Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
{u}{r}: Switch target creature's power and toughness until end of turn.
It remakes the world around it in its own mirror image.
3/7
 U 
Creature – Human
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
"Greater warriors than you have tried and failed to kill me."
2/4
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 U 
Sorcery
Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
 C 
Sorcery
Target player discards a card.

Target player discards a card.
 C 
Creature – Human Cleric
First strike

Abolish (If a creature dealt damage by this card would die, exile it instead.)
When he slays you, you know you're dead for good.
2/1
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Sorcery
As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 C 
Creature – Elf
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
 C 
Creature – Human Soldier
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
 C 
Artifact – Equipment
Equipped creature gets +0/+1.
Equip {1}
 C 
Creature – Spirit
Sneaking Spirit is unblockable.
Remain{3}{u}: Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
1/1
Island
 
 B 
Basic Land – Island
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Twisting Fiend (rare)
Woodland Survivalist (uncommon)
Crueltist's Dagger (uncommon)
Volcanic Implosion (uncommon)
Twin Traumas (common)
Smiting Priest (common)
Rasco's Gambit (common)
Grim Harvest (common)
Grievious Plight (common)
Grimmoor Scavenger (common)
Warp Rampager (common)
Taveas Valiant (common)
Hero's Shield (common)
Sneaking Spirit (common)
Island (basic)
Emblem: Druin Fano (token)