Planescape

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Planescape Set | Skeleton

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 C 
Creature – Genasi
Flying
Plainscycling {2}
3/3
 C 
Creature – Archon
Flying
When Archon of Celestia enters the battlefield, you may put a lore counter on target saga you control.
3/3
 R 
Legendary Enchantment
At the beginning of your upkeep, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control. Then if you have ten or more +1/+1 and/or loyalty counters among creatures and/or planeswalkers you control, transform Ascension to Elysium.
Fields of Elysium
 
 R 
Legendary Land
{t}: Add {w}.
{2}{w}, {t}: Proliferate.
 C 
Sorcery
Put three 1/1 white creature tokens with flying onto the battlefield. If your reputation is 4 or greater, put a number of 1/1 white creature tokens with flying onto the battlefield equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Instant
Exile target creature or planeswalker. At the beginning of the next end step, return it to the battlefield under its owner's control with a +1/+1 or loyalty counter on it.
 U 
Creature – Spirit
Flying
Whenever you cycle or discard a card, you may pay {w}. If you do, exile Astral Spirit, then return it to the battlefield under your control at the beginning of the next end step.
2/2
 U 
Sorcery
Exile target enchantment.
Legendary Landcycling {2}{w} ({2}{w}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
 U 
Sorcery
Exile target creature. You may put a lore counter on a saga you control.
 C 
Instant
Put a +1/+1 counter on target creature.
Legendary Landcycling {3}
 U 
Enchantment
(Your reputation is equal to the number of legendary permanents you control.)

Whenever your reputation increases, choose one:
- Put a +1/+1 counter on target creature.
- Put a loyalty counter on target planeswalker.
- Put a lore counter on target saga.
 R 
Legendary Enchantment
Planeswalkers you control are creatures with power and toughness equal to their loyalty and indestructible. They're still planeswalkers.
 U 
Creature – Aasimar Knight
First Strike
Legendary Landcycling {3}{w} ({3}{w}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Celestial Paladin, target creature gets +3/+1 and first strike until end of turn.
3/1
 C 
Creature – Aasimar Knight
First Strike
Legendary Landcycling {3}
2/2
 C 
Creature – Aasimar Cleric
Lifelink
Whenever you cycle or discard a card, you gain 1 life.
1/1
 R 
Creature – Spirit
Flying, lifelink
Legendary permanents and legendary instant and sorcery spells you control have lifelink.
2/2
 U 
Creature – Aasimar Scout
Celestial Traveler has flying as long as you control a Gate.
2/1
 C 
Creature – Human Scout
Legendary Landcycling {3}
1/1
 C 
Sorcery
Reveal the top five cards of your library. You may put an enchantment or planeswalker card from among them into your hand. Put the rest into your graveyard.
 U 
Legendary Creature – Human Cleric
When Death of Names enters the battlefield, exile target nonland permanent until Death of Names leaves the battlefield. Players can't play spells with the same name as the exiled card.
2/3
 R 
Legendary Enchantment
When Decree of Elysium enters the battlefield, exile all instant and sorcery cards from all graveyards. Whenever a player plays an instant or sorcery card, exile it as it resolves. Players can't play spells with the same name as cards exiled with Decree of Elysium.
 U 
Legendary Planeswalker
Legendary creature and planeswalker spells you cast cost {1} less to cast.
-2: Put a +1/+1 or loyalty counter on target creature or planeswalker.
5
 R 
Legendary Planeswalker
+1Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the rest on the bottom of your library in any order.
0Add a lore counter to target saga.
-8 You gain an emblem with "Enchantments you control are also 3/3 white creatures with flying."
5
 C 
Creature – Human Warrior
Vigilance
When Gatewatcher enters the battlefield, you gain life equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
3/3
 U 
Legendary Creature – Human Warrior
Hero of the Planes has power and toughness equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
*/*
 C 
Creature – Human Warrior
Whenever your reputation increases, put a +1/+1 counter on Hero of the Planes. (Your reputation is equal to the number of legendary permanents you control.)
1/1
 U 
Creature – Human Scout
When Hive Tout enters the battlefield, choose one:
- Add a loyalty counter to target planeswalker you control.
- Add a lore counter to target saga you control.
2/2
 C 
Creature – Human Bard
Protection from legendary
Legendary Landcycling {3}
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature is legendary and gets +X/+X, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Instant
Untap target creature. That creature gets +X/+X until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Creature – Human Warrior
When Martyr of the Planes dies, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control.
