Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent loses life, he or she discards that many cards.
May every lie be a knife in your back,
May every cut be a memory cracked. -Grimmoor Witch's curse |
![]() : Regenerate each creature you control. |
Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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Retun up to two target creature cards from your graveyard to your hand.
Draw a card. |
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When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
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When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature. It's fire is so hot that you will not burn or blister. You simply evaporate.
4/4
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Equipped creature has haste.
Equip ![]() |
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Haste, trample
3/1
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Grisly Fugue
(rare)
Regrowing Flesh
(uncommon)
Cremation Angel
(uncommon)
Recall to Life
(uncommon)
Caller of the Hunt
(common)
Flesh Reaper
(common)
Mindsquelch
(common)
Combusting Firefiend
(common)
Radiant Hope
(common)
Corrupted Fury
(common)
Wary Charge
(common)
Bending Fury
(common)
Roasting Ragemaster
(common)
Trekking Boots
(common)
Mountain
(basic)
Elemental
(token)








