Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Whenever an opponent loses life, he or she discards that many cards.
May every lie be a knife in your back,
May every cut be a memory cracked. -Grimmoor Witch's curse |
Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life.
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When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
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Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard.
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Target player loses 2 life and you gain 2 life.
Remain – ![]() : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
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Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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2/2
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Smiting Priest
(common, foil)
Grisly Fugue
(rare)
Treacherous Soul
(uncommon)
Unstable Nightmare
(uncommon)
Debris Awakening
(uncommon)
Mindsquelch
(common)
Acid-Bow Prowler
(common)
Beastly Impulses
(common)
Canith Watchguard
(common)
Syphon Plague
(common)
Burning Whip
(common)
Ancestral Bounty
(common)
Taveas Sentry
(common)
Savage She-Wolf
(common)
Swamp
(basic)
Wolf
(token)




(
: Enchanted creature gets +X/+0 until end of turn.