Bakaran

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 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
 C 
Instant
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn.
Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
 C 
Creature – Spirit
Remain{w}: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.
1/3
5 comments
last 2012-11-03 13:55:41 by Mr. Man
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
{3}{w}: Return Blood of Heroes from your graveyard to the battlefield. If you do, attach it to target white creature it could enchant.
 U 
Creature – Hound Soldier
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance.
0/3
1 comment
2012-11-22 15:08:06 by Vitenka
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 R 
Instant
Exile target creature and all creature cards in all graveyards that share a name with that creature.
 U 
Creature – Angel
Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard.
3/4
2 comments
last 2012-11-22 17:21:06 by Mr. Man
 R 
Creature – Human Soldier Knight
Other Soldiers and Knights you control get +1/+1.
Indomitable courage, unquestionable leadership.
2/2
 M 
Planeswalker – Elspeth
+1: Put a 1/1 white Spirit creature token with flying onto the battlefield.
-2: Creatures you control get +1/+1 and gain first strike until end of turn.
-6: Put X +1/+1 counters on each creature you control where X is the number of creatures you control.
3
3 comments
last 2013-01-06 12:40:32 by Alex
 U 
Creature – Human Cleric
Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.)
At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu.
3/2
 C 
Creature – Human Cleric
As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink.
Preists were sent out from Taveas to spread hope to barbaric places where peace had been long forgotten.
2/3
 M 
Legendary Creature – Human Noble
{t}: Counter target spell targeting a creature you control unless it's controller pays {1}.
Unlike his last two greedy, tyrannical predecessors, Alithu Canor III treats every citizen as his equal.
1/2
 U 
Sorcery
Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep you gain 1 life.
One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
For each step the general took, his soldiers grew in hope.
{w}
 
 U 
Instant
Untap target attacking creature and remove it from combat.
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
4 comments
last 2012-11-22 17:42:57 by Alex
 R 
Creature – Angel
Flying, vigilance
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{x}, {t}: Smiting Angel deals X damage to each attacking or blocking creature.
5/6
 C 
Creature – Human Cleric
First strike

Abolish (If a creature dealt damage by this card would die, exile it instead.)
When he slays you, you know you're dead for good.
2/1
 U 
Instant
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
 T 
Creature – Spirit
Flying
1/1
 R 
Creature – Spirit
Remain-{2}{w}{w}: Put a divinity counter on target nonland permanent you control without a divinity counter. That creature is indestructible as long as it has a divinity counter on it. Activate this ability only once during your upkeep and only if Spirit of Divinity is in your graveyard.
2/2
 U 
Enchantment
Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
 C 
Creature – Bird
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
 C 
Instant
Target creature gains double strike until end of turn.

Draw a card.
 U 
Creature – Human Artificer
When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library.
2/3
 R 
Creature – Human Cleric Noble
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{w}, Tap an untapped creature you control: Taveas Purists gets +1/+0 and gains vigilance until end of turn.
1/5
 C 
Creature – Human Soldier
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
 C 
Creature – Human Knight
Flying

Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
3/4
 C 
Creature – Human Soldier
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
1 comment
2012-11-02 22:32:42 by Mr. Man
 R 
Sorcery
Starting with target player, each player may sacrifice any number of creatures. The player who sacrifices the most creatures this way gains 10 life.
3 comments
last 2012-12-13 22:39:32 by Mr. Man
 M 
Creature – Human Knight
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{w}, Remove a +1/+1 counter from Valiant Veteran: The next 1 damage that would be dealt to target creature or player is dealt to another target creature or player.
2/3
 C 
Creature – Spirit Wall
Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2/6
2 comments
last 2012-11-03 15:34:42 by Mr. Man
 U 
Creature – Human Cleric
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
2/3
 C 
Sorcery
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has hexproof.
{3}{u}: Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant.
 U 
Creature – Human Rogue
Hexproof
Forecycling 4 – {2}{u}{u} ({2}{u}{u}, Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
4/3
 U 
Creature – Human Rogue
Cunning Infiltrator is unblockable.
Once Alithu Canor I built a heavily guarded vault with an enourmous golden hoard within. The next day he found a remarkable lack of gold.
2/1
 C 
Sorcery
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief
 M 
Planeswalker – Druin
+1: Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
0: Each player puts the top card of his or her library into his or her graveyard.
-7: You get an emblem with "You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve."
4
6 comments
last 2013-01-07 11:07:55 by Alex
 R 
Sorcery
Put a token onto the battlefield that's a copy of target creature.
Forecycling 5 – {4}{u}{u}{u}
When you cycle Dual Reflection, put two tokens onto the battlefield that are a copies of target creature.
1 comment
2012-12-13 19:34:00 by Link
 R 
Creature – Human Wizard
Other Wizards you control get +1/+1.
Your maximum hand size is increased by one for each Wizard you control.
2/2
 U 
Enchantment
Whenever a creature you control deals combat damage to a player, draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 R 
Enchantment – Aura
Enchant creature
Hexproof
You control enchanted creature.
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
 U 
Instant
Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card.
3 comments
last 2012-11-24 13:51:53 by Alex
 R 
Creature – Spirit
Whenever Memory Wisp deals combat damage to a player, you may exile an instant or sorcery spell from a graveyard.
{x}, {t}: Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost.
4/4
 C 
Instant
Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
3 comments
last 2012-11-05 11:27:23 by Vitenka
 C 
Creature – Human Wizard
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
1 comment
2012-11-28 15:05:24 by dude1818
 C 
Instant
Counter target spell unless it's controller pays {1} for each card in your graveyard.
"I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage
 U 
Sorcery
Choose target creature an opponent controls, then tap all other creatures that player controls.
After drinking the sleeping-potion laced ale, all of the guards fell asleep except for the rookie.
 U 
Instant
Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – {u} ({u}, Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
"Only a fool could not see that coming."
 U 
Creature – Human Wizard
Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way.
1/1
3 comments
last 2012-11-22 17:47:56 by Vitenka
 C 
Creature – Bird Scout
Flying
Forecycling 3 – {2} ({2}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
1/1
 U 
Enchantment – Aura
Enchant creature
Hexproof
Enchanted creature has hexproof.
 R 
Creature – Human Rogue
{1}, {t}: Tap target creature.
Whenever a creature an opponent controls becomes untapped, you may pay {u}{u}. If you do, untap Sleepsmoke Criminal.
1/1
 C 
Sorcery
Target creature you control gets +2/+0 and is unblockable this turn.

Draw a card.
 C 
Creature – Spirit
Sneaking Spirit is unblockable.
Remain{3}{u}: Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
1/1
 U 
Sorcery
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card.
9 comments
last 2012-11-30 05:18:40 by jmgariepy
 C 
Creature – Bird Warrior
Flash
Flying
Spells aren't the only things wizards have to protect them.
3/1
 M 
Sorcery
Take another turn after this one. Exile Temporal Renewal and all cards in your graveyard.
 C 
Creature – Human Wizard Rogue
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
 R 
Instant
Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard.
 M 
Legendary Creature – Human Wizard
You have no maximum hand size.
{2}{u}{u}{u}{u}: Draw seven cards.
2/3
1 comment
2013-01-07 11:08:50 by Alex
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 U 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Remain{u}{u}: Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.
2/2
1 comment
2012-11-22 17:47:23 by Alex
 C 
Creature – Human Wizard
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
 C 
Creature – Elf Archer Assasin
Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.)
A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
 C 
Sorcery
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has intimidate.
{3}{b}: Return Blood of Hunters from your graveyard to the battlefield. If you do, attach it to target balck creature it could enchant.
 M 
Instant
If a creature would die this turn, exile it instead.
All creatures get -5/-5 until end of turn.
6 comments
last 2013-01-13 15:25:23 by Alex
 U 
Sorcery
Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
 C 
Instant
Target creature gets +1/+0 and gains deathtouch until end of turn.

