Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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Enchant creature
Enchanted creature gets +2/+2 and has intimidate. ![]() : Return Blood of Hunters from your graveyard to the battlefield. If you do, attach it to target balck creature it could enchant. |
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
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As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
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Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card. |
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
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Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.2/2
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Gobblefright Wurm
(common, foil)
Blood of Hunters
(rare)
Soulpurge
(uncommon)
Madness Bolt
(uncommon)
Memory Crush
(uncommon)
Bending Fury
(common)
Smiting Priest
(common)
Mindsquelch
(common)
Corrupted Fury
(common)
Taveas Sentry
(common)
Putrid Fiend
(common)
Purifying Strength
(common)
Savage She-Wolf
(common)
Rakdoon Flameclaw
(common)
Island
(basic)
Emblem: Druin Fano
(token)

less to cast, where X is that creatures converted mana cost.)



Sorcery


