Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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Enchant creature
Enchanted creature gets +5/+5 and has trample. When enchanted creature dies, return it to its owner's hand. |
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance. 0/3
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Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
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Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
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Target player loses 2 life and you gain 2 life.
Remain – ![]() : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts. |
Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Return target creature to it's owner's hand. That player discards a card.
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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: Regenerate this creature.1/1
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Zelandar Refugee
(common, foil)
Strength of the Immortals
(mythic)
Canith Guardians
(uncommon)
Lurk in the Treetops
(uncommon)
Soulpurge
(uncommon)
Syphon Plague
(common)
Breakshot
(common)
Mournful Defiance
(common)
Purifying Strength
(common)
Unmake
(common)
Battle Scarred Archer
(common)
Smiting Priest
(common)
Ancestral Intuition
(common)
Flight Contraption
(common)
Plains
(basic)
Skeleton
(token)



