Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Wizard
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
 
 M 
Legendary Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and has trample.
When enchanted creature dies, return it to its owner's hand.
 U 
Creature – Hound Soldier
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance.
0/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach.
 U 
Instant
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
 C 
Sorcery
Target player loses 2 life and you gain 2 life.
Remain{1}{b}: Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard.
 C 
Sorcery
As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts.
 C 
Instant
Counter target spell unless it's controller pays {1} for each card in your graveyard.
"I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage
 C 
Sorcery
Destroy target enchantment. You may put a +1/+1 counter on target creature.
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
 C 
Creature – Human Cleric
First strike

Abolish (If a creature dealt damage by this card would die, exile it instead.)
When he slays you, you know you're dead for good.
2/1
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
 C 
Artifact Creature – Thopter
Flying
When Flight Contraption enters the battlefield, draw a card.
Some mages from Zelandar put their magics to more technological uses.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Zelandar Refugee (common, foil)
Strength of the Immortals (mythic)
Canith Guardians (uncommon)
Lurk in the Treetops (uncommon)
Soulpurge (uncommon)
Syphon Plague (common)
Breakshot (common)
Mournful Defiance (common)
Purifying Strength (common)
Unmake (common)
Battle Scarred Archer (common)
Smiting Priest (common)
Ancestral Intuition (common)
Flight Contraption (common)
Plains (basic)
Skeleton (token)