Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has 'This creature can't be blocked except by two or more creatures.' ![]() : Return Blood of Warriors from your graveyard to the battlefield. If you do, attach it to target red creature it could enchant. |
Abolish (If a creature dealt damage by this card would die, exile it instead.)
: Regenerate Twisted Hunter.Some dark elves are enhanced with regenerating skin, in case they lose a limb while hunting. Heads count as limbs.
3/1
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Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
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Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep you gain 1 life. One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
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When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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Each player puts a creature from his or her graveyard onto the battlefield.
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Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Equipped creature gets +0/+1.
Equip ![]() |
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Blood of Warriors
(rare)
Twisted Hunter
(uncommon)
Hero's Blade
(uncommon)
Scrying Glass
(uncommon)
Lupori Ambusher
(common)
Taveas Skyknight
(common)
Battle Scarred Archer
(common)
Mnemonic Alchemist
(common)
Peace Seeking
(common)
Combusting Firefiend
(common)
Exhume
(common)
Bending Fury
(common)
Thiefmage
(common)
Hero's Shield
(common)
Mountain
(basic)
Emblem: Druin Fano
(token)



: Look at the top card of your library.

