Arena: Recent Activity
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Concepts, Themes, Mechanics | Skeleton |
Recent updates to Arena: (Generated at 2025-04-30 20:09:54)
Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Concepts, Themes, Mechanics | Skeleton |
Recent updates to Arena: (Generated at 2025-04-30 20:09:54)
Idk why I worded it like that. Guess I wanted it to feel Firebally. Also, it's two less than Hex to hit one target, for what that's worth.
The other big functional difference between X spells and "kinda-sorta-like an X spell but without actually using X" is that if you flip Curse of the Swine off something like Unexpected Results, you're stuck with X=0, while flipping this in its current form still lets you choose (and pay for) whatever targets you want. That's not how cards in this mold are supposed to function.
I guess, technically, that would let you cost it for 3, where to target no creatures this costs 4, which might matter maybe some time?
But yeah, yowsers. A no-downsiders murder only costing one mre, and available in monowhite too? Nice! And I can spend MORE to kill TWO things? Sign me up!
Ok, it's sorcery, so there's times that will be a real downside; but the times where it's a one-sided wrath more than make up for that.
Why is it not just


?
Well... if we're nitpicking, it would make a lot more sense if the spell just made it so you couldn't be attacked until your next turn. After all, it only takes two players in an eight player cutthroat game to cast two spells per turn, for the combat step to be shut off for everybody.
That's somewhat better. Casting two spells on your turn every turn is significantly more of a hoop to jump through than one. It's still eminently achievable with things like Crown of Flames, Mark of Fury, Mind Games, Petals of Insight, Hands of Binding, or just Howling Mine / Font of Mythos and cheap spells; but it needs a little more work, so this is fairer.
I do still wonder if the reward could be something other than preventing every opponent attacking, though.
Wow. I remember when Relearn/Orim's Chant decks were a thing. Player had to really fight to Orim's Chant every turn. It was good, but it seemed fair.
This, on the other hand, seems far too simple. To add insult to injury, I assume that the spell you will most likely cast to prevent attacks for the turn will be Cancel, in response to the opponent's creature kill.
The double edged thing, doesn't really seem like a thing. Just don't build a deck that relies on attacking to win. Turbo Fog decks generally win through Planeswalkers anyways.
Yikes! Blinding Angel was never this easy to trigger. Admittedly also not this double-edged. Looks like it'd be terrifying in a mill-based deck, a ping or burn deck, or a TurboFog-style deck. Scary.
Needs reminder text for what counter strike means. At the moment this looks hideously overpowered.
That's kind of funny when you think about it, since it means this card will do nothing when it resolves.
Putting Cascade on this itself is somewhat confusing. If you cascade into a 4-mana sorcery from this, that won't have cascade, because this hasn't resolved yet.
Not that I can think of a good answer. The best is to use a pretty horrible clause from Ulamog, the Infinite Gyre and friends: "When you cast ~, until end of turn, sorcery and instant spells you cast have cascade."