Bakaran: Virtual Booster
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Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Enchanted creature gets +5/+5 and has trample. When enchanted creature dies, return it to its owner's hand. |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
![]() When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library. Discard a land card: Engorging Terrain gains trample until end of turn. 7/6
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Cunning Infiltrator is unblockable.
Once Alithu Canor I built a heavily guarded vault with an enourmous golden hoard within. The next day he found a remarkable lack of gold.
2/1
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When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash ![]() ![]() 5/3
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
![]() ![]() 5/2
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Each player sacrifices a land.
Draw a card. |
Reach
When Webmaker enter the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 1/3
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() ![]() 5/5
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Target player discards a card.
Target player discards a card. |
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Return target creature to it's owner's hand. That player discards a card.
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2/2
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Strength of the Immortals
(mythic)
Engorging Terrain
(uncommon)
Cunning Infiltrator
(uncommon)
Destructive Sparkfiend
(uncommon)
Warp Rampager
(common)
Purifying Strength
(common)
Blasting Boulders
(common)
Webmaker
(common)
Canith Watchguard
(common)
Marrow Goliath
(common)
Taveas Valiant
(common)
Twin Traumas
(common)
Mnemonic Alchemist
(common)
Unmake
(common)
Mountain
(basic)
Wolf
(token)