Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elemental Berserker
Double strike
Outlash {2}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
2/2
 
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has 'This creature can't be blocked except by two or more creatures.'
{3}{r}: Return Blood of Warriors from your graveyard to the battlefield. If you do, attach it to target red creature it could enchant.
 U 
Creature – Elemental Berserker
Double strike
Outlash {2}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
2/2
 U 
Instant
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
 U 
Creature – Wolf Hunter
Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card.
5/3
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 C 
Creature – Wurm Horror
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
 C 
Sorcery
Each player sacrifices a land.

Draw a card.
 C 
Creature – Human Soldier
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
 C 
Artifact Creature – Golem
"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor
2/7
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Creature – Elemental Horror
First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist
6/3
 C 
Creature – Spirit
Leaf Spirit enters the battlefield tapped.
{t}: Add {g}{g} to your mana pool.
It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Flaring Rager (uncommon, foil)
Blood of Warriors (rare)
Flaring Rager (uncommon)
Soulpurge (uncommon)
Lupori Hunters (uncommon)
Rot Away (common)
Gobblefright Wurm (common)
Blasting Boulders (common)
Taveas Sentry (common)
Barrier Giant (common)
Magewing Drake (common)
Barren Outrider (common)
Rakdoon Flameclaw (common)
Leaf Spirit (common)
Swamp (basic)
Emblem: Druin Fano (token)