Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has hexproof. ![]() : Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant. |
Creatures you control get +1/+0.
Some shamanic warlords instill a sense of bloodlust in their warriors before battle. The opposing army doesn't stand a chance.
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Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library. 7/6
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Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
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As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink.
Preists were sent out from Taveas to spread hope to barbaric places where peace had been long forgotten.
2/3
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts. |
Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Target player discards a card.
Target player discards a card. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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: Regenerate this creature.1/1
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Blood of Mages
(rare)
Battle Lust
(uncommon)
Hero's Blade
(uncommon)
Core Elemental
(uncommon)
Suntail Hawk
(common)
Kazmar Evangel
(common)
Gobblefright Wurm
(common)
Mournful Defiance
(common)
Treetop Wurm
(common)
Breakshot
(common)
Purifying Strength
(common)
Sneaking Spirit
(common)
Twin Traumas
(common)
Warp Rampager
(common)
Mountain
(basic)
Skeleton
(token)





less to cast, where X is that creatures converted mana cost.)

