Eluim: Card List

Eluim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M A L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ardent Constable White Uncommon 2{1}{w} Creature – Human Officer 2 1 Creatures your opponents control lose and can't have shakedown. 1 1430491495 on 01 May 2015 by dude1818
2 Basilette Steed White Uncommon 2{w}{w} Artifact Creature – Horse 2 2 Reflective (Spells targeting this creature cost {1} more.), Vigilance 1 1364642845 on 30 Mar 2013 by Alex
3 Cloudclear Pegasus White Rare 5{3}{w}{w} Creature – Pegasus 4 4 Flying
Activated abilities of creatures and artifacts your opponents control cost {2} more.
0
4 Cluttered Shopkeep White Rare 2{1}{w} Creature – Human Citizen 1 1 When Cluttered Shopkeep enters the battlefield each creature you control with a power of 1 or less gains a +1/+1 counter. 0
5 Cobblestone Street White Common 2{1}{w} Enchantment – Aura Enchant Land

Enchanted land produces {w}{w} if it's a plains.
0
6 Competitive Market White Rare 2{1}{w} Enchantment Whenever an artifact enters the battlefield under your control you may gain 5 life. 0
7 Customs Investigator White Common 4{3}{w} Creature – Human Officer 2 2 When Customs Investigator enter the battlefield you may exile target artifact. 0
8 Dissolve Capitalism White Rare 3{1}{w}{w} Sorcery Choose 1: Exile all creatures with counters on them, or exile all non-land, non-creature permanents. 2 1349292892 on 03 Oct 2012 by Ryan
9 Fan the Smog White Common 5{3}{w}{w} Instant White creatures you control gain flying until end of turn. 0
10 Flogged Orphan White Common 1{w} Creature – Human Child 1 1 Flogged Orphan can't be dealt more than 3 damage per turn. 0
11 Frontline Blader White Common 2{w}{w} Creature – Human Soldier 1 1 Whenever you cast an equipment spell untap all white creatures you control. 0
12 Griffin Delivery White Common 5{3}{w}{w} Instant Reveal the top card of your library. If it's an artifact you may add that card to your hand.

Put a 2/2 white griffin token with flying onto the battlefield.
0
13 Immaculate Gentleman White Uncommon 4{3}{w} Creature – Human Advisor 2 2 {w},{t}: Draw a card at the beginning of the next end step if no damage was dealt this turn. 0
14 Kinvol Guard White Common 2{1}{w} Creature – Human Soldier 1 1 Put a +1/+1 counter on Kinvol Guard whenever an equipment is attached to it. 0
15 Lady Reomna White Rare 3{2}{w} Legendary Creature – Human Noble 1 3 At the beginning of your upkeep, if you control seven or more Children, draw a card
{2}{w}{w}, {t}: Put a 1/1 white human child token on the battlefield for each artifact you control.
7 1529013499 on 14 Jun 2018 by SecretInfiltrator
16 Locked Away White Common 1{w} Instant Black and red creatures can't attack this turn 0
17 Marble Colossus White Mythic 6{4}{w}{w} Artifact Creature – Construct 5 5 Reflective (Spells targeting this creature cost {1} more.)
Creatures can't block Marble Colossus unless they're controller pays {2} for each blocking creature.
5 1345436295 on 20 Aug 2012 by Sorrow
18 Midwife White Common 2{w}{w} Creature – Human Cleric 2 2 Whenever another creature enters the battlefield under your control you may gain 2 life. 0
19 Military Lifestyle White Rare 2{1}{w} Enchantment Equip abilities targeting token creatures you control cost {2} less.
Equipped tokens you control get +1/+1.
1 1363840535 on 21 Mar 2013 by Sorrow
20 Mystic Prayer White Common 3{2}{w} Instant Gain 2 life for each artifact and enchantment on the battlefield. 0
21 Noble Engineer White Uncommon 4{2}{w}{w} Creature – Human Artificer 1 3 {w}{x}.{t}: Target X artifact creatures gain vigilance until end of turn. 0
22 Police Hound White Common 3{2}{w} Artifact Creature – Hound 2 1 Police Hound has vigilance and intimidate as long as it's equipped. 0
23 Political Blackmail White Rare 4{2}{w}{w} Enchantment Whenever you become the target of a spell or ability put a 1/1 white human advisor token with Shakedown onto the battlefield. 0
24 Postmaster White Common 2{1}{w} Creature – Human Citizen 1 1 {t}: Tap target creature with haste. 0
25 Poverty Line White Rare 5{4}{w} Enchantment At the beginning of each upkeep put a 1/1 white human child token onto the battlefield if you have less cards in your hands than each opponent. 3 1372004117 on 23 Jun 2013 by Alex
26 Preacher of Lies White Uncommon 2{1}{w} Creature – Human Cleric 1 1 Whenever an opponent draws a card outside of his or her draw step, that player taps a permanent that he or she controls. 0
27 Reyles' Command Speech White Common 2{w}{w} Enchantment – Aura Enchant creature

