Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player loses 2 life and you gain 2 life.
Remain – ![]() : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
Trample
Whenever Envoy of Nature attacks, return target card from your graveyard to your hand. "I serve only the Lord of the Wilds who has blessed our woods with bountiful growth."
4/4
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When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)5/3
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Flash
Lifelink, deathtouch In Grimmoor, every one is a murderer. Only the lowest class are given that title, however.
2/1
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Choose target creature an opponent controls, then tap all other creatures that player controls.
After drinking the sleeping-potion laced ale, all of the guards fell asleep except for the rookie.
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
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As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Equipped creature has haste.
Equip ![]() |
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Syphon Plague
(common, foil)
Envoy of Nature
(mythic)
Destructive Sparkfiend
(uncommon)
Grimmoor Murderer
(uncommon)
Narcomancer's Ploy
(uncommon)
Thiefmage
(common)
Ancestral Rage
(common)
Battle Scarred Archer
(common)
Wary Charge
(common)
Sneaking Spirit
(common)
Marrow Goliath
(common)
Root Force
(common)
Ancestral Presence
(common)
Trekking Boots
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)






