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Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Planescape Set | Skeleton |
Code: History: [-] Add your comments: |
Three mana seems like much for this. It's more restrictive than Raise Dead even if the cards in question are on average more powerful.
Some of the earlier design experiments like this are wonky. At this point I'm less interested in created cards that specifically require things be legendary, with some exceptions". Because they often just end up being weak versions of things that already exist in plain form.
Just changed it to something else entirely. Another comparison is Aid The Fallen, which surprised me that as a common it actually lets you get both a creature and planeswalker for 2. This adds "legendary spell", which broadens things, but doesn't let you get more than one thing. Not sure if it should be a common though, or if I'm bending black's color pie too much into blue's territory.
What's "spell" referring to? All nonland cards (in the main deck) can be cast as spells. Is it "nonpermanent"?
In that case: I think at this point you are closer to green (which is able to get any card type back).
Since all planeswalkers are already legendary (will this set touch that?), a green card returning any legendary card would be an option.
Is the Abyss a neutral afterlife or one of the hell variants?
Changed to "legendary nonland permanent".
Simplified things much more here, and I think it works as a common. If Aid The Fallen can net you both for the same cost at common, netting you one or the other + the option to legendary landcycle instead seems fair.