Planescape
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Planescape Set | Skeleton |
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Flying
When Archon of Celestia enters the battlefield, you may put a lore counter on target saga you control.
When Archon of Celestia enters the battlefield, you may put a lore counter on target saga you control.
3/3
At the beginning of your upkeep, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control. Then if you have ten or more +1/+1 and/or loyalty counters among creatures and/or planeswalkers you control, transform Ascension to Elysium.





Put three 1/1 white creature tokens with flying onto the battlefield. If your reputation is 4 or greater, put a number of 1/1 white creature tokens with flying onto the battlefield equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.)
Exile target creature or planeswalker. At the beginning of the next end step, return it to the battlefield under its owner's control with a +1/+1 or loyalty counter on it.
Flying
Whenever you cycle or discard a card, you may pay
. If you do, exile Astral Spirit, then return it to the battlefield under your control at the beginning of the next end step.
Whenever you cycle or discard a card, you may pay

2/2
Exile target enchantment.
Legendary Landcycling
(
, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
Legendary Landcycling




Exile target creature. You may put a lore counter on a saga you control.
Put a +1/+1 counter on target creature.
Legendary Landcycling
Legendary Landcycling

(Your reputation is equal to the number of legendary permanents you control.)
Whenever your reputation increases, choose one:
- Put a +1/+1 counter on target creature.
- Put a loyalty counter on target planeswalker.
- Put a lore counter on target saga.
Whenever your reputation increases, choose one:
- Put a +1/+1 counter on target creature.
- Put a loyalty counter on target planeswalker.
- Put a lore counter on target saga.
Planeswalkers you control are creatures with power and toughness equal to their loyalty and indestructible. They're still planeswalkers.
First Strike
Legendary Landcycling
(
, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Celestial Paladin, target creature gets +3/+1 and first strike until end of turn.
Legendary Landcycling




When you cycle Celestial Paladin, target creature gets +3/+1 and first strike until end of turn.
3/1
First Strike
Legendary Landcycling
Legendary Landcycling

2/2
Lifelink
Whenever you cycle or discard a card, you gain 1 life.
Whenever you cycle or discard a card, you gain 1 life.
1/1
Flying, lifelink
Legendary permanents and legendary instant and sorcery spells you control have lifelink.
Legendary permanents and legendary instant and sorcery spells you control have lifelink.
2/2
Celestial Traveler has flying as long as you control a Gate.
2/1
Legendary Landcycling

1/1
Reveal the top five cards of your library. You may put an enchantment or planeswalker card from among them into your hand. Put the rest into your graveyard.
When Death of Names enters the battlefield, exile target nonland permanent until Death of Names leaves the battlefield. Players can't play spells with the same name as the exiled card.
2/3
When Decree of Elysium enters the battlefield, exile all instant and sorcery cards from all graveyards. Whenever a player plays an instant or sorcery card, exile it as it resolves. Players can't play spells with the same name as cards exiled with Decree of Elysium.
Legendary creature and planeswalker spells you cast cost
less to cast.
-2: Put a +1/+1 or loyalty counter on target creature or planeswalker.

-2: Put a +1/+1 or loyalty counter on target creature or planeswalker.
5
+1Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the rest on the bottom of your library in any order.
0Add a lore counter to target saga.
-8 You gain an emblem with "Enchantments you control are also 3/3 white creatures with flying."
0Add a lore counter to target saga.
-8 You gain an emblem with "Enchantments you control are also 3/3 white creatures with flying."
5
Vigilance
When Gatewatcher enters the battlefield, you gain life equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
When Gatewatcher enters the battlefield, you gain life equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
3/3
Hero of the Planes has power and toughness equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
*/*
Whenever your reputation increases, put a +1/+1 counter on Hero of the Planes. (Your reputation is equal to the number of legendary permanents you control.)
1/1
When Hive Tout enters the battlefield, choose one:
- Add a loyalty counter to target planeswalker you control.
- Add a lore counter to target saga you control.
- Add a loyalty counter to target planeswalker you control.
- Add a lore counter to target saga you control.
2/2
Protection from legendary
Legendary Landcycling
Legendary Landcycling

