Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever an opponent loses life, he or she discards that many cards.
May every lie be a knife in your back,
May every cut be a memory cracked. -Grimmoor Witch's curse |
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
|
Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard. 4/5
|
Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
|
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
|
Return target creature to it's owner's hand. That player discards a card.
|
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
Each player sacrifices a land.
Draw a card. |
|
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
|
Enchant creature
When enchanted creature dies, exile it instead. |
Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
|
|
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
|
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
|
|
: Regenerate this creature.1/1
|
Grisly Fugue
(rare)
Warding Warrior
(uncommon)
Soilshroud Wurm
(uncommon)
Hero's Blade
(uncommon)
Canith Watchguard
(common)
Unmake
(common)
Root Force
(common)
Blasting Boulders
(common)
Puppet Mage
(common)
Rot Away
(common)
Mournful Defiance
(common)
Battle Scarred Archer
(common)
Wary Charge
(common)
Treetop Wurm
(common)
Plains
(basic)
Skeleton
(token)







