | Instant |
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. |
0 | ||||
3 | Awing Remnant | White | Common | Creature – Spirit | 1 | 3 | Remain – : Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep. | 5 | on 02 Nov 2012 by Mr. Man | |
4 | Barren Outrider | White | Common | Creature – Human Knight Rogue | 2 | 2 | Protection from red | 0 | ||
5 | Blood of Heroes | White | Rare | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and has first strike. : Return Blood of Heroes from your graveyard to the battlefield. If you do, attach it to target white creature it could enchant. |
0 | ||||
6 | Canith Guardians | White | Uncommon | Creature – Hound Soldier | 0 | 3 |
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance. |
1 | on 22 Nov 2012 by Vitenka | |
7 | Canith Watchguard | White | Common | Creature – Hound Soldier | 1 | 4 | 0 | |||
8 | Cleansing Memorial | White | Rare | Instant | Exile target creature and all creature cards in all graveyards that share a name with that creature. | 0 | ||||
9 | Cremation Angel | White | Uncommon | Creature – Angel | 3 | 4 |
Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. |
2 | on 22 Nov 2012 by Alex | |
10 | Elite Crusader | White | Rare | Creature – Human Soldier Knight | 2 | 2 | Other Soldiers and Knights you control get +1/+1. | 0 | ||
11 | Elspeth, Blade of Hope | White | Mythic | Planeswalker – Elspeth | 3 |
+1: Put a 1/1 white Spirit creature token with flying onto the battlefield.
-2: Creatures you control get +1/+1 and gain first strike until end of turn. -6: Put X +1/+1 counters on each creature you control where X is the number of creatures you control. |
3 | on 06 Jan 2013 by Link | ||
12 | Hand of Alithu | White | Uncommon | Creature – Human Cleric | 3 | 2 |
Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.) At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu. |
0 | ||
13 | Kazmar Evangel | White | Common | Creature – Human Cleric | 2 | 3 | As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink. | 0 | ||
14 | King Alithu Canor III | White | Mythic | Legendary Creature – Human Noble | 1 | 2 | : Counter target spell targeting a creature you control unless it's controller pays . | 0 | ||
15 | Mass Offensive | White | Uncommon | Sorcery | Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn. | 0 | ||||
16 | Peace Seeking | White | Common | Enchantment – Aura |
Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep you gain 1 life. |
0 | ||||
17 | Radiant Hope | White | Common | Enchantment – Aura |
Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. |
0 | ||||
18 | Retreat | White | Uncommon | Instant | Untap target attacking creature and remove it from combat. | 0 | ||||
19 | Ruin Protector | White | Uncommon | Creature – Spirit | 2 | 3 |
: Ruin Protector gains protection from the color of your choice until end of turn.
Remain – : Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard. |
4 | on 22 Nov 2012 by Alex | |
20 | Smiting Angel | White | Rare | Creature – Angel | 5 | 6 |
Flying, vigilance
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) , : Smiting Angel deals X damage to each attacking or blocking creature. |
0 | ||
21 | Smiting Priest | White | Common | Creature – Human Cleric | 2 | 1 |
First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) |
0 | ||
22 | Soulpurge | White | Uncommon | Instant | Exile target creature. | 0 | ||||
23 | Spirit | White | Token | Creature – Spirit | 1 | 1 | Flying | 0 | ||
24 | Spirit of Divinity | White | Rare | Creature – Spirit | 2 | 2 | Remain-: Put a divinity counter on target nonland permanent you control without a divinity counter. That creature is indestructible as long as it has a divinity counter on it. Activate this ability only once during your upkeep and only if Spirit of Divinity is in your graveyard. | 0 | ||
25 | Stout Defense | White | Uncommon | Enchantment | Creatures you control get +0/+1. | 0 | ||||
26 | Suntail Hawk | White | Common | Creature – Bird | 1 | 1 | Flying | 0 | ||
27 | Swordplay | White | Common | Instant |
Target creature gains double strike until end of turn.
Draw a card. |
0 | ||||
28 | Taveas Blacksmith | White | Uncommon | Creature – Human Artificer | 2 | 3 | When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library. | 0 | ||
29 | Taveas Purists | White | Rare | Creature – Human Cleric Noble | 1 | 5 |
Abolish (If a creature dealt damage by this card would die, exile it instead.)
