Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
As Whispering Fen enters the battlefield, you may sacrifice a Swamp or an Island. If you don't, Whispering Fen enter the battlefield tapped.
: Add or to your mana pool. |
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
|
|
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
|
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
|
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
|
Target creature gains double strike until end of turn.
Draw a card. |
|
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
|
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
|
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
|
Trample
![]() : Regenerate Skeletal Brigadier4/1
|
|
"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
|
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
|
|
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
|
Grim Harvest
(common, foil)
Whispering Fen
(rare)
Lurk in the Treetops
(uncommon)
Stout Defense
(uncommon)
Warding Warrior
(uncommon)
Caller of the Hunt
(common)
Suntail Hawk
(common)
Swordplay
(common)
Rasco's Gambit
(common)
Mnemonic Alchemist
(common)
Bending Fury
(common)
Skeletal Brigadier
(common)
Barrier Giant
(common)
Zelandar Refugee
(common)
Plains
(basic)
Emblem: Druin Fano
(token)

: Add
or
to your mana pool.



