Duel Decks Starcraft: Remastered: Recent Activity
Duel Decks Starcraft: Remastered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | FAQ |
Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-22 09:54:08)
1W -> W
2/1 for
already on curve, no reason why ability should be efficient as well.
ability
-> 

Cleaned up text and made it proper. Now targeting player results in lifeloss, not damage. Stupid Black.
before: ~ deals 4 damage to target creature or player that was dealt damage this turn.
before: cycling 2
Playtest results:
for each creature defending player controls is WAAAY too powerful, practically unblockable. Unblockability depending on # attacking creatuers is still flavorful (defending player too busy to defend against attacks to notice changeling slipping in) and gives interesting strategic decisions to the attacker.
Made 0/1 from 1/1, partly for power levels but mostly for flavor.
previously: whenever ~ deals combat damage to a player... // ~ can't be blocked unless defending player pays
for each creature he or she controls.
Playtest results: Bumped up to rare. Made 0/3 to please SC purists who feel ~ should not have any power. Acts like a top-level enchantment rather than an offensive creature. Powerful and game-changing.
previous: Uncommon. 2/2, Flying //
,
: Attacking and unblocked creatures you control get +1/+0 until end of turn. //
,
: Put a 1/1 green Zerg creature token onto the battlefield.
Activated ability to 2. From experience,never lasts more than 1 or 2 turns on the battlefield.
3 -> 2
Playtest results: previous ability too slow and doesn't feel Terran.. Fire Dragon / Spitting Earth ability, that can only hit units. Strange that this hasn't been done before.
before: 4WR Flying, vigilance //
: Put a charge counter on ~. //
, Remove all charge counters from ~: ~ deals 4 damage to target creature or player for each counter removed this way.
Playtest results: 5/6 blue trampler very strong. Can't be beaten in combat, mostly dies from Spawn Broodling etc. Archon + Reaver very interesting combo.
3UU -> 3WU
before: 3W, Flying // When ~ enters the battlefield, target permanent doesn't untap during its controller's next untap step.
Ok, typo in the card field. For changing. This should trigger upon combat damage to a player:
Whenever Reaper deals combat damage to a player, each player draws a card, then discards a card at random.
Together with Hellbat, this card has a morph ability less because of how awesome it can become when flipped, but rather for the flexibility that it provides (and as bait to protect your other, more awesome morph creatures.)