Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-12-14 03:14:03)
B -> Tap. Singlehandedly stopped an entire Protoss army.
B -> Tap
4/4 -> 3/4
W -> 1W, balnace reasons. Usually "destroy target attacking creature"
W -> 1W, balnace reasons. Usually "destroy target attacking creature"
disenchant titan. W needs more answers to enchantments and artifacts other than EMP and nuke.
W -> 1W. you can repeatedly flip this up and down to get +0/+2 every time, but it costs you more now.
morph w-> Morph 2W
Apparently, this also means this is effectively a 3/3 with "
: ~ gains flying until end of turn." Pretty good. Changed Hellbat cost to make +0/+4 / +0/+6 harder.
Lurker -> Zerg Lurker, name conflict
Thanks! I thought of doing that as well, but I've reserved the word "exile" for Protoss cards, so I can't just upsize the Banisher Priest for this. I was trying to make the Battlecruiser and Thor a mirror to a Dragon and a Titan respectively, but I can't seem to find the correct ability for the latter that both feels like the unit, plays well, and synergizes with the rest of the deck.
Cycling from hand removed from Pylon and given to this. Made into artifact land, to combo with (((Repair))).
previously: ~ enters the battlefield tapped. //
: Add
or
to your mana pool. //
,
, Sacrifice ~: Draw a card.
before: 2WW; Return target artifact from your graveyard to the battlefield. // Salvage
(
, Exile this card from your graveyard: Draw a card.)
Honestly? Make it exile instead of destroy, and you're probably fine. "Exile while this is in play" would be even whiter; and maybe represent suppression fire even better? Dunno. It's be out-right less good. Mind you, just plain old 6/6 vigilance is pretty strong. Maybe just keep that and juice the casting cost slightly.
Interesting thing, there's a strong clear distinction between Protoss creatures that are meant to hold the fort, and Protoss creatures which are all meant to go on the offensive. See Dark Templar, Archon, (((Mothership)))
when ETB draw two discard one -> Whenever attacks draw
WU -> 1W
1W -> W. two psi counters -> Three psi counters
W -> WU. Seriously depowered. Check whether this needs to be made 3 cards.
Thanks, will take note of that comment. But between two Vortex, (((Mass Recall))) (which is INSANELY good, btw), Arbiter, and Archon, and Recharge's new ability (and also now that it adds two psi counters), there wasn't a game where you didn't get mileage out of this as a 4/4 or more. Let me reconsider, maybe I could just put it back as an extra mana sink.
I do play it as a wall, btw, just like most of the Protoss pseudo-walls Stalker; (((Phoenix))), which only becomes more powerful offensively as your enemy keeps attacking you; and (((Corsair))). It's very effective for scaring people away.
Gimme a few days, I'll give you both the pdfs for printout and cockatrice set. It's what we're using to playtest, see?
"add

to your mana pool"? strange final ability. Very strange. for testing.
before: Choose one: Put a 2/2 red and white Terran soldier creature token onto the battlefield; or creatures you control get +1/+1 until end of turn; or untap two target permanents.
Hm. Curious change. Admittedly I've not playtested (though I'd love to) but that leaves this looking pretty bad. I mean, okay, a Steel Wall is good for 1 and would be fine for 2 mana, and an Angelfire Crusader is fine for 4 mana. A Steel Wall that can activate a total of twice ever (modulo blinks)? Doesn't look inspiring. If it's in my deck I'd play it as a wall, and try to find occasions to use it as a Scorching Missile, but it doesn't look like a card I'd like to put in my deck.
before: Put a 1/1 green Zerg creature token with haste onto the battlefield, or return target creature card from your graveyard to your hand; or target creature gains deathtouch until end of turn.
before: Choose one: Counter target spell unless its controller pays
; or put a psi counter on target permanent you control; or target permanent you control gains hexproof until end of turn.
before: had "
,
: Put a psi counter on ~." ability. Removed for balance reasons.