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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Air Genasi White Common 5{4}{w} Creature – Genasi 3 3 Flying
Plainscycling {2}
0
2 Archon of Celestia White Common 4{2}{w}{w} Creature – Archon 3 3 Flying
When Archon of Celestia enters the battlefield, you may put a lore counter on target saga you control.
0
3 Ascension to Elysium (Fields of Elysium) White Rare 3 {2}{w} Legendary Enchantment
‑‑‑‑
Legendary Land
At the beginning of your upkeep, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control. Then if you have ten or more +1/+1 and/or loyalty counters among creatures and/or planeswalkers you control, transform Ascension to Elysium.
‑‑‑‑
{t}: Add {w}.
{2}{w}, {t}: Proliferate.
1 1604118342 on 31 Oct 2020 by JessWill
4 Astral Awakening White Common 6{4}{w}{w} Sorcery Put three 1/1 white creature tokens with flying onto the battlefield. If your reputation is 4 or greater, put a number of 1/1 white creature tokens with flying onto the battlefield equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.) 0
5 Astral Conduit White Uncommon 3{2}{w} Instant Exile target creature or planeswalker. At the beginning of the next end step, return it to the battlefield under its owner's control with a +1/+1 or loyalty counter on it. 1 1601164895 on 27 Sep 2020 by JessWill
6 Astral Spirit White Uncommon 3{2}{w} Creature – Spirit 2 2 Flying
Whenever you cycle or discard a card, you may pay {w}. If you do, exile Astral Spirit, then return it to the battlefield under your control at the beginning of the next end step.
0
7 Astral Void White Uncommon 5{3}{w}{w} Sorcery Exile target enchantment.
Legendary Landcycling {2}{w} ({2}{w}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
0
8 Axe of Torment White Uncommon 4{2}{w}{w} Sorcery Exile target creature. You may put a lore counter on a saga you control. 0
9 Blessing of Elysium White Common 1{w} Instant Put a +1/+1 counter on target creature.
Legendary Landcycling {3}
0
10 Boon of the Proxy White Uncommon 4{3}{w} Enchantment (Your reputation is equal to the number of legendary permanents you control.)

Whenever your reputation increases, choose one:
- Put a +1/+1 counter on target creature.
- Put a loyalty counter on target planeswalker.
- Put a lore counter on target saga.
0
11 Celestial Awakening White Rare 4{3}{w} Legendary Enchantment Planeswalkers you control are creatures with power and toughness equal to their loyalty and indestructible. They're still planeswalkers. 0
12 Celestial Paladin White Uncommon 2{1}{w} Creature – Aasimar Knight 3 1 First Strike
Legendary Landcycling {3}{w} ({3}{w}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Celestial Paladin, target creature gets +3/+1 and first strike until end of turn.
0
13 Celestial Paladin White Common 3{2}{w} Creature – Aasimar Knight 2 2 First Strike
Legendary Landcycling {3}
0
14 Celestial Priest White Common 1{w} Creature – Aasimar Cleric 1 1 Lifelink
Whenever you cycle or discard a card, you gain 1 life.
0
15 Celestial Spirit White Rare 2{1}{w} Creature – Spirit 2 2 Flying, lifelink
Legendary permanents and legendary instant and sorcery spells you control have lifelink.
1 1603306270 on 21 Oct 2020 by JessWill
16 Celestial Traveler White Uncommon 1{w} Creature – Aasimar Scout 2 1 Celestial Traveler has flying as long as you control a Gate. 0
17 Clueless Prime White Common 1{w} Creature – Human Scout 1 1 Legendary Landcycling {3} 3 1602709709 on 14 Oct 2020 by JessWill
18 Commune with the Powers White Common 2{1}{w} Sorcery Reveal the top five cards of your library. You may put an enchantment or planeswalker card from among them into your hand. Put the rest into your graveyard. 0
19 Death-Of-Names White Uncommon 4{3}{w} Legendary Creature – Human Cleric 2 3 When Death of Names enters the battlefield, exile target nonland permanent until Death of Names leaves the battlefield. Players can't play spells with the same name as the exiled card. 0
20 Decree of Elysium White Rare 3{2}{w} Legendary Enchantment When Decree of Elysium enters the battlefield, exile all instant and sorcery cards from all graveyards. Whenever a player plays an instant or sorcery card, exile it as it resolves. Players can't play spells with the same name as cards exiled with Decree of Elysium. 0
21 Ebb Creakness White Uncommon 4{3}{w} Legendary Planeswalker 5 Legendary creature and planeswalker spells you cast cost {1} less to cast.
-2: Put a +1/+1 or loyalty counter on target creature or planeswalker.
0
22 Fell, Fallen Dabus White Rare 5{3}{w}{w} Legendary Planeswalker 5 +1Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the rest on the bottom of your library in any order.
0Add a lore counter to target saga.
-8 You gain an emblem with "Enchantments you control are also 3/3 white creatures with flying."
0
23 Gatewatcher White Common 4{3}{w} Creature – Human Warrior 3 3 Vigilance
When Gatewatcher enters the battlefield, you gain life equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
0
24 Hero of the Planes White Uncommon 1{w} Legendary Creature – Human Warrior * * Hero of the Planes has power and toughness equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
25 Hero of the Planes White Common 1{w} Creature – Human Warrior 1 1 Whenever your reputation increases, put a +1/+1 counter on Hero of the Planes. (Your reputation is equal to the number of legendary permanents you control.) 0
26 Hive Tout White Uncommon 3{2}{w} Creature – Human Scout 2 2 When Hive Tout enters the battlefield, choose one:
- Add a loyalty counter to target planeswalker you control.
- Add a lore counter to target saga you control.
