Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever Memory Wisp deals combat damage to a player, you may exile an instant or sorcery spell from a graveyard.
, : Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost.4/4
|
Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard.
|
Whenever a creature you control deals combat damage to a player, draw a card.
|
: Target creature gets +1/+1 until end of turn.
, Sacrifice Iron Servant: Target creature gets +2/+2 until end of turn.1/1
|
|
Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
|
As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
|
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
|
|
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
|
Flying
: Untap Magewing Drake.After their tower fell, the mages sent out scouts to find new havens.
2/3
|
Intimidate
![]() : Target creature gets -1/-1 until end of turn.1/1
|
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
|
|
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
|
, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
|
|
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
|
Memory Wisp
(rare)
Debris Awakening
(uncommon)
Gathering Information
(uncommon)
Iron Servant
(uncommon)
Radiant Hope
(common)
Grim Harvest
(common)
Wary Charge
(common)
Puppet Mage
(common)
Rasco's Gambit
(common)
Magewing Drake
(common)
Spurglid's Spawn
(common)
Thiefmage
(common)
Treetop Wurm
(common)
Spitburn Salamander
(common)
Plains
(basic)
Emblem: Druin Fano
(token)


,
: Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost.


