Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has hexproof.
{3}{u}: Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {2}
 U 
Creature – Elemental
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library.
Discard a land card: Engorging Terrain gains trample until end of turn.
7/6
 U 
Sorcery
Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard.
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
 C 
Creature – Human Wizard
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
 C 
Enchantment – Aura
Enchant creature

{x}: Enchanted creature gets +X/+0 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 C 
Creature – Elemental
Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature.
It's fire is so hot that you will not burn or blister. You simply evaporate.
4/4
 C 
Creature – Horror
When Flesh Reaper enters the battlefield, each player sacrifices a creature.

When Flesh Reaper dies, each player loses 4 life.
4/3
 C 
Sorcery
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Creature – Human Cleric
As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink.
Preists were sent out from Taveas to spread hope to barbaric places where peace had been long forgotten.
2/3
 C 
Sorcery
As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Island
 
 B 
Basic Land – Island
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Blood of Mages (rare)
Hero's Blade (uncommon)
Engorging Terrain (uncommon)
Debris Awakening (uncommon)
Ancestral Rage (common)
Zelandar Refugee (common)
Burning Whip (common)
Grievious Plight (common)
Roasting Ragemaster (common)
Flesh Reaper (common)
Wary Charge (common)
Trekking Boots (common)
Kazmar Evangel (common)
Grim Harvest (common)
Island (basic)
Skeleton (token)