2 1601899676 on 05 Oct 2020 by SecretInfiltrator
27 Hive Tout White Common 3{2}{w} Creature – Human Bard 2 2 Protection from legendary
Legendary Landcycling {3}
1 1602719338 on 14 Oct 2020 by JessWill
28 Legend of the Planes White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature is legendary and gets +X/+X, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
2 1601899357 on 05 Oct 2020 by SecretInfiltrator
29 Light of Celestia White Common 3{2}{w} Instant Untap target creature. That creature gets +X/+X until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
30 Martyr of the Planes White Common 2{1}{w} Creature – Human Warrior 2 1 When Martyr of the Planes dies, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control. 0
31 Planar Exodus White Rare 7{5}{w}{w} Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Each opponent exiles all nonland permanents they control with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.)
1 1601842207 on 04 Oct 2020 by JessWill
32 Planar Wisdom White Uncommon 3{2}{w} Sorcery Search your library for a legendary artifact or enchantment card, reveal it, put it into your hand, then shuffle your library. 0
33 Protection of the Powers White Common 1{w} Instant Prevent all damage that would be dealt to target creature or planeswalker this turn.
Legendary Landcycling {3}
0
34 Proxy of the Powers White Common 3{2}{w} Enchantment – Aura Enchant planeswalker
Enchanted planeswalker is also a creature with vigilance and power and toughness equal to its loyalty.
0
35 Remove Curse White Common 4{3}{w} Instant Destroy target enchantment or artifact. You may put a lore counter on target saga you control. 1 1601861973 on 05 Oct 2020 by JessWill
36 Sensory Touch White Common 1{w} Instant You gain 3 life. If your reputation is 4 or greater, you gain an amount of life equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.) 0
37 The Lady's Maze White Uncommon 3{2}{w} Enchantment When The Lady's Maze enters the battlefield, exile target creature or planeswalker until The Lady's Maze leaves the battlefield. Your opponents can't play spells with the same name as the exiled creature or planeswalker. 0
38 Unity-Of-Rings White Mythic 6{4}{w}{w} Legendary Creature – Angel 4 4 Flying, vigilance
All spells and nonland permanents are legendary.
9 1600762614 on 22 Sep 2020 by JessWill
39 Verdict of the Powers White Common 5{4}{w} Instant Destroy target attacking or blocking creature. You may put a +1/+1 or loyalty counter on target creature or planeswalker you control. 0
40 Wisdom of Elysium White Uncommon 2{1}{w} Sorcery Choose one:
- Put a +1/+1 counter on target creature.
- Put a loyalty counter on target planeswalker.
- Add a lore counter to target saga.
0
41 Able Ponderthought Blue Uncommon 4{3}{u} Legendary Planeswalker 5 Legendary instant and sorcery spells you cast cost {1} less to cast.
-2: Draw a card.
0
42 Block Portal Blue Common 4{2}{u}{u} Instant Counter target creature or planeswalker spell, then scry X, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
43 Dabus Worker Blue Common 4{3}{u} Creature – Dabus 3 3 Flying
Legendary Landcycling {3}
2 1602820929 on 16 Oct 2020 by SecretInfiltrator
44 Disbelieve Blue Uncommon 3{1}{u}{u} Instant Counter target spell.
Legendary Landcycling {3}
0
45 Disbelieve Blue Common 2{1}{u} Instant Counter target creature or legendary permanent spell. 0
46 Dreamwalk Blue Common 1{u} Instant Scry 3. If your reputation is 4 or greater, Scry X instead, where X is equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
47 Enoll Eva's Duplication Blue Rare 4{3}{u} Legendary Enchantment Whenever you cast a legendary instant or sorcery spell, you may copy it and choose new targets for the copy. 1 1601884700 on 05 Oct 2020 by Vitenka
48 Ethereal Filcher Blue Common 6{4}{u}{u} Creature – Aberration 4 4 Flash
When Ethereal Filcher enters the battlefield, return target nonland permanent to its owner's hand.
Legendary Landcycling {3}
0
49 Ethereal Jaunt Blue Uncommon 2{1}{u} Instant Return target spell or planeswalker to its owner's hand. 0
50 Ethereal Mage Blue Uncommon 2{1}{u} Creature – Genasi Wizard 3 1 Flying
Legendary Landcycling {3}{u} ({3}{u}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Ethereal Mage, target creature gets +3/+1 and flying until end of turn.
0
51 Ethereal Marauder Blue Common 2{1}{u} Creature – Beast 2 2 Hexproof
Whenever you cycle or discard a card, you may pay {u}. If you do, return Ethereal Marauder to your hand.
1 1602723281 on 15 Oct 2020 by JessWill
52 Ethereal Visions Blue Common 2{1}{u} Sorcery Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Then put the rest into your graveyard. 0
53 Flux of the Ether Blue Common 4{3}{u} Sorcery Tap or untap up to a number of permanents equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
54 Guildhall Adept Blue Common 4{3}{u} Creature – Human Wizard 2 4 When Guildhall Adept enters the battlefield, scry X, where X is your reputation. (Your reputation is equal to the number of nonland permanents you control.) 0
55 Guildhall Apprentice Blue Common 1{u} Creature – Human Wizard 1 1 Whenever your reputation increases, scry 1. (Your reputation is equal to the number of legendary permanents you control.) 0
56 Haze of the Ethereal Blue Rare 5{3}{u}{u} Legendary Enchantment Each player skips his or her untap step.
At the beginning of each player's upkeep, that player may untap up to three permanents they control.
