Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has trample. ![]() : Return Blood of Wolves from your graveyard to the battlefield. If you do, attach it to target green creature it could enchant. |
: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card. 5/3
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Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
Target creature gains double strike until end of turn.
Draw a card. |
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Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
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Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)3/1
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Enchant creature
When enchanted creature dies, exile it instead. |
Each player puts a creature from his or her graveyard onto the battlefield.
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As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Flying
1/1
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Blood of Wolves
(rare)
Scrying Glass
(uncommon)
Lupori Hunters
(uncommon)
Cremation Angel
(uncommon)
Rasco's Gambit
(common)
Flight Contraption
(common)
Root Force
(common)
Swordplay
(common)
Mind Flip
(common)
Lashflare Lunger
(common)
Rot Away
(common)
Exhume
(common)
Ancestral Curse
(common)
Ancestral Presence
(common)
Mountain
(basic)
Spirit
(token)


: Look at the top card of your library.