Draw a card.
 R 
Creature – Elf Hunter
Other Elf creatures you control get +1/+1.
{b}, Tap an untapped Elf you control: Target creature gets -1/-1 until end of turn.
2/2
 M 
Creature – Shade
You may play Everghast from your graveyard.
{b}: Everghast gets +1/+1 until end of turn.
3/2
{1}{b}
 
 C 
Sorcery
Each player puts a creature from his or her graveyard onto the battlefield.
1 comment
2012-11-13 22:46:37 by Mr. Man
 C 
Creature – Horror
When Flesh Reaper enters the battlefield, each player sacrifices a creature.

When Flesh Reaper dies, each player loses 4 life.
4/3
1 comment
2012-11-12 12:51:31 by Vitenka
 C 
Creature – Wurm Horror
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
 U 
Creature – Elf Assasin
Flash
Lifelink, deathtouch
In Grimmoor, every one is a murderer. Only the lowest class are given that title, however.
2/1
 C 
Creature – Elf
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
 R 
Enchantment
Whenever an opponent loses life, he or she discards that many cards.
May every lie be a knife in your back,
May every cut be a memory cracked.
-Grimmoor Witch's curse
 R 
Sorcery
Target player exiles two cards from his or her hand.
A tunnel of lies is the path to madness.
 R 
Creature – Beast Horror
Haste
Whenever a creature an opponent controls dies, if it's the second creature that died this turn, you may return Mangling Vengeloth from your graveyard to the battlefield.
4/2
 C 
Creature – Giant Skeleton
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
{1}{b}: Regenerate Marrow Goliath.
5/5
 U 
Sorcery
Add {b}{b}{b}{b}{b}{b}{b}{b} to your mana pool. Spend this mana only to cast spells from your graveyard.
 R 
Creature – Specter
Flying
Abolish (If a creature dealt damage by this card would die, exile it instead.)
Whenever Mindblank Specter deals combat damage to a player, that player discards a card, then that player discards another card for each card exiled with Mindblank Specter
4/3
 C 
Creature – Human Shaman
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with "{b}: Regenerate this creature." onto the battlefield instead.
1/1
 C 
Creature – Beast
{b}, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.
2/2
 U 
Enchantment
{b}{b}: Regenerate each creature you control.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 U 
Creature – Human Assasin
When Shadarak Crueltist enter the battlefield, destroy target creature.
"I would say sorry after I kill you, but you would be too dead to hear."
3/2
 C 
Creature – Skeleton Warrior
Trample

{1}{b}: Regenerate Skeletal Brigadier
4/1
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1
1 comment
2012-11-18 19:05:48 by Mr. Man
 U 
Instant
Choose one – Target creature gets -3/-0 until end of turn or; Destroy target creature with power 2 or less.
 R 
Creature – Ooze Mutant
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Spurglid's Adapter enters the battlefield, if it engulfed a creature, it gains all activated abilities of that creature.
5/4
 U 
Creature – Ooze
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Spurglid's Devourer's power and toughness are each equal to the number of creature cards in your graveyard.
*/*
 C 
Creature – Ooze
Intimidate
{2}{b}: Target creature gets -1/-1 until end of turn.
1/1
 M 
Legendary Creature – Ooze
Engulf, Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Spurglid, Gluttonous One enters the battlefield, return up to two target creature cards from your graveyard to the battlefield.
6/5
5 comments
last 2013-01-08 16:35:41 by Alex
 C 
Sorcery
Target player loses 2 life and you gain 2 life.
Remain{1}{b}: Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard.
 U 
Instant
Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life.
 C 
Sorcery
Target player discards a card.