Whenever enchanted creature blocks, put a +1/+1 counter on each other blocking creature you control.
0
28 Rikkar Vekset White Mythic 3{1}{w}{w} Planeswalker – Rikkar 4 +1: Equip target equipment to target creature you control.
-3: Target artifact becomes a copy of target equipment you control.
-7: You get an emblem with "All equipped creatures you control gain first strike, flying, lifelink, and vigilance."
4 1349290812 on 03 Oct 2012 by Sorrow
29 Rikkar's Errand Boy White Common 1{w} Creature – Human Child 1 2 0
30 Royal Officer White Uncommon 6{4}{w}{w} Creature – Human Officer 4 4 As long as you control a legendary creature blocking creatures you control get +0/+4. 0
31 Scales of Balance White Uncommon 1{w} Instant Exile target creature. That player draws X cards where X is the exile creature's power. 0
32 Sentimental Value White Common 1{w} Instant Until end of turn artifacts have protection from the color of your choice. 0
33 Shareholder's Profit White Uncommon 3{2}{w} Enchantment Whenenver you or an opponent draws a card you may gain 1 life. 0
34 Spare the Children White Common 1{w} Instant Exile all children. Return all cards exiled this way at the end of the turn. 0
35 Tax Them All White Rare 1{w} Instant Each opponent skips his or her next combat step unless he or she has you draw two cards. 0
36 Whitewool Sheep White Common 1{w} Creature – Sheep 1 1 {t}: Prevent the next 2 damage that would be dealt this turn to equipped creatures you control. 6 1510129278 on 08 Nov 2017 by SecretInfiltrator
37 Words of Revolution White Uncommon 3{2}{w} Instant Proliferate creatures, then untap a white creature you control. 0
38 Amoebaplasm Blue Common 1{u} Creature – Ooze 0 1 Whenever an opponent draws a card, Amoebaplasm gets +0/+2 until end of turn. 1 1347452953 on 12 Sep 2012 by dude1818
39 Arcane Profiteering Blue Uncommon 4{3}{u} Instant Draw a card for each spell on the stack. 0
40 Automaton Clone Blue Rare 3{1}{u}{u} Artifact Creature – Shapeshifter Construct 1 1 Reflective (Spells targeting this creature cost {1} more.)
{2}{u}: Automaton Clone becomes a copy of target creature until end of turn except it gains reflective.
0
41 Buccaneer Blue Common 3{2}{u} Enchantment – Aura Enchant Creature
Enchanted creature gains hexproof and islandwalk.
0
42 Buffoonism Blue Uncommon 3{2}{u} Enchantment – Aura Enchanted creature loses all abilities and gains a +1/+1 counter. 0
43 Cargo Theft Blue Rare 4{u}{u}{u}{u} Enchantment Each player plays with the top card of his or her library revealed.

You may play any spell from the top of a player's library.
0
44 Coaxkika Spy Blue Common 1{u} Creature – Shapeshifter 1 1 When Coaxkika Spy enters the battlefield look at target player's hand.

{1}: Until end of turn Coaxkika Spy becomes a human, elf, goblin, vampire, or centaur.
0
45 Copy Theft Blue Uncommon 1{u} Instant Counter target spell if it shares a name with another permanent on the battlefield. 0
46 Crosswell Point Mechanic Blue Common 3{2}{u} Creature – Surrakar Rigger 2 2 Discard a card, {t}: Untap target artifact. 0
47 Culst River Salmon Blue Common 2{1}{u} Creature – Fish 1 1 {2}{u},{t}: Target land becomes an island until end of turn. 0
48 Cunning Archivist Blue Rare 5{3}{u}{u} Creature – Human Wizard 2 4 {t}: Draw a card for each opponent.
{t}: Each opponent puts X cards from the top of his or her library into his or her graveyard where X is the number of opponents.
1 1467814182 on 06 Jul 2016 by Harrison
49 Depth Engine Blue Uncommon 2{1}{u} Artifact {2}{u}{u}: Put the top 5 cards from your library into your graveyard, draw a card, then proliferate artifacts and creatures. 0
50 Dismal Bookkeeping Blue Common 3{1}{u}{u} Instant Target player puts X cards from the top of his or her library into his or her graveyard where X is twice the number of spells that player cast this turn. 0
51 Feeble Beebles Blue Common 1{u} Creature – Beeble 0 2 When Feeble Beebles enters the battlefield each opponent puts the top card of his or her library into his or her graveyard. 1 1467815026 on 06 Jul 2016 by Harrison
52 Flow Blue Rare 4{1}{u}{u}{u} Enchantment Whenever you draw a card each opponents puts a card from the top of his or her library into its owner's graveyard. 0
53 Grand Falls Blue Common 2{1}{u} Enchantment – Aura Enchant Land

Enchanted Land produces {u}{u} if it's an island.
0
54 Hermtain Accountant Blue Common 3{2}{u} Creature – Human Advisor 1 1 {2}{u},{t}: Draw a card. 4 1343300558 on 26 Jul 2012 by Alex
55 Hit and Run Blue Uncommon 3{2}{u} Enchantment – Aura Whenever enchanted creature deals damage to a player shuffle it into its owner's library and return Hit and Run to its owner's hand. 0
56 Impenetrable Vault Blue Mythic 4{1}{u}{u}{u} Artifact Impenetrable Vault enter the battlefield with 10 lock counters on it.
Lock counters can only be removed by Impenetrable Vault.
As long as Impenetrable Vault has no lock counters on it you have no maximum hand size and may draw any number of cards during your draw step.
{u}{u}{u}: Remove a lock counter from Impenetrable Vault.
0
57 Industrious Oprhan Blue Common 3{2}{u} Creature – Human Child 1 1 Whenever you draw a card outside of your draw step you may shuffle Industrious Oprhan into its owner's library and proliferate artifacts. 1 1529013344 on 14 Jun 2018 by SecretInfiltrator
58 Jannis Hermtain Blue Rare 3{2}{u} Legendary Creature – Human Advisor 1 3 When Jannis Hermtain enters the battlefield draw X cards, where X is the number of cards you drew this turn.

