Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Rogue
{1}, {t}: Tap target creature.
Whenever a creature an opponent controls becomes untapped, you may pay {u}{u}. If you do, untap Sleepsmoke Criminal.
1/1
 U 
Instant
Choose one – Target creature gets -3/-0 until end of turn or; Destroy target creature with power 2 or less.
 U 
Creature – Beast
{3}{g}: Koram Predator fights target creature. Actiavate this ability only once per turn.
2/2
 U 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Remain{u}{u}: Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.
2/2
 C 
Creature – Spirit Wall
Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2/6
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Sorcery
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X.
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Creature – Wurm Horror
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
 C 
Creature – Ooze
Intimidate
{2}{b}: Target creature gets -1/-1 until end of turn.
1/1
 C 
Creature – Spirit
Leaf Spirit enters the battlefield tapped.
{t}: Add {g}{g} to your mana pool.
It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Sleepsmoke Criminal (rare)
Slaughter Torrent (uncommon)
Koram Predator (uncommon)
Zelandar Ponderer (uncommon)
Wall of Purity (common)
Warp Rampager (common)
Barren Outrider (common)
Ancestral Curse (common)
Trekking Boots (common)
Rasco's Gambit (common)
Gobblefright Wurm (common)
Magewing Drake (common)
Spurglid's Spawn (common)
Leaf Spirit (common)
Island (basic)
Skeleton (token)