2/2
Enchant creature
Enchanted creature is legendary and gets +X/+X, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Enchanted creature is legendary and gets +X/+X, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Untap target creature. That creature gets +X/+X until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
When Martyr of the Planes dies, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control.
2/1
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Each opponent exiles all nonland permanents they control with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Each opponent exiles all nonland permanents they control with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Search your library for a legendary artifact or enchantment card, reveal it, put it into your hand, then shuffle your library.
Prevent all damage that would be dealt to target creature or planeswalker this turn.
Legendary Landcycling
Legendary Landcycling

Enchant planeswalker
Enchanted planeswalker is also a creature with vigilance and power and toughness equal to its loyalty.
Enchanted planeswalker is also a creature with vigilance and power and toughness equal to its loyalty.
Destroy target enchantment or artifact. You may put a lore counter on target saga you control.
You gain 3 life. If your reputation is 4 or greater, you gain an amount of life equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.)
When The Lady's Maze enters the battlefield, exile target creature or planeswalker until The Lady's Maze leaves the battlefield. Your opponents can't play spells with the same name as the exiled creature or planeswalker.
Flying, vigilance
All spells and nonland permanents are legendary.
All spells and nonland permanents are legendary.
"Give justice, and justice you will receive, as all comes full circle.”
4/4
Destroy target attacking or blocking creature. You may put a +1/+1 or loyalty counter on target creature or planeswalker you control.
Choose one:
- Put a +1/+1 counter on target creature.
- Put a loyalty counter on target planeswalker.
- Add a lore counter to target saga.
- Put a +1/+1 counter on target creature.
- Put a loyalty counter on target planeswalker.
- Add a lore counter to target saga.
Legendary instant and sorcery spells you cast cost
less to cast.
-2: Draw a card.

-2: Draw a card.
5
Counter target creature or planeswalker spell, then scry X, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Flying
Legendary Landcycling
Legendary Landcycling

3/3
Counter target spell.
Legendary Landcycling
Legendary Landcycling

Counter target creature or legendary permanent spell.
Scry 3. If your reputation is 4 or greater, Scry X instead, where X is equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Whenever you cast a legendary instant or sorcery spell, you may copy it and choose new targets for the copy.
Flash
When Ethereal Filcher enters the battlefield, return target nonland permanent to its owner's hand.
Legendary Landcycling
When Ethereal Filcher enters the battlefield, return target nonland permanent to its owner's hand.
Legendary Landcycling

4/4
Return target spell or planeswalker to its owner's hand.
Flying
Legendary Landcycling
(
, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Ethereal Mage, target creature gets +3/+1 and flying until end of turn.
Legendary Landcycling




When you cycle Ethereal Mage, target creature gets +3/+1 and flying until end of turn.
3/1
Hexproof
Whenever you cycle or discard a card, you may pay
. If you do, return Ethereal Marauder to your hand.
Whenever you cycle or discard a card, you may pay

2/2
Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Then put the rest into your graveyard.
Tap or untap up to a number of permanents equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
When Guildhall Adept enters the battlefield, scry X, where X is your reputation. (Your reputation is equal to the number of nonland permanents you control.)
2/4
Whenever your reputation increases, scry 1. (Your reputation is equal to the number of legendary permanents you control.)
1/1
Each player skips his or her untap step.
At the beginning of each player's upkeep, that player may untap up to three permanents they control.
At the beginning of each player's upkeep, that player may untap up to three permanents they control.
Whenever you cycle or discard a card, scry 1.
1/1
Whenever a Gate card enters the battlefield under your control, Scry 1.
1/1
Counter target spell with converted mana cost 3 or less. If your reputation is 4 or greater, counter target spell instead. (Your reputation is equal to the number of legendary permanents you control.)
Return target nonland permanent to its owner's hand.
Legendary Landcycling
Legendary Landcycling

Draw a number of cards equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Legendary Landcycling
Legendary Landcycling

Nonbasic Landwalk
1/1
All artifacts you control are also 3/3 creatures with flying.
Return target instant or sorcery card from your graveyard to your hand.
Legendary Landcycling
Legendary Landcycling

At the beginning of your upkeep, draw a card. Then, if you have seven or more cards in your hand, transform Path to Nirvana.





