Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{1}{b}
 
 C 
Sorcery
Each player puts a creature from his or her graveyard onto the battlefield.
 
 M 
Legendary Creature – Human Wizard
You have no maximum hand size.
{2}{u}{u}{u}{u}: Draw seven cards.
2/3
 U 
Enchantment – Aura
Enchant creature
Hexproof
Enchanted creature has hexproof.
 U 
Creature – Human Rogue
Hexproof
Forecycling 4 – {2}{u}{u} ({2}{u}{u}, Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
4/3
 U 
Sorcery
Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 C 
Creature – Spirit
Sneaking Spirit is unblockable.
Remain{3}{u}: Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep you gain 1 life.
One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
 C 
Creature – Skeleton Warrior
Trample

{1}{b}: Regenerate Skeletal Brigadier
4/1
 C 
Instant
Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature.
{1}{b}
 
 C 
Sorcery
Each player puts a creature from his or her graveyard onto the battlefield.
 C 
Creature – Spirit
Leaf Spirit enters the battlefield tapped.
{t}: Add {g}{g} to your mana pool.
It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
Plains
 
 B 
Basic Land – Plains
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Exhume (common, foil)
Ungar the Wise (mythic)
Shimmerskin (uncommon)
Cloaked Agent (uncommon)
Mass Offensive (uncommon)
Grievious Plight (common)
Sneaking Spirit (common)
Peace Seeking (common)
Skeletal Brigadier (common)
Evaporation Bolt (common)
Exhume (common)
Leaf Spirit (common)
Lashflare Lunger (common)
Forgotten Powerstone (common)
Plains (basic)
Emblem: Druin Fano (token)