Target player discards a card.
 U 
Creature – Elf Hunter
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{b}: Regenerate Twisted Hunter.
Some dark elves are enhanced with regenerating skin, in case they lose a limb while hunting. Heads count as limbs.
3/1
 U 
Creature – Horror
When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
1 comment
2012-11-19 11:51:44 by Alex
 C 
Creature – Human Warrior
Haste
At end of turn, return Barbarian Thug to it's owner's hand.
If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
2 comments
last 2012-11-17 18:24:58 by Mr. Man
 U 
Enchantment
Creatures you control get +1/+0.
Some shamanic warlords instill a sense of bloodlust in their warriors before battle. The opposing army doesn't stand a chance.
5 comments
last 2012-12-11 03:30:30 by jmgariepy
 C 
Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
1 comment
2012-11-19 11:54:26 by Alex
 C 
Sorcery
Each player sacrifices a land.

Draw a card.
 U 
Creature – Human Wizard
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{r}, {t}, Sacrifice a creature: Blazelash Pyromancer deals 2 damage to target creature or player
1/1
 R 
Creature – Elemental
Outlash {1}{r}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
When Blistering Firefiend dies, you may pay {x}. If you do, Blistering Firefiend deals X damage to target player.
5/3
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has 'This creature can't be blocked except by two or more creatures.'
{3}{r}: Return Blood of Warriors from your graveyard to the battlefield. If you do, attach it to target red creature it could enchant.
 C 
Sorcery
As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts.
 C 
Enchantment – Aura
Enchant creature

