Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Starting with target player, each player may sacrifice any number of creatures. The player who sacrifices the most creatures this way gains 10 life.
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: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library. Discard a land card: Engorging Terrain gains trample until end of turn. 7/6
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Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life. The meat of a primasaur is the most succulent meat you'll ever taste. Getting it is the only hard part.
7/6
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Trample
![]() : Regenerate Skeletal Brigadier4/1
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
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As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Utter Devotion
(rare)
Scrying Glass
(uncommon)
Engorging Terrain
(uncommon)
Koram Primasaur
(uncommon)
Gobblefright Wurm
(common)
Burning Whip
(common)
Skeletal Brigadier
(common)
Koram Tracker
(common)
Mindsquelch
(common)
Taveas Sentry
(common)
Savage She-Wolf
(common)
Ancestral Curse
(common)
Ancestral Bounty
(common)
Canith Watchguard
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)


: Look at the top card of your library.


less to cast, where X is that creatures converted mana cost.)



