Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
, Tap an untapped creature you control: Taveas Purists gets +1/+0 and gains vigilance until end of turn.1/5
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Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike. Equip ![]() |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist. "Greater warriors than you have tried and failed to kill me."
2/4
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Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
Target player discards a card.
Target player discards a card. |
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At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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2/2
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Taveas Purists
(rare)
Crueltist's Dagger
(uncommon)
Woodland Survivalist
(uncommon)
Hero's Blade
(uncommon)
Treetop Wurm
(common)
Ancestral Intuition
(common)
Mournful Defiance
(common)
Twin Traumas
(common)
Grimmoor Scavenger
(common)
Canith Watchguard
(common)
Koram Tracker
(common)
Rakdoon Flameclaw
(common)
Sneaking Spirit
(common)
Boneyard Gnawer
(common)
Swamp
(basic)
Wolf
(token)