2/1
 R 
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Each opponent exiles all nonland permanents they control with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Sorcery
Search your library for a legendary artifact or enchantment card, reveal it, put it into your hand, then shuffle your library.
 C 
Instant
Prevent all damage that would be dealt to target creature or planeswalker this turn.
Legendary Landcycling {3}
 C 
Enchantment – Aura
Enchant planeswalker
Enchanted planeswalker is also a creature with vigilance and power and toughness equal to its loyalty.
 C 
Instant
Destroy target enchantment or artifact. You may put a lore counter on target saga you control.
 C 
Instant
You gain 3 life. If your reputation is 4 or greater, you gain an amount of life equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Enchantment
When The Lady's Maze enters the battlefield, exile target creature or planeswalker until The Lady's Maze leaves the battlefield. Your opponents can't play spells with the same name as the exiled creature or planeswalker.
 M 
Legendary Creature – Angel
Flying, vigilance
All spells and nonland permanents are legendary.
"Give justice, and justice you will receive, as all comes full circle.”
4/4
 C 
Instant
Destroy target attacking or blocking creature. You may put a +1/+1 or loyalty counter on target creature or planeswalker you control.
 U 
Sorcery
Choose one:
- Put a +1/+1 counter on target creature.
- Put a loyalty counter on target planeswalker.
- Add a lore counter to target saga.
 U 
Legendary Planeswalker
Legendary instant and sorcery spells you cast cost {1} less to cast.
-2: Draw a card.
5
 C 
Instant
Counter target creature or planeswalker spell, then scry X, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Creature – Dabus
Flying
Legendary Landcycling {3}
3/3
 U 
Instant
Counter target spell.
Legendary Landcycling {3}
 C 
Instant
Counter target creature or legendary permanent spell.
 C 
Instant
Scry 3. If your reputation is 4 or greater, Scry X instead, where X is equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 R 
Legendary Enchantment
Whenever you cast a legendary instant or sorcery spell, you may copy it and choose new targets for the copy.
 C 
Creature – Aberration
Flash
When Ethereal Filcher enters the battlefield, return target nonland permanent to its owner's hand.
Legendary Landcycling {3}
4/4
 U 
Instant
Return target spell or planeswalker to its owner's hand.
 U 
Creature – Genasi Wizard
Flying
Legendary Landcycling {3}{u} ({3}{u}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Ethereal Mage, target creature gets +3/+1 and flying until end of turn.
3/1
 C 
Creature – Beast
Hexproof
Whenever you cycle or discard a card, you may pay {u}. If you do, return Ethereal Marauder to your hand.
2/2
 C 
Sorcery
Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Then put the rest into your graveyard.
 C 
Sorcery
Tap or untap up to a number of permanents equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Creature – Human Wizard
When Guildhall Adept enters the battlefield, scry X, where X is your reputation. (Your reputation is equal to the number of nonland permanents you control.)
2/4
 C 
Creature – Human Wizard
Whenever your reputation increases, scry 1. (Your reputation is equal to the number of legendary permanents you control.)
1/1
 R 
Legendary Enchantment
Each player skips his or her untap step.
At the beginning of each player's upkeep, that player may untap up to three permanents they control.
 C 
Creature – Human Wizard
Whenever you cycle or discard a card, scry 1.
1/1
 C 
Creature – Human Bard
Whenever a Gate card enters the battlefield under your control, Scry 1.
1/1
 U 
Instant
Counter target spell with converted mana cost 3 or less. If your reputation is 4 or greater, counter target spell instead. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Instant
Return target nonland permanent to its owner's hand.
Legendary Landcycling {3}
 U 
Sorcery
Draw a number of cards equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Legendary Landcycling {3}
 C 
Creature – Human Wizard
Nonbasic Landwalk
1/1
 R 
Legendary Enchantment
All artifacts you control are also 3/3 creatures with flying.
 C 
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Legendary Landcycling {3}
 R 
Legendary Enchantment
At the beginning of your upkeep, draw a card. Then, if you have seven or more cards in your hand, transform Path to Nirvana.
Clockwork of Nirvana
 
 R 
Legendary Land
{t}: Add {u}.
{3}{u}, {t}: Scry 3, then draw a card.
