Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard.
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Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card. 5/3
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Whenever a creature you control deals combat damage to a player, draw a card.
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Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.) At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu. 3/2
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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Equipped creature gets +0/+1.
Equip ![]() |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Combusting Firefiend
(common, foil)
Thoughtbreaker Enigma
(rare)
Lupori Hunters
(uncommon)
Gathering Information
(uncommon)
Hand of Alithu
(uncommon)
Koram Tracker
(common)
Marrow Goliath
(common)
Taveas Sentry
(common)
Evaporation Bolt
(common)
Zelandar Refugee
(common)
Hero's Shield
(common)
Battle Scarred Archer
(common)
Smiting Priest
(common)
Mindsquelch
(common)
Mountain
(basic)
Emblem: Druin Fano
(token)





