Eluim: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchanted creature loses all abilities and gains a +1/+1 counter.
A good dock hand doesn't need to any wits, just enough muscles to move a small war machine or two.
 
 M 
Creature – Gorgon
Deathtouch
Whenever a creature you don't control attacks put a +1/+1 counter on Paranoid Wretch unless its controller discards a card.
4/4
 U 
Sorcery
Gain control of target land.
When Rocess estate refused to sell to their land to Lord Deval he procured a deed from Prince Hamish Basilette for a trifle amount.
 U 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2 and gains "damage dealt by this creature can't be prevented."
 U 
Enchantment – Aura
Whenever enchanted creature deals damage to a player shuffle it into its owner's library and return Hit and Run to its owner's hand.
 C 
Instant
Target player puts X cards from the top of his or her library into his or her graveyard where X is twice the number of spells that player cast this turn.
 C 
Creature – Viashino Child
When Pick-pocketing Riff-Raff attacks discard a card at random and draw a card.
An immigrant's son, he finds the streets better than his old life of starvation and war.
2/1
 C 
Creature – Vampire Rogue
Draw a card whenever Deval's Whores deals damage to a creature with a +1/+1 counter on it.
Blood for lust.
2/2
 C 
Instant
Until end of turn artifacts have protection from the color of your choice.
Dracus Gauding still keeps the simple prose lock, his first invention, in the door to his chambers.
 C 
Creature – Boar
Once prized game, the resilient boars were driven to the furthest reaches of Eluim's wilderness.
4/4
 C 
Artifact Creature – Elf construct
Defender
Equip abilities targeting Window Mannequin cost you {2} less to activate.
0/1
 C 
Creature – Human Advisor
{t}: Target creature gains +2/+0 until end of turn.
"Take the amber pill before every game. Ten, just keep swining."- Coach Isaac.
1/1
 C 
Creature – Human Soldier
Put a +1/+1 counter on Kinvol Guard whenever an equipment is attached to it.
The best way to test new weapons is to see how the guards fare with them.
1/1
 C 
Creature – Elf Warrior
{g},{t}: The next creature that enters the battlefield under your control this turn enters with a +1/+1 counter.
2/2
Swamp
 
 B 
Basic Land – Swamp

Buffoonism (uncommon, foil)
Paranoid Wretch (mythic)
Eminent Domain (uncommon)
Bludgeoning Baton (uncommon)
Hit and Run (uncommon)
Dismal Bookkeeping (common)
Pick-pocketing Riff-Raff (common)
Deval's Whores (common)
Sentimental Value (common)
Tuskmonger (common)
Window Mannequin (common)
Dodgy Trainer (common)
Kinvol Guard (common)
Game Warden (common)
Swamp (basic)