Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Put a 1/1 white Spirit creature token with flying onto the battlefield.
-2: Creatures you control get +1/+1 and gain first strike until end of turn. -6: Put X +1/+1 counters on each creature you control where X is the number of creatures you control. 3
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Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
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Enchant creature
Hexproof Enchanted creature has hexproof. |
Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard.
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Target creature gains double strike until end of turn.
Draw a card. |
Target player loses 2 life and you gain 2 life.
Remain – ![]() : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
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When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
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Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
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Flying
1/1
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Elspeth, Blade of Hope
(mythic)
Soulpurge
(uncommon)
Shimmerskin
(uncommon)
Debris Awakening
(uncommon)
Smiting Priest
(common)
Swordplay
(common)
Syphon Plague
(common)
Warp Rampager
(common)
Puppet Mage
(common)
Caller of the Hunt
(common)
Mind Flip
(common)
Flight Contraption
(common)
Talonwing Owl
(common)
Burning Whip
(common)
Island
(basic)
Spirit
(token)




: Enchanted creature gets +X/+0 until end of turn.