Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Wizened Ent enters the battlefield, reveal the top three cards of your library. You may put any number of Forest and/or Island cards revealed this way into your hand and the rest on the bottom of your library.
Wizened Ent's power is equal to the number of Forests you control and it's toughness is equal to the number of Islands you control. */*
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Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card. |
Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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![]() : Ruin Protector gains protection from the color of your choice until end of turn.
Remain – ![]() : Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.2/3
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Equipped creature has haste.
Equip ![]() |
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
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Flying
1/1
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Wizened Ent
(rare)
Memory Crush
(uncommon)
Cremation Angel
(uncommon)
Ruin Protector
(uncommon)
Trekking Boots
(common)
Ancestral Presence
(common)
Purifying Strength
(common)
Mournful Defiance
(common)
Warp Rampager
(common)
Rakdoon Flameclaw
(common)
Sneaking Spirit
(common)
Puppet Mage
(common)
Taveas Valiant
(common)
Ancestral Rage
(common)
Plains
(basic)
Spirit
(token)







