Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Soldiers and Knights you control get +1/+1.
Indomitable courage, unquestionable leadership.
2/2
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Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.) At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu. 3/2
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![]() : Regenerate each creature you control. |
Whenever a creature you control deals combat damage to a player, draw a card.
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
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Equipped creature has haste.
Equip ![]() |
Target creature gains double strike until end of turn.
Draw a card. |
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Elite Crusader
(rare)
Hand of Alithu
(uncommon)
Regrowing Flesh
(uncommon)
Gathering Information
(uncommon)
Smiting Priest
(common)
Mind Flip
(common)
Trekking Boots
(common)
Swordplay
(common)
Koram Tracker
(common)
Marrow Goliath
(common)
Battle Scarred Archer
(common)
Ancestral Rage
(common)
Sneaking Spirit
(common)
Burning Whip
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)






: Enchanted creature gets +X/+0 until end of turn.