, Tap an untapped creature you control: Taveas Purists gets +1/+0 and gains vigilance until end of turn. |
0 | ||
30 | Taveas Sentry | White | Common | Creature – Human Soldier | 1 | 1 | Vigilance | 0 | ||
31 | Taveas Skyknight | White | Common | Creature – Human Knight | 3 | 4 |
Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) |
0 | ||
32 | Taveas Valiant | White | Common | Creature – Human Soldier | 1 | 2 | Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) | 1 | on 02 Nov 2012 by Mr. Man | |
33 | Utter Devotion | White | Rare | Sorcery | Starting with target player, each player may sacrifice any number of creatures. The player who sacrifices the most creatures this way gains 10 life. | 3 | on 12 Dec 2012 by Mr. Man | |||
34 | Valiant Veteran | White | Mythic | Creature – Human Knight | 2 | 3 |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Valiant Veteran: The next 1 damage that would be dealt to target creature or player is dealt to another target creature or player. |
0 | ||
35 | Wall of Purity | White | Common | Creature – Spirit Wall | 2 | 6 |
Defender
Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard. |
2 | on 03 Nov 2012 by Vitenka | |
36 | Warding Warrior | White | Uncommon | Creature – Human Cleric | 2 | 3 |
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. |
0 | ||
37 | Wary Charge | White | Common | Sorcery | Target creature gets +1/+1 and gains vigilance until end of turn. | 0 | ||||
38 | Ancestral Intuition | Blue | Common | Sorcery |
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
0 | ||||
39 | Blood of Mages | Blue | Rare | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and has hexproof. : Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant. |
0 | ||||
40 | Cloaked Agent | Blue | Uncommon | Creature – Human Rogue | 4 | 3 |
Hexproof
Forecycling 4 – (, Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.) |
0 | ||
41 | Cunning Infiltrator | Blue | Uncommon | Creature – Human Rogue | 2 | 1 | Cunning Infiltrator is unblockable. | 0 | ||
42 | Dissaperate | Blue | Common | Sorcery | Exile target creature you control then return it to the battlefield under your control. | 0 | ||||
43 | Druin Fano | Blue | Mythic | Planeswalker – Druin | 4 |
+1: Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
0: Each player puts the top card of his or her library into his or her graveyard. -7: You get an emblem with "You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve." |
6 | on 06 Jan 2013 by dude1818 | ||
44 | Dual Reflection | Blue | Rare | Sorcery |
Put a token onto the battlefield that's a copy of target creature.
Forecycling 5 – When you cycle Dual Reflection, put two tokens onto the battlefield that are a copies of target creature. |
1 | on 13 Dec 2012 by Link | |||
45 | Elite Archmage | Blue | Rare | Creature – Human Wizard | 2 | 2 |
Other Wizards you control get +1/+1.
Your maximum hand size is increased by one for each Wizard you control. |
0 | ||
46 | Gathering Information | Blue | Uncommon | Enchantment | Whenever a creature you control deals combat damage to a player, draw a card. | 0 | ||||
47 | Grievious Plight | Blue | Common | Enchantment – Aura |
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays for each card in your graveyard. |
0 | ||||
48 | Hidden Influence | Blue | Rare | Enchantment – Aura |
Enchant creature
Hexproof You control enchanted creature. |
0 | ||||
49 | Magewing Drake | Blue | Common | Creature – Drake Scout | 2 | 3 |
Flying
: Untap Magewing Drake. |
0 | ||
50 | Memory Crush | Blue | Uncommon | Instant |
Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card. |
3 | on 23 Nov 2012 by Alex | |||
51 | Memory Wisp | Blue | Rare | Creature – Spirit | 4 | 4 |
Whenever Memory Wisp deals combat damage to a player, you may exile an instant or sorcery spell from a graveyard.
, : Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost. |
0 | ||
52 | Mind Flip | Blue | Common | Instant | Counter target spell. Target player puts the top card of his or her library into his or her graveyard. | 0 | ||||
53 | Mindsquelch | Blue | Common | Sorcery |
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – (, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.) When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
3 | on 05 Nov 2012 by Vitenka | |||
54 | Mnemonic Alchemist | Blue | Common | Creature – Human Wizard | 3 | 3 | When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card. | 1 | on 28 Nov 2012 by dude1818 | |
55 | Mournful Defiance | Blue | Common | Instant | Counter target spell unless it's controller pays for each card in your graveyard. | 0 | ||||
56 | Narcomancer's Ploy | Blue | Uncommon | Sorcery | Choose target creature an opponent controls, then tap all other creatures that player controls. | 0 | ||||
57 | Predict and Prevent | Blue | Uncommon | Instant |
Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – (, Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.) |
0 | ||||
58 | Scouring Mage | Blue | Uncommon | Creature – Human Wizard | 1 | 1 | Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way. | 3 | on 22 Nov 2012 by Vitenka | |
59 | Seeing Owl | Blue | Common | Creature – Bird Scout | 1 | 1 |
Flying
Forecycling 3 – (, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.) |
0 | ||
60 | Shimmerskin | Blue | Uncommon | Enchantment – Aura |
Enchant creature
Hexproof Enchanted creature has hexproof. |
0 | ||||
61 | Sleepsmoke Criminal | Blue | Rare | Creature – Human Rogue | 1 | 1 |
, : Tap target creature.
Whenever a creature an opponent controls becomes untapped, you may pay . If you do, untap Sleepsmoke Criminal. |
0 | ||
62 | Slip Through | Blue | Common | Sorcery |
Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
0 | ||||
63 | Sneaking Spirit | Blue | Common | Creature – Spirit | 1 | 1 |
Sneaking Spirit is unblockable.
Remain – : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard. |
0 | ||
64 | Swapped Memory | Blue | Uncommon | Sorcery |
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card. |
9 | on 24 Nov 2012 by Alex | |||
65 | Talonwing Owl | Blue | Common | Creature – Bird Warrior | 3 | 1 |
Flash
Flying |
0 | ||
66 | Temporal Renewal | Blue | Mythic | Sorcery | Take another turn after this one. Exile Temporal Renewal and all cards in your graveyard. | 0 | ||||
67 | Thiefmage | Blue | Common | Creature – Human Wizard Rogue | 2 | 2 | Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card. | 0 | ||
68 | Thoughtbreaker Enigma | Blue | Rare | Instant | Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard. | 0 | ||||
69 | Ungar the Wise | Blue | Mythic | Legendary Creature – Human Wizard | 2 | 3 |
You have no maximum hand size.
: Draw seven cards. |
1 | on 07 Jan 2013 by Alex | |
70 | Unmake | Blue | Common | Instant | Return target creature to it's owner's hand. That player discards a card. | 0 | ||||
71 | Zelandar Ponderer | Blue | Uncommon | Creature – Human Wizard | 2 | 2 |
: Draw a card, then discard a card.
Remain – : Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard. |
1 | on 22 Nov 2012 by Alex | |
72 | Zelandar Refugee | Blue | Common | Creature – Human Wizard | 1 | 1 | Hexproof | 0 | ||
73 | Acid-Bow Prowler | Black | Common | Creature – Elf Archer Assasin | 2 | 2 |
Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) |
0 | ||
74 | Ancestral Curse | Black | Common | Sorcery |
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
0 | ||||
75 | Blood of Hunters | Black | Rare | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and has intimidate. : Return Blood of Hunters from your graveyard to the battlefield. If you do, attach it to target balck creature it could enchant. |
0 | ||||
76 | Chasm into Nothingness | Black | Mythic | Instant |
If a creature would die this turn, exile it instead.
All creatures get -5/-5 until end of turn. |
6 | on 11 Jan 2013 by Alex | |||
77 | Choice of Amnesia | Black | Uncommon | Sorcery | Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards. | 0 | ||||
78 | Corrupted Fury | Black | Common | Instant |
Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
0 | ||||
79 | Deathbow Elite | Black | Rare | Creature – Elf Hunter | 2 | 2 |
Other Elf creatures you control get +1/+1.
, Tap an untapped Elf you control: Target creature gets -1/-1 until end of turn. |
0 | ||
80 | Everghast | Black | Mythic | Creature – Shade | 3 | 2 |
You may play Everghast from your graveyard.
: Everghast gets +1/+1 until end of turn. |
0 | ||
81 | Exhume | Black | Common | Sorcery | Each player puts a creature from his or her graveyard onto the battlefield. | 1 | on 13 Nov 2012 by Mr. Man | |||
82 | Flesh Reaper | Black | Common | Creature – Horror | 4 | 3 |
When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. |
1 | on 12 Nov 2012 by Vitenka | |
83 | Gobblefright Wurm | Black | Common | Creature – Wurm Horror | 5 | 4 |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost less to cast, where X is that creatures converted mana cost.)