{x}: Enchanted creature gets +X/+0 until end of turn.
1 comment
2012-11-19 11:54:59 by Alex
 C 
Creature – Elemental
When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land
"We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain
3/3
 U 
Creature – Elemental
Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library.
7/6
3 comments
last 2012-12-03 03:39:10 by jmgariepy
 U 
Sorcery
Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard.
 U 
Creature – Elemental
When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
5/3
 C 
Creature – Dragon
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
4/4
3 comments
last 2012-11-14 16:25:56 by dude1818
 T 
Creature – Elemental
Haste, trample
3/1
1 comment
2012-11-18 19:04:35 by Mr. Man
 M 
Enchantment
Whenever an opponent is dealt 3 or more damage, put a 3/1 red Elemental creature token with trample and haste onto the battlefield.
{2}{r}: Target Elemental you control fights another target creature.
 M 
Creature – Elemental Giant
When Evanescent Firelord enters the battlefield, search your library for a creature card with outlash. You may play it for it's outlash cost. Then, shuffle your library.
Outlash {6}{r}
7/5
 C 
Instant
Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature.
1 comment
2012-11-19 11:53:21 by Alex
 R 
Creature – Spirit
Engulf
When Fang Ghost enter the battlefield, it deals damage to target player equal to twice the number of creatures that died this turn.
Violent spirits are very rare on Bakaran, a fact which everyone is glad about.
4/3
 R 
Creature – Dragon
Flying
{t}: Firescald Shrike deals 4 damage to target creature.
4/4
3 comments
last 2012-12-19 13:44:57 by Mr. Man
 R 
Sorcery
(X can't be 0)
Flame Sweep deals X damage to each creature. Each player's life total becomes X. Exile Flame Sweep.
 U 
Creature – Elemental Berserker
Double strike
Outlash {2}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
2/2
 M 
Legendary Creature – Dragon
Flying, trample
Whenever Infernarch, Earthscorcher deals combat damage to a player, destroy all nonbasic lands.
6/5
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 U 
Colour indicator R Sorcery
As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you.
6 comments
last 2012-12-06 16:13:52 by SadisticMystic
 U 
Instant
Target creature gets +4/+0 and gains mountainwalk until end of turn.
 R 
Sorcery
Rain of Meteors can't be countered.
Destroy target land.
"There is but one disaster I cannot prevent--the end of the world."
-Ungar the Wise
 C 
Creature – Elemental Horror
First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist
6/3
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 U 
Creature – Wurm
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Haste
Ridgewurm enters the battlefield with a +1/+1 counter and trample if it engulfed a creature.
5/4
 C 
Creature – Elemental
Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature.
It's fire is so hot that you will not burn or blister. You simply evaporate.
4/4
 R 
Creature – Elemental
Other Elemental creatures you control get +1/+1.
Whnever Scorcher Elite attacks, it deals damage to target creature equal to the number of Elemental creatures you control.
2/2
 C 
Creature – Salamander
{r}, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.
Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
1 comment
2012-11-19 11:51:19 by Alex
 U 
Sorcery
Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
2 comments
last 2012-12-09 19:34:47 by Mr. Man
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
 C 
Instant
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life.
 R 
Creature – Wurm
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Whenever Apocalypse Wurm deals combat damage to a player, if you have a creature card, a land card, an artifact card, and an enchantment card in your graveyard, that player loses the game.
8/7
 C 
Creature – Beast
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
 C 
Enchantment – Aura
Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature.
Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
{3}{g}: Return Blood of Wolves from your graveyard to the battlefield. If you do, attach it to target green creature it could enchant.
 C 
Creature – Beast
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard.
7/7
2 comments
last 2012-11-21 12:43:44 by Mr. Man
 R 
Creature – Human Druid
Sacrifice a land: Add one mana of any color to your mana pool.
He is as old and as wrinkled as The Great Elder Oak, but his connection to it has never failed.
0/1
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 U 
Enchantment
Creatures you control have "{t}: Add {1} to your mana pool."
 R 
Creature – Wolf
Other Wolf creatures you control get +1/+1.
{3}{g}, {t}: Put a 2/2 green Wolf creature token onto the battlefield.
2/2
 U 
Creature – Elemental
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library.
Discard a land card: Engorging Terrain gains trample until end of turn.
7/6
 M 
Creature – Wolf Druid
Trample
Whenever Envoy of Nature attacks, return target card from your graveyard to your hand.
"I serve only the Lord of the Wilds who has blessed our woods with bountiful growth."
4/4
 U 
Creature – Wolf Druid
When Esscence Salvager enter the battlefield, you may return target Aura card that could enchant Esscence Salvager from your graveyard to your battlefield. If you do, attach it to Esscence Salvager.
1/1
 C 
Sorcery
As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
5 comments
last 2012-11-22 17:42:43 by Vitenka
 R 
Creature – Beast
Sacrifice Juicy Wildbeast: You gain 10 life.
You are as tasty as them as they are as tasty to you.
4/3
 U 
Creature – Beast
{3}{g}: Koram Predator fights target creature. Actiavate this ability only once per turn.
2/2
 U 
Creature – Lizard
Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life.
The meat of a primasaur is the most succulent meat you'll ever taste. Getting it is the only hard part.
7/6
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Creature – Spirit
Leaf Spirit enters the battlefield tapped.
{t}: Add {g}{g} to your mana pool.
It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
5 comments
last 2012-11-20 13:28:07 by jmgariepy
 C 
Creature – Wolf Warrior
Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
 U 
Creature – Wolf Hunter
Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card.
5/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach.
 R 
Sorcery
Search your library for a creature card, reveal it and put it into your hand, then shuffle your library. You gain life equal to that creature's toughness.
 C 
Sorcery
Destroy target enchantment. You may put a +1/+1 counter on target creature.
4 comments
last 2012-11-22 17:41:59 by Alex
 U 
Sorcery
Retun up to two target creature cards from your graveyard to your hand.
Draw a card.
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card
 C 
Creature – Wolf Warrior
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
3 comments
last 2012-11-20 22:13:55 by Mr. Man
 U 
Creature – Wurm
Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard.
4/5
 M 
Legendary Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and has trample.
When enchanted creature dies, return it to its owner's hand.
7 comments
last 2013-01-16 10:27:27 by Alex
 M 
Legendary Creature – Plant Avatar
Defender, hexproof
Whenever you cast a spell, draw a card for each Forest you control.
When The Great Elder Oak dies, return it to it's owner's hand.
0/12
 C 
Creature – Wurm
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
 C 
Creature – Spider
Reach
When Webmaker enter the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
1/3
1 comment
2012-11-19 11:57:34 by Alex
 R 
Creature – Wolf Warrior
Trample
Whenever Wildblood Pack attacks, it gets +X/+X until end of turn where X is the number of land cards in your graveyard.
"Today is the day we reclaim the wild. Today is the day we fight back against civilization. Today is our day!"
4/4
 T 
Creature – Wolf
2/2
1 comment
2012-11-19 23:57:46 by Mr. Man
 U 
Creature – Human
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
"Greater warriors than you have tried and failed to kill me."
2/4
 R 
Creature – Human Cleric
Whenever a creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
{1}{b}, {t}, Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with '{b}: Regenerate this creature.' onto the battlefield
2/2
 R 
Creature – Treefolk Shaman
{g}, Sacrifice a Forest: Target player gains 3 life.
{b}, Sacrifice a Swamp: Target player loses 3 life.
Rotten to the core, literally.
2/5
 R 
Creature – Treefolk Wizard
When Wizened Ent enters the battlefield, reveal the top three cards of your library. You may put any number of Forest and/or Island cards revealed this way into your hand and the rest on the bottom of your library.
Wizened Ent's power is equal to the number of Forests you control and it's toughness is equal to the number of Islands you control.
*/*
 R 
Creature – Elemental
{u}{r}: Switch target creature's power and toughness until end of turn.
It remakes the world around it in its own mirror image.
3/7
10 comments
last 2013-01-06 14:29:48 by Mr. Man
 R 
Creature – Human Knight
Lifelink
{x}, Sacrifice Selfless Hero: Selfless Hero deals X damage to target creature or player.
"A true soldier fights not to return home with fame and glory, but to protect his home and family with his life."
– General Avistor
3/2
 C 
Artifact Creature – Golem
"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor
2/7
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 R 
Artifact
{2}: Draw a card.
At end of turn, discard your hand.
The price for the knowedge the orb gives is so great only the truly dire dare use it.
 R 
Artifact
At end of turn, put a awakening counter on Entombed God for each creature you control that died this turn.
Entombed God is a 7/7 artifact creature as long as there are five or more awakening counters on it.
 C 
Artifact Creature – Thopter
Flying
When Flight Contraption enters the battlefield, draw a card.
Some mages from Zelandar put their magics to more technological uses.
1/1
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 R 
Artifact – Equipment
Equipped creature gets +5/+5, has trample and is indestructibe.
Equip {4}
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {2}
1 comment
2012-12-11 23:39:37 by Mr. Man
 C 
Artifact – Equipment
Equipped creature gets +0/+1.
Equip {1}
 U 
Artifact Creature – Construct
{t}: Target creature gets +1/+1 until end of turn.
{t}, Sacrifice Iron Servant: Target creature gets +2/+2 until end of turn.
1/1
 U 
Artifact
{t}: Look at the top card of your library.
{t}: Put the top card of your library into your graveyard.
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip {1}
12 comments
last 2012-11-23 15:07:42 by Alex
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 R 
Land – Swamp Mountain
As Darkburn Volcano enters the battlefield, you may sacrifice a Swamp or a Mountain. If you don't, Darkburn Volcano enter the battlefield tapped.
{t}: Add {r} or {b} to your mana pool.
 R 
Land – Plains Island
As Guarded Vault enters the battlefield, you may sacrifice a Plains or an Island. If you don't, Guarded Vault enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 R 
Land – Mountain Forest
As Rough Woodlands enter the battlefield, you may sacrifice a Mountain or a Forest. If you don't, Rough Woodlands enter the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
 R 
Land – Forest Plains
As Tree of Serenity enter the battlefield you may sacrifice a Forest or Plains. If you don't, Tree of Serenity enter the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
 R 
Land – Island Swamp
As Whispering Fen enters the battlefield, you may sacrifice a Swamp or an Island. If you don't, Whispering Fen enter the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.

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