Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Switch target creature's power and toughness until end of turn.It remakes the world around it in its own mirror image.
3/7
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Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card. |
Cunning Infiltrator is unblockable.
Once Alithu Canor I built a heavily guarded vault with an enourmous golden hoard within. The next day he found a remarkable lack of gold.
2/1
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As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
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Target creature gains double strike until end of turn.
Draw a card. |
Enchant creature
When enchanted creature dies, exile it instead. |
Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
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Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Twisting Fiend
(rare)
Memory Crush
(uncommon)
Cunning Infiltrator
(uncommon)
Madness Bolt
(uncommon)
Swordplay
(common)
Rot Away
(common)
Burning Whip
(common)
Smiting Priest
(common)
Mind Flip
(common)
Zelandar Refugee
(common)
Barrier Giant
(common)
Spitburn Salamander
(common)
Ancestral Rage
(common)
Boneyard Gnawer
(common)
Forest
(basic)
Emblem: Druin Fano
(token)




Sorcery

: Enchanted creature gets +X/+0 until end of turn.