1 1603919212 on 28 Oct 2020 by JessWill
57 Hive Mage Blue Common 1{u} Creature – Human Wizard 1 1 Whenever you cycle or discard a card, scry 1. 0
58 Hive Tout Blue Common 1{u} Creature – Human Bard 1 1 Whenever a Gate card enters the battlefield under your control, Scry 1. 0
59 Into The Ether Blue Uncommon 2{u}{u} Instant Counter target spell with converted mana cost 3 or less. If your reputation is 4 or greater, counter target spell instead. (Your reputation is equal to the number of legendary permanents you control.) 1 1600825017 on 23 Sep 2020 by JessWill
60 Into The Ether Blue Common 2{1}{u} Instant Return target nonland permanent to its owner's hand.
Legendary Landcycling {3}
0
61 Knowledge of the Guild Blue Uncommon 6{4}{u}{u} Sorcery Draw a number of cards equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Legendary Landcycling {3}
3 1602820663 on 16 Oct 2020 by SecretInfiltrator
62 Mage of the Planes Blue Common 1{u} Creature – Human Wizard 1 1 Nonbasic Landwalk 0
63 March of Mechanus Blue Rare 4{3}{u} Legendary Enchantment All artifacts you control are also 3/3 creatures with flying. 0
64 Memories of Oceanus Blue Common 4{2}{u}{u} Sorcery Return target instant or sorcery card from your graveyard to your hand.
Legendary Landcycling {3}
0
65 Path to Nirvana (Clockwork of Nirvana) Blue Rare 4 {3}{u} Legendary Enchantment
‑‑‑‑
Legendary Land
At the beginning of your upkeep, draw a card. Then, if you have seven or more cards in your hand, transform Path to Nirvana.
‑‑‑‑
{t}: Add {u}.
{3}{u}, {t}: Scry 3, then draw a card.
0
66 Planar Knowledge Blue Uncommon 3{2}{u} Sorcery Search your library for a legendary instant or sorcery card, reveal that card, put it into your hand, then shuffle your library. 0
67 Planar Lore Blue Common 1{u} Instant Draw a card.
Legendary Landcycling {3}
0
68 Planar Mage Blue Common 3{2}{u} Creature – Human Wizard 2 2 When Planar Mage dies, you may return a legendary instant or sorcery card from your graveyard to your hand. 0
69 Salabesh, The Onyx Blue Rare 5{3}{u}{u} Legendary Planeswalker 5 +1 Scry 3, then draw a card.
0 Copy target legendary sorcery.
-8 You gain an emblem with "Whenever you play an instant or sorcery, copy it."
0
70 Sebastion, Mage Tutor Blue Rare 6{4}{u}{u} Legendary Creature – Human Wizard 5 5 Hexproof
Grandeur — Discard another card named Sebastion, Mage Tutor: You may cast target instant or sorcery card from your graveyard without paying its mana cost. Exile it as it resolves.
0
71 Slow Time Blue Uncommon 5{4}{u} Instant Tap up to a number of creatures equal to your reputation. Those creatures don't untap during their controller's next untap step. (Your reputation is equal to the number of legendary permanents you control.)
Legendary Landcycling {3}
2 1602820764 on 16 Oct 2020 by SecretInfiltrator
72 Styx Wash Blue Rare 5{3}{u}{u} Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target opponent reveals a number of cards from the top of their library equal to your reputation. You may cast a spell card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. (Your reputation is equal to the number of legendary permanents you control.)
0
73 Styx Wash Blue Common 5{4}{u} Instant Counter target spell.
Nonbasic Landcycling {3}
0
74 Submerge Will Blue Uncommon 5{3}{u}{u} Instant Exile target spell.
Legendary Landcycling {2}{u} ({2}{u}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
0
75 Traveler of the Planes Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature gains protection from legendary.
Legendary Landcycling {3}
2 1602820708 on 16 Oct 2020 by SecretInfiltrator
76 Turn the Tide Blue Common 4{3}{u} Sorcery Return target permanent to its owner's hand. Draw a card. 1 1602820628 on 16 Oct 2020 by SecretInfiltrator
77 Unfulfilled Desire Blue Common 2{1}{u} Instant Counter target spell with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
78 Visions of Styx Blue Uncommon 5{3}{u}{u} Sorcery Draw three cards. If your reputation is 4 or greater, draw a number of cards equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.) 0
79 Water Genasi Blue Common 5{4}{u} Creature – Genasi 3 3 Hexproof
Islandcycling {2}
2 1601899544 on 05 Oct 2020 by SecretInfiltrator
80 Well of the Planes Blue Uncommon 3{2}{u} Enchantment Whenever your reputation increases, draw a card. (Your reputation is equal to the number of legendary permanents you control.) 5 1600570903 on 20 Sep 2020 by JessWill
81 Abyssal Executioner Black Uncommon 3{2}{b} Creature – Tiefling Warrior 3 1 When Abyssal Executioner enters the battlefield, each player sacrifices a creature or planeswalker. If your reputation is 4 or greater, each opponent sacrifices a creature or planeswalker instead. (Your reputation is equal to the number of legendary permanents you control.) 3 1600741311 on 22 Sep 2020 by JessWill
82 Abyssal Necromancer Black Common 4{3}{b} Creature – Tiefling Wizard 3 3 When Abyssal Necromancer enters the battlefield, put a number of cards equal to your reputation from the top of your library into your graveyard. (Your reputation is equal to the number of legendary permanents you control.) 0
83 Abyssal Scoundrel Black Common 4{3}{b} Creature – Tiefling Rogue 3 3 Deathtouch
Legendary Landcycling {3}
0
84 Blood War Black Mythic 5{2}{b}{b}{b} Legendary Enchantment – Saga Blood War can be your commander.
I: Opponent's spells cost an additional 2 life to cast.
II: Destroy up to three target nonland permanents.
III: Each player's life total becomes equal to their reputation. (Your reputation is equal to the number of legendary permanents you control.)
