Bakaran: Virtual Booster

Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
{3}{g}: Return Blood of Wolves from your graveyard to the battlefield. If you do, attach it to target green creature it could enchant.
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 U 
Creature – Human Cleric
Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.)
At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu.
3/2
 U 
Creature – Human Wizard
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{r}, {t}, Sacrifice a creature: Blazelash Pyromancer deals 2 damage to target creature or player
1/1
 C 
Creature – Dragon
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
4/4
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip {1}
 C 
Instant
Target creature gains double strike until end of turn.

Draw a card.
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 C 
Instant
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life.
 C 
Sorcery
As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 C 
Sorcery
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X.
 C 
Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
 C 
Sorcery
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Blood of Wolves (rare)
Crueltist's Dagger (uncommon)
Hand of Alithu (uncommon)
Blazelash Pyromancer (uncommon)
Eating Hellkite (common)
Spiked Club (common)
Swordplay (common)
Canith Watchguard (common)
Ancestral Bounty (common)
Grim Harvest (common)
Rot Away (common)
Ancestral Curse (common)
Bending Fury (common)
Dissaperate (common)
Plains (basic)
Spirit (token)