Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Soldiers and Knights you control get +1/+1.
Indomitable courage, unquestionable leadership.
2/2
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Flash
Lifelink, deathtouch In Grimmoor, every one is a murderer. Only the lowest class are given that title, however.
2/1
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Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card. 5/3
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Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
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Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Flying
: Untap Magewing Drake.After their tower fell, the mages sent out scouts to find new havens.
2/3
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Reach
When Webmaker enter the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 1/3
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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2/2
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Elite Crusader
(rare)
Grimmoor Murderer
(uncommon)
Lupori Hunters
(uncommon)
Soulpurge
(uncommon)
Corrupted Fury
(common)
Koram Tracker
(common)
Magewing Drake
(common)
Warp Rampager
(common)
Webmaker
(common)
Ancestral Rage
(common)
Wary Charge
(common)
Rakdoon Flameclaw
(common)
Thiefmage
(common)
Canith Watchguard
(common)
Swamp
(basic)
Wolf
(token)








