Eluim: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent gains life the equipped creature deals damage to that opponent equal to twice the life that player gained. Equipped creature gets +1/+o.
Equip ![]() |
Target creature you control fights target creature an opponent controls.
Put a 1/1 red goblin token onto the battlefield. Never go alone to deal with a goblin. He certainly won't be.
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Each opponent loses 1 life.
The immortal, the rich, and children are the three worst things to gain grudges from.
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Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"Watch out for anyone at night, no matter how mild or pathetic they may look."- Warning from Officer Capshel.
2/1
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Defender
Whenever an unblocked creature attacks you flip a coin. If you call correctly deal 2 damage to that creature. 3/1
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Until end of turn artifacts have protection from the color of your choice.
Dracus Gauding still keeps the simple prose lock, his first invention, in the door to his chambers.
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Enchanted creature gets +X/+0 where X is the number of counters on it.
The guard left hardly anything of Rex Carnons, former thief extraordinaire. He'd been holding back too.
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Enchant Land
Enchanted land produces ![]() if it's a plains. |
![]() , : Target land becomes an island until end of turn.Eluim's creatures have some say about their landscape.
1/1
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Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
He doesn't need evidence to arrest you. He only needs a fat check and fictitious reason.
1/1
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Creatures you control with trample get +2/+2 until end of turn.
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Whenever you discard a card you may have Sewage Pipe deal 2 damage to target player.
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Reflective (Spells targeting this creature cost
more.)
: Smog Eater gains +1/+1 until end of turn.1/1
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Reveal the the top 3 cards of your library. You may put 1 land revealed this way onto the battlefield tapped if it shares a name with another land you control. Put all other cards revealed this way on the bottom your library in any order.
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Brass Knuckles
(rare)
Goblin Gang
(uncommon)
Deval's Tantrum
(uncommon)
Brugger's Thugs
(uncommon)
Theft Ward
(common)
Sentimental Value
(common)
Brutalizing Force
(common)
Cobblestone Street
(common)
Culst River Salmon
(common)
Paid Investigator
(common)
Savage Beatdown
(common)
Sewage Pipe
(common)
Smog Eater
(common)
Stake Claims
(common)
Island
(basic)


: Target land becomes an island until end of turn.