Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and has trample.
When enchanted creature dies, return it to its owner's hand.
 U 
Enchantment
Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
 U 
Creature – Elf Hunter
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{b}: Regenerate Twisted Hunter.
Some dark elves are enhanced with regenerating skin, in case they lose a limb while hunting. Heads count as limbs.
3/1
 U 
Creature – Angel
Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard.
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
For each step the general took, his soldiers grew in hope.
 C 
Creature – Wurm
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Creature – Giant Skeleton
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
{1}{b}: Regenerate Marrow Goliath.
5/5
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Strength of the Immortals (mythic)
Stout Defense (uncommon)
Twisted Hunter (uncommon)
Cremation Angel (uncommon)
Radiant Hope (common)
Treetop Wurm (common)
Mindsquelch (common)
Koram Tracker (common)
Marrow Goliath (common)
Ancestral Rage (common)
Rasco's Gambit (common)
Lashflare Lunger (common)
Ancestral Intuition (common)
Unmake (common)
Mountain (basic)
Skeleton (token)