Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Firescald Shrike deals 4 damage to target creature.4/4
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Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life.
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Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
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As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
Flying
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)1/1
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Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Target player loses 2 life and you gain 2 life.
Remain – ![]() : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Each player sacrifices a land.
Draw a card. |
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Firescald Shrike
(rare)
Treacherous Soul
(uncommon)
Cremation Angel
(uncommon)
Scrying Glass
(uncommon)
Ancestral Curse
(common)
Seeing Owl
(common)
Taveas Sentry
(common)
Canith Watchguard
(common)
Flesh Reaper
(common)
Koram Tracker
(common)
Syphon Plague
(common)
Flight Contraption
(common)
Warp Rampager
(common)
Blasting Boulders
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)


: Firescald Shrike deals 4 damage to target creature.



