Eluim
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Reflective (Spells targeting this creature cost
more.), Vigilance

Crafted by the royal artificers, the metal horses are fit both to pull the royal carriages, charge through a battlefield, and be jockeyed in a race.
2/2
Flying
Activated abilities of creatures and artifacts your opponents control cost
more.
Activated abilities of creatures and artifacts your opponents control cost

4/4
When Cluttered Shopkeep enters the battlefield each creature you control with a power of 1 or less gains a +1/+1 counter.
A bigger inventory leads to more shoplifters.
1/1
Enchant Land
Enchanted land produces
if it's a plains.
Enchanted land produces


Whenever an artifact enters the battlefield under your control you may gain 5 life.
It's all about placing first.
When Customs Investigator enter the battlefield you may exile target artifact.
Most great innovations are lsot to time, and Eluim customs officials are rarely timely.
2/2
Choose 1: Exile all creatures with counters on them, or exile all non-land, non-creature permanents.
White creatures you control gain flying until end of turn.
Every now and then true daylight shines through onto Eluim's capitol.
Flogged Orphan can't be dealt more than 3 damage per turn.
He sits in Lady Reomna's factory gazing at the stars every night and resenting his body's resilience to punishment and undernourishment.
1/1
Whenever you cast an equipment spell untap all white creatures you control.
1/1
Reveal the top card of your library. If it's an artifact you may add that card to your hand.
Put a 2/2 white griffin token with flying onto the battlefield.
Put a 2/2 white griffin token with flying onto the battlefield.


"Smashing!"
2/2
Put a +1/+1 counter on Kinvol Guard whenever an equipment is attached to it.
The best way to test new weapons is to see how the guards fare with them.
1/1
At the beginning of your upkeep, if you control seven or more Children, draw a card


,
: Put a 1/1 white human child token on the battlefield for each artifact you control.




1/3
Black and red creatures can't attack this turn
Reflective (Spells targeting this creature cost
more.)
Creatures can't block Marble Colossus unless they're controller pays
for each blocking creature.

Creatures can't block Marble Colossus unless they're controller pays

5/5
Whenever another creature enters the battlefield under your control you may gain 2 life.
2/2
Equip abilities targeting token creatures you control cost
less.
Equipped tokens you control get +1/+1.

Equipped tokens you control get +1/+1.
Gain 2 life for each artifact and enchantment on the battlefield.
"Pray not for yourself but for your progresses"- Benson Kinvol



"My machines don't simply stop. They're break down because I have better ones available." Jantis, Kinvol Distributor.
1/3
Police Hound has vigilance and intimidate as long as it's equipped.
The police hound may not be able to track scents, but it has a much fiercer bite than the more traditional dog.
2/1
Whenever you become the target of a spell or ability put a 1/1 white human advisor token with Shakedown onto the battlefield.
The secrets of the royal Basilette family cost more than anyone can afford.

A speedy deilvery never aggravated anyone.
1/1
At the beginning of each upkeep put a 1/1 white human child token onto the battlefield if you have less cards in your hands than each opponent.
Whenever an opponent draws a card outside of his or her draw step, that player taps a permanent that he or she controls.
1/1
Enchant creature
Whenever enchanted creature blocks, put a +1/+1 counter on each other blocking creature you control.
Whenever enchanted creature blocks, put a +1/+1 counter on each other blocking creature you control.
+1: Equip target equipment to target creature you control.
-3: Target artifact becomes a copy of target equipment you control.
-7: You get an emblem with "All equipped creatures you control gain first strike, flying, lifelink, and vigilance."
-3: Target artifact becomes a copy of target equipment you control.
-7: You get an emblem with "All equipped creatures you control gain first strike, flying, lifelink, and vigilance."
4
He idolized the planeswalker, working freely for him in hopes to learn his skill with a sword.
1/2
As long as you control a legendary creature blocking creatures you control get +0/+4.
4/4
Exile target creature. That player draws X cards where X is the exile creature's power.
"Balance, ha?" You take something away from the rich and they'll just buy two more."- Cedric, coal miner.
Until end of turn artifacts have protection from the color of your choice.
Dracus Gauding still keeps the simple prose lock, his first invention, in the door to his chambers.
Whenenver you or an opponent draws a card you may gain 1 life.
The greatest profits come from another's profit.
Exile all children. Return all cards exiled this way at the end of the turn.
"Sending children to the battlefield is cruelty, but this is savagery."- Rikkar Vekset
Each opponent skips his or her next combat step unless he or she has you draw two cards.

