Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
{3}{w}: Return Blood of Heroes from your graveyard to the battlefield. If you do, attach it to target white creature it could enchant.
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
 U 
Creature – Human Wizard
Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way.
1/1
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 C 
Creature – Human Wizard Rogue
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
 C 
Enchantment – Aura
Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature.
Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
 C 
Creature – Ooze
Intimidate
{2}{b}: Target creature gets -1/-1 until end of turn.
1/1
 C 
Sorcery
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
{1}{b}
 
 C 
Sorcery
Each player puts a creature from his or her graveyard onto the battlefield.
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Artifact Creature – Golem
"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor
2/7
 C 
Instant
Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Blood of Heroes (rare)
Ruin Protector (uncommon)
Scouring Mage (uncommon)
Crueltist's Dagger (uncommon)
Thiefmage (common)
Beastly Impulses (common)
Spurglid's Spawn (common)
Wary Charge (common)
Exhume (common)
Koram Tracker (common)
Barrier Giant (common)
Mind Flip (common)
Canith Watchguard (common)
Rasco's Gambit (common)
Plains (basic)
Skeleton (token)