Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
 
 R 
Artifact
{2}: Draw a card.
At end of turn, discard your hand.
The price for the knowedge the orb gives is so great only the truly dire dare use it.
 U 
Enchantment – Aura
Enchant creature
Hexproof
Enchanted creature has hexproof.
 U 
Enchantment
Creatures you control have "{t}: Add {1} to your mana pool."
 U 
Sorcery
Choose target creature an opponent controls, then tap all other creatures that player controls.
After drinking the sleeping-potion laced ale, all of the guards fell asleep except for the rookie.
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 C 
Creature – Spirit
Sneaking Spirit is unblockable.
Remain{3}{u}: Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
1/1
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 C 
Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card
 C 
Creature – Human Soldier
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
 C 
Creature – Wurm Horror
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
 C 
Creature – Beast
{b}, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Ruin Protector (uncommon, foil)
Dementia Orb (rare)
Shimmerskin (uncommon)
Collective Bounty (uncommon)
Narcomancer's Ploy (uncommon)
Lashflare Lunger (common)
Sneaking Spirit (common)
Trekking Boots (common)
Canith Watchguard (common)
Bending Fury (common)
Root Force (common)
Taveas Valiant (common)
Gobblefright Wurm (common)
Putrid Fiend (common)
Mountain (basic)
Emblem: Druin Fano (token)