Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X.
 
 R 
Creature – Wolf
Other Wolf creatures you control get +1/+1.
{3}{g}, {t}: Put a 2/2 green Wolf creature token onto the battlefield.
2/2
 U 
Creature – Elemental
Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library.
7/6
 U 
Creature – Elf Assasin
Flash
Lifelink, deathtouch
In Grimmoor, every one is a murderer. Only the lowest class are given that title, however.
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach.
 C 
Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
 C 
Creature – Elf
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
 C 
Creature – Horror
When Flesh Reaper enters the battlefield, each player sacrifices a creature.

When Flesh Reaper dies, each player loses 4 life.
4/3
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 C 
Creature – Human Knight
Flying

Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
3/4
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Wolf
2/2

Ancestral Curse (common, foil)
Elite Packleader (rare)
Core Elemental (uncommon)
Grimmoor Murderer (uncommon)
Lurk in the Treetops (uncommon)
Bending Fury (common)
Grimmoor Scavenger (common)
Flesh Reaper (common)
Koram Tracker (common)
Lashflare Lunger (common)
Forgotten Powerstone (common)
Taveas Skyknight (common)
Mindsquelch (common)
Barren Outrider (common)
Plains (basic)
Wolf (token)