3 1601238998 on 27 Sep 2020 by JessWill
85 Catacomb Ghoul Black Common 2{1}{b} Creature – Ghoul 2 1 When Catacomb Ghoul dies, you may remove a counter from target permanent. 0
86 Cranium Rat Black Common 1{b} Creature – Rat 1 1 When Cranium Rat dies, as long as you control a Gate card, target opponent discards a card. 1 1600925245 on 24 Sep 2020 by JessWill
87 Dead Contract Black Rare 4{2}{b}{b} Enchantment Whenever a creature or planeswalker you control dies, you draw a card and lose 1 life. 0
88 Depths of the Abyss Black Rare 5{3}{b}{b} Legendary Enchantment Skip your draw step.
At the beginning of your upkeep, mill three cards. You may play lands and cast spells from your graveyard. If a card would go to your graveyard from the battlefield or when it resolves, exile it instead.
1 1603919342 on 28 Oct 2020 by JessWill
89 Descent to Hades Black Common 5{4}{b} Instant Destroy target creature or planeswalker. Put a number of cards equal to your reputation from the top of your library into your graveyard. (Your reputation is equal to the number of legendary permanents you control.) 0
90 Descent to Hades (Pit of Hades) Black Rare 1 {b} Legendary Enchantment
‑‑‑‑
Legendary Land
At the beginning of your upkeep, you may put the top card of your library into your graveyard. Then if you have ten or more cards in your graveyard, transform Descent to Hades.
‑‑‑‑
{t}: Add {b}.
{2}{b}, {t}: Look at the top three cards of your library. You may reveal a card from among them and put it into your hand, then put the rest into your graveyard.
0
91 Fumble of the Clueless Black Common 1{b} Sorcery Target player discards a card.
Legendary Landcycling {3}
0
92 Hargrim, The Bleak Black Rare 6{4}{b}{b} Legendary Planeswalker 5 +1 Put a card from your graveyard into your hand.
0 Until end of turn, you may play a legendary spell from a graveyard without paying its mana cost. You lose life equal to its mana cost. If it would go to your graveyard this turn, exile it instead.
-8 You get an emblem with "Opponent's spells cost an additional 3 life to cast."
0
93 Haunted by Shadows Black Uncommon 1{b} Sorcery Target player reveals his or her hand. You may choose a nonland card from it with converted mana cost 3 or less. That player discards that card. If your reputation is 4 or greater, you may choose a nonland card with converted mana cost equal to or less than your reputation instead. (Your reputation is equal to the number of legendary permanents you control.) 0
94 Hex of Hades Black Uncommon 3{2}{b} Sorcery Choose one:
- Remove a loyalty counter from target planeswalker.
- Remove a Lore counter from target saga.
- Target legendary creature gets -3/-3 until end of turn.
0
95 Hive Thug Black Common 1{b} Creature – Human Rogue 1 1 Whenever you cycle or discard a card, each opponent loses 1 life. 0
96 Infernal Assassin Black Uncommon 2{1}{b} Creature – Tiefling Rogue 3 1 Deathtouch
Legendary Landcycling {3}{b} ({3}{b}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Infernal Assassin, target creature gets +3/+1 and deathtouch until end of turn.
0
97 Into The Abyss Black Uncommon 2{b}{b} Instant Destroy target creature or planeswalker with converted mana cost 3 or less. If your reputation is 4 or greater, destroy target creature or planeswalker instead. (Your reputation is equal to the number of legendary permanents you control.) 0
98 Into the Abyss Black Common 2{1}{b} Sorcery Destroy target creature or planeswalker with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
99 Lothar, Master of Bones Black Rare 6{4}{b}{b} Legendary Creature – Human Wizard 5 5 Deathtouch
Grandeur — Discard another card named Lothar, Master of Bones: Return target creature or planeswalker card from a graveyard to the battlefield under your control.
1 1602113301 on 07 Oct 2020 by JessWill
100 Mortuary Ritual Black Common 1{b} Sorcery Return target creature or planewalker with converted mana cost 3 or less from your graveyard to your hand. If your reputation is 4 or greater, return target creature or planeswalker from your graveyard to your hand instead. (Your reputation is equal to the number of legendary permanents you control.) 0
101 Mortuary Ritual Black Common 2{1}{b} Sorcery Put the top five cards of your library into your graveyard, then return a creature or planeswalker card from your graveyard to your hand. 0
102 Mortuary Zombie Black Common 1{b} Creature – Zombie 1 1 Whenever your reputation increases, you may return Mortuary Zombie from your graveyard to your hand. (Your reputation is equal to the number of legendary permanents you control.) 0
103 Negative Energy Black Common 1{b} Instant Remove a counter from target permanent. 0
104 Out of the Abyss Black Common 2{1}{b} Sorcery Return target creature or planeswalker card from your graveyard to your hand.
Legendary Landcycling {3}
5 1602846662 on 16 Oct 2020 by SecretInfiltrator
105 Planar Necromancer Black Common 3{2}{b} Creature – Human Wizard 2 2 When Planar Necromancer dies, you may return a legendary creature or planeswalker from your graveyard to your hand. 0
106 Return from the Abyss Black Uncommon 3{2}{b} Enchantment Whenever your reputation increases, you may return a creature or planeswalker card from your graveyard to your hand. (Your reputation is equal to the number of legendary permanents you control.) 0
107 Return of Vecna Black Mythic 5{3}{b}{b} Legendary Enchantment – Saga Return of Vecna can be your commander.
I/II: Destroy target creature or planeswalker.
III: Return a creature or planeswalker from a graveyard to the battlefield under your control with a number of +1/+1 or loyalty counters on it equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
1 1602378236 on 11 Oct 2020 by JessWill
108 Rule-Of-Three Black Mythic 6{3}{b}{b}{b} Legendary Creature – Demon 4 4 Flying, deathtouch
When Rule-Of-Three enters the battlefield, choose up to 3 non-land permanents on the battlefield, then destroy all other non-land permanents.
