Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Wizened Ent enters the battlefield, reveal the top three cards of your library. You may put any number of Forest and/or Island cards revealed this way into your hand and the rest on the bottom of your library.
Wizened Ent's power is equal to the number of Forests you control and it's toughness is equal to the number of Islands you control. */*
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When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library.
2/3
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Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard. 4/5
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Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
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Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Equipped creature gets +0/+1.
Equip ![]() |
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
Intimidate
![]() : Target creature gets -1/-1 until end of turn.1/1
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: Regenerate this creature.1/1
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Wizened Ent
(rare)
Taveas Blacksmith
(uncommon)
Soilshroud Wurm
(uncommon)
Stout Defense
(uncommon)
Talonwing Owl
(common)
Flesh Reaper
(common)
Burning Whip
(common)
Hero's Shield
(common)
Warp Rampager
(common)
Mnemonic Alchemist
(common)
Radiant Hope
(common)
Wary Charge
(common)
Grim Harvest
(common)
Spurglid's Spawn
(common)
Mountain
(basic)
Skeleton
(token)







: Enchanted creature gets +X/+0 until end of turn.