Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put a token onto the battlefield that's a copy of target creature.
Forecycling 5 – {4}{u}{u}{u}
When you cycle Dual Reflection, put two tokens onto the battlefield that are a copies of target creature.
 U 
Creature – Ooze
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Spurglid's Devourer's power and toughness are each equal to the number of creature cards in your graveyard.
*/*
 U 
Creature – Wurm
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Haste
Ridgewurm enters the battlefield with a +1/+1 counter and trample if it engulfed a creature.
5/4
 U 
Instant
Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card.
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 C 
Creature – Wolf Warrior
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
 C 
Creature – Beast
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
 C 
Sorcery
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X.
 C 
Creature – Beast
{b}, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.
2/2
 C 
Creature – Elemental Horror
First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist
6/3
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 C 
Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
 C 
Creature – Bird Scout
Flying
Forecycling 3 – {2} ({2}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Elemental
Haste, trample
3/1

Dual Reflection (rare)
Spurglid's Devourer (uncommon)
Ridgewurm (uncommon)
Memory Crush (uncommon)
Canith Watchguard (common)
Savage She-Wolf (common)
Baloth Scavenger (common)
Ancestral Intuition (common)
Ancestral Curse (common)
Putrid Fiend (common)
Rakdoon Flameclaw (common)
Forgotten Powerstone (common)
Bending Fury (common)
Seeing Owl (common)
Plains (basic)
Elemental (token)