Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice a Forest: Target player gains 3 life.
, Sacrifice a Swamp: Target player loses 3 life.Rotten to the core, literally.
2/5
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Hexproof
Forecycling 4 – ![]() ![]() (![]() ![]() , Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)4/3
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Target creature gets +4/+0 and gains mountainwalk until end of turn.
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Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
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Equipped creature gets +0/+1.
Equip ![]() |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
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Enchant creature
When enchanted creature dies, exile it instead. |
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief |
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
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As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)3/1
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Witherwood Festermage
(rare)
Cloaked Agent
(uncommon)
Magmatic Might
(uncommon)
Choice of Amnesia
(uncommon)
Hero's Shield
(common)
Baloth Scavenger
(common)
Rot Away
(common)
Dissaperate
(common)
Barren Outrider
(common)
Eating Hellkite
(common)
Grim Harvest
(common)
Lashflare Lunger
(common)
Wary Charge
(common)
Thiefmage
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)






less to cast, where X is that creatures converted mana cost.)