Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent loses life, he or she discards that many cards.
May every lie be a knife in your back,
May every cut be a memory cracked. -Grimmoor Witch's curse |
Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life. The meat of a primasaur is the most succulent meat you'll ever taste. Getting it is the only hard part.
7/6
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When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)5/3
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Target creature gets +4/+0 and gains mountainwalk until end of turn.
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Equipped creature has haste.
Equip ![]() |
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
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Enchant creature
When enchanted creature dies, exile it instead. |
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
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Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep you gain 1 life. One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
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As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Haste
At end of turn, return Barbarian Thug to it's owner's hand. If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Grisly Fugue
(rare)
Koram Primasaur
(uncommon)
Destructive Sparkfiend
(uncommon)
Magmatic Might
(uncommon)
Taveas Valiant
(common)
Trekking Boots
(common)
Savage She-Wolf
(common)
Mournful Defiance
(common)
Rot Away
(common)
Rasco's Gambit
(common)
Peace Seeking
(common)
Ancestral Curse
(common)
Mindsquelch
(common)
Barbarian Thug
(common)
Mountain
(basic)
Emblem: Druin Fano
(token)