 U 
Sorcery
Search your library for a legendary instant or sorcery card, reveal that card, put it into your hand, then shuffle your library.
 C 
Instant
Draw a card.
Legendary Landcycling {3}
 C 
Creature – Human Wizard
When Planar Mage dies, you may return a legendary instant or sorcery card from your graveyard to your hand.
2/2
 R 
Legendary Planeswalker
+1 Scry 3, then draw a card.
0 Copy target legendary sorcery.
-8 You gain an emblem with "Whenever you play an instant or sorcery, copy it."
5
 R 
Legendary Creature – Human Wizard
Hexproof
Grandeur — Discard another card named Sebastion, Mage Tutor: You may cast target instant or sorcery card from your graveyard without paying its mana cost. Exile it as it resolves.
5/5
 U 
Instant
Tap up to a number of creatures equal to your reputation. Those creatures don't untap during their controller's next untap step. (Your reputation is equal to the number of legendary permanents you control.)
Legendary Landcycling {3}
 R 
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target opponent reveals a number of cards from the top of their library equal to your reputation. You may cast a spell card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Instant
Counter target spell.
Nonbasic Landcycling {3}
 U 
Instant
Exile target spell.
Legendary Landcycling {2}{u} ({2}{u}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from legendary.
Legendary Landcycling {3}
 C 
Sorcery
Return target permanent to its owner's hand. Draw a card.
 C 
Instant
Counter target spell with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Sorcery
Draw three cards. If your reputation is 4 or greater, draw a number of cards equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Creature – Genasi
Hexproof
Islandcycling {2}
3/3
 U 
Enchantment
Whenever your reputation increases, draw a card. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Creature – Tiefling Warrior
When Abyssal Executioner enters the battlefield, each player sacrifices a creature or planeswalker. If your reputation is 4 or greater, each opponent sacrifices a creature or planeswalker instead. (Your reputation is equal to the number of legendary permanents you control.)
3/1
 C 
Creature – Tiefling Wizard
When Abyssal Necromancer enters the battlefield, put a number of cards equal to your reputation from the top of your library into your graveyard. (Your reputation is equal to the number of legendary permanents you control.)
3/3
 C 
Creature – Tiefling Rogue
Deathtouch
Legendary Landcycling {3}
3/3
 M 
Legendary Enchantment – Saga
Blood War can be your commander.
I: Opponent's spells cost an additional 2 life to cast.
II: Destroy up to three target nonland permanents.
III: Each player's life total becomes equal to their reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Creature – Ghoul
When Catacomb Ghoul dies, you may remove a counter from target permanent.
2/1
 C 
Creature – Rat
When Cranium Rat dies, as long as you control a Gate card, target opponent discards a card.
1/1
 R 
Enchantment
Whenever a creature or planeswalker you control dies, you draw a card and lose 1 life.
 R 
Legendary Enchantment
Skip your draw step.
At the beginning of your upkeep, mill three cards. You may play lands and cast spells from your graveyard. If a card would go to your graveyard from the battlefield or when it resolves, exile it instead.
 C 
Instant
Destroy target creature or planeswalker. Put a number of cards equal to your reputation from the top of your library into your graveyard. (Your reputation is equal to the number of legendary permanents you control.)
 R 
Legendary Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard. Then if you have ten or more cards in your graveyard, transform Descent to Hades.
Pit of Hades
 
 R 
Legendary Land
{t}: Add {b}.
{2}{b}, {t}: Look at the top three cards of your library. You may reveal a card from among them and put it into your hand, then put the rest into your graveyard.
 C 
Sorcery
Target player discards a card.
Legendary Landcycling {3}
 R 
Legendary Planeswalker
+1 Put a card from your graveyard into your hand.
0 Until end of turn, you may play a legendary spell from a graveyard without paying its mana cost. You lose life equal to its mana cost. If it would go to your graveyard this turn, exile it instead.
-8 You get an emblem with "Opponent's spells cost an additional 3 life to cast."
5
 U 
Sorcery
Target player reveals his or her hand. You may choose a nonland card from it with converted mana cost 3 or less. That player discards that card. If your reputation is 4 or greater, you may choose a nonland card with converted mana cost equal to or less than your reputation instead. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Sorcery
Choose one:
- Remove a loyalty counter from target planeswalker.
- Remove a Lore counter from target saga.
- Target legendary creature gets -3/-3 until end of turn.
