Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You have no maximum hand size.
![]() ![]() ![]() ![]() : Draw seven cards.2/3
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Enchant creature
Hexproof Enchanted creature has hexproof. |
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
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Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard.
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Flying
: Untap Magewing Drake.After their tower fell, the mages sent out scouts to find new havens.
2/3
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Trample
![]() : Regenerate Skeletal Brigadier4/1
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Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
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Reach
When Webmaker enter the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 1/3
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Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
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Haste, trample
3/1
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Ungar the Wise
(mythic)
Shimmerskin
(uncommon)
Warding Warrior
(uncommon)
Debris Awakening
(uncommon)
Magewing Drake
(common)
Savage She-Wolf
(common)
Grimmoor Scavenger
(common)
Canith Watchguard
(common)
Skeletal Brigadier
(common)
Slip Through
(common)
Beastly Impulses
(common)
Burning Whip
(common)
Webmaker
(common)
Suntail Hawk
(common)
Swamp
(basic)
Elemental
(token)





: Enchanted creature gets +X/+0 until end of turn.