Search your library for a legendary instant or sorcery card, reveal that card, put it into your hand, then shuffle your library.
Draw a card.
Legendary Landcycling
Legendary Landcycling

When Planar Mage dies, you may return a legendary instant or sorcery card from your graveyard to your hand.
2/2
+1 Scry 3, then draw a card.
0 Copy target legendary sorcery.
-8 You gain an emblem with "Whenever you play an instant or sorcery, copy it."
0 Copy target legendary sorcery.
-8 You gain an emblem with "Whenever you play an instant or sorcery, copy it."
5
Hexproof
Grandeur — Discard another card named Sebastion, Mage Tutor: You may cast target instant or sorcery card from your graveyard without paying its mana cost. Exile it as it resolves.
Grandeur — Discard another card named Sebastion, Mage Tutor: You may cast target instant or sorcery card from your graveyard without paying its mana cost. Exile it as it resolves.
5/5
Tap up to a number of creatures equal to your reputation. Those creatures don't untap during their controller's next untap step. (Your reputation is equal to the number of legendary permanents you control.)
Legendary Landcycling
Legendary Landcycling

Counter target spell.
Nonbasic Landcycling
Nonbasic Landcycling

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target opponent reveals a number of cards from the top of their library equal to your reputation. You may cast a spell card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. (Your reputation is equal to the number of legendary permanents you control.)
Target opponent reveals a number of cards from the top of their library equal to your reputation. You may cast a spell card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. (Your reputation is equal to the number of legendary permanents you control.)
Exile target spell.
Legendary Landcycling
(
, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
Legendary Landcycling




Enchant creature
Enchanted creature gains protection from legendary.
Legendary Landcycling
Enchanted creature gains protection from legendary.
Legendary Landcycling

Return target permanent to its owner's hand. Draw a card.
Counter target spell with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Draw three cards. If your reputation is 4 or greater, draw a number of cards equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.)
Hexproof
Islandcycling
Islandcycling

3/3
Whenever your reputation increases, draw a card. (Your reputation is equal to the number of legendary permanents you control.)
When Abyssal Executioner enters the battlefield, each player sacrifices a creature or planeswalker. If your reputation is 4 or greater, each opponent sacrifices a creature or planeswalker instead. (Your reputation is equal to the number of legendary permanents you control.)
3/1
When Abyssal Necromancer enters the battlefield, put a number of cards equal to your reputation from the top of your library into your graveyard. (Your reputation is equal to the number of legendary permanents you control.)
3/3
Deathtouch
Legendary Landcycling
Legendary Landcycling

3/3
Blood War can be your commander.
I: Opponent's spells cost an additional 2 life to cast.
II: Destroy up to three target nonland permanents.
III: Each player's life total becomes equal to their reputation. (Your reputation is equal to the number of legendary permanents you control.)
I: Opponent's spells cost an additional 2 life to cast.
II: Destroy up to three target nonland permanents.
III: Each player's life total becomes equal to their reputation. (Your reputation is equal to the number of legendary permanents you control.)
When Catacomb Ghoul dies, you may remove a counter from target permanent.
2/1
When Cranium Rat dies, as long as you control a Gate card, target opponent discards a card.
1/1
Whenever a creature or planeswalker you control dies, you draw a card and lose 1 life.
Skip your draw step.
At the beginning of your upkeep, mill three cards. You may play lands and cast spells from your graveyard. If a card would go to your graveyard from the battlefield or when it resolves, exile it instead.
At the beginning of your upkeep, mill three cards. You may play lands and cast spells from your graveyard. If a card would go to your graveyard from the battlefield or when it resolves, exile it instead.
Destroy target creature or planeswalker. Put a number of cards equal to your reputation from the top of your library into your graveyard. (Your reputation is equal to the number of legendary permanents you control.)
At the beginning of your upkeep, you may put the top card of your library into your graveyard. Then if you have ten or more cards in your graveyard, transform Descent to Hades.





