Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Rain of Meteors can't be countered.
Destroy target land. "There is but one disaster I cannot prevent--the end of the world."
-Ungar the Wise |
As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card. |
Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink.
Preists were sent out from Taveas to spread hope to barbaric places where peace had been long forgotten.
2/3
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When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
Equipped creature gets +0/+1.
Equip ![]() |
Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Rain of Meteors
(rare)
Madness Bolt
(uncommon)
Swapped Memory
(uncommon)
Choice of Amnesia
(uncommon)
Battle Scarred Archer
(common)
Ancestral Curse
(common)
Kazmar Evangel
(common)
Combusting Firefiend
(common)
Taveas Sentry
(common)
Root Force
(common)
Hero's Shield
(common)
Corrupted Fury
(common)
Mindsquelch
(common)
Ancestral Rage
(common)
Island
(basic)
Emblem: Druin Fano
(token)

Sorcery




