Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Wizards you control get +1/+1.
Your maximum hand size is increased by one for each Wizard you control. 2/2
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Creatures you control get +1/+0.
Some shamanic warlords instill a sense of bloodlust in their warriors before battle. The opposing army doesn't stand a chance.
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Whenever a creature you control deals combat damage to a player, draw a card.
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Retun up to two target creature cards from your graveyard to your hand.
Draw a card. |
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Enchant creature
When enchanted creature dies, exile it instead. |
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Remain –
: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.1/3
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Each player puts a creature from his or her graveyard onto the battlefield.
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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: Regenerate this creature.1/1
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Elite Archmage
(rare)
Battle Lust
(uncommon)
Gathering Information
(uncommon)
Recall to Life
(uncommon)
Ancestral Intuition
(common)
Grim Harvest
(common)
Mindsquelch
(common)
Rot Away
(common)
Awing Remnant
(common)
Treetop Wurm
(common)
Battle Scarred Archer
(common)
Exhume
(common)
Eating Hellkite
(common)
Thiefmage
(common)
Plains
(basic)
Skeleton
(token)





(


less to cast, where X is that creatures converted mana cost.)