Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Switch target creature's power and toughness until end of turn.It remakes the world around it in its own mirror image.
3/7
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Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – ( , Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)"Only a fool could not see that coming."
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Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
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Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card. 5/3
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief |
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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: Add to your mana pool
Remain – Exile Forgotten Powerstone: Add to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard. |
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Target player discards a card.
Target player discards a card. |
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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Haste, trample
3/1
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Twisting Fiend
(rare)
Predict and Prevent
(uncommon)
Warding Warrior
(uncommon)
Lupori Hunters
(uncommon)
Burning Whip
(common)
Dissaperate
(common)
Boneyard Gnawer
(common)
Forgotten Powerstone
(common)
Twin Traumas
(common)
Wary Charge
(common)
Beastly Impulses
(common)
Barren Outrider
(common)
Thiefmage
(common)
Gobblefright Wurm
(common)
Mountain
(basic)
Elemental
(token)





: Enchanted creature gets +X/+0 until end of turn.
: Add

