Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
{u}{r}: Switch target creature's power and toughness until end of turn.
It remakes the world around it in its own mirror image.
3/7
 U 
Creature – Human Cleric
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
2/3
 U 
Creature – Human
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
"Greater warriors than you have tried and failed to kill me."
2/4
 U 
Enchantment – Aura
Enchant creature
Hexproof
Enchanted creature has hexproof.
 C 
Creature – Human Wizard Rogue
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
 C 
Creature – Wolf Warrior
Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
 C 
Creature – Salamander
{r}, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.
Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Instant
Target creature gains double strike until end of turn.

Draw a card.
 C 
Creature – Human Cleric
First strike

Abolish (If a creature dealt damage by this card would die, exile it instead.)
When he slays you, you know you're dead for good.
2/1
 C 
Sorcery
Target player loses 2 life and you gain 2 life.
Remain{1}{b}: Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard.
 C 
Creature – Elemental Horror
First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist
6/3
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 C 
Sorcery
Target creature you control gets +2/+0 and is unblockable this turn.

Draw a card.
Forest
 
 B 
Basic Land – Forest
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Twisting Fiend (rare)
Warding Warrior (uncommon)
Woodland Survivalist (uncommon)
Shimmerskin (uncommon)
Thiefmage (common)
Lupori Ambusher (common)
Spitburn Salamander (common)
Trekking Boots (common)
Swordplay (common)
Smiting Priest (common)
Syphon Plague (common)
Rakdoon Flameclaw (common)
Rot Away (common)
Slip Through (common)
Forest (basic)
Emblem: Druin Fano (token)