Bakaran: Virtual Booster

Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At end of turn, put a awakening counter on Entombed God for each creature you control that died this turn.
Entombed God is a 7/7 artifact creature as long as there are five or more awakening counters on it.
 U 
Sorcery
Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
 U 
Creature – Hound Soldier
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance.
0/3
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card
 C 
Creature – Elf
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
 C 
Sorcery
Each player sacrifices a land.

Draw a card.
 C 
Creature – Human Cleric
First strike

Abolish (If a creature dealt damage by this card would die, exile it instead.)
When he slays you, you know you're dead for good.
2/1
 C 
Instant
Target creature gets +1/+0 and gains deathtouch until end of turn.

Draw a card.
 C 
Sorcery
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Creature – Salamander
{r}, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.
Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
 C 
Creature – Human Soldier
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Entombed God (rare)
Choice of Amnesia (uncommon)
Ruin Protector (uncommon)
Canith Guardians (uncommon)
Trekking Boots (common)
Root Force (common)
Grimmoor Scavenger (common)
Blasting Boulders (common)
Smiting Priest (common)
Corrupted Fury (common)
Dissaperate (common)
Rasco's Gambit (common)
Spitburn Salamander (common)
Taveas Sentry (common)
Swamp (basic)
Skeleton (token)