Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.) At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu. 3/2
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Sacrifice a land: Add one mana of any color to your mana pool.
He is as old and as wrinkled as The Great Elder Oak, but his connection to it has never failed.
0/1
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Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card. |
As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
: Draw a card, then discard a card.
Remain – ![]() : Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.2/2
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)3/1
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Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip ![]() |
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Hand of Alithu
(uncommon, foil)
Brittlebark Hermit
(rare)
Swapped Memory
(uncommon)
Madness Bolt
(uncommon)
Zelandar Ponderer
(uncommon)
Radiant Hope
(common)
Grim Harvest
(common)
Lashflare Lunger
(common)
Talonwing Owl
(common)
Taveas Skyknight
(common)
Spiked Club
(common)
Marrow Goliath
(common)
Ancestral Curse
(common)
Bending Fury
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)



Sorcery
: Draw a card, then discard a card.