Target player discards a card.
Legendary Landcycling
Legendary Landcycling

+1 Put a card from your graveyard into your hand.
0 Until end of turn, you may play a legendary spell from a graveyard without paying its mana cost. You lose life equal to its mana cost. If it would go to your graveyard this turn, exile it instead.
-8 You get an emblem with "Opponent's spells cost an additional 3 life to cast."
0 Until end of turn, you may play a legendary spell from a graveyard without paying its mana cost. You lose life equal to its mana cost. If it would go to your graveyard this turn, exile it instead.
-8 You get an emblem with "Opponent's spells cost an additional 3 life to cast."
5
Target player reveals his or her hand. You may choose a nonland card from it with converted mana cost 3 or less. That player discards that card. If your reputation is 4 or greater, you may choose a nonland card with converted mana cost equal to or less than your reputation instead. (Your reputation is equal to the number of legendary permanents you control.)
Choose one:
- Remove a loyalty counter from target planeswalker.
- Remove a Lore counter from target saga.
- Target legendary creature gets -3/-3 until end of turn.
- Remove a loyalty counter from target planeswalker.
- Remove a Lore counter from target saga.
- Target legendary creature gets -3/-3 until end of turn.
Whenever you cycle or discard a card, each opponent loses 1 life.
1/1
Deathtouch
Legendary Landcycling
(
, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Infernal Assassin, target creature gets +3/+1 and deathtouch until end of turn.
Legendary Landcycling




When you cycle Infernal Assassin, target creature gets +3/+1 and deathtouch until end of turn.
3/1
Destroy target creature or planeswalker with converted mana cost 3 or less. If your reputation is 4 or greater, destroy target creature or planeswalker instead. (Your reputation is equal to the number of legendary permanents you control.)
Destroy target creature or planeswalker with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Deathtouch
Grandeur — Discard another card named Lothar, Master of Bones: Return target creature or planeswalker card from a graveyard to the battlefield under your control.
Grandeur — Discard another card named Lothar, Master of Bones: Return target creature or planeswalker card from a graveyard to the battlefield under your control.
5/5
Return target creature or planewalker with converted mana cost 3 or less from your graveyard to your hand. If your reputation is 4 or greater, return target creature or planeswalker from your graveyard to your hand instead. (Your reputation is equal to the number of legendary permanents you control.)
Put the top five cards of your library into your graveyard, then return a creature or planeswalker card from your graveyard to your hand.
Whenever your reputation increases, you may return Mortuary Zombie from your graveyard to your hand. (Your reputation is equal to the number of legendary permanents you control.)
1/1
Remove a counter from target permanent.
Return target creature or planeswalker card from your graveyard to your hand.
Legendary Landcycling
Legendary Landcycling

When Planar Necromancer dies, you may return a legendary creature or planeswalker from your graveyard to your hand.
2/2
Whenever your reputation increases, you may return a creature or planeswalker card from your graveyard to your hand. (Your reputation is equal to the number of legendary permanents you control.)
Return of Vecna can be your commander.
I/II: Destroy target creature or planeswalker.
III: Return a creature or planeswalker from a graveyard to the battlefield under your control with a number of +1/+1 or loyalty counters on it equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
I/II: Destroy target creature or planeswalker.
III: Return a creature or planeswalker from a graveyard to the battlefield under your control with a number of +1/+1 or loyalty counters on it equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Flying, deathtouch
When Rule-Of-Three enters the battlefield, choose up to 3 non-land permanents on the battlefield, then destroy all other non-land permanents.
When Rule-Of-Three enters the battlefield, choose up to 3 non-land permanents on the battlefield, then destroy all other non-land permanents.
"Of course. That is, no. Perhaps."
4/4
Enchant creature
Enchanted creature gets -X/-X and can't block, where X is your reputation. (Your reputation is equal to the number legendary permanents you control.)
Enchanted creature gets -X/-X and can't block, where X is your reputation. (Your reputation is equal to the number legendary permanents you control.)
Lifelink
Swampcycling
Swampcycling

3/3
When Stalker of the Planes enters the battlefield, you may have target opponent sacrifice a creature or planeswalker.
3/3
Whenever a creature or planeswalker you control dies, each opponent loses 1 life.
-2: Return target creature or planeswalker from your graveyard to your hand.
-2: Return target creature or planeswalker from your graveyard to your hand.
5
Exile target creature or planeswalker.
Legendary Landcycling
(
, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
Legendary Landcycling