1 1600813032 on 22 Sep 2020 by JessWill
109 Shadow Curse Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -X/-X and can't block, where X is your reputation. (Your reputation is equal to the number legendary permanents you control.)
0
110 Shadow Incarnation Black Common 5{4}{b} Creature – Shadow 3 3 Lifelink
Swampcycling {2}
0
111 Stalker of the Planes Black Common 6{4}{b}{b} Creature – Shadow 3 3 When Stalker of the Planes enters the battlefield, you may have target opponent sacrifice a creature or planeswalker. 0
112 Strahan Runeshadow Black Uncommon 3{2}{b} Legendary Planeswalker 5 Whenever a creature or planeswalker you control dies, each opponent loses 1 life.
-2: Return target creature or planeswalker from your graveyard to your hand.
0
113 The Lady's Blade Black Uncommon 5{3}{b}{b} Sorcery Exile target creature or planeswalker.
Legendary Landcycling {2}{b} ({2}{b}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
0
114 The Lady's Blade Black Common 6{4}{b}{b} Instant Exile target creature or planeswalker.
Legendary landcycling {3}
0
115 True Death Black Common 1{b} Sorcery Exile target creature or planeswalker card from a graveyard. Draw a card. 0
116 Undersigil Delve Black Common 1{b} Instant Put the top three cards of your library into your graveyard.
Legendary landcycling {3}
0
117 Undersigil Necromancer Black Uncommon 4{3}{b} Creature – Tiefling Wizard 2 2 When Undersigil Necromancer enters the battlefield, return target creature or planeswalker card from your graveyard to your hand. 2 1603336424 on 22 Oct 2020 by dude1818
118 Vampiric Touch Black Common 4{3}{b} Sorcery Target player loses X life and you gain X life, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
119 Vargouille Black Common 4{2}{b}{b} Creature – Vargouille 3 3 Flying
Legendary landcycling {3}
0
120 Vecna's Host Black Rare 5{3}{b}{b} Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Put target creature or planeswalker from a graveyard onto the battlefield under your control with a number of +1/+1 or loyalty counters on it equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
0
121 Vecna, Arch-Lich Black Mythic 5{3}{b}{b} Legendary Planeswalker – Vecna 5 +1: Look at the top 3 cards of your library, then put one of them into your hand and the rest into your graveyard.
-4: Destroy target creature or planeswalker.
-8: Return all creatures and planeswalkers from all graveyards to the battlefield under your control.
1 1601187329 on 27 Sep 2020 by JessWill
122 Warrens Thug Black Common 1{b} Creature – Human Rogue 1 1 Whenever a Gate card enters the battlefield under your control, each opponent loses 1 life. 0
123 Addled Impulse Red Uncommon 4{3}{r} Sorcery Exile the top three cards of your library. Until your next turn, you may play cards exiled this way.
Legendary Landcycling {3}
0
124 Angry Hivedweller Red Common 1{r} Creature – Human Wizard 1 1 Whenever a Gate card enters the battlefield under your control, Angry Hivedweller deals 1 damage to target player or planeswalker. 0
125 Break Ranks Red Uncommon 4{3}{r} Sorcery Gain control of target creature or planeswalker until end of turn. If it's a creature, untap that creature. It gains haste until end of turn. If it's a planeswalker, put a loyalty counter on it. 1 1603267712 on 21 Oct 2020 by SecretInfiltrator
126 Chaond Red Common 1{r} Creature – Chaond 1 1 Whenever you cycle or discard a card, Chaond gets +1/+1 until end of turn. 0
127 Chaos Dragon Red Common 6{4}{r}{r} Creature – Dragon 3 3 Flying
When Chaos Dragon enters the battlefield, target opponent sacrifices an artifact or land.
0
128 Chaos Energy Red Common 1{r} Instant Discard a card, then add {r}{r}. 5 1603942979 on 29 Oct 2020 by jmgariepy
129 Chaos of Limbo Red Uncommon 3{2}{r} Enchantment Whenever your reputation increases, exile the top card of your library. Until end of turn, you may play that card. (Your reputation is equal to the number of legendary permanents you control.) 0
130 Disciple of Zerth Red Common 4{2}{r}{r} Creature – Gith Monk 3 3 Menace
Legendary landcycling {3}
0
131 Fire Genasi Red Common 5{4}{r} Creature – Genasi 3 3 First Strike
Mountaincycling {2}
0
132 Flux of Chaos Red Common 1{r} Instant Exile the top card of your library. Until end of turn, you may play that card.
Legendary landcycling {3}
0
133 Genasi Pyromancer Red Common 1{r} Creature – Genasi Wizard 1 1 Whenever your reputation increases, Genasi Pyromancer deals 1 damage to target player or planeswalker. (Your reputation is equal to the number of legendary permanents you control.) 0
134 Githzerai Militant Red Uncommon 2{1}{r} Creature – Gith Warrior 3 1 Haste
Legendary Landcycling {3}{r} ({3}{r}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Githzerai Militant, target creature gets +3/+1 and haste until end of turn.
0
135 Githzerai Traveler Red Uncommon 1{r} Creature – Gith Scout 2 1 Githzerai Traveler has first strike as long as you control a Gate. 1 1600819992 on 23 Sep 2020 by JessWill
136 Githzerai Warrior Red Common 4{3}{r} Creature – Gith Warrior 3 3 Haste
Legendary Landcycling {3}
0
137 Ignus's Terror Red Rare 4{3}{r} Enchantment – Saga I: Destroy target artifact or land.
II: Add {r}{r}{r}.
III: Ignus's Terror deals 3 damage to each creature and planeswalker.
