Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Abolish (If a creature dealt damage by this card would die, exile it instead.) Whenever Mindblank Specter deals combat damage to a player, that player discards a card, then that player discards another card for each card exiled with Mindblank Specter 4/3
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As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike. Equip ![]() |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library. Discard a land card: Engorging Terrain gains trample until end of turn. 7/6
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Leaf Spirit enters the battlefield tapped.
: Add ![]() to your mana pool.It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
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Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Target creature gains double strike until end of turn.
Draw a card. |
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Haste, trample
3/1
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Mindblank Specter
(rare)
Madness Bolt
(uncommon)
Crueltist's Dagger
(uncommon)
Engorging Terrain
(uncommon)
Mindsquelch
(common)
Canith Watchguard
(common)
Burning Whip
(common)
Flight Contraption
(common)
Leaf Spirit
(common)
Beastly Impulses
(common)
Sneaking Spirit
(common)
Marrow Goliath
(common)
Ancestral Rage
(common)
Swordplay
(common)
Forest
(basic)
Elemental
(token)


Sorcery


less to cast, where X is that creatures converted mana cost.)

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