Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Hound Soldier
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance.
0/3
 
 R 
Enchantment – Aura
Enchant creature
Hexproof
You control enchanted creature.
 U 
Sorcery
Add {b}{b}{b}{b}{b}{b}{b}{b} to your mana pool. Spend this mana only to cast spells from your graveyard.
 U 
Enchantment
Creatures you control have "{t}: Add {1} to your mana pool."
 U 
Creature – Elemental
When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
5/3
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Creature – Wurm
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
 C 
Creature – Beast
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard.
7/7
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 C 
Creature – Elemental Horror
First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist
6/3
 C 
Sorcery
Each player sacrifices a land.

Draw a card.
 C 
Creature – Human Wizard
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
 C 
Creature – Human Wizard Rogue
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
Plains
 
 B 
Basic Land – Plains
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Canith Guardians (uncommon, foil)
Hidden Influence (rare)
Midnight Ritual (uncommon)
Collective Bounty (uncommon)
Destructive Sparkfiend (uncommon)
Barren Outrider (common)
Treetop Wurm (common)
Boneyard Gnawer (common)
Grievious Plight (common)
Rakdoon Flameclaw (common)
Blasting Boulders (common)
Mnemonic Alchemist (common)
Thiefmage (common)
Rot Away (common)
Plains (basic)
Emblem: Druin Fano (token)