Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Whenever Apocalypse Wurm deals combat damage to a player, if you have a creature card, a land card, an artifact card, and an enchantment card in your graveyard, that player loses the game. 8/7
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Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
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: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
Enchant creature
Hexproof Enchanted creature has hexproof. |
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.2/2
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
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Leaf Spirit enters the battlefield tapped.
: Add ![]() to your mana pool.It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
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Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
Target player loses 2 life and you gain 2 life.
Remain – ![]() : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
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Haste, trample
3/1
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Apocalypse Wurm
(rare)
Volcanic Implosion
(uncommon)
Scrying Glass
(uncommon)
Shimmerskin
(uncommon)
Wary Charge
(common)
Mindsquelch
(common)
Putrid Fiend
(common)
Barrier Giant
(common)
Ancestral Presence
(common)
Warp Rampager
(common)
Rasco's Gambit
(common)
Leaf Spirit
(common)
Slip Through
(common)
Syphon Plague
(common)
Swamp
(basic)
Elemental
(token)


less to cast, where X is that creatures converted mana cost.)

: Look at the top card of your library.


