Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Shade
You may play Everghast from your graveyard.
{b}: Everghast gets +1/+1 until end of turn.
3/2
 U 
Sorcery
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card.
 U 
Sorcery
Choose target creature an opponent controls, then tap all other creatures that player controls.
After drinking the sleeping-potion laced ale, all of the guards fell asleep except for the rookie.
 U 
Creature – Human Cleric
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
2/3
 C 
Creature – Elemental
When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land
"We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain
3/3
 C 
Creature – Beast
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
 C 
Creature – Elf
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
 C 
Creature – Human Warrior
Haste
At end of turn, return Barbarian Thug to it's owner's hand.
If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Artifact – Equipment
Equipped creature gets +0/+1.
Equip {1}
 C 
Sorcery
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
For each step the general took, his soldiers grew in hope.
Plains
 
 B 
Basic Land – Plains
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Everghast (mythic)
Swapped Memory (uncommon)
Narcomancer's Ploy (uncommon)
Warding Warrior (uncommon)
Combusting Firefiend (common)
Baloth Scavenger (common)
Grimmoor Scavenger (common)
Barbarian Thug (common)
Koram Tracker (common)
Hero's Shield (common)
Wary Charge (common)
Unmake (common)
Grievious Plight (common)
Radiant Hope (common)
Plains (basic)
Emblem: Druin Fano (token)