Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has first strike. ![]() : Return Blood of Heroes from your graveyard to the battlefield. If you do, attach it to target white creature it could enchant. |
![]() : Ruin Protector gains protection from the color of your choice until end of turn.
Remain – ![]() : Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.2/3
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Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library. Discard a land card: Engorging Terrain gains trample until end of turn. 7/6
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts. |
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Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
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Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep you gain 1 life. One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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Intimidate
![]() : Target creature gets -1/-1 until end of turn.1/1
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Enchant creature
When enchanted creature dies, exile it instead. |
Flying
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)1/1
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2/2
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Blood of Heroes
(rare)
Ruin Protector
(uncommon)
Cremation Angel
(uncommon)
Engorging Terrain
(uncommon)
Sneaking Spirit
(common)
Lupori Ambusher
(common)
Ancestral Intuition
(common)
Breakshot
(common)
Beastly Impulses
(common)
Peace Seeking
(common)
Barrier Giant
(common)
Spurglid's Spawn
(common)
Rot Away
(common)
Seeing Owl
(common)
Mountain
(basic)
Wolf
(token)





less to cast, where X is that creatures converted mana cost.)