Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You have no maximum hand size.
![]() ![]() ![]() ![]() : Draw seven cards.2/3
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
: Regenerate Twisted Hunter.Some dark elves are enhanced with regenerating skin, in case they lose a limb while hunting. Heads count as limbs.
3/1
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Haste Ridgewurm enters the battlefield with a +1/+1 counter and trample if it engulfed a creature. 5/4
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Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
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Equipped creature has haste.
Equip ![]() |
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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Trample
![]() : Regenerate Skeletal Brigadier4/1
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Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.2/2
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Leaf Spirit enters the battlefield tapped.
: Add ![]() to your mana pool.It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Flying
1/1
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Ungar the Wise
(mythic)
Twisted Hunter
(uncommon)
Ridgewurm
(uncommon)
Lurk in the Treetops
(uncommon)
Trekking Boots
(common)
Boneyard Gnawer
(common)
Skeletal Brigadier
(common)
Mind Flip
(common)
Taveas Valiant
(common)
Putrid Fiend
(common)
Leaf Spirit
(common)
Burning Whip
(common)
Canith Watchguard
(common)
Thiefmage
(common)
Forest
(basic)
Spirit
(token)






less to cast, where X is that creatures converted mana cost.)


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