Intimidate |
0 | ||
84 | Grimmoor Murderer | Black | Uncommon | Creature – Elf Assasin | 2 | 1 |
Flash
Lifelink, deathtouch |
0 | ||
85 | Grimmoor Scavenger | Black | Common | Creature – Elf | 2 | 2 | At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger. | 0 | ||
86 | Grisly Fugue | Black | Rare | Enchantment | Whenever an opponent loses life, he or she discards that many cards. | 0 | ||||
87 | Insanify | Black | Rare | Sorcery | Target player exiles two cards from his or her hand. | 0 | ||||
88 | Mangling Vengeloth | Black | Rare | Creature – Beast Horror | 4 | 2 |
Haste
Whenever a creature an opponent controls dies, if it's the second creature that died this turn, you may return Mangling Vengeloth from your graveyard to the battlefield. |
0 | ||
89 | Marrow Goliath | Black | Common | Creature – Giant Skeleton | 5 | 5 |
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
: Regenerate Marrow Goliath. |
0 | ||
90 | Midnight Ritual | Black | Uncommon | Sorcery | Add to your mana pool. Spend this mana only to cast spells from your graveyard. | 0 | ||||
91 | Mindblank Specter | Black | Rare | Creature – Specter | 4 | 3 |
Flying
Abolish (If a creature dealt damage by this card would die, exile it instead.) Whenever Mindblank Specter deals combat damage to a player, that player discards a card, then that player discards another card for each card exiled with Mindblank Specter |
0 | ||
92 | Puppet Mage | Black | Common | Creature – Human Shaman | 1 | 1 |
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with ": Regenerate this creature." onto the battlefield instead. |
0 | ||
93 | Putrid Fiend | Black | Common | Creature – Beast | 2 | 2 | , Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn. | 0 | ||
94 | Regrowing Flesh | Black | Uncommon | Enchantment | : Regenerate each creature you control. | 0 | ||||
95 | Rot Away | Black | Common | Enchantment – Aura |
Enchant creature
When enchanted creature dies, exile it instead. |
0 | ||||
96 | Shadarak Crueltist | Black | Uncommon | Creature – Human Assasin | 3 | 2 | When Shadarak Crueltist enter the battlefield, destroy target creature. | 0 | ||
97 | Skeletal Brigadier | Black | Common | Creature – Skeleton Warrior | 4 | 1 |
Trample
: Regenerate Skeletal Brigadier |
0 | ||
98 | Skeleton | Black | Token | Creature – Skeleton | 1 | 1 | : Regenerate this creature. | 1 | on 18 Nov 2012 by Mr. Man | |
99 | Slaughter Torrent | Black | Uncommon | Instant | Choose one – Target creature gets -3/-0 until end of turn or; Destroy target creature with power 2 or less. | 0 | ||||
100 | Spurglid's Adapter | Black | Rare | Creature – Ooze Mutant | 5 | 4 |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost less to cast, where X is that creatures converted mana cost.)
When Spurglid's Adapter enters the battlefield, if it engulfed a creature, it gains all activated abilities of that creature. |
0 | ||
101 | Spurglid's Devourer | Black | Uncommon | Creature – Ooze | * | * |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost less to cast, where X is that creatures converted mana cost.)
Spurglid's Devourer's power and toughness are each equal to the number of creature cards in your graveyard. |
0 | ||
102 | Spurglid's Spawn | Black | Common | Creature – Ooze | 1 | 1 |
Intimidate
: Target creature gets -1/-1 until end of turn. |
0 | ||
103 | Spurglid, Gluttonous One | Black | Mythic | Legendary Creature – Ooze | 6 | 5 |
Engulf, Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost less to cast, where X is that creatures converted mana cost.)
When Spurglid, Gluttonous One enters the battlefield, return up to two target creature cards from your graveyard to the battlefield. |
5 | on 08 Jan 2013 by Vitenka | |
104 | Syphon Plague | Black | Common | Sorcery |
Target player loses 2 life and you gain 2 life.
Remain – : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
0 | ||||
105 | Treacherous Soul | Black | Uncommon | Instant | Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life. | 0 | ||||
106 | Twin Traumas | Black | Common | Sorcery |
Target player discards a card.