2 1602370990 on 10 Oct 2020 by JessWill
138 Ignus, Mad Sorcerer Red Rare 5{3}{r}{r} Legendary Planeswalker 5 +1 Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
0 Copy target legendary instant.
-8 You gain an emblem with "Whenever you cast a spell, this emblem deals 3 damage to each opponent and each planeswalker controlled by opponents."
0
139 Ignus, Mad Sorcerer Red Rare 6{4}{r}{r} Legendary Creature – Human Wizard 5 5 Haste
Grandeur — Discard another card named Ignus, Mad Sorcerer: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
1 1602124547 on 08 Oct 2020 by JessWill
140 Infernal Flame Red Common 1{r} Instant Infernal Flame deals 1 damage to target player or planeswalker. As long as you control a Gate, Infernal Flame deals 3 damage to target player or planeswalker instead. 0
141 Infernal Ritual Red Common 2{1}{r} Instant Add {r} equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
142 Jumble Murdersense Red Uncommon 3{2}{r} Legendary Planeswalker 5 Whenever you cast a legendary spell, Jumble Murdersense deals 1 damage to any target.
-2: Exile the top card of your library. Until end of turn, you may play that card.
0
143 Paraelemental Lightning Red Common 3{2}{r} Sorcery Paraelemental Lightning deals 3 damage divided as you choose among one, two, or three target creatures or planeswalkers. 0
144 Passion of Zerthimon Red Common 3{2}{r} Sorcery Discard two cards, then draw three cards. 0
145 Planar Collapse Red Uncommon 5{3}{r}{r} Sorcery Exile target land.
Legendary Landcycling {2}{r} ({2}{r}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
0
146 Planar Sabateur Red Common 3{2}{r} Creature – Human Rogue 2 2 When Planar Saboteur dies, you may remove a loyalty counter from target planeswalker. 0
147 Plunge into Limbo (Rock of Limbo) Red Rare 4 {3}{r} Legendary Enchantment
‑‑‑‑
Legendary Land
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Whenever you cast your third spell in a turn, transform Plunge into Limbo.
‑‑‑‑
{t}: Add {r}.
{3}{r}, {t}: Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
0
148 Power of One Red Uncommon 2{1}{r} Instant Target creature gets +X/+X and haste until end of turn, where X is equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
149 Power of Zerthimon Red Common 4{3}{r} Instant Target creature gets +X/+X and haste until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
150 Rally Faction Red Common 6{4}{r}{r} Sorcery Creatures you control get +X/+X until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
151 Reign of Anger Red Uncommon 2{1}{r} Instant Reign of Anger deals damage to target creature or planeswalker equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
152 Ritual of Flame Red Common 1{r} Instant Discard a card, then Ritual of Flame deals 3 damage to any target. 3 1603966708 on 29 Oct 2020 by Vitenka
153 Slaad Guerilla Red Common 2{1}{r} Creature – Slaad Warrior 2 1 When Slaad Guerilla dies, exile the top card of your library. Until end of turn, you may play that card. 0
154 Slide into Pandemonium Red Common 5{4}{r} Sorcery Destroy target artifact or land.
Legendary landcycling {3}
0
155 Spark of Limbo Red Common 1{r} Instant Spark of Limbo deals 1 damage to any target.
Legendary landcycling {3}
0
156 Winds of Pandemonium Red Rare 4{3}{r} Legendary Enchantment Skip your draw step.
At the beginning of your upkeep, exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
1 1601983745 on 06 Oct 2020 by SecretInfiltrator
157 Zerthimon's Will Red Rare 5{3}{r}{r} Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Discard your hand, then exile a number of cards from the top of your library equal to your reputation. Until your next turn, you may play cards exiled this way without paying their mana costs. (Your reputation is equal to the number of legendary permanents you control.)
0
158 Zerthimon, The Liberator Red Mythic 5{3}{r}{r} Legendary Planeswalker – Zerth 5 +1: Zerthimon, The Liberator deals 3 damage divided as you choose among any number of targets.
0: Add {r}{r}{r}. You may only use this mana to cast legendary spells.
-8: Discard your hand, then exile the top seven cards of your library. Until end of turn, you may play spells exiled this way without paying their mana costs.
0
159 Aoskar, Portal Keeper Green Rare 5{3}{g}{g} Legendary Planeswalker 5 +1 Reveal cards from the top of your library until you reveal a land card, put it into your hand, then put the rest of the cards on the bottom of your library in any order.
0 Legendary creatures you control get +3/+3 until end of turn.
-8 You gain an emblem with "Planeswalkers you control are also indestructible creatures with power and toughness equal to their loyalty."
0
160 Arborean Druid Green Common 2{1}{g} Creature – Elf Druid 1 2 {t}: Add {g}.
Legendary landcycling {3}
0
161 Arborean Dryad Green Uncommon 1{g} Creature – Dryad 1 1 Whenever your reputation increases, put a +1/+1 counter on Arborean Dryad. (Your reputation is equal to the number of legendary permanents you control.)

{t}, Remove a +1/+1 counter from Arborean Dryad: Add {g}.
2 1601626302 on 02 Oct 2020 by Vitenka
162 Arborean Explorer Green Common 1{g} Creature – Elf Scout 1 1 Flash
Whenever you cycle or discard a card, you may untap Arborean Explorer.
0
163 Arborean Rite Green Uncommon 4{3}{g} Sorcery Distribute three +1/+1 counters among up to three target creatures. If your reputation is 4 or greater, distribute a number of +1/+1 counters equal to your reputation among any number of target creatures instead. (Your reputation is equal to the number of legendary permanents you control.) 0
164 Arborean Wanderer Green Uncommon 1{g} Creature – Elf Scout 0 1 {t}: Add {g}. If your reputation is 4 or greater, add one mana of any color instead. (Your reputation is equal to the number of legendary permanents you control.) 0
165 Bariaur Adventurer Green Uncommon 1{g} Creature – Bariaur Scout 1 1 Whenever you cycle or discard a card, put a +1/+1 counter on Bariaur Adventurer.