Discard a card: Target creature gets -3/-0 until end of turn.
1 1346721728 on 04 Sep 2012 by Sorrow
59 Mental Repulsion Blue Common 1{u} Instant Target opponent reveals the top card of his or her library. Send that card to the bottom of its owner's library. If an artifact card was revealed this way tap all artifacts that player controls as well. 0
60 Merchant Ship Blue Rare 3{1}{u}{u} Artifact {1}{u}{u}: Exile the top card of your library face down.
{t}: Add all cards exiled by Merchant Ship to your hand.
0
61 Messenger Drake Blue Common 4{3}{u} Creature – Drake 2 4 Flying 0
62 Overnight Shift Blue Common 2{1}{u} Instant Target creature doesn't untap during its controller's next untap step.

Draw a card.
0
63 Paid Investigator Blue Common 1{u} Creature – Human Officer 1 1 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) 0
64 Penny-Pincher Crab Blue Common 5{3}{u}{u} Creature – Crab 1 3 Hexproof
When Penny-Pincher Crab enter the battlefield draw 2 cards.
0
65 Plan Ahead Blue Common 2{1}{u} Instant Choose a card type and reveal the top 4 cards of target player's library. That player puts may put any cards of the chosen type onto the top of his or her library in any order. All other cards revealed this way are sent to the graveyard. 0
66 Police Bribe Blue Uncommon 2{1}{u} Instant Return target creature an opponent controls to its owner's hand unless that player has you draw cards equal to its power. 0
67 Projected Income Blue Rare 1{u} Instant Draw 3 cards.
For the rest of the game your maximum handsize is 3 for the rest of the game.
0
68 Red-Alley Charlatan Blue Uncommon 3{2}{u} Creature – Human Rogue 2 2 {t}: target player names a card type, then puts the top card of his or her library into his or her graveyard. Draw a card if the card placed in the graveyard this was shared a type with the card type guessed. 0
69 Restion's Submersible Blue Rare 7{5}{u}{u} Artifact Creature – Leviathan 5 6 {2}{u}{u}: Each player draws a card.

Whenever you draw a card Restion's Submersible gets +1/+1 until end of turn.
0
70 Reyles' Arcane Regiment Blue Mythic 6{3}{u}{u}{u} Creature – Wizard Soldier 3 4 {x}{x}, {t}: Return X target non-land permanents to their owner's hands unless their controller pays {2} for each permanent. 5 1343370963 on 27 Jul 2012 by Alex
71 Stolen Schematics Blue Common 4{2}{u}{u} Instant Counter target artifact spell. Until end of turn you may cast artifact spells as if they had flash for {1} less. 0
72 Surveillance Crane Blue Uncommon 4{2}{u}{u} Artifact Creature – Construct 3 3 Reflective (Spells targeting this creature cost {1} more.)
Whenever Surveillance Crane blocks a rogue put the rogue on the bottom of its owner's library.
2 1363527490 on 17 Mar 2013 by Vitenka
73 Tillock Smuggler Blue Rare 5{3}{u}{u} Creature – Surrakar Rogue 2 3 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Put a +1/+1 counter on Tillock Smuggler for every card you draw outside of your draw phase.
0
74 Tornado Elemental Blue Uncommon 5{3}{u}{u} Creature – Elemental 3 2 Flying
Whenever Tornado Elemental attacks you may tap target creature without flying.
0
75 Blackwool Sheep Black Common 1{b} Creature – Sheep 1 1 {t}: Target creature gains -0/-1 and gains swampwalk until end of turn. Blackwool Sheep doesn't untap during your next untap step. 0
76 Blood Dealer Black Common 2{1}{b} Creature – Vampire Rogue 1 2 Pay 1 life, {t}: Target creature gets +2/-1 until end of turn. 0
77 Blood Money Black Rare 4{2}{b}{b} Sorcery Target opponent loses X life, you then distribute X +1/+1 counters among any number of creatures you control where X is the amount of cards you drew this turn. 2 1346725990 on 04 Sep 2012 by dude1818
78 Child Support Black Common 2{1}{b} Sorcery Target opponent discards a card for each child he or she controls. 0
79 Cholera Carrier Black Common 1{b} Creature – Human Child 1 1 Deathtouch 0
80 Coal Source Black Common 2{1}{b} Enchantment – Aura Enchant Land

