Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has intimidate.
{3}{b}: Return Blood of Hunters from your graveyard to the battlefield. If you do, attach it to target balck creature it could enchant.
 U 
Creature – Human Rogue
Hexproof
Forecycling 4 – {2}{u}{u} ({2}{u}{u}, Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
4/3
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {2}
 U 
Instant
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
 C 
Creature – Giant Skeleton
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
{1}{b}: Regenerate Marrow Goliath.
5/5
 C 
Creature – Beast
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
 C 
Sorcery
Target creature you control gets +2/+0 and is unblockable this turn.

Draw a card.
 C 
Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
 C 
Creature – Wolf Warrior
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
 C 
Artifact Creature – Thopter
Flying
When Flight Contraption enters the battlefield, draw a card.
Some mages from Zelandar put their magics to more technological uses.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
For each step the general took, his soldiers grew in hope.
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
 C 
Creature – Human Soldier
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
Forest
 
 B 
Basic Land – Forest
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Blood of Hunters (rare)
Cloaked Agent (uncommon)
Hero's Blade (uncommon)
Soulpurge (uncommon)
Marrow Goliath (common)
Baloth Scavenger (common)
Slip Through (common)
Bending Fury (common)
Savage She-Wolf (common)
Flight Contraption (common)
Radiant Hope (common)
Magewing Drake (common)
Taveas Valiant (common)
Rasco's Gambit (common)
Forest (basic)
Emblem: Druin Fano (token)