Target player discards a card. |
0 | ||||
107 | Twisted Hunter | Black | Uncommon | Creature – Elf Hunter | 3 | 1 |
Abolish (If a creature dealt damage by this card would die, exile it instead.)
: Regenerate Twisted Hunter. |
0 | ||
108 | Unstable Nightmare | Black | Uncommon | Creature – Horror | 4 | 4 | When Unstable Nightmare enters the battlefield, discard a card at random. | 0 | ||
109 | Ancestral Rage | Red | Common | Sorcery |
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
1 | on 19 Nov 2012 by Alex | |||
110 | Barbarian Thug | Red | Common | Creature – Human Warrior | 2 | 1 |
Haste
At end of turn, return Barbarian Thug to it's owner's hand. |
2 | on 16 Nov 2012 by Alex | |
111 | Battle Lust | Red | Uncommon | Enchantment | Creatures you control get +1/+0. | 5 | on 10 Dec 2012 by Alex | |||
112 | Bending Fury | Red | Common | Sorcery | Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn. | 1 | on 19 Nov 2012 by Alex | |||
113 | Blasting Boulders | Red | Common | Sorcery |
Each player sacrifices a land.
Draw a card. |
0 | ||||
114 | Blazelash Pyromancer | Red | Uncommon | Creature – Human Wizard | 1 | 1 |
Abolish (If a creature dealt damage by this card would die, exile it instead.)
, , Sacrifice a creature: Blazelash Pyromancer deals 2 damage to target creature or player |
0 | ||
115 | Blistering Firefiend | Red | Rare | Creature – Elemental | 5 | 3 |
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
When Blistering Firefiend dies, you may pay . If you do, Blistering Firefiend deals X damage to target player. |
0 | ||
116 | Blood of Warriors | Red | Rare | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and has 'This creature can't be blocked except by two or more creatures.' : Return Blood of Warriors from your graveyard to the battlefield. If you do, attach it to target red creature it could enchant. |
0 | ||||
117 | Breakshot | Red | Common | Sorcery |
As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts. |
0 | ||||
118 | Burning Whip | Red | Common | Enchantment – Aura |
Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
1 | on 19 Nov 2012 by Alex | |||
119 | Combusting Firefiend | Red | Common | Creature – Elemental | 3 | 3 |
When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land |
0 | ||
120 | Core Elemental | Red | Uncommon | Creature – Elemental | 7 | 6 |
Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library. |
3 | on 02 Dec 2012 by Alex | |
121 | Debris Awakening | Red | Uncommon | Sorcery | Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard. | 0 | ||||
122 | Destructive Sparkfiend | Red | Uncommon | Creature – Elemental | 5 | 3 |
When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.) |
0 | ||
123 | Eating Hellkite | Red | Common | Creature – Dragon | 4 | 4 |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost less to cast, where X is that creatures converted mana cost.)
Flying, haste |
3 | on 14 Nov 2012 by jmgariepy | |
124 | Elemental | Red | Token | Creature – Elemental | 3 | 1 | Haste, trample | 1 | on 18 Nov 2012 by Mr. Man | |
125 | Elementalist's Destiny | Red | Mythic | Enchantment |
Whenever an opponent is dealt 3 or more damage, put a 3/1 red Elemental creature token with trample and haste onto the battlefield.
: Target Elemental you control fights another target creature. |
0 | ||||
126 | Evanescent Firelord | Red | Mythic | Creature – Elemental Giant | 7 | 5 |
When Evanescent Firelord enters the battlefield, search your library for a creature card with outlash. You may play it for it's outlash cost. Then, shuffle your library.
Outlash |
0 | ||
127 | Evaporation Bolt | Red | Common | Instant |
Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
1 | on 19 Nov 2012 by Alex | |||
128 | Fang Ghost | Red | Rare | Creature – Spirit | 4 | 3 |
Engulf
When Fang Ghost enter the battlefield, it deals damage to target player equal to twice the number of creatures that died this turn. |
0 | ||
129 | Firescald Shrike | Red | Rare | Creature – Dragon | 4 | 4 |
Flying
: Firescald Shrike deals 4 damage to target creature. |
3 | on 19 Dec 2012 by Alex | |
130 | Flame Sweep | Red | Rare | Sorcery |
(X can't be 0)
Flame Sweep deals X damage to each creature. Each player's life total becomes X. Exile Flame Sweep. |
0 | ||||
131 | Flaring Rager | Red | Uncommon | Creature – Elemental Berserker | 2 | 2 |
Double strike
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.) |
0 | ||
132 | Infernarch, Earthscorcher | Red | Mythic | Legendary Creature – Dragon | 6 | 5 |
Flying, trample
Whenever Infernarch, Earthscorcher deals combat damage to a player, destroy all nonbasic lands. |
0 | ||
133 | Lashflare Lunger | Red | Common | Creature – Elemental | 3 | 1 |
Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.) |
0 | ||
134 | Madness Bolt | Red | Uncommon | Sorcery |
As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
6 | on 04 Dec 2012 by SadisticMystic | |||
135 | Magmatic Might | Red | Uncommon | Instant | Target creature gets +4/+0 and gains mountainwalk until end of turn. | 0 | ||||
136 | Rain of Meteors | Red | Rare | Sorcery |
Rain of Meteors can't be countered.
