Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
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When Wizened Ent enters the battlefield, reveal the top three cards of your library. You may put any number of Forest and/or Island cards revealed this way into your hand and the rest on the bottom of your library.
Wizened Ent's power is equal to the number of Forests you control and it's toughness is equal to the number of Islands you control. */*
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When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
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Whenever a creature you control deals combat damage to a player, draw a card.
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Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard. 4/5
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
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Target player loses 2 life and you gain 2 life.
Remain – ![]() : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
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Leaf Spirit enters the battlefield tapped.
: Add ![]() to your mana pool.It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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: Regenerate this creature.1/1
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Warding Warrior
(uncommon, foil)
Wizened Ent
(rare)
Unstable Nightmare
(uncommon)
Gathering Information
(uncommon)
Soilshroud Wurm
(uncommon)
Barrier Giant
(common)
Thiefmage
(common)
Taveas Valiant
(common)
Baloth Scavenger
(common)
Syphon Plague
(common)
Bending Fury
(common)
Slip Through
(common)
Leaf Spirit
(common)
Smiting Priest
(common)
Forest
(basic)
Skeleton
(token)






less to cast, where X is that creatures converted mana cost.)
: Add