Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
![]() , , Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with ' : Regenerate this creature.' onto the battlefield2/2
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Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
Creatures you control get +1/+0.
Some shamanic warlords instill a sense of bloodlust in their warriors before battle. The opposing army doesn't stand a chance.
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Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance. 0/3
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Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays for each card in your graveyard.Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
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: Add to your mana pool
Remain – Exile Forgotten Powerstone: Add to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard. |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
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Target player loses 2 life and you gain 2 life.
Remain – ![]() : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
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When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
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Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief |
Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Flying
1/1
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Taveas Occultist
(rare)
Hero's Blade
(uncommon)
Battle Lust
(uncommon)
Canith Guardians
(uncommon)
Grievious Plight
(common)
Forgotten Powerstone
(common)
Eating Hellkite
(common)
Syphon Plague
(common)
Flesh Reaper
(common)
Dissaperate
(common)
Talonwing Owl
(common)
Beastly Impulses
(common)
Barren Outrider
(common)
Purifying Strength
(common)
Plains
(basic)
Spirit
(token)



, Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with '

less to cast, where X is that creatures converted mana cost.)