Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You have no maximum hand size.
![]() ![]() ![]() ![]() : Draw seven cards.2/3
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: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – ( , Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)"Only a fool could not see that coming."
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Flying
: Untap Magewing Drake.After their tower fell, the mages sent out scouts to find new havens.
2/3
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Target creature gains double strike until end of turn.
Draw a card. |
Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Ungar the Wise
(mythic)
Scrying Glass
(uncommon)
Hero's Blade
(uncommon)
Predict and Prevent
(uncommon)
Burning Whip
(common)
Magewing Drake
(common)
Warp Rampager
(common)
Ancestral Presence
(common)
Bending Fury
(common)
Root Force
(common)
Acid-Bow Prowler
(common)
Flight Contraption
(common)
Swordplay
(common)
Corrupted Fury
(common)
Mountain
(basic)
Emblem: Druin Fano
(token)



: Look at the top card of your library.

: Enchanted creature gets +X/+0 until end of turn.