 C 
Creature – Human Rogue
Whenever you cycle or discard a card, each opponent loses 1 life.
1/1
 U 
Creature – Tiefling Rogue
Deathtouch
Legendary Landcycling {3}{b} ({3}{b}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Infernal Assassin, target creature gets +3/+1 and deathtouch until end of turn.
3/1
 U 
Instant
Destroy target creature or planeswalker with converted mana cost 3 or less. If your reputation is 4 or greater, destroy target creature or planeswalker instead. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Sorcery
Destroy target creature or planeswalker with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 R 
Legendary Creature – Human Wizard
Deathtouch
Grandeur — Discard another card named Lothar, Master of Bones: Return target creature or planeswalker card from a graveyard to the battlefield under your control.
5/5
 C 
Sorcery
Return target creature or planewalker with converted mana cost 3 or less from your graveyard to your hand. If your reputation is 4 or greater, return target creature or planeswalker from your graveyard to your hand instead. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Sorcery
Put the top five cards of your library into your graveyard, then return a creature or planeswalker card from your graveyard to your hand.
 C 
Creature – Zombie
Whenever your reputation increases, you may return Mortuary Zombie from your graveyard to your hand. (Your reputation is equal to the number of legendary permanents you control.)
1/1
 C 
Instant
Remove a counter from target permanent.
 C 
Sorcery
Return target creature or planeswalker card from your graveyard to your hand.
Legendary Landcycling {3}
 C 
Creature – Human Wizard
When Planar Necromancer dies, you may return a legendary creature or planeswalker from your graveyard to your hand.
2/2
 U 
Enchantment
Whenever your reputation increases, you may return a creature or planeswalker card from your graveyard to your hand. (Your reputation is equal to the number of legendary permanents you control.)
 M 
Legendary Enchantment – Saga
Return of Vecna can be your commander.
I/II: Destroy target creature or planeswalker.
III: Return a creature or planeswalker from a graveyard to the battlefield under your control with a number of +1/+1 or loyalty counters on it equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 M 
Legendary Creature – Demon
Flying, deathtouch
When Rule-Of-Three enters the battlefield, choose up to 3 non-land permanents on the battlefield, then destroy all other non-land permanents.
"Of course. That is, no. Perhaps."
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -X/-X and can't block, where X is your reputation. (Your reputation is equal to the number legendary permanents you control.)
 C 
Creature – Shadow
Lifelink
Swampcycling {2}
3/3
 C 
Creature – Shadow
When Stalker of the Planes enters the battlefield, you may have target opponent sacrifice a creature or planeswalker.
3/3
 U 
Legendary Planeswalker
Whenever a creature or planeswalker you control dies, each opponent loses 1 life.
-2: Return target creature or planeswalker from your graveyard to your hand.
5
 U 
Sorcery
Exile target creature or planeswalker.
Legendary Landcycling {2}{b} ({2}{b}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Instant
Exile target creature or planeswalker.
Legendary landcycling {3}
 C 
Sorcery
Exile target creature or planeswalker card from a graveyard. Draw a card.
 C 
Instant
Put the top three cards of your library into your graveyard.
Legendary landcycling {3}
 U 
Creature – Tiefling Wizard
When Undersigil Necromancer enters the battlefield, return target creature or planeswalker card from your graveyard to your hand.
2/2
 C 
Sorcery
Target player loses X life and you gain X life, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Creature – Vargouille
Flying
Legendary landcycling {3}
3/3
 R 
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Put target creature or planeswalker from a graveyard onto the battlefield under your control with a number of +1/+1 or loyalty counters on it equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 M 
Legendary Planeswalker – Vecna
+1: Look at the top 3 cards of your library, then put one of them into your hand and the rest into your graveyard.
-4: Destroy target creature or planeswalker.
-8: Return all creatures and planeswalkers from all graveyards to the battlefield under your control.
5
 C 
Creature – Human Rogue
Whenever a Gate card enters the battlefield under your control, each opponent loses 1 life.
1/1
 U 
Sorcery
Exile the top three cards of your library. Until your next turn, you may play cards exiled this way.
Legendary Landcycling {3}
 C 
Creature – Human Wizard
Whenever a Gate card enters the battlefield under your control, Angry Hivedweller deals 1 damage to target player or planeswalker.
1/1
 U 
Sorcery
Gain control of target creature or planeswalker until end of turn. If it's a creature, untap that creature. It gains haste until end of turn. If it's a planeswalker, put a loyalty counter on it.