The finest coats are sheared from the sheep of Aderman's Farms.
1/1
Proliferate creatures, then untap a white creature you control.
"We organize! We end tyranny!"- Every angry laborer on his day off.
Whenever an opponent draws a card, Amoebaplasm gets +0/+2 until end of turn.
0/1
Draw a card for each spell on the stack.
Metal isn't the only way to make a living.
Reflective (Spells targeting this creature cost
more.)

: Automaton Clone becomes a copy of target creature until end of turn except it gains reflective.



1/1
Enchant Creature
Enchanted creature gains hexproof and islandwalk.
Enchanted creature gains hexproof and islandwalk.
State-sponsored piracy
Enchanted creature loses all abilities and gains a +1/+1 counter.
A good dock hand doesn't need to any wits, just enough muscles to move a small war machine or two.
Each player plays with the top card of his or her library revealed.
You may play any spell from the top of a player's library.
You may play any spell from the top of a player's library.
When Coaxkika Spy enters the battlefield look at target player's hand.
: Until end of turn Coaxkika Spy becomes a human, elf, goblin, vampire, or centaur.

1/1
Counter target spell if it shares a name with another permanent on the battlefield.
Restion, Gauding, and Kinvol, three factories caught in a violent yet legal war to see who can gain the most gold.
Discard a card,
: Untap target artifact.

It's not the best job, but it's the quickest.
2/2



Eluim's creatures have some say about their landscape.
1/1


2/4



Target player puts X cards from the top of his or her library into his or her graveyard where X is twice the number of spells that player cast this turn.
When Feeble Beebles enters the battlefield each opponent puts the top card of his or her library into his or her graveyard.
0/2
Whenever you draw a card each opponents puts a card from the top of his or her library into its owner's graveyard.
Enchant Land
Enchanted Land produces
if it's an island.
Enchanted Land produces





He reads no number without envisioning the proper canger amount in his head.
1/1
Whenever enchanted creature deals damage to a player shuffle it into its owner's library and return Hit and Run to its owner's hand.
Impenetrable Vault enter the battlefield with 10 lock counters on it.
Lock counters can only be removed by Impenetrable Vault.
As long as Impenetrable Vault has no lock counters on it you have no maximum hand size and may draw any number of cards during your draw step.


: Remove a lock counter from Impenetrable Vault.
Lock counters can only be removed by Impenetrable Vault.
As long as Impenetrable Vault has no lock counters on it you have no maximum hand size and may draw any number of cards during your draw step.



Whenever you draw a card outside of your draw step you may shuffle Industrious Oprhan into its owner's library and proliferate artifacts.
1/1
When Jannis Hermtain enters the battlefield draw X cards, where X is the number of cards you drew this turn.
Discard a card: Target creature gets -3/-0 until end of turn.
Discard a card: Target creature gets -3/-0 until end of turn.
1/3
Target opponent reveals the top card of his or her library. Send that card to the bottom of its owner's library. If an artifact card was revealed this way tap all artifacts that player controls as well.




Flying
Messenger drakes were bred for aesthetic appeal. They've turned out to be more resilient than pigeons to Eluim's polluted air.
2/4
Target creature doesn't untap during its controller's next untap step.
Draw a card.
Draw a card.
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
He doesn't need evidence to arrest you. He only needs a fat check and fictitious reason.
1/1
Hexproof
When Penny-Pincher Crab enter the battlefield draw 2 cards.
When Penny-Pincher Crab enter the battlefield draw 2 cards.
The crabs take pennies and bend the copper around their carapace. Once verdigris onsets, the copper gives them camouflage.
1/3
Choose a card type and reveal the top 4 cards of target player's library. That player puts may put any cards of the chosen type onto the top of his or her library in any order. All other cards revealed this way are sent to the graveyard.
Return target creature an opponent controls to its owner's hand unless that player has you draw cards equal to its power.
Draw 3 cards.
For the rest of the game your maximum handsize is 3 for the rest of the game.
For the rest of the game your maximum handsize is 3 for the rest of the game.

