Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent loses life, he or she discards that many cards.
May every lie be a knife in your back,
May every cut be a memory cracked. -Grimmoor Witch's curse |
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card. |
When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
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Choose one – Target creature gets -3/-0 until end of turn or; Destroy target creature with power 2 or less.
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Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip ![]() |
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
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Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
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Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays for each card in your graveyard.Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
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Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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: Regenerate this creature.1/1
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Grisly Fugue
(rare)
Swapped Memory
(uncommon)
Unstable Nightmare
(uncommon)
Slaughter Torrent
(uncommon)
Spiked Club
(common)
Bending Fury
(common)
Puppet Mage
(common)
Eating Hellkite
(common)
Lupori Ambusher
(common)
Grievious Plight
(common)
Smiting Priest
(common)
Suntail Hawk
(common)
Corrupted Fury
(common)
Warp Rampager
(common)
Island
(basic)
Skeleton
(token)





less to cast, where X is that creatures converted mana cost.)