{r}
 
 C 
Creature – Chaond
Whenever you cycle or discard a card, Chaond gets +1/+1 until end of turn.
1/1
 C 
Creature – Dragon
Flying
When Chaos Dragon enters the battlefield, target opponent sacrifices an artifact or land.
3/3
 C 
Instant
Discard a card, then add {r}{r}.
 U 
Enchantment
Whenever your reputation increases, exile the top card of your library. Until end of turn, you may play that card. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Creature – Gith Monk
Menace
Legendary landcycling {3}
3/3
 C 
Creature – Genasi
First Strike
Mountaincycling {2}
3/3
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
Legendary landcycling {3}
 C 
Creature – Genasi Wizard
Whenever your reputation increases, Genasi Pyromancer deals 1 damage to target player or planeswalker. (Your reputation is equal to the number of legendary permanents you control.)
1/1
 U 
Creature – Gith Warrior
Haste
Legendary Landcycling {3}{r} ({3}{r}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Githzerai Militant, target creature gets +3/+1 and haste until end of turn.
3/1
 U 
Creature – Gith Scout
Githzerai Traveler has first strike as long as you control a Gate.
2/1
 C 
Creature – Gith Warrior
Haste
Legendary Landcycling {3}
3/3
 R 
Enchantment – Saga
I: Destroy target artifact or land.
II: Add {r}{r}{r}.
III: Ignus's Terror deals 3 damage to each creature and planeswalker.
 R 
Legendary Planeswalker
+1 Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
0 Copy target legendary instant.
-8 You gain an emblem with "Whenever you cast a spell, this emblem deals 3 damage to each opponent and each planeswalker controlled by opponents."
5
 R 
Legendary Creature – Human Wizard
Haste
Grandeur — Discard another card named Ignus, Mad Sorcerer: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
5/5
 C 
Instant
Infernal Flame deals 1 damage to target player or planeswalker. As long as you control a Gate, Infernal Flame deals 3 damage to target player or planeswalker instead.
 C 
Instant
Add {r} equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Legendary Planeswalker
Whenever you cast a legendary spell, Jumble Murdersense deals 1 damage to any target.
-2: Exile the top card of your library. Until end of turn, you may play that card.
5
 C 
Sorcery
Paraelemental Lightning deals 3 damage divided as you choose among one, two, or three target creatures or planeswalkers.
 C 
Sorcery
Discard two cards, then draw three cards.
 U 
Sorcery
Exile target land.
Legendary Landcycling {2}{r} ({2}{r}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Human Rogue
When Planar Saboteur dies, you may remove a loyalty counter from target planeswalker.
2/2
 R 
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Whenever you cast your third spell in a turn, transform Plunge into Limbo.
Rock of Limbo
 
 R 
Legendary Land
{t}: Add {r}.
{3}{r}, {t}: Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
 U 
Instant
Target creature gets +X/+X and haste until end of turn, where X is equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Instant
Target creature gets +X/+X and haste until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Sorcery
Creatures you control get +X/+X until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Instant
Reign of Anger deals damage to target creature or planeswalker equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Instant
Discard a card, then Ritual of Flame deals 3 damage to any target.
 C 
Creature – Slaad Warrior
When Slaad Guerilla dies, exile the top card of your library. Until end of turn, you may play that card.
2/1
 C 
Sorcery
Destroy target artifact or land.
Legendary landcycling {3}
 C 
Instant
Spark of Limbo deals 1 damage to any target.
Legendary landcycling {3}
 R 
Legendary Enchantment
Skip your draw step.
At the beginning of your upkeep, exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
 R 
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Discard your hand, then exile a number of cards from the top of your library equal to your reputation. Until your next turn, you may play cards exiled this way without paying their mana costs. (Your reputation is equal to the number of legendary permanents you control.)
 M 
Legendary Planeswalker – Zerth
+1: Zerthimon, The Liberator deals 3 damage divided as you choose among any number of targets.
0: Add {r}{r}{r}. You may only use this mana to cast legendary spells.
-8: Discard your hand, then exile the top seven cards of your library. Until end of turn, you may play spells exiled this way without paying their mana costs.
5
 R 
Legendary Planeswalker
+1 Reveal cards from the top of your library until you reveal a land card, put it into your hand, then put the rest of the cards on the bottom of your library in any order.