2/2



Whenever you draw a card Restion's Submersible gets +1/+1 until end of turn.
5/6




3/4
Counter target artifact spell. Until end of turn you may cast artifact spells as if they had flash for
less.

Kinvol, Gauding, and Restion wage a silent war of stolen ideas. Only the independent artificers lose.
Reflective (Spells targeting this creature cost
more.)
Whenever Surveillance Crane blocks a rogue put the rogue on the bottom of its owner's library.

Whenever Surveillance Crane blocks a rogue put the rogue on the bottom of its owner's library.
3/3
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Put a +1/+1 counter on Tillock Smuggler for every card you draw outside of your draw phase.
Put a +1/+1 counter on Tillock Smuggler for every card you draw outside of your draw phase.
2/3
Flying
Whenever Tornado Elemental attacks you may tap target creature without flying.
Whenever Tornado Elemental attacks you may tap target creature without flying.
3/2

1/1
Pay 1 life,
: Target creature gets +2/-1 until end of turn.

Opium is sold in cozy little dens. Vampire blood is sold in dark, cold alleys.
1/2
Target opponent loses X life, you then distribute X +1/+1 counters among any number of creatures you control where X is the amount of cards you drew this turn.
Target opponent discards a card for each child he or she controls.
Deathtouch
His life was already hopeless, so he welcomed the disease as an end to his misery.
1/1
Enchant Land
Enchanted Land produces
if it's a swamp.
Enchanted Land produces



1/1
Draw a card when target creature dies this turn.
Some say the gallows themselves are the ultimate hot-bed for gambling.
Whenever a creature an opponent controls dies its controller discards a card.
Exile a creature from your graveyard in addition to paying Death's Reaches's mana cost. All creatures you control with the same power as the exiled creature gain deathtouch until end of turn.
Whenever a player discards a card you may put one creature with a converted mana cost of 2 less from that player's graveyard onto the battlefield under your control.
4/4
Whenever Desperate Gambler attacks flip a coin. If you call right put a +1/+1 counter on Desperate Gambler. If you call wrong, lose 1 life instead.
3/3
Reflective (Spells targeting this creature cost
more.)
Whenever an instant or sorcery targets Deval's Duel Golem you may gain one life and have target opponent lose 1 life.