Exile target creature or planeswalker.
Legendary landcycling
Legendary landcycling

Exile target creature or planeswalker card from a graveyard. Draw a card.
Put the top three cards of your library into your graveyard.
Legendary landcycling
Legendary landcycling

When Undersigil Necromancer enters the battlefield, return target creature or planeswalker card from your graveyard to your hand.
2/2
Target player loses X life and you gain X life, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Flying
Legendary landcycling
Legendary landcycling

3/3
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put target creature or planeswalker from a graveyard onto the battlefield under your control with a number of +1/+1 or loyalty counters on it equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Put target creature or planeswalker from a graveyard onto the battlefield under your control with a number of +1/+1 or loyalty counters on it equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
+1: Look at the top 3 cards of your library, then put one of them into your hand and the rest into your graveyard.
-4: Destroy target creature or planeswalker.
-8: Return all creatures and planeswalkers from all graveyards to the battlefield under your control.
-4: Destroy target creature or planeswalker.
-8: Return all creatures and planeswalkers from all graveyards to the battlefield under your control.
5
Whenever a Gate card enters the battlefield under your control, each opponent loses 1 life.
1/1
Exile the top three cards of your library. Until your next turn, you may play cards exiled this way.
Legendary Landcycling
Legendary Landcycling

Whenever a Gate card enters the battlefield under your control, Angry Hivedweller deals 1 damage to target player or planeswalker.
1/1
Gain control of target creature or planeswalker until end of turn. If it's a creature, untap that creature. It gains haste until end of turn. If it's a planeswalker, put a loyalty counter on it.
Whenever you cycle or discard a card, Chaond gets +1/+1 until end of turn.
1/1
Flying
When Chaos Dragon enters the battlefield, target opponent sacrifices an artifact or land.
When Chaos Dragon enters the battlefield, target opponent sacrifices an artifact or land.
3/3
Discard a card, then add 
.


Whenever your reputation increases, exile the top card of your library. Until end of turn, you may play that card. (Your reputation is equal to the number of legendary permanents you control.)
Menace
Legendary landcycling
Legendary landcycling

3/3
First Strike
Mountaincycling
Mountaincycling

3/3
Exile the top card of your library. Until end of turn, you may play that card.
Legendary landcycling
Legendary landcycling

Whenever your reputation increases, Genasi Pyromancer deals 1 damage to target player or planeswalker. (Your reputation is equal to the number of legendary permanents you control.)
1/1
Haste
Legendary Landcycling
(
, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Githzerai Militant, target creature gets +3/+1 and haste until end of turn.
Legendary Landcycling




When you cycle Githzerai Militant, target creature gets +3/+1 and haste until end of turn.
3/1
Githzerai Traveler has first strike as long as you control a Gate.
2/1
Haste
Legendary Landcycling
Legendary Landcycling

3/3
I: Destroy target artifact or land.
II: Add

.
III: Ignus's Terror deals 3 damage to each creature and planeswalker.
II: Add



III: Ignus's Terror deals 3 damage to each creature and planeswalker.
+1 Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
0 Copy target legendary instant.
-8 You gain an emblem with "Whenever you cast a spell, this emblem deals 3 damage to each opponent and each planeswalker controlled by opponents."
0 Copy target legendary instant.
-8 You gain an emblem with "Whenever you cast a spell, this emblem deals 3 damage to each opponent and each planeswalker controlled by opponents."
5
Haste
Grandeur — Discard another card named Ignus, Mad Sorcerer: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Grandeur — Discard another card named Ignus, Mad Sorcerer: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
5/5
Infernal Flame deals 1 damage to target player or planeswalker. As long as you control a Gate, Infernal Flame deals 3 damage to target player or planeswalker instead.
Add
equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)

Whenever you cast a legendary spell, Jumble Murdersense deals 1 damage to any target.
-2: Exile the top card of your library. Until end of turn, you may play that card.
-2: Exile the top card of your library. Until end of turn, you may play that card.
5
Paraelemental Lightning deals 3 damage divided as you choose among one, two, or three target creatures or planeswalkers.
Discard two cards, then draw three cards.
Exile target land.
Legendary Landcycling
(
, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
Legendary Landcycling




When Planar Saboteur dies, you may remove a loyalty counter from target planeswalker.
2/2
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Whenever you cast your third spell in a turn, transform Plunge into Limbo.
Whenever you cast your third spell in a turn, transform Plunge into Limbo.