0 Legendary creatures you control get +3/+3 until end of turn.
-8 You gain an emblem with "Planeswalkers you control are also indestructible creatures with power and toughness equal to their loyalty."
5
 C 
Creature – Elf Druid
{t}: Add {g}.
Legendary landcycling {3}
1/2
 U 
Creature – Dryad
Whenever your reputation increases, put a +1/+1 counter on Arborean Dryad. (Your reputation is equal to the number of legendary permanents you control.)

{t}, Remove a +1/+1 counter from Arborean Dryad: Add {g}.
1/1
 C 
Creature – Elf Scout
Flash
Whenever you cycle or discard a card, you may untap Arborean Explorer.
1/1
 U 
Sorcery
Distribute three +1/+1 counters among up to three target creatures. If your reputation is 4 or greater, distribute a number of +1/+1 counters equal to your reputation among any number of target creatures instead. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Creature – Elf Scout
{t}: Add {g}. If your reputation is 4 or greater, add one mana of any color instead. (Your reputation is equal to the number of legendary permanents you control.)
0/1
 U 
Creature – Bariaur Scout
Whenever you cycle or discard a card, put a +1/+1 counter on Bariaur Adventurer.
Forestcycling {2}
1/1
 C 
Creature – Bariaur Scout
Reach
Legendary Landcycling {3}
3/3
 U 
Creature – Bariaur Druid
Trample
Nonbasic Landcycling {3}{g}
When you cycle Beastial Druid, target creature gets +3/+1 and trample until end of turn.
3/1
 U 
Enchantment
Whenever your reputation increases, you may search your library for a basic land card and put it into your hand, then shuffle your library. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Creature – Bariaur Warrior
Champion of Ysgard has power and toughness equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
*/*
 U 
Legendary Planeswalker
Whenever a nonbasic land enters the battlefield under your control, add one mana of any color.
-2: Reveal the top three cards of your library. You may put a land card from among them into your hand, then put the rest on the bottom of your library in any order.
5
 U 
Legendary Creature – Human Cleric
If a landcycling ability would put a land card into your hand, put that card onto the battlefield tapped instead.
2/2
 C 
Sorcery
Destroy target creature with flying or target land.
Legendary landcycling {3}
 C 
Creature – Genasi
Trample
Forestcycling {2}
3/3
 C 
Creature – Golem
Vigilance
When Earth Golem enters the battlefield, target opponent sacrifices an artifact or enchantment.
3/3
 C 
Sorcery
Search your library for a legendary land card, put it onto the battlefield tapped, then shuffle your library.
 R 
Sorcery
Search your library for a legendary creature or planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Sorcery
Create a number of 1/1 green elemental creature tokens equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Instant
Prevent all damage that would be dealt to creatures and planeswalkers this turn. Creatures and planeswalkers you control gain hexproof until end of turn.
Legendary landcycling {3}
 C 
Instant
Target creature gets +X/+X and gains trample until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 C 
Sorcery
Reveal the top five cards of your library. You may put a land card from among them into your hand, then put the rest into your graveyard.
 R 
Legendary Enchantment
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a land card. Put that card into your hand, then put the rest of the cards revealed this way on the bottom of your library in any order. Then if you control ten or more lands, transform Journey to Arborea.
Glade of Arborea
 
 R 
Legendary Land
{t}: Add {g}.
{3}{g}, {t}: Reveal cards from the top of your library until you reveal a land card. Put it onto the battlefield tapped, then put the rest of the cards revealed this way on the bottom of your library in any order.
 R 
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Sorcery
Exile target artifact.
Nonbasic Landcycling {3}
 U 
Legendary Creature – Human Druid
You may play nonbasic land cards from your graveyard.
2/3
 C 
Creature – Human Druid
{t}: Add {g}.
{t}, sacrifice Planar Cartographer: Add {g} equal to your reputation. (Your reputation is equal to the number of legendary permanents you control).
1/3
 C 
Sorcery
Return target land card from your graveyard to your hand.
Legendary Landcycling {3}
 C 
Creature – Human Scout
When Planar Explorer dies, you may add a Lore counter to target Saga.
2/2
 M 
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return any number of lands to your hand. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
 C 
Creature – Human Warrior
As long as you control a Gate, Portal Guardian gets +1/+0 and hexproof.
0/3
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, it produces two additional mana of any type it can produce.
