Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Wizards you control get +1/+1.
Your maximum hand size is increased by one for each Wizard you control. 2/2
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Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
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When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library.
2/3
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: Target creature gets +1/+1 until end of turn.
, Sacrifice Iron Servant: Target creature gets +2/+2 until end of turn.1/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
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Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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Intimidate
![]() : Target creature gets -1/-1 until end of turn.1/1
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Flying
: Untap Magewing Drake.After their tower fell, the mages sent out scouts to find new havens.
2/3
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Flying
1/1
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Elite Archmage
(rare)
Stout Defense
(uncommon)
Taveas Blacksmith
(uncommon)
Iron Servant
(uncommon)
Taveas Valiant
(common)
Barren Outrider
(common)
Puppet Mage
(common)
Talonwing Owl
(common)
Spurglid's Spawn
(common)
Flight Contraption
(common)
Eating Hellkite
(common)
Koram Tracker
(common)
Warp Rampager
(common)
Magewing Drake
(common)
Mountain
(basic)
Spirit
(token)



: Target creature gets +1/+1 until end of turn.

less to cast, where X is that creatures converted mana cost.)
