Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has trample. ![]() : Return Blood of Wolves from your graveyard to the battlefield. If you do, attach it to target green creature it could enchant. |
![]() : Koram Predator fights target creature. Actiavate this ability only once per turn.2/2
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When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library.
2/3
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library. Discard a land card: Engorging Terrain gains trample until end of turn. 7/6
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As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts. |
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
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Remain –
: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.1/3
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When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief |
: Add to your mana pool
Remain – Exile Forgotten Powerstone: Add to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard. |
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: Regenerate this creature.1/1
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Blood of Wolves
(rare)
Koram Predator
(uncommon)
Taveas Blacksmith
(uncommon)
Engorging Terrain
(uncommon)
Breakshot
(common)
Zelandar Refugee
(common)
Ancestral Rage
(common)
Baloth Scavenger
(common)
Awing Remnant
(common)
Caller of the Hunt
(common)
Gobblefright Wurm
(common)
Wary Charge
(common)
Dissaperate
(common)
Forgotten Powerstone
(common)
Forest
(basic)
Skeleton
(token)




less to cast, where X is that creatures converted mana cost.)


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