Eluim: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw 3 cards.
For the rest of the game your maximum handsize is 3 for the rest of the game. |
Creatures your opponents control lose and can't have shakedown.
Even if corrupt at it's core, the police force still has defenders of justice.
2/1
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Flying, Defender
: Dragon Doll gains +1/+0 until end of turn.The last remnants of Eluim's dragons sit in shop windows.
0/3
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Whenever equipeed creature is dealt damage sacrifice Ember Bomb and deal 3 damage to target creature.
Equip ![]() |
, : Shuffle target artifact you control into its owner's library and draw a card.Some of the most wonderful innovations were made by unemployed artificers in Seaton Scrapyard.
2/2
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Whenever a creature token enters the battlefield under your control put a charge counter on Doll Decoy.
Remove a charge counter from Doll Decoy: Target creature token gains hexproof until end of turn. |
When Customs Investigator enter the battlefield you may exile target artifact.
Most great innovations are lsot to time, and Eluim customs officials are rarely timely.
2/2
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Until end of turn artifacts have protection from the color of your choice.
Dracus Gauding still keeps the simple prose lock, his first invention, in the door to his chambers.
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Target player puts X cards from the top of his or her library into his or her graveyard where X is twice the number of spells that player cast this turn.
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Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
He doesn't need evidence to arrest you. He only needs a fat check and fictitious reason.
1/1
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, flip a coin: Target creature gains haste until end of turn if heads won the flip. Target creature gains first strike until end of turn if tails won the flip instead.1/1
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Whenever an artifact enters a graveyard during your turn target creature can't block red creatures until end of turn.
1/1
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Hexproof
Her parents were shot by hunters, and her home deforested for the jewelry district. Wolkross's estate is now the only place she can call home.
0/2
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Flying
Whenever a creature dealt damage by Pursesnatcher dies you may draw a card. 2/1
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Projected Income
(rare)
Ardent Constable
(uncommon)
Dragon Doll
(uncommon)
Ember Bomb
(uncommon)
Scrappicker
(common)
Doll Decoy
(common)
Customs Investigator
(common)
Sentimental Value
(common)
Dismal Bookkeeping
(common)
Paid Investigator
(common)
Scam Hustler
(common)
Brugger's Instigator
(common)
Orphaned Fawn
(common)
Pursesnatcher
(common)
Mountain
(basic)

: Dragon Doll gains +1/+0 until end of turn.
: Shuffle target artifact you control into its owner's library and draw a card.
