Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Memory Wisp deals combat damage to a player, you may exile an instant or sorcery spell from a graveyard.
, : Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost.4/4
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Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – ( , Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)"Only a fool could not see that coming."
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Enchant creature
Hexproof Enchanted creature has hexproof. |
Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Trample
![]() : Regenerate Skeletal Brigadier4/1
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When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep you gain 1 life. One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
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Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief |
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Equipped creature has haste.
Equip ![]() |
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Flying
1/1
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Memory Wisp
(rare)
Predict and Prevent
(uncommon)
Shimmerskin
(uncommon)
Cremation Angel
(uncommon)
Zelandar Refugee
(common)
Battle Scarred Archer
(common)
Skeletal Brigadier
(common)
Flesh Reaper
(common)
Purifying Strength
(common)
Peace Seeking
(common)
Dissaperate
(common)
Mnemonic Alchemist
(common)
Burning Whip
(common)
Trekking Boots
(common)
Plains
(basic)
Spirit
(token)


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: Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost.



