Bakaran: Virtual Booster
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Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Enchanted creature gets +2/+2 and has trample. ![]() ![]() |
Double strike
Outlash ![]() ![]() 2/2
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Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card. |
![]() Remain – ![]() ![]() 2/2
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
![]() Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink.
Preists were sent out from Taveas to spread hope to barbaric places where peace had been long forgotten.
2/3
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
![]() 2/5
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Each player sacrifices a land.
Draw a card. |
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ![]() ![]() When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Blood of Wolves
(rare)
Flaring Rager
(uncommon)
Swapped Memory
(uncommon)
Zelandar Ponderer
(uncommon)
Gobblefright Wurm
(common)
Kazmar Evangel
(common)
Battle Scarred Archer
(common)
Blasting Boulders
(common)
Koram Tracker
(common)
Thiefmage
(common)
Flight Contraption
(common)
Evaporation Bolt
(common)
Mindsquelch
(common)
Taveas Valiant
(common)
Island
(basic)
Emblem: Druin Fano
(token)