Whenever an instant or sorcery targets Deval's Duel Golem you may gain one life and have target opponent lose 1 life.
7/7
Whenever you gain life each opponent sacrifices a creature unless he or she discards a card instead.
"Pay your tributes to a crime lord and be grateful he isn't as tyrannical as a titled Lord."
Each opponent loses 1 life.
The immortal, the rich, and children are the three worst things to gain grudges from.
Draw a card whenever Deval's Whores deals damage to a creature with a +1/+1 counter on it.
Blood for lust.
2/2
Draw two cards, then reveal the the top 3 cards of your library to an opponent. He or she puts them back on the top of your library in any order.
Flying
Whenever damage is dealt to Ethereal Specter target opponent discards a card.
Whenever damage is dealt to Ethereal Specter target opponent discards a card.
Perhaps the specters are just shadows of the fear of loss.
2/2
All non-black creatures get -0/-2 until end of turn.
The smoke of the factories has permanently shaded Eluim to a grey.
Gobbledygook enter the battlefield with a +1/+1 counter on it.
At the beginning of each upkeep you may remove X counters from target permanent and put X +/+1 coutners on Gobbledygook, where X is the number of +1/+1 counters on Gobbledygook.
At the beginning of each upkeep you may remove X counters from target permanent and put X +/+1 coutners on Gobbledygook, where X is the number of +1/+1 counters on Gobbledygook.
0/0
whenever an opponent loses life you may draw a card.
Whenever an opponent discards a card you may gain 2 life.
Whenever an opponent discards a card you may gain 2 life.
3/4
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever another creature dies put a +1/+1 counter on Morbid Mortician.
Whenever another creature dies put a +1/+1 counter on Morbid Mortician.
She always makes a killing.
2/3
Whenever you sacrifice a black creature each opponent discards a card.
There's always a poor victim screaming in the night. The cowards don't take action, merely sitting, steeling themselves from the victim's voice.
Put an addiction counter on Opium Addiction at the beginning of your upkeep.
During each upkeep you lose X life and draw X cards where X is the number of addiction counters on Opium Addiction.
During each upkeep you lose X life and draw X cards where X is the number of addiction counters on Opium Addiction.
Deathtouch
Whenever a creature you don't control attacks put a +1/+1 counter on Paranoid Wretch unless its controller discards a card.
Whenever a creature you don't control attacks put a +1/+1 counter on Paranoid Wretch unless its controller discards a card.
4/4
Look at the top X cards of your library, where X is the number of cards you drew this turn. Choose one and put it into your hand. Put the rest of the cards on the bottom of your library in any order.
Flying
Whenever a creature dealt damage by Pursesnatcher dies you may draw a card.
Whenever a creature dealt damage by Pursesnatcher dies you may draw a card.
2/1
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever an opponent draws a card outside of his or her draw step you may pay 2 life and draw a card.
Whenever an opponent draws a card outside of his or her draw step you may pay 2 life and draw a card.
3/2
Return target artifact creature from a graveyard to the battlefield under your control.
The scrappers in Dawn End can get a second use out of just about anything.
Intimidate
It's not the ugliness that's frightening. What will terrify you is his recklessnes that will gain more of them.
2/1
Whenever an opponent discards a card he or she loses 1 life and you gain 1 life.
The worst criminals are the ones who rob the pickpockets.
2/1
Sacrifice Sewer Slug: Target opponent discards a card for each tapped creature he or she controls.
1/3
Target opponent discards a card.
If you dealt damage to an opponent instead target opponent reveals his or her hand. You choose a non-land card from it. That player discards that card.
If you dealt damage to an opponent instead target opponent reveals his or her hand. You choose a non-land card from it. That player discards that card.
Reflective (Spells targeting this creature cost
more.)
: Smog Eater gains +1/+1 until end of turn.


1/1
Sacrifice an artifact: Target creature you control gains intimidate and -0/-1 until end of turn.
Destroy target non-black creature. It's controller discards a card.
"Another one. Get the sheets!" Inspector Tandle.
Whenever Vile Cockroach attacks, creatures can't regenerate until the end of the turn.
The cockroaches came back on the ships of soldiers returning from the war.
1/1
Flip a coin for X target creatures. If you win the flip Back Alley Roulette deals 2 damage to that creature and draw a card. If you lose the flip Back Alley Roulette deals 2 damage to you and discard a card.
Damage dealt by Blistering Smog can't be prevented.
Whenever a spell cast by an opponent targets Blistering Smog you may flip a coin. If you called correctly you may choose a new target for that spell.
Whenever a spell cast by an opponent targets Blistering Smog you may flip a coin. If you called correctly you may choose a new target for that spell.
7/5
Whenever an opponent gains life the equipped creature deals damage to that opponent equal to twice the life that player gained. Equipped creature gets +1/+o.
Equip
Equip

