Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever a creature an opponent controls dies, if it's the second creature that died this turn, you may return Mangling Vengeloth from your graveyard to the battlefield. 4/2
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Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library. 7/6
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: Target creature gets +1/+1 until end of turn.
, Sacrifice Iron Servant: Target creature gets +2/+2 until end of turn.1/1
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Target creature gets +4/+0 and gains mountainwalk until end of turn.
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
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Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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Equipped creature has haste.
Equip ![]() |
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Flying
1/1
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Mangling Vengeloth
(rare)
Core Elemental
(uncommon)
Iron Servant
(uncommon)
Magmatic Might
(uncommon)
Gobblefright Wurm
(common)
Spitburn Salamander
(common)
Acid-Bow Prowler
(common)
Trekking Boots
(common)
Koram Tracker
(common)
Eating Hellkite
(common)
Ancestral Rage
(common)
Wary Charge
(common)
Mindsquelch
(common)
Smiting Priest
(common)
Island
(basic)
Spirit
(token)



: Target creature gets +1/+1 until end of turn.

less to cast, where X is that creatures converted mana cost.)


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