Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Whenever a creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
{1}{b}, {t}, Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with '{b}: Regenerate this creature.' onto the battlefield
2/2
 
 R 
Creature – Human Rogue
{1}, {t}: Tap target creature.
Whenever a creature an opponent controls becomes untapped, you may pay {u}{u}. If you do, untap Sleepsmoke Criminal.
1/1
 U 
Enchantment
{b}{b}: Regenerate each creature you control.
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
 U 
Enchantment
Creatures you control have "{t}: Add {1} to your mana pool."
 C 
Creature – Spirit
Remain{w}: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 C 
Instant
Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
 C 
Sorcery
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X.
 C 
Creature – Elemental Horror
First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist
6/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Taveas Occultist (rare, foil)
Sleepsmoke Criminal (rare)
Regrowing Flesh (uncommon)
Ruin Protector (uncommon)
Collective Bounty (uncommon)
Awing Remnant (common)
Grievious Plight (common)
Ancestral Rage (common)
Forgotten Powerstone (common)
Caller of the Hunt (common)
Rot Away (common)
Mind Flip (common)
Ancestral Curse (common)
Rakdoon Flameclaw (common)
Swamp (basic)
Skeleton (token)