Shakedown (Whenever this creature becomes blocked by a creature, draw a card.), First Strike
Whenever you draw a card discard a card at random or deal 1 damage to Brugger's Dealer.
Whenever you draw a card discard a card at random or deal 1 damage to Brugger's Dealer.
3/1
Whenever an artifact enters a graveyard during your turn target creature can't block red creatures until end of turn.
1/1
Haste
Any goblin with half a brain runs when trouble comes. You'd think the goblins with a whole brain would too.
2/1
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"Watch out for anyone at night, no matter how mild or pathetic they may look."- Warning from Officer Capshel.
2/1
Enchanted creature gets +X/+0 where X is the number of counters on it.
The guard left hardly anything of Rex Carnons, former thief extraordinaire. He'd been holding back too.
Discard a card: enchanted creature gains +2/+0 until end of turn.
The fact the bill is fake is the least of your worries.
Deal 1 damage to each creature.
Until end of turn non-red creatures can't block red creatures.
Until end of turn non-red creatures can't block red creatures.
Flying
Whenever an opponent is dealt 3 or more damage by a single source your may return Coaxkika Phoenix from your graveyard to your hand.
Whenever an opponent is dealt 3 or more damage by a single source your may return Coaxkika Phoenix from your graveyard to your hand.
5/4
WHen Coercive Urchin enters the battlefield gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
1/1
Doublestrike
Eluim criminals are lucky if they live long enough to be sentenced to death.
2/1
Whenever an artifact is destroyed you may deal 2 damage to its controller.
"Ka-boom!" Helena Hell, goblin pub owner.

"Take the amber pill before every game. Ten, just keep swining."- Coach Isaac.
1/1
Whenever equipeed creature is dealt damage sacrifice Ember Bomb and deal 3 damage to target creature.
Equip
Equip

Target creature gains +2/+0 and first strike until end of turn.
Draw a card.
Draw a card.
Deal 4 damage to target player. If that player drew a card outside of his or her drawstep this turn deal 8 damage to that player instead.
Enchant Land
Enchanted land produces
if it's a mountain.
Enchanted land produces


Whenever enchanted creature attacks you may discard an instant or sorcery card. If you do Fire Raid deals 3 damage to target creature of player.
Destroy target artifact, then proliferate.
"Break through my wall of fire, if you can."
4/1


"Soot was starting to darken my house. She blackened it." -Lord Keegal.
1/2
Target creature you control fights target creature an opponent controls.
Put a 1/1 red goblin token onto the battlefield.
Put a 1/1 red goblin token onto the battlefield.
Never go alone to deal with a goblin. He certainly won't be.
Sacrifice Greasy Tomcat: Proliferate artifacts.
"You know you're poor when the grease on a tomcat is just as important as the meat itself."- Eryn, orphan.
2/1
Whenever another goblin you control attacks, you may deal damage equal to its power to target creature unless its controller discards a card.
2/2
Whenever an opponent is dealt 7 or more damage in a single turn discard your hand and draw 7 cards.
"Hmm, that could work."- Benson Kinvol.
If target creature's power is greater than its toughness, that creature gains double strike until end of turn. If that creature's toughness is greater than its power, it can't block this turn.


"All the vile deeds of man are glorified commaonalities of the creatures that are yet to walk on two legs."-Benson Kinvol, founder of Kinvol Industries.
3/2
When Pick-pocketing Riff-Raff attacks discard a card at random and draw a card.
An immigrant's son, he finds the streets better than his old life of starvation and war.
2/1

1/1
As you cast Scrapped you may discard any number of artifact cards from your hand.
Add
to your mana pool for each artifact that entered a graveyard this turn.
Add

Defender
Whenever an unblocked creature attacks you flip a coin. If you call correctly deal 2 damage to that creature.
Whenever an unblocked creature attacks you flip a coin. If you call correctly deal 2 damage to that creature.
3/1
Choose 1: Deal 1 damage to target creature or player or sacrifice an artifact and deal 4 damage to target creature or player.
+1: Deal 1 damage to target player for each creature you control but don't own.
-1: Target creature you control gains haste. Sacrifice it at the end of the turn.
0: Flip a coil. If you win the flip deal 1 damage to each opponent and draw a card. If you lose the flip, deal 1 damage to yourself and each opponent draws a card.
-1: Target creature you control gains haste. Sacrifice it at the end of the turn.
0: Flip a coil. If you win the flip deal 1 damage to each opponent and draw a card. If you lose the flip, deal 1 damage to yourself and each opponent draws a card.
2
Destroy target artifact, then draw X cards where was that artifact's converted mana cost.
The unfortunate criminal ignores that the whole is in fact worth more than parts for the sake of quicker money.

