Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
(X can't be 0)
Flame Sweep deals X damage to each creature. Each player's life total becomes X. Exile Flame Sweep.
 U 
Instant
Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – {u} ({u}, Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
"Only a fool could not see that coming."
{w}
 
 U 
Instant
Untap target attacking creature and remove it from combat.
 U 
Sorcery
Retun up to two target creature cards from your graveyard to your hand.
Draw a card.
 C 
Creature – Wurm Horror
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
 C 
Creature – Wolf Warrior
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 C 
Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
 C 
Artifact – Equipment
Equipped creature gets +0/+1.
Equip {1}
 C 
Creature – Beast
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
 C 
Creature – Human Wizard
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
 C 
Creature – Elemental Horror
First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist
6/3
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Flame Sweep (rare)
Predict and Prevent (uncommon)
Retreat (uncommon)
Recall to Life (uncommon)
Gobblefright Wurm (common)
Ancestral Intuition (common)
Savage She-Wolf (common)
Canith Watchguard (common)
Bending Fury (common)
Hero's Shield (common)
Baloth Scavenger (common)
Zelandar Refugee (common)
Magewing Drake (common)
Rakdoon Flameclaw (common)
Mountain (basic)
Emblem: Druin Fano (token)