Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice a land: Add one mana of any color to your mana pool.
He is as old and as wrinkled as The Great Elder Oak, but his connection to it has never failed.
0/1
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Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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When Esscence Salvager enter the battlefield, you may return target Aura card that could enchant Esscence Salvager from your graveyard to your battlefield. If you do, attach it to Esscence Salvager.
1/1
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Choose target creature an opponent controls, then tap all other creatures that player controls.
After drinking the sleeping-potion laced ale, all of the guards fell asleep except for the rookie.
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Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Target creature gains double strike until end of turn.
Draw a card. |
Return target creature to it's owner's hand. That player discards a card.
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Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
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Equipped creature has haste.
Equip ![]() |
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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2/2
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Brittlebark Hermit
(rare)
Cremation Angel
(uncommon)
Esscence Salvager
(uncommon)
Narcomancer's Ploy
(uncommon)
Rasco's Gambit
(common)
Canith Watchguard
(common)
Swordplay
(common)
Unmake
(common)
Bending Fury
(common)
Evaporation Bolt
(common)
Mind Flip
(common)
Trekking Boots
(common)
Marrow Goliath
(common)
Purifying Strength
(common)
Forest
(basic)
Wolf
(token)






