Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for a creature card, reveal it and put it into your hand, then shuffle your library. You gain life equal to that creature's toughness.
 U 
Creature – Human
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
"Greater warriors than you have tried and failed to kill me."
2/4
 U 
Creature – Lizard
Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life.
The meat of a primasaur is the most succulent meat you'll ever taste. Getting it is the only hard part.
7/6
 U 
Creature – Wurm
Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard.
4/5
 C 
Artifact – Equipment
Equipped creature gets +0/+1.
Equip {1}
 C 
Creature – Elf Archer Assasin
Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.)
A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
 C 
Sorcery
Destroy target enchantment. You may put a +1/+1 counter on target creature.
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
 C 
Instant
Target creature gets +1/+0 and gains deathtouch until end of turn.

Draw a card.
 C 
Enchantment – Aura
Enchant creature

{x}: Enchanted creature gets +X/+0 until end of turn.
 C 
Creature – Skeleton Warrior
Trample

{1}{b}: Regenerate Skeletal Brigadier
4/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Primal Tutor (rare)
Woodland Survivalist (uncommon)
Koram Primasaur (uncommon)
Soilshroud Wurm (uncommon)
Hero's Shield (common)
Acid-Bow Prowler (common)
Canith Watchguard (common)
Battle Scarred Archer (common)
Magewing Drake (common)
Purifying Strength (common)
Ancestral Intuition (common)
Corrupted Fury (common)
Burning Whip (common)
Skeletal Brigadier (common)
Mountain (basic)
Skeleton (token)