Legendary landcycling {3}
 C 
Creature – Bariaur Warrior
When Pride of Ysgard dies, add {g}{g}.
2/1
 R 
Legendary Enchantment – Saga
I/II: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
III: Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Enchantment
Whenever you cycle or discard a card, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control.
 R 
Legendary Creature – Human Druid
Trample
Grandeur — Discard another card named Three-Planes-Aligned: Add three mana of any one color.
5/5
 R 
Legendary Enchantment
You may play any number of additional land cards beyond the first on each your turns as long as that land is a gate or legendary land card.
 C 
Instant
Untap target creature. Draw a card.
 R 
Legendary Creature – Gith Scribe
Whenever a card would go to a graveyard, exile it instead. Players can't play spells with the same name as cards exiled this way.
1/2
 R 
Legendary Artifact
Colorless spells you cast cost {1} less to cast.
{t}: Add {c} equal to your reputation. You may only use this mana to cast colorless spells. (Your reputation is equal to the number of legendary permanents you control.)
 R 
Legendary Artifact
Legendary spells you cast cost {1} less to cast.
Grandeur — Discard another card named Manual of the Planes: Add one mana of any color. You may only use this mana to cast legendary spells.
 U 
Legendary Artifact
Mechanus Cannon enters the battlefield tapped.
{3}, {t}: Mechanus Cannon deals X damage to any target, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Artifact Creature – Modron
{t}: Add {c}. If your reputation is 4 or greater, add {c}{c} instead. (Your reputation is equal to the number of legendary permanents you control.)
1/3
 U 
Artifact
Modron Rod enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice Modron Rod: Add {c} equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
 U 
Artifact
Landcycling abilities you activate cost {1} less to activate.
Legendary Landcycling {3} ({3}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Land – Gate
Clerk's Ward Gate enters the battlefield tapped.
{t}: Add {w}.
Legendary landcycling {3}
 R 
Legendary Land
{t}: Add {u}.
{2}{u}, {t}: Draw a card.
 U 
Legendary Land – Gate
Current of Oceanus enters the battlefield tapped.
{t}: Add {g}, {w}, or {u}.
 R 
Legendary Land
{t}: Add {w}.
{2}{w}, {t}: Put a +1/+1 or loyalty counter on target creature or planeswalker.
 R 
Legendary Land
{t}: Add {g}.
{2}{g}, {t}: Search your library for a basic land card and put it into your hand, then shuffle your library.
 C 
Land – Gate
Guildhall Ward Gateway enters the battlefield tapped.
{t}: Add {u}.
Legendary Landcycling {3}
 C 
Land – Gate
Hive Ward Gateway enters the battlefield tapped.
{t}: Add {r}.
Legendary landcycling {3}
 C 
Land – Gate
Lady's Ward Gateway enters the battlefield tapped.
{t}: Add {g}.
Legendary landcycling {3}
 R 
Legendary Land
{t}: Add {b}.
{2}{b}, {t}: Return target creature or planeswalker card from your graveyard to your hand.
 U 
Land – Gate
{t}: Add {c}.
Legendary Landcycling {3} ({3}, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
 R 
Legendary Land
{t}: Add {r}.
{t}, Grandeur — Discard another card named Rock of Limbo: Add {r}{r}{r}.
 R 
Legendary Land
{t}: Add {r}.
{2}{r}, {t}: Exile the top card of your library. Until end of turn, you may play that card.
 U 
Legendary Land – Gate
Rock of Olympus enters the battlefield tapped.
{t}: Add {b}, {r}, or {g}.
 U 
Legendary Land – Gate
Root of Yggdrassil enters the battlefield tapped.
{t}: Add {r}, {g}, or {w}.
 M 
Legendary Land – Gate
Sigil, City of Doors enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool.
{3}, {t}, Return Sigil, City of Doors to its owner's hand: Search your library for a legendary land card, put it onto the battlefield, then shuffle your library.
 U 
Legendary Land – Gate
Steps of the Infinite Staircase enters the battlefield tapped.
{t}: Add {w}, {u}, or {b}.
 U 
Legendary Land – Gate
Stream of Styx enters the battlefield tapped.
{t}: Add {u}, {b}, or {r}.
 C 
Land – Gate
Undersigil Gate enters the battlefield tapped.
{t}: Add {b}.
Legendary Landcycling {3}

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