Eluim: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you discard a card you may have Sewage Pipe deal 2 damage to target player.
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Each player plays with the top card of his or her library revealed.
You may play any spell from the top of a player's library. |
, : Draw a card at the beginning of the next end step if no damage was dealt this turn."Smashing!"
2/2
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Enchanted creature loses all abilities and gains a +1/+1 counter.
A good dock hand doesn't need to any wits, just enough muscles to move a small war machine or two.
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Non-basic lands you control are indestructible and gain hexproof.
"Close the gates. No vandal is getting through tonight." -Germaine, Basilette guard.
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: Target creature gains +2/+0 until end of turn."Take the amber pill before every game. Ten, just keep swining."- Coach Isaac.
1/1
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Once prized game, the resilient boars were driven to the furthest reaches of Eluim's wilderness.
4/4
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Target opponent discards a card for each child he or she controls.
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Gain 2 life for each artifact and enchantment on the battlefield.
"Pray not for yourself but for your progresses"- Benson Kinvol
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If target creature's power is greater than its toughness, that creature gains double strike until end of turn. If that creature's toughness is greater than its power, it can't block this turn.
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Target creature doesn't untap during its controller's next untap step.
Draw a card. |
Enchant Creature
Enchanted creature gains hexproof and islandwalk. State-sponsored piracy
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: Add to your mana pool. If you control at least two creatures with counters on them gain 1 life as well. |
Hexproof
Her parents were shot by hunters, and her home deforested for the jewelry district. Wolkross's estate is now the only place she can call home.
0/2
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Sewage Pipe
(common, foil)
Cargo Theft
(rare)
Immaculate Gentleman
(uncommon)
Buffoonism
(uncommon)
Barred Gates
(uncommon)
Dodgy Trainer
(common)
Tuskmonger
(common)
Child Support
(common)
Mystic Prayer
(common)
Madman's Strike
(common)
Overnight Shift
(common)
Buccaneer
(common)
Wormwood Apothecary
(common)
Orphaned Fawn
(common)
Mountain
(basic)


: Draw a card at the beginning of the next end step if no damage was dealt this turn.