Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Other Wolf creatures you control get +1/+1.
![]() , : Put a 2/2 green Wolf creature token onto the battlefield.2/2
|
Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard. 4/5
|
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
|
When Esscence Salvager enter the battlefield, you may return target Aura card that could enchant Esscence Salvager from your graveyard to your battlefield. If you do, attach it to Esscence Salvager.
1/1
|
|
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
|
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
|
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
|
Equipped creature gets +0/+1.
Equip ![]() |
|
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
|
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
|
Defender
Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard. 2/6
|
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
|
|
Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
|
Each player puts a creature from his or her graveyard onto the battlefield.
|
|
Haste, trample
3/1
|
Elite Packleader
(rare)
Soilshroud Wurm
(uncommon)
Soulpurge
(uncommon)
Esscence Salvager
(uncommon)
Barren Outrider
(common)
Rasco's Gambit
(common)
Caller of the Hunt
(common)
Hero's Shield
(common)
Mnemonic Alchemist
(common)
Puppet Mage
(common)
Wall of Purity
(common)
Bending Fury
(common)
Talonwing Owl
(common)
Exhume
(common)
Swamp
(basic)
Elemental
(token)



: Put a 2/2 green Wolf creature token onto the battlefield.