He left Myllis's party smashed, along with the gates.
3/2
Destroy all auras and equipment attached to attacking creatures, then prevent all combat damage that would be dealt this turn.
Only the burning rain made Gravel Wolkross retreat his axe from Brugger's skull.
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever an artifact is destroyed put a +1/+1 counter on Brutish Repairman.
Whenever an artifact is destroyed put a +1/+1 counter on Brutish Repairman.
3/3
Enchant Creature
Whenever one or more +1/+1 counters are put onto enchanted creature you may have it fight target creature.
Whenever one or more +1/+1 counters are put onto enchanted creature you may have it fight target creature.
Whenever you play a forest you may return Elvish Investor to your hand and draw a card.
2/2
Gain control of target land.
When Rocess estate refused to sell to their land to Lord Deval he procured a deed from Prince Hamish Basilette for a trifle amount.
Trample
"Better than any silly hound."- Lord Wolkross
6/4
Defender
Add
to your mana pool at the beginning of each upkeep.
Add

Sold by peddler on the street, the flowers' orange petals form the symbol of Crosswell Point Street.
1/1
Put two X/X green plant creature tokens onto the battlefield, where X is the greatest power among creatures you control.


2/2
Target creature gets +X/+X until end of turn where X is the number of +1/+1 counters on all creatures you control.
Over time the boars evolved to be tough wherever they went. The elk evolved to be tough against a single blow.
Impoverished Ruffian can't be blocked by creatures with a power of X or greater, where X is the number of cards in your hand.
1/2
Whenever you draw a card outside your drawstep you may put a charge counter on Internal Resources.
Remove all charge counters from Internal Resources,
: Add X
mana to your mana pool where X is the number of charge counters removed from Internal Resources.
Remove all charge counters from Internal Resources,


Haste
Lord Wolkross's ban on hunting allowed lapine shortwhiskers to breed in such a great abundance they now outnumber Eluim citizens 5:1.
1/1
Other centaurs you control get +1/+1 and trample.
Whenever a green creature enter the battlefield under your control you may have it fight target creature an opponent controls.
Whenever a green creature enter the battlefield under your control you may have it fight target creature an opponent controls.
5/6







1/1
Reflective (Spells targeting this creature cost
more.)
Whenever Myllis' Groundskeeper becomes the target of a spell or ability you may untap target forest.

Whenever Myllis' Groundskeeper becomes the target of a spell or ability you may untap target forest.
2/2
Reflective (Spells targeting this creature cost
more.), Trample
Whenever a creature blocks Myllis's Duel Golem destroy all enchantments and artifacts attached to that creature.

Whenever a creature blocks Myllis's Duel Golem destroy all enchantments and artifacts attached to that creature.
Another waste of money, Myllis used his duel golem to squander his fortune in the arena.
7/7
Attacking creatures you control get +2/+1.
Blocking creatures you control get +1/+2.
Blocking creatures you control get +1/+2.
Any excuse, any expense, to continue partying.
Hexproof
Her parents were shot by hunters, and her home deforested for the jewelry district. Wolkross's estate is now the only place she can call home.
0/2
Enchant target artifact or enchantment.
Enchanted permanent's owner sacrifices it during his or her upkeep unless unless that player pays
Enchanted permanent's owner sacrifices it during his or her upkeep unless unless that player pays

Gain 4 life whenever an artifact is put into a graveyard from the battlefield.
Whenever a forest enters the battlefield you may sacrifice an artifact. If you do, you may return a green instant or sorcery from your graveyard to your hand.
2/1
When Retired Zeppelineer enters the battlefield you may reveal a land card from your hand. If you do, search your library for a a land with the same name and reveal it, then add it to your hand. Then, shuffle your library.
2/2
Creatures you control with trample get +2/+2 until end of turn.
Destroy up to 4 target non-creature permanents.





