Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has intimidate.
{3}{b}: Return Blood of Hunters from your graveyard to the battlefield. If you do, attach it to target balck creature it could enchant.
 U 
Instant
Target creature gets +4/+0 and gains mountainwalk until end of turn.
 U 
Enchantment
Whenever a creature you control deals combat damage to a player, draw a card.
 U 
Creature – Ooze
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Spurglid's Devourer's power and toughness are each equal to the number of creature cards in your graveyard.
*/*
 C 
Creature – Human Knight
Flying

Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
3/4
 C 
Sorcery
Each player sacrifices a land.

Draw a card.
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 C 
Creature – Dragon
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
4/4
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
{1}{b}
 
 C 
Sorcery
Each player puts a creature from his or her graveyard onto the battlefield.
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
For each step the general took, his soldiers grew in hope.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Blood of Hunters (rare)
Magmatic Might (uncommon)
Gathering Information (uncommon)
Spurglid's Devourer (uncommon)
Taveas Skyknight (common)
Blasting Boulders (common)
Forgotten Powerstone (common)
Eating Hellkite (common)
Unmake (common)
Exhume (common)
Caller of the Hunt (common)
Battle Scarred Archer (common)
Radiant Hope (common)
Mindsquelch (common)
Island (basic)
Spirit (token)