Bakaran
Bakaran by Mr. Man
203 cards in Multiverse
81 commons, 54 uncommons,
48 rares, 15 mythics, 5 tokens
1 colourless, 36 white, 35 blue, 36 black, 36 red,
36 green, 5 multicolour, 13 artifact, 5 land
149 comments total
On a plane littered with ruins a mysterious entity plans to ruinate the remaining civilization. Full set is now up.
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Mechanics | Skeleton | Proxy |
Once upon a time Bakaran was a beautiful world with only a few terrible places. But one day a planeswalker who loved chaos attacked civilization and the people who lived in the shining capitol, called Taveas, were scattered. This tragedy was known as the Burning Days. After the burning days, the planeswalker returned to his tower in the scarred lands.
Most of the humans and some Caniths remained in Taveas and attempted to rebuild it but it was never the same as it hat been before the Burning Days. Their current king is Alithu Canor III
Mages built a small refuge away from Taveas. This came to be called Zelandar tower. And they were led by a mage Ungar the wise.
Some people departed to the claws and resorted to barbarism.
The dark elves found their home in Grimmoor, the Gloomy Marsh.
The Lupori, wolf people departed to the woods of Koram.
But now, 15 years later, a horde of flamekin and dragons attacked Zelandar tower and felled it. Only a few wizards escaped. Now the five civilizations must unite against the planeswalker who seperated them before.
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Enchanted creature gets +5/+5 and has trample.
When enchanted creature dies, return it to its owner's hand.
-2: Creatures you control get +1/+1 and gain first strike until end of turn.
-6: Put X +1/+1 counters on each creature you control where X is the number of creatures you control.
Whenever Envoy of Nature attacks, return target card from your graveyard to your hand.
Whenever you cast a spell, draw a card for each Forest you control.
When The Great Elder Oak dies, return it to it's owner's hand.


It wouldn't be the first legendary Aura... Genju of the Realm :)
Ah c'mon, it's mythic. You're not gonna own one, let alone two - so what's the problem?
Although yes, it is kinda funny. "I have the strength of the immortals! / No, I have the strength of the Immortals! / Well, I'm spartacus, nyahhh."
A legendary Aura? I feel like Auras have enough downside already.
Ok
Given Eldrazi Conscription and Angelic Destiny, I think 5, for a legendary mythic. (Its current 8 mana does not compare well with the Conscription. 8 mana for +5/+5 trample deathback, or +10/+10 trample annihilator 2?)
Six maybe?
I like the nice way round the normal downside of an aura though. Kinda like totem, only not as good.
So.. eight cost? Really? Ouch.
Full set is now up.
Hmm. Not completely sure, I guess. I'd say it's more like rare than mythic, but it's not absolutely clearly wrong at mythic like, say, Sulfur Falls or Quicken would be.
Are you sure an instant speed Final Judgment in black woudn't be mythic?