Bakaran: Virtual Booster
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Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
You may play Everghast from your graveyard.
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Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way.
1/1
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Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
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Creatures you control get +1/+0.
Some shamanic warlords instill a sense of bloodlust in their warriors before battle. The opposing army doesn't stand a chance.
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ![]() ![]() When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Equipped creature has haste.
Equip ![]() |
Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature. It's fire is so hot that you will not burn or blister. You simply evaporate.
4/4
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Target player discards a card.
Target player discards a card. |
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Everghast
(mythic)
Scouring Mage
(uncommon)
Choice of Amnesia
(uncommon)
Battle Lust
(uncommon)
Mindsquelch
(common)
Root Force
(common)
Wary Charge
(common)
Thiefmage
(common)
Grimmoor Scavenger
(common)
Ancestral Presence
(common)
Trekking Boots
(common)
Roasting Ragemaster
(common)
Twin Traumas
(common)
Rasco's Gambit
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)