Enchanted Land produces {b}{b} if it's a swamp.
0
81 Criminal Stowaway Black Rare 1{b} Creature – Rat Rogue 1 1 {t}: Target player discards a card if a black creature entered the battlefield under your control this turn. Activate this ability only during your own turn. 1 1363396152 on 16 Mar 2013 by Sorrow
82 Deadman Walking Black Common 1{b} Instant Draw a card when target creature dies this turn. 0
83 Death Tax Black Rare 3{2}{b} Enchantment Whenever a creature an opponent controls dies its controller discards a card. 2 1364643007 on 30 Mar 2013 by Alex
84 Death's Reaches Black Common 2{1}{b} Sorcery Exile a creature from your graveyard in addition to paying Death's Reaches's mana cost. All creatures you control with the same power as the exiled creature gain deathtouch until end of turn. 2 1355583956 on 15 Dec 2012 by Sorrow
85 Debt Chainer Black Rare 5{3}{b}{b} Creature – Human Officer 4 4 Whenever a player discards a card you may put one creature with a converted mana cost of 2 less from that player's graveyard onto the battlefield under your control. 0
86 Desperate Gambler Black Common 4{3}{b} Creature – Vampire Rogue 3 3 Whenever Desperate Gambler attacks flip a coin. If you call right put a +1/+1 counter on Desperate Gambler. If you call wrong, lose 1 life instead. 0
87 Deval's Duel Golem Black Rare 8{5}{b}{b}{b} Artifact Creature – Golem 7 7 Reflective (Spells targeting this creature cost {1} more.)
Whenever an instant or sorcery targets Deval's Duel Golem you may gain one life and have target opponent lose 1 life.
0
88 Deval's Estate Brooch Black Rare 4{2}{b}{b} Artifact Whenever you gain life each opponent sacrifices a creature unless he or she discards a card instead. 0
89 Deval's Tantrum Black Uncommon 1{b} Sorcery Each opponent loses 1 life. 0
90 Deval's Whores Black Common 2{b}{b} Creature – Vampire Rogue 2 2 Draw a card whenever Deval's Whores deals damage to a creature with a +1/+1 counter on it. 0
91 Drug Trafficking Black Common 2{1}{b} Instant Draw two cards, then reveal the the top 3 cards of your library to an opponent. He or she puts them back on the top of your library in any order. 5 1353331587 on 19 Nov 2012 by Vitenka
92 Ethereal Specter Black Uncommon 4{2}{b}{b} Creature – Specter 2 2 Flying
Whenever damage is dealt to Ethereal Specter target opponent discards a card.
0
93 Filthy Smog Black Uncommon 3{2}{b} Instant All non-black creatures get -0/-2 until end of turn. 0
94 Gobbledygook Black Rare 2{b}{b} Creature – Ooze 0 0 Gobbledygook enter the battlefield with a +1/+1 counter on it.
At the beginning of each upkeep you may remove X counters from target permanent and put X +/+1 coutners on Gobbledygook, where X is the number of +1/+1 counters on Gobbledygook.
0
95 Lord Deval Black Mythic 5{3}{b}{b} Legendary Creature – Vampire Child Noble 3 4 whenever an opponent loses life you may draw a card.
Whenever an opponent discards a card you may gain 2 life.
0
96 Morbid Mortician Black Rare 4{3}{b} Creature – Human 2 3 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever another creature dies put a +1/+1 counter on Morbid Mortician.
0
97 Obscenities Black Uncommon 2{1}{b} Enchantment Whenever you sacrifice a black creature each opponent discards a card. 0
98 Opium Addiction Black Rare 3{1}{b}{b} Enchantment Put an addiction counter on Opium Addiction at the beginning of your upkeep.
During each upkeep you lose X life and draw X cards where X is the number of addiction counters on Opium Addiction.
3 1343040880 on 23 Jul 2012 by Vitenka
99 Paranoid Wretch Black Mythic 6{4}{b}{b} Creature – Gorgon 4 4 Deathtouch
Whenever a creature you don't control attacks put a +1/+1 counter on Paranoid Wretch unless its controller discards a card.
0
100 Profiteering Tutor Black Uncommon 1{b} Sorcery Look at the top X cards of your library, where X is the number of cards you drew this turn. Choose one and put it into your hand. Put the rest of the cards on the bottom of your library in any order. 0
101 Pursesnatcher Black Common 3{1}{b}{b} Creature – Imp 2 1 Flying
Whenever a creature dealt damage by Pursesnatcher dies you may draw a card.
0
102 Red-Alley Paparazzi Black Uncommon 4{3}{b} Creature – Vampire Citizen 3 2 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever an opponent draws a card outside of his or her draw step you may pay 2 life and draw a card.
0
103 Reenergize Black Uncommon 3{1}{b}{b} Sorcery Return target artifact creature from a graveyard to the battlefield under your control. 0
104 Scarred Thug Black Common 3{2}{b} Creature – Human Rogue 2 1 Intimidate 0
105 Scoundrel Black Uncommon 3{2}{b} Creature – Human Rogue 2 1 Whenever an opponent discards a card he or she loses 1 life and you gain 1 life. 1 1363883368 on 21 Mar 2013 by Alex
106 Sewer Slug Black Common 3{1}{b}{b} Creature – Slug 1 3 Sacrifice Sewer Slug: Target opponent discards a card for each tapped creature he or she controls. 1 1364760859 on 31 Mar 2013 by Sorrow
107 Skull Bludgeon Black Common 1{b} Sorcery Target opponent discards a card.
If you dealt damage to an opponent instead target opponent reveals his or her hand. You choose a non-land card from it. That player discards that card.
0
108 Smog Eater Black Common 3{2}{b} Artifact Creature – Shade 1 1 Reflective (Spells targeting this creature cost {1} more.)
{b}: Smog Eater gains +1/+1 until end of turn.
0
109 Sputtering Engine Black Uncommon 2{1}{b} Artifact Sacrifice an artifact: Target creature you control gains intimidate and -0/-1 until end of turn. 0
110 Street Crime Black Common 3{1}{b}{b} Sorcery Destroy target non-black creature. It's controller discards a card. 0
111 Vile Cockroach Black Common 1{b} Creature – Insect 1 1 Whenever Vile Cockroach attacks, creatures can't regenerate until the end of the turn. 1 1353325703 on 19 Nov 2012 by Alex
112 Back Alley Roulette Red Rare 1{x}{r} Instant Flip a coin for X target creatures. If you win the flip Back Alley Roulette deals 2 damage to that creature and draw a card. If you lose the flip Back Alley Roulette deals 2 damage to you and discard a card. 0
113 Blistering Smog Red Rare 8{6}{r}{r} Creature – Elemental 7 5 Damage dealt by Blistering Smog can't be prevented.
Whenever a spell cast by an opponent targets Blistering Smog you may flip a coin. If you called correctly you may choose a new target for that spell.
1 1348280198 on 22 Sep 2012 by Sorrow
114 Brass Knuckles Red Rare 3{2}{r} Artifact – Equipment Whenever an opponent gains life the equipped creature deals damage to that opponent equal to twice the life that player gained. Equipped creature gets +1/+o.
Equip {1}
0
115 Brugger's Dealer Red Rare 2{r}{r} Creature – Goblin Minion 3 1 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.), First Strike