Destroy target land. |
0 | ||||
137 | Rakdoon Flameclaw | Red | Common | Creature – Elemental Horror | 6 | 3 |
First strike
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.) |
0 | ||
138 | Rasco's Gambit | Red | Common | Sorcery | Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn. | 0 | ||||
139 | Ridgewurm | Red | Uncommon | Creature – Wurm | 5 | 4 |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost less to cast, where X is that creatures converted mana cost.)
Haste Ridgewurm enters the battlefield with a +1/+1 counter and trample if it engulfed a creature. |
0 | ||
140 | Roasting Ragemaster | Red | Common | Creature – Elemental | 4 | 4 |
Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature. |
0 | ||
141 | Scorcher Elite | Red | Rare | Creature – Elemental | 2 | 2 |
Other Elemental creatures you control get +1/+1.
Whnever Scorcher Elite attacks, it deals damage to target creature equal to the number of Elemental creatures you control. |
0 | ||
142 | Spitburn Salamander | Red | Common | Creature – Salamander | 2 | 2 | , Discard a card: Spitburn Salamander gets +1/+0 until end of turn. | 1 | on 19 Nov 2012 by Alex | |
143 | Volcanic Implosion | Red | Uncommon | Sorcery | Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards. | 2 | on 09 Dec 2012 by jmgariepy | |||
144 | Warp Rampager | Red | Common | Creature – Elemental | 5 | 2 |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn. : Warp Rampager gets -1/+1 until end of turn. |
0 | ||
145 | Ancestral Bounty | Green | Common | Instant |
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
0 | ||||
146 | Apocalypse Wurm | Green | Rare | Creature – Wurm | 8 | 7 |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost less to cast, where X is that creatures converted mana cost.)
Whenever Apocalypse Wurm deals combat damage to a player, if you have a creature card, a land card, an artifact card, and an enchantment card in your graveyard, that player loses the game. |
0 | ||
147 | Baloth Scavenger | Green | Common | Creature – Beast | 6 | 4 | Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost less to cast, where X is that creatures converted mana cost.) | 0 | ||
148 | Battle Scarred Archer | Green | Common | Creature – Wolf Archer | 2 | 5 |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying. |
0 | ||
149 | Beastly Impulses | Green | Common | Enchantment – Aura |
Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. |
0 | ||||
150 | Blood of Wolves | Green | Rare | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and has trample. : Return Blood of Wolves from your graveyard to the battlefield. If you do, attach it to target green creature it could enchant. |
0 | ||||
151 | Boneyard Gnawer | Green | Common | Creature – Beast | 7 | 7 |
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. |
2 | on 21 Nov 2012 by Alex | |
152 | Brittlebark Hermit | Green | Rare | Creature – Human Druid | 0 | 1 | Sacrifice a land: Add one mana of any color to your mana pool. | 0 | ||
153 | Caller of the Hunt | Green | Common | Creature – Wolf Warrior | 2 | 2 | When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield. | 0 | ||
154 | Collective Bounty | Green | Uncommon | Enchantment | Creatures you control have ": Add to your mana pool." | 0 | ||||
155 | Elite Packleader | Green | Rare | Creature – Wolf | 2 | 2 |
Other Wolf creatures you control get +1/+1.
