Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
 
 R 
Enchantment – Aura
Enchant creature
Hexproof
You control enchanted creature.
{w}
 
 U 
Instant
Untap target attacking creature and remove it from combat.
 U 
Instant
Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card.
 U 
Creature – Hound Soldier
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance.
0/3
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 C 
Creature – Human Shaman
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with "{b}: Regenerate this creature." onto the battlefield instead.
1/1
 C 
Creature – Elemental
When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land
"We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain
3/3
 C 
Creature – Bird Scout
Flying
Forecycling 3 – {2} ({2}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
1/1
 C 
Instant
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn.
Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Stout Defense (uncommon, foil)
Hidden Influence (rare)
Retreat (uncommon)
Memory Crush (uncommon)
Canith Guardians (uncommon)
Unmake (common)
Caller of the Hunt (common)
Forgotten Powerstone (common)
Puppet Mage (common)
Combusting Firefiend (common)
Seeing Owl (common)
Ancestral Presence (common)
Battle Scarred Archer (common)
Ancestral Intuition (common)
Plains (basic)
Skeleton (token)