Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard.
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Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life.
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Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.) At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu. 3/2
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Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
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Target creature gains double strike until end of turn.
Draw a card. |
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
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Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays for each card in your graveyard.Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
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: Add to your mana pool
Remain – Exile Forgotten Powerstone: Add to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard. |
Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Each player sacrifices a land.
Draw a card. |
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2/2
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Thoughtbreaker Enigma
(rare)
Treacherous Soul
(uncommon)
Hand of Alithu
(uncommon)
Soulpurge
(uncommon)
Swordplay
(common)
Barren Outrider
(common)
Ancestral Bounty
(common)
Koram Tracker
(common)
Puppet Mage
(common)
Grievious Plight
(common)
Forgotten Powerstone
(common)
Slip Through
(common)
Burning Whip
(common)
Blasting Boulders
(common)
Forest
(basic)
Wolf
(token)




: Add
: Enchanted creature gets +X/+0 until end of turn.