, : Put a 2/2 green Wolf creature token onto the battlefield. |
0 | ||
156 | Engorging Terrain | Green | Uncommon | Creature – Elemental | 7 | 6 |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library. Discard a land card: Engorging Terrain gains trample until end of turn. |
0 | ||
157 | Envoy of Nature | Green | Mythic | Creature – Wolf Druid | 4 | 4 |
Trample
Whenever Envoy of Nature attacks, return target card from your graveyard to your hand. |
0 | ||
158 | Esscence Salvager | Green | Uncommon | Creature – Wolf Druid | 1 | 1 | When Esscence Salvager enter the battlefield, you may return target Aura card that could enchant Esscence Salvager from your graveyard to your battlefield. If you do, attach it to Esscence Salvager. | 0 | ||
159 | Grim Harvest | Green | Common | Sorcery |
As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
5 | on 22 Nov 2012 by Alex | |||
160 | Juicy Wildbeast | Green | Rare | Creature – Beast | 4 | 3 | Sacrifice Juicy Wildbeast: You gain 10 life. | 0 | ||
161 | Koram Predator | Green | Uncommon | Creature – Beast | 2 | 2 | : Koram Predator fights target creature. Actiavate this ability only once per turn. | 0 | ||
162 | Koram Primasaur | Green | Uncommon | Creature – Lizard | 7 | 6 |
Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life. |
0 | ||
163 | Koram Tracker | Green | Common | Creature – Human Scout | 2 | 2 |
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. |
0 | ||
164 | Leaf Spirit | Green | Common | Creature – Spirit | 0 | 1 |
Leaf Spirit enters the battlefield tapped.
: Add to your mana pool. |
5 | on 19 Nov 2012 by Alex | |
165 | Lupori Ambusher | Green | Common | Creature – Wolf Warrior | 1 | 1 | Lupori Ambusher can't be countered | 0 | ||
166 | Lupori Hunters | Green | Uncommon | Creature – Wolf Hunter | 5 | 3 |
Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card. |
0 | ||
167 | Lurk in the Treetops | Green | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
0 | ||||
168 | Primal Tutor | Green | Rare | Sorcery | Search your library for a creature card, reveal it and put it into your hand, then shuffle your library. You gain life equal to that creature's toughness. | 0 | ||||
169 | Purifying Strength | Green | Common | Sorcery | Destroy target enchantment. You may put a +1/+1 counter on target creature. | 4 | on 22 Nov 2012 by Alex | |||
170 | Recall to Life | Green | Uncommon | Sorcery |
Retun up to two target creature cards from your graveyard to your hand.
Draw a card. |
0 | ||||
171 | Root Force | Green | Common | Sorcery |
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
0 | ||||
172 | Savage She-Wolf | Green | Common | Creature – Wolf Warrior | 4 | 3 | Trample | 3 | on 20 Nov 2012 by Alex | |
173 | Soilshroud Wurm | Green | Uncommon | Creature – Wurm | 4 | 5 |
Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard. |
0 | ||
174 | Strength of the Immortals | Green | Mythic | Legendary Enchantment – Aura |
Enchant creature
Enchanted creature gets +5/+5 and has trample. When enchanted creature dies, return it to its owner's hand. |
7 | on 15 Jan 2013 by Vitenka | |||
175 | The Great Elder Oak | Green | Mythic | Legendary Creature – Plant Avatar | 0 | 12 |
Defender, hexproof
Whenever you cast a spell, draw a card for each Forest you control. When The Great Elder Oak dies, return it to it's owner's hand. |
0 | ||
176 | Treetop Wurm | Green | Common | Creature – Wurm | 7 | 6 | Forestwalk | 0 | ||
177 | Webmaker | Green | Common | Creature – Spider | 1 | 3 |
Reach
When Webmaker enter the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. |
1 | on 19 Nov 2012 by Alex | |
178 | Wildblood Pack | Green | Rare | Creature – Wolf Warrior | 4 | 4 |
Trample
Whenever Wildblood Pack attacks, it gets +X/+X until end of turn where X is the number of land cards in your graveyard. |
0 | ||
179 | Wolf | Green | Token | Creature – Wolf | 2 | 2 | 1 | on 19 Nov 2012 by Mr. Man | ||
180 | Woodland Survivalist | Green | Uncommon | Creature – Human | 2 | 4 |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist. |
0 | ||
181 | Taveas Occultist | Multicolour | Rare | Creature – Human Cleric | 2 | 2 |
Whenever a creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
, , Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with ': Regenerate this creature.' onto the battlefield |
0 | ||
182 | Witherwood Festermage | Multicolour | Rare | Creature – Treefolk Shaman | 2 | 5 |
, Sacrifice a Forest: Target player gains 3 life.