Forestcycling {2}
6 1601899751 on 05 Oct 2020 by SecretInfiltrator
166 Bariaur Ranger Green Common 4{3}{g} Creature – Bariaur Scout 3 3 Reach
Legendary Landcycling {3}
0
167 Beastial Druid Green Uncommon 2{1}{g} Creature – Bariaur Druid 3 1 Trample
Nonbasic Landcycling {3}{g}
When you cycle Beastial Druid, target creature gets +3/+1 and trample until end of turn.
0
168 Boon of Aoskar Green Uncommon 4{3}{g} Enchantment Whenever your reputation increases, you may search your library for a basic land card and put it into your hand, then shuffle your library. (Your reputation is equal to the number of legendary permanents you control.) 1 1602846611 on 16 Oct 2020 by SecretInfiltrator
169 Champion of Ysgard Green Common 3{1}{g}{g} Creature – Bariaur Warrior * * Champion of Ysgard has power and toughness equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
170 Crier of Es-Annon Green Uncommon 4{3}{g} Legendary Planeswalker 5 Whenever a nonbasic land enters the battlefield under your control, add one mana of any color.
-2: Reveal the top three cards of your library. You may put a land card from among them into your hand, then put the rest on the bottom of your library in any order.
0
171 Disciple of Aoskar Green Uncommon 3{2}{g} Legendary Creature – Human Cleric 2 2 If a landcycling ability would put a land card into your hand, put that card onto the battlefield tapped instead. 4 1601786284 on 04 Oct 2020 by Link
172 Down To Earth Green Common 5{4}{g} Sorcery Destroy target creature with flying or target land.
Legendary landcycling {3}
0
173 Earth Genasi Green Common 5{4}{g} Creature – Genasi 3 3 Trample
Forestcycling {2}
0
174 Earth Golem Green Common 6{4}{g}{g} Creature – Golem 3 3 Vigilance
When Earth Golem enters the battlefield, target opponent sacrifices an artifact or enchantment.
0
175 Extraplanar Expedition Green Common 4{3}{g} Sorcery Search your library for a legendary land card, put it onto the battlefield tapped, then shuffle your library. 4 1600848670 on 23 Sep 2020 by JessWill
176 Extraplanar Portal Green Rare 3{2}{g} Sorcery Search your library for a legendary creature or planeswalker card, reveal it, and put it into your hand. Then shuffle your library. 0
177 Extraplanar Summoning Green Common 6{4}{g}{g} Sorcery Create a number of 1/1 green elemental creature tokens equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
178 Fog of Arborea Green Common 4{3}{g} Instant Prevent all damage that would be dealt to creatures and planeswalkers this turn. Creatures and planeswalkers you control gain hexproof until end of turn.
Legendary landcycling {3}
0
179 Heroism of Ysgard Green Common 4{3}{g} Instant Target creature gets +X/+X and gains trample until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.) 0
180 Into the Wilds Green Common 2{1}{g} Sorcery Reveal the top five cards of your library. You may put a land card from among them into your hand, then put the rest into your graveyard. 0
181 Journey to Arborea (Glade of Arborea) Green Rare 4 {3}{g} Legendary Enchantment
‑‑‑‑
Legendary Land
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a land card. Put that card into your hand, then put the rest of the cards revealed this way on the bottom of your library in any order. Then if you control ten or more lands, transform Journey to Arborea.
‑‑‑‑
{t}: Add {g}.
{3}{g}, {t}: Reveal cards from the top of your library until you reveal a land card. Put it onto the battlefield tapped, then put the rest of the cards revealed this way on the bottom of your library in any order.
0
182 Living Planes Green Rare 3{2}{g} Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
0
183 Lost to Legend Green Uncommon 5{3}{g}{g} Sorcery Exile target artifact.
Nonbasic Landcycling {3}
0
184 Mourns-For-Trees Green Uncommon 4{3}{g} Legendary Creature – Human Druid 2 3 You may play nonbasic land cards from your graveyard. 5 1600827932 on 23 Sep 2020 by JessWill
185 Planar Cartographer Green Common 4{3}{g} Creature – Human Druid 1 3 {t}: Add {g}.
{t}, sacrifice Planar Cartographer: Add {g} equal to your reputation. (Your reputation is equal to the number of legendary permanents you control).
0
186 Planar Excavation Green Common 1{g} Sorcery Return target land card from your graveyard to your hand.
Legendary Landcycling {3}
0
187 Planar Explorer Green Common 3{2}{g} Creature – Human Scout 2 2 When Planar Explorer dies, you may add a Lore counter to target Saga. 0
188 Planar Shift Green Mythic 5{3}{g}{g} Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return any number of lands to your hand. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
1 1600848209 on 23 Sep 2020 by JessWill
189 Portal Guardian Green Common 1{g} Creature – Human Warrior 0 3 As long as you control a Gate, Portal Guardian gets +1/+0 and hexproof. 0
190 Portal Site Green Common 4{3}{g} Enchantment – Aura Enchant land
Whenever enchanted land is tapped for mana, it produces two additional mana of any type it can produce.
Legendary landcycling {3}
0
191 Pride of Ysgard Green Common 2{1}{g} Creature – Bariaur Warrior 2 1 When Pride of Ysgard dies, add {g}{g}. 0
192 Reign of Aoskar Green Rare 4{2}{g}{g} Legendary Enchantment – Saga I/II: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
III: Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
0
193 Roots of Yggrassil Green Uncommon 3{2}{g} Enchantment Whenever you cycle or discard a card, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control. 0
194 Three-Planes-Aligned Green Rare 6{4}{g}{g} Legendary Creature – Human Druid 5 5 Trample
Grandeur — Discard another card named Three-Planes-Aligned: Add three mana of any one color.
