Bakaran: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf
Other Wolf creatures you control get +1/+1.
{3}{g}, {t}: Put a 2/2 green Wolf creature token onto the battlefield.
2/2
 U 
Sorcery
Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
 U 
Creature – Elemental
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library.
Discard a land card: Engorging Terrain gains trample until end of turn.
7/6
 U 
Creature – Human
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
"Greater warriors than you have tried and failed to kill me."
2/4
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Sorcery
Destroy target enchantment. You may put a +1/+1 counter on target creature.
 C 
Creature – Wurm Horror
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
 C 
Creature – Human Wizard
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
 C 
Enchantment – Aura
Enchant creature

{x}: Enchanted creature gets +X/+0 until end of turn.
 C 
Enchantment – Aura
Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature.
Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 C 
Sorcery
Target player discards a card.

Target player discards a card.
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Spirit
Flying
1/1

Elite Packleader (rare)
Choice of Amnesia (uncommon)
Engorging Terrain (uncommon)
Woodland Survivalist (uncommon)
Trekking Boots (common)
Purifying Strength (common)
Gobblefright Wurm (common)
Mnemonic Alchemist (common)
Unmake (common)
Ancestral Intuition (common)
Burning Whip (common)
Beastly Impulses (common)
Canith Watchguard (common)
Twin Traumas (common)
Forest (basic)
Spirit (token)