Bakaran by Mr. Man

203 cards in Multiverse

81 commons, 54 uncommons,
48 rares, 15 mythics, 5 tokens

1 colourless, 36 white, 35 blue, 36 black, 36 red,
36 green, 5 multicolour, 13 artifact, 5 land

149 comments total

On a plane littered with ruins a mysterious entity plans to ruinate the remaining civilization. Full set is now up.

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Mechanics | Skeleton | Proxy

Once upon a time Bakaran was a beautiful world with only a few terrible places. But one day a planeswalker who loved chaos attacked civilization and the people who lived in the shining capitol, called Taveas, were scattered. This tragedy was known as the Burning Days. After the burning days, the planeswalker returned to his tower in the scarred lands.

Most of the humans and some Caniths remained in Taveas and attempted to rebuild it but it was never the same as it hat been before the Burning Days. Their current king is Alithu Canor III

Mages built a small refuge away from Taveas. This came to be called Zelandar tower. And they were led by a mage Ungar the wise.

Some people departed to the claws and resorted to barbarism.

The dark elves found their home in Grimmoor, the Gloomy Marsh.

The Lupori, wolf people departed to the woods of Koram.

But now, 15 years later, a horde of flamekin and dragons attacked Zelandar tower and felled it. Only a few wizards escaped. Now the five civilizations must unite against the planeswalker who seperated them before.

Cardset comments (5) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Bakaran (reply):

Full set is now up.

Recently active cards: (all recent activity)

Legendary Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and has trample.
When enchanted creature dies, return it to its owner's hand.
last 2013-01-16 10:27:27 by Alex
Planeswalker – Elspeth
+1: Put a 1/1 white Spirit creature token with flying onto the battlefield.
-2: Creatures you control get +1/+1 and gain first strike until end of turn.
-6: Put X +1/+1 counters on each creature you control where X is the number of creatures you control.
last 2013-01-06 12:40:32 by Alex
Creature – Wolf Druid
Whenever Envoy of Nature attacks, return target card from your graveyard to your hand.
"I serve only the Lord of the Wilds who has blessed our woods with bountiful growth."
Legendary Creature – Plant Avatar
Defender, hexproof
Whenever you cast a spell, draw a card for each Forest you control.
When The Great Elder Oak dies, return it to it's owner's hand.
Whenever an opponent is dealt 3 or more damage, put a 3/1 red Elemental creature token with trample and haste onto the battlefield.
{2}{r}: Target Elemental you control fights another target creature.

Recent comments: (all recent activity)
On Strength of the Immortals:

It wouldn't be the first legendary Aura... Genju of the Realm :)

On Strength of the Immortals:

Ah c'mon, it's mythic. You're not gonna own one, let alone two - so what's the problem?

Although yes, it is kinda funny. "I have the strength of the immortals! / No, I have the strength of the Immortals! / Well, I'm spartacus, nyahhh."

On Strength of the Immortals:

A legendary Aura? I feel like Auras have enough downside already.

On Strength of the Immortals:
On Strength of the Immortals:

Given Eldrazi Conscription and Angelic Destiny, I think 5, for a legendary mythic. (Its current 8 mana does not compare well with the Conscription. 8 mana for +5/+5 trample deathback, or +10/+10 trample annihilator 2?)

On Strength of the Immortals:

Six maybe?

On Strength of the Immortals:

I like the nice way round the normal downside of an aura though. Kinda like totem, only not as good.

So.. eight cost? Really? Ouch.

On Bakaran:

Full set is now up.

On Chasm into Nothingness:

Hmm. Not completely sure, I guess. I'd say it's more like rare than mythic, but it's not absolutely clearly wrong at mythic like, say, Sulfur Falls or Quicken would be.

On Chasm into Nothingness:

Are you sure an instant speed Final Judgment in black woudn't be mythic?

(All recent activity)
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