0
195 Wanderlust of Arborea Green Rare 4{3}{g} Legendary Enchantment You may play any number of additional land cards beyond the first on each your turns as long as that land is a gate or legendary land card. 0
196 Wanderlust of Arborea Green Common 1{g} Instant Untap target creature. Draw a card. 0
197 Dhaal, the Scrivener Multicolour Rare 3{1}{w}{b} Legendary Creature – Gith Scribe 1 2 Whenever a card would go to a graveyard, exile it instead. Players can't play spells with the same name as cards exiled this way. 1 1601182563 on 27 Sep 2020 by JessWill
198 Cogs of Mechanus Artifact Rare 3{3} Legendary Artifact Colorless spells you cast cost {1} less to cast.
{t}: Add {c} equal to your reputation. You may only use this mana to cast colorless spells. (Your reputation is equal to the number of legendary permanents you control.)
0
199 Manual of the Planes Artifact Rare 3{3} Legendary Artifact Legendary spells you cast cost {1} less to cast.
Grandeur — Discard another card named Manual of the Planes: Add one mana of any color. You may only use this mana to cast legendary spells.
1 1601961924 on 06 Oct 2020 by JessWill
200 Mechanus Cannon Artifact Uncommon 4{4} Legendary Artifact Mechanus Cannon enters the battlefield tapped.
{3}, {t}: Mechanus Cannon deals X damage to any target, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
0
201 Mechanus Worker Artifact Uncommon 3{3} Artifact Creature – Modron 1 3 {t}: Add {c}. If your reputation is 4 or greater, add {c}{c} instead. (Your reputation is equal to the number of legendary permanents you control.) 1 1600969689 on 24 Sep 2020 by JessWill
202 Modron Rod Artifact Uncommon 3{3} Artifact Modron Rod enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice Modron Rod: Add {c} equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
0
203 Portal Key Artifact Uncommon 2{2} Artifact Landcycling abilities you activate cost {1} less to activate.
Legendary Landcycling {3} ({3}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
1 1601715075 on 03 Oct 2020 by Vitenka
204 Clerk's Ward Gateway Land Common 0 Land – Gate Clerk's Ward Gate enters the battlefield tapped.
{t}: Add {w}.
Legendary landcycling {3}
0
205 Cogs of Mechanus Land Rare 0 Legendary Land {t}: Add {u}.
{2}{u}, {t}: Draw a card.
0
206 Current of Oceanus Land Uncommon 0 Legendary Land – Gate Current of Oceanus enters the battlefield tapped.
{t}: Add {g}, {w}, or {u}.
0
207 Fields of Elysium Land Rare 0 Legendary Land {t}: Add {w}.
{2}{w}, {t}: Put a +1/+1 or loyalty counter on target creature or planeswalker.
0
208 Glade of Arborea Land Rare 0 Legendary Land {t}: Add {g}.
{2}{g}, {t}: Search your library for a basic land card and put it into your hand, then shuffle your library.
0
209 Guildhall Ward Gateway Land Common 0 Land – Gate Guildhall Ward Gateway enters the battlefield tapped.
{t}: Add {u}.
Legendary Landcycling {3}
0
210 Hive Ward Gateway Land Common 0 Land – Gate Hive Ward Gateway enters the battlefield tapped.
{t}: Add {r}.
Legendary landcycling {3}
0
211 Lady's Ward Gateway Land Common 0 Land – Gate Lady's Ward Gateway enters the battlefield tapped.
{t}: Add {g}.
Legendary landcycling {3}
0
212 Pit of Hades Land Rare 0 Legendary Land {t}: Add {b}.
{2}{b}, {t}: Return target creature or planeswalker card from your graveyard to your hand.
0
213 Planar Portal Land Uncommon 0 Land – Gate {t}: Add {c}.
Legendary Landcycling {3} ({3}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
2 1601983998 on 06 Oct 2020 by SecretInfiltrator
214 Rock of Limbo Land Rare 0 Legendary Land {t}: Add {r}.
{t}, Grandeur — Discard another card named Rock of Limbo: Add {r}{r}{r}.
2 1602118000 on 08 Oct 2020 by JessWill
215 Rock of Limbo Land Rare 0 Legendary Land {t}: Add {r}.
{2}{r}, {t}: Exile the top card of your library. Until end of turn, you may play that card.
0
216 Rock of Olympus Land Uncommon 0 Legendary Land – Gate Rock of Olympus enters the battlefield tapped.
{t}: Add {b}, {r}, or {g}.
2 1602479060 on 12 Oct 2020 by dude1818
217 Root of Yggdrassil Land Uncommon 0 Legendary Land – Gate Root of Yggdrassil enters the battlefield tapped.
{t}: Add {r}, {g}, or {w}.
0
218 Sigil, City of Doors Land Mythic 0 Legendary Land – Gate Sigil, City of Doors enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool.
{3}, {t}, Return Sigil, City of Doors to its owner's hand: Search your library for a legendary land card, put it onto the battlefield, then shuffle your library.
0
219 Steps of the Infinite Staircase Land Uncommon 0 Legendary Land – Gate Steps of the Infinite Staircase enters the battlefield tapped.
{t}: Add {w}, {u}, or {b}.
0
220 Stream of Styx Land Uncommon 0 Legendary Land – Gate Stream of Styx enters the battlefield tapped.
{t}: Add {u}, {b}, or {r}.
3 1602846504 on 16 Oct 2020 by SecretInfiltrator
221 Undersigil Gateway Land Common 0 Land – Gate Undersigil Gate enters the battlefield tapped.
{t}: Add {b}.
Legendary Landcycling {3}
0
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