4/4
Flying, protection from black
Nature adapts to survive, perhaps better than even the most quick-witted criminal om Crosswell Point.
1/1
When Sonic Ranger enter the battlefield you may return a land you control to its owner's hand. If yo udo deal 3 damage to target creature with flying.
1/2
Reveal the the top 3 cards of your library. You may put 1 land revealed this way onto the battlefield tapped if it shares a name with another land you control. Put all other cards revealed this way on the bottom your library in any order.
Each player may choose a card from his or her graveyard and place it on top of its owner's library.
As the wealth gap widens many of Eluim's citizens find themselves scavenging left overs to for basic survival needs.
Once prized game, the resilient boars were driven to the furthest reaches of Eluim's wilderness.
4/4
Enchant Land
Enchanted land produces
if it's a forest.
Enchanted land produces


Reach
Voracious Gecko gets +1/+1 when blocking creatures with flying.
Voracious Gecko gets +1/+1 when blocking creatures with flying.
Large enough to swallow a man whole the geckos prefer thankfully prefer drakes.
3/3
At the beginning of your upkeep, if you control another green creature, put a +1/+1 counter on Whitesock Earl.
2/2
Destroy all artifacts. Green creatures you control get +X/+X until end of turn where X is the number of artifacts destroyed this way.
When Wolkross Prodigal enter the battlefield you may destroy target artifact, land, or enchantment, unless an opponent chooses for you to draw 2 cards instead.
5/4
Trample, Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"I'll tell father if I you won't give it to me!"
2/1
+0: Move up to 3 loyalty counters from one planeswalker to another.
-4: Until the beginning of your next upkeep creatures you control gain protection from damage.
-12: You gain an emblem with "Whenever a creature you control would be dealt damage you may draw that many cards and put that many +1/+1 counters on another creature."
-4: Until the beginning of your next upkeep creatures you control gain protection from damage.
-12: You gain an emblem with "Whenever a creature you control would be dealt damage you may draw that many cards and put that many +1/+1 counters on another creature."
8

The veil between science and mysticism is thin.
Whenever any player would draw a card, instead all players draw a card.
Your deposits are in the investors' favor.
Non-basic lands you control are indestructible and gain hexproof.
"Close the gates. No vandal is getting through tonight." -Germaine, Basilette guard.
Artifact creatures enter the battlefield with an additional +1/+1 counter.
"An innovation can always be upgraded."- Restion's slogan and creed.

Equip
Equipped creature gets +2/+2 and gains "damage dealt by this creature can't be prevented."

Equipped creature gets +2/+2 and gains "damage dealt by this creature can't be prevented."
Haste, Reflective (Spells targeting this creature cost
more.)

Quickest to fix one vehicle, it won't last to fix another.
3/2
Whenever a permanent you control is destroyed put a charge counter on Coal Engine.
Remove 4 charge counters from Coal Engine: Untap all artifacts, then proliferate artifacts.
Remove 4 charge counters from Coal Engine: Untap all artifacts, then proliferate artifacts.
When Decimator Cannon enters the battlefield chose a basic land type.
Equipped creature gets +X/-X where is the number of tapped lands of the chosen type.
Equip:
Equipped creature gets +X/-X where is the number of tapped lands of the chosen type.
Equip:

Whenever a creature token enters the battlefield under your control put a charge counter on Doll Decoy.
Remove a charge counter from Doll Decoy: Target creature token gains hexproof until end of turn.
Remove a charge counter from Doll Decoy: Target creature token gains hexproof until end of turn.
Flying, Defender
: Dragon Doll gains +1/+0 until end of turn.

The last remnants of Eluim's dragons sit in shop windows.
0/3
Vigilance, Hexproof
Discard a card: Put a +1/+1 counter on Hermtain's Guard.
Discard a card: Put a +1/+1 counter on Hermtain's Guard.
Hermtain's Banks golems surpass military grade.
8/8


Whenever you cast a colored spell you may pay
and put a charge counter on Mana Peg.
Remove a charge counter from Mana Peg,
: Add one mana of any color to your mana pool.

