Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Specter
Flying
Abolish (If a creature dealt damage by this card would die, exile it instead.)
Whenever Mindblank Specter deals combat damage to a player, that player discards a card, then that player discards another card for each card exiled with Mindblank Specter
4/3
 U 
Creature – Wurm
Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard.
4/5
 U 
Creature – Elemental Berserker
Double strike
Outlash {2}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
2/2
 U 
Creature – Human Rogue
Hexproof
Forecycling 4 – {2}{u}{u} ({2}{u}{u}, Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
4/3
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
 C 
Sorcery
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief
 C 
Creature – Giant Skeleton
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
{1}{b}: Regenerate Marrow Goliath.
5/5
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
 C 
Enchantment – Aura
Enchant creature

{x}: Enchanted creature gets +X/+0 until end of turn.
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 C 
Creature – Ooze
Intimidate
{2}{b}: Target creature gets -1/-1 until end of turn.
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Mindblank Specter (rare)
Soilshroud Wurm (uncommon)
Flaring Rager (uncommon)
Cloaked Agent (uncommon)
Trekking Boots (common)
Barren Outrider (common)
Ancestral Intuition (common)
Dissaperate (common)
Marrow Goliath (common)
Battle Scarred Archer (common)
Burning Whip (common)
Unmake (common)
Caller of the Hunt (common)
Spurglid's Spawn (common)
Forest (basic)
Emblem: Druin Fano (token)