Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice a Forest: Target player gains 3 life.
, Sacrifice a Swamp: Target player loses 3 life.Rotten to the core, literally.
2/5
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Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
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When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
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Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
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Target player discards a card.
Target player discards a card. |
: Add to your mana pool
Remain – Exile Forgotten Powerstone: Add to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard. |
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.2/2
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)3/1
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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Haste, trample
3/1
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Witherwood Festermage
(rare)
Choice of Amnesia
(uncommon)
Unstable Nightmare
(uncommon)
Warding Warrior
(uncommon)
Twin Traumas
(common)
Forgotten Powerstone
(common)
Mindsquelch
(common)
Taveas Sentry
(common)
Savage She-Wolf
(common)
Talonwing Owl
(common)
Putrid Fiend
(common)
Warp Rampager
(common)
Lashflare Lunger
(common)
Barren Outrider
(common)
Swamp
(basic)
Elemental
(token)





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