, Sacrifice a Swamp: Target player loses 3 life. |
0 | ||
183 | Wizened Ent | Multicolour | Rare | Creature – Treefolk Wizard | * | * |
When Wizened Ent enters the battlefield, reveal the top three cards of your library. You may put any number of Forest and/or Island cards revealed this way into your hand and the rest on the bottom of your library.
Wizened Ent's power is equal to the number of Forests you control and it's toughness is equal to the number of Islands you control. |
0 | ||
184 | Twisting Fiend | Multicolour | Rare | Creature – Elemental | 3 | 7 | : Switch target creature's power and toughness until end of turn. | 10 | on 28 Dec 2012 by jmgariepy | |
185 | Selfless Hero | Multicolour | Rare | Creature – Human Knight | 3 | 2 |
Lifelink
, Sacrifice Selfless Hero: Selfless Hero deals X damage to target creature or player. |
0 | ||
186 | Barrier Giant | Artifact | Common | Artifact Creature – Golem | 2 | 7 | 0 | |||
187 | Crueltist's Dagger | Artifact | Uncommon | Artifact – Equipment |
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike. Equip |
0 | ||||
188 | Dementia Orb | Artifact | Rare | Artifact |
: Draw a card.
At end of turn, discard your hand. |
0 | ||||
189 | Entombed God | Artifact | Rare | Artifact |
At end of turn, put a awakening counter on Entombed God for each creature you control that died this turn.
Entombed God is a 7/7 artifact creature as long as there are five or more awakening counters on it. |
0 | ||||
190 | Flight Contraption | Artifact | Common | Artifact Creature – Thopter | 1 | 1 |
Flying
When Flight Contraption enters the battlefield, draw a card. |
0 | ||
191 | Forgotten Powerstone | Artifact | Common | Artifact |
: Add to your mana pool
Remain – Exile Forgotten Powerstone: Add to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard. |
0 | ||||
192 | Hero's Araments | Artifact | Rare | Artifact – Equipment |
Equipped creature gets +5/+5, has trample and is indestructibe.
Equip |
0 | ||||
193 | Hero's Blade | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +1/+1 and has vigilance.
Equip |
1 | on 11 Dec 2012 by Mr. Man | |||
194 | Hero's Shield | Artifact | Common | Artifact – Equipment |
Equipped creature gets +0/+1.
Equip |
0 | ||||
195 | Iron Servant | Artifact | Uncommon | Artifact Creature – Construct | 1 | 1 |
: Target creature gets +1/+1 until end of turn.
, Sacrifice Iron Servant: Target creature gets +2/+2 until end of turn. |
0 | ||
196 | Scrying Glass | Artifact | Uncommon | Artifact |
: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
0 | ||||
197 | Spiked Club | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip |
12 | on 22 Nov 2012 by Alex | |||
198 | Trekking Boots | Artifact | Common | Artifact – Equipment |
Equipped creature has haste.
Equip |
0 | ||||
199 | Darkburn Volcano | Land | Rare | Land – Swamp Mountain |
As Darkburn Volcano enters the battlefield, you may sacrifice a Swamp or a Mountain. If you don't, Darkburn Volcano enter the battlefield tapped.
: Add or to your mana pool. |
0 | ||||
200 | Guarded Vault | Land | Rare | Land – Plains Island |
As Guarded Vault enters the battlefield, you may sacrifice a Plains or an Island. If you don't, Guarded Vault enters the battlefield tapped.
: Add or to your mana pool. |
0 | ||||
201 | Rough Woodlands | Land | Rare | Land – Mountain Forest |
As Rough Woodlands enter the battlefield, you may sacrifice a Mountain or a Forest. If you don't, Rough Woodlands enter the battlefield tapped.
: Add or to your mana pool. |
0 | ||||
202 | Tree of Serenity | Land | Rare | Land – Forest Plains |
As Tree of Serenity enter the battlefield you may sacrifice a Forest or Plains. If you don't, Tree of Serenity enter the battlefield tapped.
: Add or to your mana pool. |
0 | ||||
203 | Whispering Fen | Land | Rare | Land – Island Swamp |
As Whispering Fen enters the battlefield, you may sacrifice a Swamp or an Island. If you don't, Whispering Fen enter the battlefield tapped.
: Add or to your mana pool. |
0 |
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