Whenever you draw a card discard a card at random or deal 1 damage to Brugger's Dealer.
0
116 Brugger's Instigator Red Common 1{r} Creature – Goblin Rogue 1 1 Whenever an artifact enters a graveyard during your turn target creature can't block red creatures until end of turn. 0
117 Brugger's Outlook Red Common 2{1}{r} Creature – Goblin Minion 2 1 Haste 0
118 Brugger's Thugs Red Uncommon 2{1}{r} Creature – Goblin Minion 2 1 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) 1 1343041379 on 23 Jul 2012 by Vitenka
119 Brutalizing Force Red Common 1{r} Enchantment – Aura Enchanted creature gets +X/+0 where X is the number of counters on it. 0
120 Burning Wallet Red Common 1{r} Enchantment – Aura Discard a card: enchanted creature gains +2/+0 until end of turn. 0
121 Ceiling Collapse Red Uncommon 4{3}{r} Sorcery Deal 1 damage to each creature.
Until end of turn non-red creatures can't block red creatures.
0
122 Coaxkika Phoenix Red Rare 6{4}{r}{r} Creature – Phoenix 5 4 Flying
Whenever an opponent is dealt 3 or more damage by a single source your may return Coaxkika Phoenix from your graveyard to your hand.
0
123 Coercive Urchin Red Uncommon 4{3}{r} Creature – Human Child 1 1 WHen Coercive Urchin enters the battlefield gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 0
124 Crosswell Point Patrolwoman Red Uncommon 2{r}{r} Creature – Human Officer 2 1 Doublestrike 0
125 Detonate Red Uncommon 2{1}{r} Enchantment Whenever an artifact is destroyed you may deal 2 damage to its controller. 0
126 Dodgy Trainer Red Common 2{1}{r} Creature – Human Advisor 1 1 {t}: Target creature gains +2/+0 until end of turn. 0
127 Ember Bomb Red Uncommon 2{1}{r} Artifact – Equipment Whenever equipeed creature is dealt damage sacrifice Ember Bomb and deal 3 damage to target creature.
Equip {0}
0
128 Energy Rupture Red Common 3{2}{r} Instant Target creature gains +2/+0 and first strike until end of turn.

Draw a card.
1 1364643440 on 30 Mar 2013 by Alex
129 Faulty Wiring Red Uncommon 4{2}{r}{r} Instant Deal 4 damage to target player. If that player drew a card outside of his or her drawstep this turn deal 8 damage to that player instead. 0
130 Fertilizing Ash Red Common 2{1}{r} Enchantment – Aura Enchant Land

Enchanted land produces {r}{r} if it's a mountain.
0
131 Fire Raid Red Rare 4{3}{r} Enchantment – Aura Whenever enchanted creature attacks you may discard an instant or sorcery card. If you do Fire Raid deals 3 damage to target creature of player. 2 1347275194 on 10 Sep 2012 by Alex
132 Fires of Progress Red Common 3{1}{r}{r} Instant Destroy target artifact, then proliferate. 0
133 Flamespinner Warlock Red Common 2{r}{r} Creature – Human Shaman Warlock 4 1 9 1355141157 on 10 Dec 2012 by Vitenka
134 Goblin Chimney Sweep Red Common 3{2}{r} Creature – Goblin Citizen 1 2 {r},{t}: Remove a counter from target artifact and deal one damage to its controller. 0
135 Goblin Gang Red Uncommon 3{2}{r} Sorcery Target creature you control fights target creature an opponent controls.

Put a 1/1 red goblin token onto the battlefield.
0
136 Greasy Tomcat Red Common 2{1}{r} Creature – Cat 2 1 Sacrifice Greasy Tomcat: Proliferate artifacts. 0
137 Gully Brugger, Crime Lord Red Mythic 3{1}{r}{r} Legendary Creature – Goblin Boss 2 2 Whenever another goblin you control attacks, you may deal damage equal to its power to target creature unless its controller discards a card. 0
138 Idea of Fortune Red Rare 3{2}{r} Enchantment Whenever an opponent is dealt 7 or more damage in a single turn discard your hand and draw 7 cards. 0
139 Madman's Strike Red Common 2{r}{r} Instant If target creature's power is greater than its toughness, that creature gains double strike until end of turn. If that creature's toughness is greater than its power, it can't block this turn. 3 1415201174 on 05 Nov 2014 by Alex
140 Opportunist Masticore Red Rare 4{3}{r} Creature – Masticore 3 2 {r},{t}: Opportunist Masticore deals 1 damage to each blocking creature. 0
141 Pick-pocketing Riff-Raff Red Common 3{2}{r} Creature – Viashino Child 2 1 When Pick-pocketing Riff-Raff attacks discard a card at random and draw a card. 0
142 Scam Hustler Red Common 2{1}{r} Creature – Human Rogue 1 1 {t}, flip a coin: Target creature gains haste until end of turn if heads won the flip. Target creature gains first strike until end of turn if tails won the flip instead. 3 1356082842 on 21 Dec 2012 by Vitenka (login missing)
143 Scrapped Red Uncommon 1{r} Instant As you cast Scrapped you may discard any number of artifact cards from your hand.

