Eluim: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever enchanted creature attacks you may discard an instant or sorcery card. If you do Fire Raid deals 3 damage to target creature of player.
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Counter target spell if it shares a name with another permanent on the battlefield.
Restion, Gauding, and Kinvol, three factories caught in a violent yet legal war to see who can gain the most gold.
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Whenever equipped creature becomes blocked deal 1 damage to each creature blocking the equipped creature.
Equip ![]() |
Doublestrike
Eluim criminals are lucky if they live long enough to be sentenced to death.
2/1
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When Pick-pocketing Riff-Raff attacks discard a card at random and draw a card.
An immigrant's son, he finds the streets better than his old life of starvation and war.
2/1
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Whenever an artifact enters a graveyard during your turn target creature can't block red creatures until end of turn.
1/1
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When Feeble Beebles enters the battlefield each opponent puts the top card of his or her library into his or her graveyard.
0/2
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Destroy target non-black creature. It's controller discards a card.
"Another one. Get the sheets!" Inspector Tandle.
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Gain 4 life whenever an artifact is put into a graveyard from the battlefield.
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Swampwalk
The steel rats always wore a wire and never lied. With them Inspector Bansworth had no need for living witnesses.
2/3
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Police Hound has vigilance and intimidate as long as it's equipped.
The police hound may not be able to track scents, but it has a much fiercer bite than the more traditional dog.
2/1
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Put a +1/+1 counter on Kinvol Guard whenever an equipment is attached to it.
The best way to test new weapons is to see how the guards fare with them.
1/1
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: Target opponent reveals a card from his or her hand. Gain 1 life.The veil between science and mysticism is thin.
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Hexproof
When Penny-Pincher Crab enter the battlefield draw 2 cards. The crabs take pennies and bend the copper around their carapace. Once verdigris onsets, the copper gives them camouflage.
1/3
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Fire Raid
(rare)
Copy Theft
(uncommon)
Steamboom Cloak
(uncommon)
Crosswell Point Patrolwoman
(uncommon)
Pick-pocketing Riff-Raff
(common)
Brugger's Instigator
(common)
Feeble Beebles
(common)
Street Crime
(common)
Raw Energy
(common)
Steel Rat
(common)
Police Hound
(common)
Kinvol Guard
(common)
Astronomer's Telescope
(common)
Penny-Pincher Crab
(common)
Forest
(basic)



: Target opponent reveals a card from his or her hand. Gain 1 life.