Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Engulf
When Fang Ghost enter the battlefield, it deals damage to target player equal to twice the number of creatures that died this turn. Violent spirits are very rare on Bakaran, a fact which everyone is glad about.
4/3
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![]() : Regenerate each creature you control. |
Hexproof
Forecycling 4 – ![]() ![]() (![]() ![]() , Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)4/3
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Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card. |
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Intimidate
![]() : Target creature gets -1/-1 until end of turn.1/1
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Fang Ghost
(rare)
Regrowing Flesh
(uncommon)
Cloaked Agent
(uncommon)
Swapped Memory
(uncommon)
Taveas Valiant
(common)
Barren Outrider
(common)
Flight Contraption
(common)
Acid-Bow Prowler
(common)
Burning Whip
(common)
Corrupted Fury
(common)
Battle Scarred Archer
(common)
Purifying Strength
(common)
Mindsquelch
(common)
Spurglid's Spawn
(common)
Forest
(basic)
Emblem: Druin Fano
(token)





: Enchanted creature gets +X/+0 until end of turn.