Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Planescape Set | Skeleton

CardName: Arborean Dryad Cost: G Type: Creature - Dryad Pow/Tgh: 1/1 Rules Text: Whenever your reputation increases, put a +1/+1 counter on Arborean Dryad. (Your reputation is equal to the number of legendary permanents you control.) {T}, Remove a +1/+1 counter from Arborean Dryad: Add {G}. Flavour Text: Set/Rarity: Planescape Uncommon

Arborean Dryad
{g}
 
 U 
Creature – Dryad
Whenever your reputation increases, put a +1/+1 counter on Arborean Dryad. (Your reputation is equal to the number of legendary permanents you control.)

{t}, Remove a +1/+1 counter from Arborean Dryad: Add {g}.
1/1
Updated on 03 Oct 2020 by JessWill

Code:

History: [-]

2020-09-23 00:31:19: JessWill created the card Arborean Dryad
2020-09-23 00:35:52: JessWill edited Arborean Dryad
2020-10-01 01:41:15: JessWill edited Arborean Dryad
2020-10-02 05:39:49: JessWill edited Arborean Dryad

"Flicker your legendary a lot" build-around?

I actually hadn't considered that angle of it!

There is a nice flicker style card in here already too that gives us a combo: Astral Conduit

But overall I'm just trying to come up with different ways to implement the reputation mechanic on cards.

"Whenever your reputation increases" is one form of it, though I don't want to overuse that form of it. I also am playing with cards that use it like "Equal to your reputation" and "If your reputation is 4 or greater". I like the variable nature of the mechanic's possibilities.

The reputation mechanic itself I'm viewing as a sort of "build around me" option, both for commander, and for a standard format with certain types of decks that dominantly or significantly use legendary cards to maximize reputation.

But I realize that the whole set can't and shouldn't be based on that "build around me" concept. Reputation is more like one major part of the set that people can build around, but the set will have to provide other options that are less restrictive, while still including a good share of legendary stuff.

Basically I have to balance between the fact that the set needs enough legendary and reputation-based cards for reputation to matter as a build-around-me, and the fact that too much focus on "legendary permanents matter" would make the set too niche/narrow/parasitic or make fruitful common and uncommon designs difficult. So I also have other competing themes with reputation such as loyalty and lore counters and sagas, gates and planes, some land matters subthemes, legendary instants and sorceries, etc.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Lightning Bolt
(Signed-in users don't get captchas and can edit their comments)