Add {r} to your mana pool for each artifact that entered a graveyard this turn.
0
144 Theft Ward Red Common 3{2}{r} Creature – Wall 3 1 Defender
Whenever an unblocked creature attacks you flip a coin. If you call correctly deal 2 damage to that creature.
1 1346721239 on 04 Sep 2012 by Sorrow
145 Thermal Exhaust Red Common 1{r} Instant Choose 1: Deal 1 damage to target creature or player or sacrifice an artifact and deal 4 damage to target creature or player. 3 1467481552 on 02 Jul 2016 by continuumg
146 Tibalt, The Betrayer Red Mythic 1{r} Planeswalker – Tibalt 2 +1: Deal 1 damage to target player for each creature you control but don't own.
-1: Target creature you control gains haste. Sacrifice it at the end of the turn.
0: Flip a coil. If you win the flip deal 1 damage to each opponent and draw a card. If you lose the flip, deal 1 damage to yourself and each opponent draws a card.
0
147 Vagabond Ransack Red Rare 4{1}{r}{r}{r} Instant Destroy target artifact, then draw X cards where was that artifact's converted mana cost. 1 1363840072 on 21 Mar 2013 by Sorrow
148 Volatile Ruffian Red Common 3{2}{r} Creature – Human Barbarian 3 2 {t}: Discard a card, then draw a card. Activate this ability only if an artifact was destroyed this turn. 0
149 Acid Haze Green Uncommon 4{2}{g}{g} Instant Destroy all auras and equipment attached to attacking creatures, then prevent all combat damage that would be dealt this turn. 0
150 Brutish Repairman Green Uncommon 4{2}{g}{g} Creature – Human Barbarian 3 3 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever an artifact is destroyed put a +1/+1 counter on Brutish Repairman.
0
151 Bully's Demeanor Green Uncommon 4{2}{g}{g} Enchantment – Aura Enchant Creature

Whenever one or more +1/+1 counters are put onto enchanted creature you may have it fight target creature.
1 1348978273 on 30 Sep 2012 by Neuromancer
152 Elvish Investor Green Common 3{2}{g} Creature – Elf Advisor 2 2 Whenever you play a forest you may return Elvish Investor to your hand and draw a card. 0
153 Eminent Domain Green Uncommon 4{2}{g}{g} Sorcery Gain control of target land. 6 1343709173 on 31 Jul 2012 by dude1818
154 Estate Wurm Green Common 6{4}{g}{g} Creature – Wurm 6 4 Trample 0
155 Everblooming Flowers Green Common 2{1}{g} Creature – Plant 1 1 Defender
Add {g} to your mana pool at the beginning of each upkeep.
0
156 Fantastical Flora Green Rare 5{3}{g}{g} Sorcery Put two X/X green plant creature tokens onto the battlefield, where X is the greatest power among creatures you control. 4 1391907144 on 09 Feb 2014 by Sorrow
157 Game Warden Green Common 4{2}{g}{g} Creature – Elf Warrior 2 2 {g},{t}: The next creature that enters the battlefield under your control this turn enters with a +1/+1 counter. 0
158 Impenetrable Hide Green Uncommon 1{g} Instant Target creature gets +X/+X until end of turn where X is the number of +1/+1 counters on all creatures you control. 0
159 Impoverished Ruffian Green Uncommon 2{1}{g} Creature – Human Barbarian 1 2 Impoverished Ruffian can't be blocked by creatures with a power of X or greater, where X is the number of cards in your hand. 0
160 Internal Resources Green Rare 2{1}{g} Artifact Whenever you draw a card outside your drawstep you may put a charge counter on Internal Resources.

Remove all charge counters from Internal Resources, {t}: Add X {g} mana to your mana pool where X is the number of charge counters removed from Internal Resources.
0
161 Lapine Shortwhisker Green Common 1{g} Creature – Rabbit 1 1 Haste 0
162 Lord Wolkross Green Mythic 7{5}{g}{g} Legendary Creature – Centaur Noble 5 6 Other centaurs you control get +1/+1 and trample.
Whenever a green creature enter the battlefield under your control you may have it fight target creature an opponent controls.
0
163 Myllis Brownnose Green Rare 3{2}{g} Creature – Elf 1 1 {t}: Put a +1/+1 counter on target elf.
{1}{g}.{t}: Put two +1/+1 counters on target elf.
{2}{g},{t}: Put a 1/1 green elf warrior token onto the battlefield with a +1/+1 counter on it.
0
164 Myllis' Groundskeeper Green Common 3{2}{g} Artifact Creature – Construct Citizen 2 2 Reflective (Spells targeting this creature cost {1} more.)
Whenever Myllis' Groundskeeper becomes the target of a spell or ability you may untap target forest.
0
165 Myllis's Duel Golem Green Rare 8{5}{g}{g}{g} Artifact Creature – Golem 7 7 Reflective (Spells targeting this creature cost {1} more.), Trample
Whenever a creature blocks Myllis's Duel Golem destroy all enchantments and artifacts attached to that creature.
0
166 Myllis's Estate Brooch Green Rare 4{2}{g}{g} Artifact Attacking creatures you control get +2/+1.
Blocking creatures you control get +1/+2.
0
167 Orphaned Fawn Green Common 1{g} Creature – Elk Child 0 2 Hexproof 0
168 Plebeian Negligence Green Common 1{g} Enchantment – Aura Enchant target artifact or enchantment.
Enchanted permanent's owner sacrifices it during his or her upkeep unless unless that player pays {2}
0
169 Raw Energy Green Common 1{g} Enchantment Gain 4 life whenever an artifact is put into a graveyard from the battlefield. 0
170 Relic Dryad Green Uncommon 3{1}{g}{g} Creature – Dryad 2 1 Whenever a forest enters the battlefield you may sacrifice an artifact. If you do, you may return a green instant or sorcery from your graveyard to your hand. 0
171 Retired Zeppelineer Green Common 4{3}{g} Creature – Human 2 2 When Retired Zeppelineer enters the battlefield you may reveal a land card from your hand. If you do, search your library for a a land with the same name and reveal it, then add it to your hand. Then, shuffle your library. 0
172 Savage Beatdown Green Common 2{1}{g} Instant Creatures you control with trample get +2/+2 until end of turn. 0
173 Savagery Green Mythic 8{5}{g}{g}{g} Sorcery Destroy up to 4 target non-creature permanents. 4 1363841310 on 21 Mar 2013 by Sorrow
174 Self-Sustaining Troll Green Rare 5{g}{g}{g}{g}{g} Artifact Creature – Troll 4 4 {g}{g}{g}: Regenerate Self-Sustaining Troll.
{0}: Add {g} to your mana pool for each green artifact you control. Use this ability only once each turn.
0
175 Smog-Colored Moth Green Uncommon 2{g}{g} Creature – Insect 1 1 Flying, protection from black 1 1342992759 on 22 Jul 2012 by Sorrow
176 Sonic Ranger Green Common 2{1}{g} Creature – Human Scout 1 2 When Sonic Ranger enter the battlefield you may return a land you control to its owner's hand. If yo udo deal 3 damage to target creature with flying. 0
177 Stake Claims Green Common 1{g} Sorcery Reveal the the top 3 cards of your library. You may put 1 land revealed this way onto the battlefield tapped if it shares a name with another land you control. Put all other cards revealed this way on the bottom your library in any order. 1 1343813297 on 01 Aug 2012 by Alex
178 Trash to Treasure Green Common 1{g} Sorcery Each player may choose a card from his or her graveyard and place it on top of its owner's library. 0
179 Tuskmonger Green Common 4{3}{g} Creature – Boar 4 4 2 1592689618 on 20 Jun 2020 by dude1818
180 Untouched Woods Green Common 2{1}{g} Enchantment – Aura Enchant Land

