Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Switch target creature's power and toughness until end of turn.It remakes the world around it in its own mirror image.
3/7
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Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
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Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life. The meat of a primasaur is the most succulent meat you'll ever taste. Getting it is the only hard part.
7/6
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Spurglid's Devourer's power and toughness are each equal to the number of creature cards in your graveyard. */*
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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Equipped creature gets +0/+1.
Equip ![]() |
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Twisting Fiend
(rare)
Soulpurge
(uncommon)
Koram Primasaur
(uncommon)
Spurglid's Devourer
(uncommon)
Savage She-Wolf
(common)
Hero's Shield
(common)
Boneyard Gnawer
(common)
Sneaking Spirit
(common)
Bending Fury
(common)
Grimmoor Scavenger
(common)
Combusting Firefiend
(common)
Radiant Hope
(common)
Mindsquelch
(common)
Taveas Sentry
(common)
Plains
(basic)
Emblem: Druin Fano
(token)






less to cast, where X is that creatures converted mana cost.)