Remove a charge counter from Mana Peg,

Whenever an artifact enters the battlefield under your control put a copy of it onto the battlefield for each card in your graveyard sharing a name with it.
Gain 1 life for each spell you cast and each card you draw.
"84 gold cangers, Newday, 53 gold cangers Freeday, 97 gold cangers Hexday," old Elix Kinvol counted as he denied himself another night's sleep.
Attacking creatures you control get +0/+1.
Equipped attacking creatures you control get +0/+3 instead.
Equipped attacking creatures you control get +0/+3 instead.


Brugger uses the signals to code message to his lookouts and enforcers warning them of police activity, people to assault, and anyone to hustle.

A reuseable tool is something on an oddity in Eluim.
Reflective (Spells targeting this creature cost
more.)
Whenever Restion Glamhoarder is the target of a spell or ability Restion Glamhoarder gets -2/-2 until end of turn.

Whenever Restion Glamhoarder is the target of a spell or ability Restion Glamhoarder gets -2/-2 until end of turn.
6/6

Equipped creature gains intimidate and must be the target of spells and abilities your opponents control if possible.
Equip
Equip

Whenever an opponent casts a spell during your turn equipped creature gains haste and hexproof until end of turn.
Equip
Equip



Some of the most wonderful innovations were made by unemployed artificers in Seaton Scrapyard.
2/2
Seaton Scrapboomer's power and toughness are equal to then number of artifacts in your graveyard.
Discard three artifacts: Reutrn Seaton Scrapboomer from your graveyard to the battlefield.
Discard three artifacts: Reutrn Seaton Scrapboomer from your graveyard to the battlefield.
*/*


Whenever you discard a card you may have Sewage Pipe deal 2 damage to target player.
Sacrifice target artifact with at least one counter on it,
: Put a copy of that artifact onto the battlefield with X counters on it of the type on the sacrificed artifact, where X is equal to the number of counters on the original +1.

Whenever equipped creature becomes blocked deal 1 damage to each creature blocking the equipped creature.
Equip
Equip

Equipped creature gains reach and hexproof
Equip
Equip

First Strike
Mass-produced for the war in Coaxkika, the police force has used them to reinforce their numbers.
2/1
Forestwalk
Brugger had the bear constructed to guard his other hideouts. The construct didn't know where the other hideouts were.
2/3
Prevent all damage that would be dealt to the equipped creature by non-artifact creatures.
Equip
Equip

Mountainwalk
Like any child, Lord Deval is fit to temper tantrums. When the banks wouldn't move for the construction of Cinnalon Park the boy threw a grand fit with his toys.
2/3
Islandwalk
Eight arms was such a great improvement for work output. It was unfortunate that Lady Reomna couldn't put eight limbs on her orphans.
2/3
Swampwalk
The steel rats always wore a wire and never lied. With them Inspector Bansworth had no need for living witnesses.
2/3
Plainswalk
And Lord Wolkross's prized construct ran through Vaysing, Eluim's heart; its mechanical movements were as beautiful as as they had been on its flesh counterpart.
2/3
Surplus Materials enter the battlefield with 1 charge counter on it.
Spells you cast cost
less for each charge counter on Surplus Materials.
Remove a charge counter from Surplus Materials and choose a color: Until end of turn spells of that color cost 1 less of the chosen color.
Spells you cast cost

Remove a charge counter from Surplus Materials and choose a color: Until end of turn spells of that color cost 1 less of the chosen color.
Trust Fund enter the battlefield with X charge counters on it.
If you would discard a card you may instead remove a charge counter from Trust Fund and leave the card in your hand.
Sacrifice Trust Fund when there are no charge counters on it.
If you would discard a card you may instead remove a charge counter from Trust Fund and leave the card in your hand.
Sacrifice Trust Fund when there are no charge counters on it.
When Wanted Poster enter the battlefield name a planeswalker type.
Planeswalkers of the chosen type enter the battlefield with only 1 loyalty counter.
Planeswalkers of the chosen type enter the battlefield with only 1 loyalty counter.
Defender
Equip abilities targeting Window Mannequin cost you
less to activate.
Equip abilities targeting Window Mannequin cost you

0/1






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2015-05-01 14:44:55 by dude1818