Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has intimidate.
{3}{b}: Return Blood of Hunters from your graveyard to the battlefield. If you do, attach it to target balck creature it could enchant.
 U 
Creature – Wolf Hunter
Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card.
5/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach.
 U 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Remain{u}{u}: Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.
2/2
 C 
Creature – Human Warrior
Haste
At end of turn, return Barbarian Thug to it's owner's hand.
If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Creature – Dragon
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
4/4
 C 
Sorcery
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X.
 C 
Creature – Spirit Wall
Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2/6
 C 
Creature – Bird Scout
Flying
Forecycling 3 – {2} ({2}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
1/1
 C 
Creature – Wurm Horror
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
 C 
Creature – Wolf Warrior
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
 C 
Creature – Salamander
{r}, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.
Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Elemental
Haste, trample
3/1

Blood of Hunters (rare)
Lupori Hunters (uncommon)
Lurk in the Treetops (uncommon)
Zelandar Ponderer (uncommon)
Barbarian Thug (common)
Trekking Boots (common)
Eating Hellkite (common)
Ancestral Curse (common)
Wall of Purity (common)
Seeing Owl (common)
Gobblefright Wurm (common)
Savage She-Wolf (common)
Spitburn Salamander (common)
Barren Outrider (common)
Plains (basic)
Elemental (token)