Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 
 R 
Creature – Angel
Flying, vigilance
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{x}, {t}: Smiting Angel deals X damage to each attacking or blocking creature.
5/6
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
 U 
Instant
Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – {u} ({u}, Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
"Only a fool could not see that coming."
 U 
Creature – Elemental
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library.
Discard a land card: Engorging Terrain gains trample until end of turn.
7/6
 C 
Creature – Wolf Warrior
Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
 C 
Artifact Creature – Thopter
Flying
When Flight Contraption enters the battlefield, draw a card.
Some mages from Zelandar put their magics to more technological uses.
1/1
 C 
Creature – Human Wizard
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
 C 
Sorcery
Each player sacrifices a land.

Draw a card.
 C 
Creature – Ooze
Intimidate
{2}{b}: Target creature gets -1/-1 until end of turn.
1/1
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
 C 
Sorcery
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep you gain 1 life.
One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Wolf
2/2

Crueltist's Dagger (uncommon, foil)
Smiting Angel (rare)
Ruin Protector (uncommon)
Predict and Prevent (uncommon)
Engorging Terrain (uncommon)
Lupori Ambusher (common)
Flight Contraption (common)
Zelandar Refugee (common)
Blasting Boulders (common)
Spurglid's Spawn (common)
Magewing Drake (common)
Wary Charge (common)
Lashflare Lunger (common)
Peace Seeking (common)
Forest (basic)
Wolf (token)