Bakaran: Virtual Booster
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Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() It remakes the world around it in its own mirror image.
3/7
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Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist. "Greater warriors than you have tried and failed to kill me."
2/4
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Enchant creature
Hexproof Enchanted creature has hexproof. |
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
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![]() Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
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Equipped creature has haste.
Equip ![]() |
Target creature gains double strike until end of turn.
Draw a card. |
First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Target player loses 2 life and you gain 2 life.
Remain – ![]() ![]() |
First strike
Outlash ![]() ![]() "If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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Enchant creature
When enchanted creature dies, exile it instead. |
Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Twisting Fiend
(rare)
Warding Warrior
(uncommon)
Woodland Survivalist
(uncommon)
Shimmerskin
(uncommon)
Thiefmage
(common)
Lupori Ambusher
(common)
Spitburn Salamander
(common)
Trekking Boots
(common)
Swordplay
(common)
Smiting Priest
(common)
Syphon Plague
(common)
Rakdoon Flameclaw
(common)
Rot Away
(common)
Slip Through
(common)
Forest
(basic)
Emblem: Druin Fano
(token)