Bakaran: Virtual Booster
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Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Enchanted creature gets +5/+5 and has trample. When enchanted creature dies, return it to its owner's hand. |
Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
![]() Some dark elves are enhanced with regenerating skin, in case they lose a limb while hunting. Heads count as limbs.
3/1
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Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ![]() ![]() When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() ![]() 5/5
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
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Trample
Outlash ![]() 3/1
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Return target creature to it's owner's hand. That player discards a card.
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![]() 1/1
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Strength of the Immortals
(mythic)
Stout Defense
(uncommon)
Twisted Hunter
(uncommon)
Cremation Angel
(uncommon)
Radiant Hope
(common)
Treetop Wurm
(common)
Mindsquelch
(common)
Koram Tracker
(common)
Marrow Goliath
(common)
Ancestral Rage
(common)
Rasco's Gambit
(common)
Lashflare Lunger
(common)
Ancestral Intuition
(common)
Unmake
(common)
Mountain
(basic)
Skeleton
(token)