Enchanted land produces {g}{g} if it's a forest.
0
181 Voracious Gecko Green Common 4{3}{g} Creature – Lizard 3 3 Reach
Voracious Gecko gets +1/+1 when blocking creatures with flying.
0
182 Whitesock Earl Green Rare 3{2}{g} Creature – Centaur Noble 2 2 At the beginning of your upkeep, if you control another green creature, put a +1/+1 counter on Whitesock Earl. 0
183 Wild Resources Green Rare 5{3}{g}{g} Sorcery Destroy all artifacts. Green creatures you control get +X/+X until end of turn where X is the number of artifacts destroyed this way. 0
184 Wolkross Prodigal Green Rare 6{4}{g}{g} Creature – Centaur 5 4 When Wolkross Prodigal enter the battlefield you may destroy target artifact, land, or enchantment, unless an opponent chooses for you to draw 2 cards instead. 0
185 Wolkross Toddler Green Uncommon 3{2}{g} Creature – Centaur Child 2 1 Trample, Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) 0
186 Ashber Tolt Multicolour Mythic 4{1}{w}{u}{g} Planeswalker – Ashber 8 +0: Move up to 3 loyalty counters from one planeswalker to another.
-4: Until the beginning of your next upkeep creatures you control gain protection from damage.
-12: You gain an emblem with "Whenever a creature you control would be dealt damage you may draw that many cards and put that many +1/+1 counters on another creature."
0
187 Astronomer's Telescope Artifact Common 2{2} Artifact {t}: Target opponent reveals a card from his or her hand. Gain 1 life. 0
188 Bank Scales Artifact Rare 4{4} Artifact Whenever any player would draw a card, instead all players draw a card. 4 1348978724 on 30 Sep 2012 by Neuromancer
189 Barred Gates Artifact Uncommon 1{1} Artifact Non-basic lands you control are indestructible and gain hexproof. 3 1349564871 on 06 Oct 2012 by Alex
190 Bells & Whistles Artifact Uncommon 4{4} Artifact Artifact creatures enter the battlefield with an additional +1/+1 counter. 0
191 Biometal Armor Artifact Uncommon 3{3} Artifact {t}: Put a +1/+1 counter on all creatures with equipment attached to them. 0
192 Bludgeoning Baton Artifact Uncommon 2{2} Artifact – Equipment Equip {3}
Equipped creature gets +2/+2 and gains "damage dealt by this creature can't be prevented."
0
193 Carriage Mender Artifact Uncommon 3{3} Artifact Creature – Construct 3 2 Haste, Reflective (Spells targeting this creature cost {1} more.) 1 1649864380 on 13 Apr 2022 by dude1818
194 Coal Engine Artifact Common 5{5} Artifact Whenever a permanent you control is destroyed put a charge counter on Coal Engine.

Remove 4 charge counters from Coal Engine: Untap all artifacts, then proliferate artifacts.
0
195 Decimator Cannon Artifact Uncommon 5{5} Artifact – Equipment When Decimator Cannon enters the battlefield chose a basic land type.

Equipped creature gets +X/-X where is the number of tapped lands of the chosen type.

