Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has hexproof. ![]() : Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant. |
Cunning Infiltrator is unblockable.
Once Alithu Canor I built a heavily guarded vault with an enourmous golden hoard within. The next day he found a remarkable lack of gold.
2/1
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As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
Flying
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)1/1
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Each player puts a creature from his or her graveyard onto the battlefield.
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
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Equipped creature gets +0/+1.
Equip ![]() |
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
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Flying
1/1
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Blood of Mages
(rare)
Cunning Infiltrator
(uncommon)
Madness Bolt
(uncommon)
Lurk in the Treetops
(uncommon)
Smiting Priest
(common)
Ancestral Bounty
(common)
Talonwing Owl
(common)
Combusting Firefiend
(common)
Grim Harvest
(common)
Seeing Owl
(common)
Exhume
(common)
Ancestral Rage
(common)
Hero's Shield
(common)
Suntail Hawk
(common)
Swamp
(basic)
Spirit
(token)



Sorcery