Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Beast Horror
Haste
Whenever a creature an opponent controls dies, if it's the second creature that died this turn, you may return Mangling Vengeloth from your graveyard to the battlefield.
4/2
 U 
Creature – Elemental
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library.
Discard a land card: Engorging Terrain gains trample until end of turn.
7/6
 U 
Instant
Choose one – Target creature gets -3/-0 until end of turn or; Destroy target creature with power 2 or less.
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
 C 
Creature – Spider
Reach
When Webmaker enter the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
1/3
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
{1}{b}
 
 C 
Sorcery
Each player puts a creature from his or her graveyard onto the battlefield.
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
 C 
Creature – Spirit Wall
Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2/6
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 C 
Creature – Elf Archer Assasin
Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.)
A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
For each step the general took, his soldiers grew in hope.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Mangling Vengeloth (rare)
Engorging Terrain (uncommon)
Slaughter Torrent (uncommon)
Ruin Protector (uncommon)
Webmaker (common)
Warp Rampager (common)
Exhume (common)
Lashflare Lunger (common)
Root Force (common)
Ancestral Rage (common)
Wall of Purity (common)
Grievious Plight (common)
Acid-Bow Prowler (common)
Radiant Hope (common)
Plains (basic)
Spirit (token)