Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Remain-
![]() ![]() : Put a divinity counter on target nonland permanent you control without a divinity counter. That creature is indestructible as long as it has a divinity counter on it. Activate this ability only once during your upkeep and only if Spirit of Divinity is in your graveyard.2/2
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Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike. Equip ![]() |
: Draw a card, then discard a card.
Remain – ![]() : Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.2/2
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As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep you gain 1 life. One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
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Target player discards a card.
Target player discards a card. |
Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
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Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
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Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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Haste, trample
3/1
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Spirit of Divinity
(rare)
Crueltist's Dagger
(uncommon)
Zelandar Ponderer
(uncommon)
Madness Bolt
(uncommon)
Purifying Strength
(common)
Combusting Firefiend
(common)
Baloth Scavenger
(common)
Treetop Wurm
(common)
Peace Seeking
(common)
Twin Traumas
(common)
Slip Through
(common)
Flesh Reaper
(common)
Suntail Hawk
(common)
Acid-Bow Prowler
(common)
Island
(basic)
Elemental
(token)


: Draw a card, then discard a card.
Sorcery

less to cast, where X is that creatures converted mana cost.)
