Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Leaf Spirit enters the battlefield tapped.
{t}: Add {g}{g} to your mana pool.
It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
 
 R 
Sorcery
Search your library for a creature card, reveal it and put it into your hand, then shuffle your library. You gain life equal to that creature's toughness.
 U 
Creature – Elemental Berserker
Double strike
Outlash {2}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
2/2
 U 
Sorcery
Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
 U 
Creature – Wurm
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Haste
Ridgewurm enters the battlefield with a +1/+1 counter and trample if it engulfed a creature.
5/4
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 C 
Creature – Bird
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
 C 
Creature – Wolf Warrior
Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 C 
Instant
Counter target spell unless it's controller pays {1} for each card in your graveyard.
"I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage
 C 
Creature – Human Wizard Rogue
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
 C 
Sorcery
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip {1}
Island
 
 B 
Basic Land – Island
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Leaf Spirit (common, foil)
Primal Tutor (rare)
Flaring Rager (uncommon)
Choice of Amnesia (uncommon)
Ridgewurm (uncommon)
Lashflare Lunger (common)
Suntail Hawk (common)
Lupori Ambusher (common)
Rot Away (common)
Mournful Defiance (common)
Thiefmage (common)
Dissaperate (common)
Ancestral Rage (common)
Spiked Club (common)
Island (basic)
Emblem: Druin Fano (token)