Equip: {3}
0
196 Doll Decoy Artifact Common 2{2} Artifact Whenever a creature token enters the battlefield under your control put a charge counter on Doll Decoy.
Remove a charge counter from Doll Decoy: Target creature token gains hexproof until end of turn.
0
197 Dragon Doll Artifact Uncommon 3{3} Artifact Creature – Dragon 0 3 Flying, Defender
{r}: Dragon Doll gains +1/+0 until end of turn.
0
198 Hermtain's Guard Artifact Mythic 8{8} Artifact Creature – Golem 8 8 Vigilance, Hexproof
Discard a card: Put a +1/+1 counter on Hermtain's Guard.
1 1343038812 on 23 Jul 2012 by Vitenka
199 Lady Reomna's Petriwomb Artifact Mythic 4{4} Legendary Artifact {x},{t}: Reveal the top X cards of your library. You may put one creature or plaenswalker onto the battlefield if its converted mana cost is equal to or less than the number of exiled cards you own. Exile all other cards revealed this way. 0
200 Mana Peg Artifact Common 1{1} Artifact Whenever you cast a colored spell you may pay {1} and put a charge counter on Mana Peg.
Remove a charge counter from Mana Peg, {t}: Add one mana of any color to your mana pool.
2 1364307537 on 26 Mar 2013 by Vitenka
201 Mirror Mantle Artifact Rare 6{6} Artifact Whenever an artifact enters the battlefield under your control put a copy of it onto the battlefield for each card in your graveyard sharing a name with it. 0
202 Miser's Account Book Artifact Uncommon 5{5} Artifact Gain 1 life for each spell you cast and each card you draw. 0
203 Police Siren Artifact Common 2{2} Artifact Attacking creatures you control get +0/+1.
Equipped attacking creatures you control get +0/+3 instead.
0
204 Radio Booster Artifact Uncommon 4{4} Artifact {2},{t}: Proliferate creatures. 0
205 Rejoiner Artifact Uncommon 3{3} Artifact {2}. return Rejoiner to your hand: Untap target artifact, then proliferate artifacts. 0
206 Restion Glamhoarder Artifact Rare 4{4} Artifact Creature – Construct 6 6 Reflective (Spells targeting this creature cost {1} more.)
Whenever Restion Glamhoarder is the target of a spell or ability Restion Glamhoarder gets -2/-2 until end of turn.
0
207 Resuscitative Defibrillator Artifact Uncommon 1{1} Artifact {t}: Shuffle you graveyard into your library. Activate this ability only if you have more cards in you graveyard than in your library. 1 1346091087 on 27 Aug 2012 by Sorrow
208 Reyle's Military Uniform Artifact Rare 2{2} Artifact – Equipment Equipped creature gains intimidate and must be the target of spells and abilities your opponents control if possible.
Equip {1}
0
209 Ricochet Boots Artifact Common 1{1} Artifact – Equipment Whenever an opponent casts a spell during your turn equipped creature gains haste and hexproof until end of turn.
Equip {0}
0
210 Scrappicker Artifact Common 3{3} Artifact Creature – Construct 2 2 {1},{t}: Shuffle target artifact you control into its owner's library and draw a card. 0
211 Seaton Scrapboomer Artifact Mythic 6{6} Artifact Creature – Construct * * Seaton Scrapboomer's power and toughness are equal to then number of artifacts in your graveyard.
Discard three artifacts: Reutrn Seaton Scrapboomer from your graveyard to the battlefield.
0
212 Seaton Scrapwelder Artifact Uncommon 4{4} Artifact {3},{t}: Remove a charge counter from up to 1 target artifact per opponent, then proliferate artifacts. 0
213 Sewage Pipe Artifact Common 2{2} Artifact Whenever you discard a card you may have Sewage Pipe deal 2 damage to target player. 0
214 Spare Parts Artifact Rare 3{3} Artifact Sacrifice target artifact with at least one counter on it, {t}: Put a copy of that artifact onto the battlefield with X counters on it of the type on the sacrificed artifact, where X is equal to the number of counters on the original +1. 4 1344433952 on 08 Aug 2012 by Sorrow
215 Steamboom Cloak Artifact Uncommon 1{1} Artifact – Equipment Whenever equipped creature becomes blocked deal 1 damage to each creature blocking the equipped creature.

Equip {1}
0
216 Steamboom Gauntlets Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gains reach and hexproof

Equip {2}
0
217 Steamboom Soldier Artifact Uncommon 3{3} Artifact Creature – Soldier 2 1 First Strike 2 1343039478 on 23 Jul 2012 by Vitenka
218 Steel Bear Artifact Common 5{5} Artifact Creature – Bear 2 3 Forestwalk 0
219 Steel Exoarmor Artifact Rare 3{3} Artifact – Equipment Prevent all damage that would be dealt to the equipped creature by non-artifact creatures.
Equip {3}
0
220 Steel Hellion Artifact Common 5{5} Artifact Creature – Hellion 2 3 Mountainwalk 0
221 Steel Octopus Artifact Common 5{5} Artifact Creature – Octopus 2 3 Islandwalk 0
222 Steel Rat Artifact Common 5{5} Artifact Creature – Rat 2 3 Swampwalk 0
223 Steel Stag Artifact Common 5{5} Artifact Creature – Elk 2 3 Plainswalk 0
224 Surplus Materials Artifact Mythic 2{2} Artifact Surplus Materials enter the battlefield with 1 charge counter on it.
Spells you cast cost {1} less for each charge counter on Surplus Materials.
Remove a charge counter from Surplus Materials and choose a color: Until end of turn spells of that color cost 1 less of the chosen color.
0
225 Trust Fund Artifact Rare 0{x} Artifact Trust Fund enter the battlefield with X charge counters on it.
If you would discard a card you may instead remove a charge counter from Trust Fund and leave the card in your hand.
Sacrifice Trust Fund when there are no charge counters on it.
0
226 Wanted Poster Artifact Rare 0{0} Artifact When Wanted Poster enter the battlefield name a planeswalker type.
Planeswalkers of the chosen type enter the battlefield with only 1 loyalty counter.
2 1349840868 on 10 Oct 2012 by SadisticMystic
227 Window Mannequin Artifact Common 1{1} Artifact Creature – Elf construct 0 1 Defender
Equip abilities targeting Window Mannequin cost you {2} less to activate.
4 1345219564 on 17 Aug 2012 by Alex
228 Orphan House Land Common 0 Land {t}: Add {1} to your mana pool.
{2},{t}: Put a +1/+1 counter on target child. It loses the child creature type.
0
229 Wormwood Apothecary Land Common 0 Land {t}: Add {1} to your mana pool. If you control at least two creatures with counters on them gain 1 life as well. 1 1349618861 on 07 Oct 2012 by Vitenka
Eluim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton