Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice a land: Add one mana of any color to your mana pool.
He is as old and as wrinkled as The Great Elder Oak, but his connection to it has never failed.
0/1
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Retun up to two target creature cards from your graveyard to your hand.
Draw a card. |
Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life. The meat of a primasaur is the most succulent meat you'll ever taste. Getting it is the only hard part.
7/6
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Target creature gets +4/+0 and gains mountainwalk until end of turn.
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Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief |
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
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Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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Equipped creature has haste.
Equip ![]() |
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Destroy target enchantment. You may put a +1/+1 counter on target creature.
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2/2
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Brittlebark Hermit
(rare)
Recall to Life
(uncommon)
Koram Primasaur
(uncommon)
Magmatic Might
(uncommon)
Taveas Sentry
(common)
Grimmoor Scavenger
(common)
Dissaperate
(common)
Ancestral Rage
(common)
Zelandar Refugee
(common)
Trekking Boots
(common)
Barren Outrider
(common)
Battle Scarred Archer
(common)
Burning Whip
(common)
Purifying Strength
(common)
Mountain
(basic)
Wolf
(token)






: Enchanted creature gets +X/+0 until end of turn.