Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has intimidate. ![]() : Return Blood of Hunters from your graveyard to the battlefield. If you do, attach it to target balck creature it could enchant. |
Hexproof
Forecycling 4 – ![]() ![]() (![]() ![]() , Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)4/3
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Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
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Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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Flying
: Untap Magewing Drake.After their tower fell, the mages sent out scouts to find new havens.
2/3
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Blood of Hunters
(rare)
Cloaked Agent
(uncommon)
Hero's Blade
(uncommon)
Soulpurge
(uncommon)
Marrow Goliath
(common)
Baloth Scavenger
(common)
Slip Through
(common)
Bending Fury
(common)
Savage She-Wolf
(common)
Flight Contraption
(common)
Radiant Hope
(common)
Magewing Drake
(common)
Taveas Valiant
(common)
Rasco's Gambit
(common)
Forest
(basic)
Emblem: Druin Fano
(token)







less to cast, where X is that creatures converted mana cost.)