Target creature gets +X/+X and haste until end of turn, where X is equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Target creature gets +X/+X and haste until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Creatures you control get +X/+X until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Reign of Anger deals damage to target creature or planeswalker equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Discard a card, then Ritual of Flame deals 3 damage to any target.
When Slaad Guerilla dies, exile the top card of your library. Until end of turn, you may play that card.
2/1
Destroy target artifact or land.
Legendary landcycling
Legendary landcycling

Spark of Limbo deals 1 damage to any target.
Legendary landcycling
Legendary landcycling

Skip your draw step.
At the beginning of your upkeep, exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
At the beginning of your upkeep, exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Discard your hand, then exile a number of cards from the top of your library equal to your reputation. Until your next turn, you may play cards exiled this way without paying their mana costs. (Your reputation is equal to the number of legendary permanents you control.)
Discard your hand, then exile a number of cards from the top of your library equal to your reputation. Until your next turn, you may play cards exiled this way without paying their mana costs. (Your reputation is equal to the number of legendary permanents you control.)
+1: Zerthimon, The Liberator deals 3 damage divided as you choose among any number of targets.
0: Add

. You may only use this mana to cast legendary spells.
-8: Discard your hand, then exile the top seven cards of your library. Until end of turn, you may play spells exiled this way without paying their mana costs.
0: Add



-8: Discard your hand, then exile the top seven cards of your library. Until end of turn, you may play spells exiled this way without paying their mana costs.
5
+1 Reveal cards from the top of your library until you reveal a land card, put it into your hand, then put the rest of the cards on the bottom of your library in any order.
0 Legendary creatures you control get +3/+3 until end of turn.
-8 You gain an emblem with "Planeswalkers you control are also indestructible creatures with power and toughness equal to their loyalty."
0 Legendary creatures you control get +3/+3 until end of turn.
-8 You gain an emblem with "Planeswalkers you control are also indestructible creatures with power and toughness equal to their loyalty."
5


Legendary landcycling

1/2
Whenever your reputation increases, put a +1/+1 counter on Arborean Dryad. (Your reputation is equal to the number of legendary permanents you control.)
, Remove a +1/+1 counter from Arborean Dryad: Add
.


1/1
Flash
Whenever you cycle or discard a card, you may untap Arborean Explorer.
Whenever you cycle or discard a card, you may untap Arborean Explorer.
1/1
Distribute three +1/+1 counters among up to three target creatures. If your reputation is 4 or greater, distribute a number of +1/+1 counters equal to your reputation among any number of target creatures instead. (Your reputation is equal to the number of legendary permanents you control.)


0/1
Whenever you cycle or discard a card, put a +1/+1 counter on Bariaur Adventurer.
Forestcycling
Forestcycling

1/1
Reach
Legendary Landcycling
Legendary Landcycling

3/3
Trample
Nonbasic Landcycling
When you cycle Beastial Druid, target creature gets +3/+1 and trample until end of turn.
Nonbasic Landcycling


When you cycle Beastial Druid, target creature gets +3/+1 and trample until end of turn.
3/1
Whenever your reputation increases, you may search your library for a basic land card and put it into your hand, then shuffle your library. (Your reputation is equal to the number of legendary permanents you control.)
Champion of Ysgard has power and toughness equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
*/*
Whenever a nonbasic land enters the battlefield under your control, add one mana of any color.
-2: Reveal the top three cards of your library. You may put a land card from among them into your hand, then put the rest on the bottom of your library in any order.
-2: Reveal the top three cards of your library. You may put a land card from among them into your hand, then put the rest on the bottom of your library in any order.
5
If a landcycling ability would put a land card into your hand, put that card onto the battlefield tapped instead.
2/2
Destroy target creature with flying or target land.
Legendary landcycling
Legendary landcycling

