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Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton |
Recent updates to Dark Omens: (Generated at 2025-07-05 06:52:03)
Well, it's defending player's choice of whether to take 3 or to lose a card at random. You could think of it as a 3/1 unblockable, with a painful way to block it if you really need to. Latch Seeker is very cheap for 3/1 unblockable, but
doesn't seem too bad.
Oops - that's been fixed now Quite a few reprints in black for this set, mainly because I couldn't do the ideas I had any better than the cards that already existed and they were a perfect fit as it was.
And made cheaper. Nonetheless, even as a 5 drop, ouch.
This is a straight reprint from Mercadian Masques Corrupt Official just dropped from rare to uncommon. It can be strong yes but there are & will be more cards that can deal with it as the rest of the set/block goes up.
Is originally from Portal Three Kingdoms Imperial Seal
Kinda terrifying with miracles. Seems to be a black enough tutor, sure I've seen it somewhere before.... Hmm, looks like this reprint and Cruel Tutor and Vampiric Tutor are fighting it out. Compromise at
?
Ouch. Ouch ouch ouch ouch ouch.
A sorcery speed
"Discard a card at random" every turn? Ouch.
Still, he's got his weaknesses, it is only sorcery speed... Probably ok.
Nice combo with the dark ritualist you just posted though.
I went with the first version as I wanted it to avoid the graveyard altogether.
Well, if you want to recurse it, you need to come up with

and probably an orrery as well.
And evil templating. "If" instead of "When" just reads wrong on a repeatable action.
The card itself is nicely balanced. It looks like a heck of an engine, but "Sacrifice a creature" costs already assume creatures are fairly disposable, so I can't see very much that's broken with it. The key is that going back to hand is a sensible limit on the resources; if it went straight back to the battlefield that would be absurdly broken.
This is templated making the same mistake that many cards do, of coming down somewhere in between a replacement ability ("instead") and a triggered ability ("whenever").
I assume this is meant to replace the go-to-graveyard part of being sacrificed, so that it never hits the graveyard in the first place? In which case you want:
> If ~ would be put into a graveyard by being sacrificed, return it to its owner's hand instead.
Alternatively, if you want it to hit the graveyard and have an ability trigger and go on the stack that will bring it back when it eventually resolves:
> When ~ is sacrificed [or probably When you sacrifice ~], return it from its owner's graveyard to its owner's hand.
The first option applies before and during the sacrifice action and modifies what Ashnod's Altar does as you're paying the sacrifice cost. The second option lets the sac happen in the normal way but triggers afterwards and brings it back afterwards.