Eluim: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put two X/X green plant creature tokens onto the battlefield, where X is the greatest power among creatures you control.
 U 
Instant
Return target creature an opponent controls to its owner's hand unless that player has you draw cards equal to its power.
 U 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2 and gains "damage dealt by this creature can't be prevented."
 U 
Artifact
{t}: Shuffle you graveyard into your library. Activate this ability only if you have more cards in you graveyard than in your library.
 C 
Artifact
Whenever you discard a card you may have Sewage Pipe deal 2 damage to target player.
 C 
Instant
Target opponent reveals the top card of his or her library. Send that card to the bottom of its owner's library. If an artifact card was revealed this way tap all artifacts that player controls as well.
 C 
Creature – Human Rogue
{t}, flip a coin: Target creature gains haste until end of turn if heads won the flip. Target creature gains first strike until end of turn if tails won the flip instead.
1/1
 C 
Creature – Elk Child
Hexproof
Her parents were shot by hunters, and her home deforested for the jewelry district. Wolkross's estate is now the only place she can call home.
0/2
 C 
Instant
Destroy target artifact, then proliferate.
 C 
Creature – Vampire Rogue
Pay 1 life, {t}: Target creature gets +2/-1 until end of turn.
Opium is sold in cozy little dens. Vampire blood is sold in dark, cold alleys.
1/2
 C 
Instant
Exile all children. Return all cards exiled this way at the end of the turn.
"Sending children to the battlefield is cruelty, but this is savagery."- Rikkar Vekset
{w}{w}
 
 C 
Creature – Human Cleric
Whenever another creature enters the battlefield under your control you may gain 2 life.
2/2
 C 
Creature – Vampire Rogue
Whenever Desperate Gambler attacks flip a coin. If you call right put a +1/+1 counter on Desperate Gambler. If you call wrong, lose 1 life instead.
3/3
 C 
Artifact – Equipment
Whenever an opponent casts a spell during your turn equipped creature gains haste and hexproof until end of turn.
Equip {0}
Plains
 
 B 
Basic Land – Plains

Fantastical Flora (rare)
Police Bribe (uncommon)
Bludgeoning Baton (uncommon)
Resuscitative Defibrillator (uncommon)
Sewage Pipe (common)
Mental Repulsion (common)
Scam Hustler (common)
Orphaned Fawn (common)
Fires of Progress (common)
Blood Dealer (common)
Spare the Children (common)
Midwife (common)
Desperate Gambler (common)
Ricochet Boots (common)
Plains (basic)