Trample
Forestcycling
Forestcycling

3/3
Vigilance
When Earth Golem enters the battlefield, target opponent sacrifices an artifact or enchantment.
When Earth Golem enters the battlefield, target opponent sacrifices an artifact or enchantment.
3/3
Search your library for a legendary land card, put it onto the battlefield tapped, then shuffle your library.
Search your library for a legendary creature or planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
Create a number of 1/1 green elemental creature tokens equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Prevent all damage that would be dealt to creatures and planeswalkers this turn. Creatures and planeswalkers you control gain hexproof until end of turn.
Legendary landcycling
Legendary landcycling

Target creature gets +X/+X and gains trample until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Reveal the top five cards of your library. You may put a land card from among them into your hand, then put the rest into your graveyard.
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a land card. Put that card into your hand, then put the rest of the cards revealed this way on the bottom of your library in any order. Then if you control ten or more lands, transform Journey to Arborea.





(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
Exile target artifact.
Nonbasic Landcycling
Nonbasic Landcycling

You may play nonbasic land cards from your graveyard.
2/3




1/3
Return target land card from your graveyard to your hand.
Legendary Landcycling
Legendary Landcycling

When Planar Explorer dies, you may add a Lore counter to target Saga.
2/2
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return any number of lands to your hand. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
Return any number of lands to your hand. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
As long as you control a Gate, Portal Guardian gets +1/+0 and hexproof.
0/3
Enchant land
Whenever enchanted land is tapped for mana, it produces two additional mana of any type it can produce.
Legendary landcycling
Whenever enchanted land is tapped for mana, it produces two additional mana of any type it can produce.
Legendary landcycling

When Pride of Ysgard dies, add 
.


2/1
I/II: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
III: Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
III: Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
Whenever you cycle or discard a card, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control.
Trample
Grandeur — Discard another card named Three-Planes-Aligned: Add three mana of any one color.
Grandeur — Discard another card named Three-Planes-Aligned: Add three mana of any one color.
5/5
You may play any number of additional land cards beyond the first on each your turns as long as that land is a gate or legendary land card.
Untap target creature. Draw a card.
Whenever a card would go to a graveyard, exile it instead. Players can't play spells with the same name as cards exiled this way.
1/2
Colorless spells you cast cost
less to cast.
: Add
equal to your reputation. You may only use this mana to cast colorless spells. (Your reputation is equal to the number of legendary permanents you control.)



Legendary spells you cast cost
less to cast.
Grandeur — Discard another card named Manual of the Planes: Add one mana of any color. You may only use this mana to cast legendary spells.

Grandeur — Discard another card named Manual of the Planes: Add one mana of any color. You may only use this mana to cast legendary spells.
Mechanus Cannon enters the battlefield tapped.
,
: Mechanus Cannon deals X damage to any target, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)






1/3
Modron Rod enters the battlefield tapped.
: Add
.
, Sacrifice Modron Rod: Add
equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)




Landcycling abilities you activate cost
less to activate.
Legendary Landcycling
(
, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)

Legendary Landcycling


Clerk's Ward Gate enters the battlefield tapped.
: Add
.
Legendary landcycling


Legendary landcycling






Current of Oceanus enters the battlefield tapped.
: Add
,
, or
.














Guildhall Ward Gateway enters the battlefield tapped.
: Add
.
Legendary Landcycling


Legendary Landcycling

Hive Ward Gateway enters the battlefield tapped.
: Add
.
Legendary landcycling


Legendary landcycling

Lady's Ward Gateway enters the battlefield tapped.
: Add
.
Legendary landcycling


Legendary landcycling








Legendary Landcycling













Rock of Olympus enters the battlefield tapped.
: Add
,
, or
.




Root of Yggdrassil enters the battlefield tapped.
: Add
,
, or
.




Sigil, City of Doors enters the battlefield tapped.
: Add one mana of any color to your mana pool.
,
, Return Sigil, City of Doors to its owner's hand: Search your library for a legendary land card, put it onto the battlefield, then shuffle your library.



Steps of the Infinite Staircase enters the battlefield tapped.
: Add
,
, or
.




Stream of Styx enters the battlefield tapped.
: Add
,
, or
.




Undersigil Gate enters the battlefield tapped.
: Add
.
Legendary Landcycling


Legendary Landcycling

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Plainscycling