Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life.
 
 R 
Creature – Spirit
Whenever Memory Wisp deals combat damage to a player, you may exile an instant or sorcery spell from a graveyard.
{x}, {t}: Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost.
4/4
 U 
Sorcery
Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
 U 
Creature – Human Cleric
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
2/3
 U 
Sorcery
Add {b}{b}{b}{b}{b}{b}{b}{b} to your mana pool. Spend this mana only to cast spells from your graveyard.
 C 
Creature – Spirit Wall
Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2/6
 C 
Creature – Dragon
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
4/4
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
 C 
Sorcery
Target player discards a card.

Target player discards a card.
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Creature – Bird Warrior
Flash
Flying
Spells aren't the only things wizards have to protect them.
3/1
 C 
Creature – Beast
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard.
7/7
 C 
Instant
Target creature gets +1/+0 and gains deathtouch until end of turn.

Draw a card.
Island
 
 B 
Basic Land – Island
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Ancestral Bounty (common, foil)
Memory Wisp (rare)
Choice of Amnesia (uncommon)
Warding Warrior (uncommon)
Midnight Ritual (uncommon)
Wall of Purity (common)
Eating Hellkite (common)
Warp Rampager (common)
Twin Traumas (common)
Canith Watchguard (common)
Trekking Boots (common)
Talonwing Owl (common)
Boneyard Gnawer (common)
Corrupted Fury (common)
Island (basic)
Skeleton (token)