Eluim: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Ooze
Whenever an opponent draws a card, Amoebaplasm gets +0/+2 until end of turn.
0/1
 
 R 
Creature – Centaur Noble
At the beginning of your upkeep, if you control another green creature, put a +1/+1 counter on Whitesock Earl.
2/2
 U 
Creature – Human Child
WHen Coercive Urchin enters the battlefield gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
1/1
 U 
Artifact Creature – Construct
Haste, Reflective (Spells targeting this creature cost {1} more.)
Quickest to fix one vehicle, it won't last to fix another.
3/2
 U 
Instant
Proliferate creatures, then untap a white creature you control.
"We organize! We end tyranny!"- Every angry laborer on his day off.
 C 
Land
{t}: Add {1} to your mana pool. If you control at least two creatures with counters on them gain 1 life as well.
 C 
Creature – Plant
Defender
Add {g} to your mana pool at the beginning of each upkeep.
Sold by peddler on the street, the flowers' orange petals form the symbol of Crosswell Point Street.
1/1
 C 
Sorcery
Target opponent discards a card for each child he or she controls.
 C 
Enchantment – Aura
Enchant Land

Enchanted land produces {g}{g} if it's a forest.
 C 
Instant
Gain 2 life for each artifact and enchantment on the battlefield.
"Pray not for yourself but for your progresses"- Benson Kinvol
 C 
Creature – Ooze
Whenever an opponent draws a card, Amoebaplasm gets +0/+2 until end of turn.
0/1
 C 
Creature – Crab
Hexproof
When Penny-Pincher Crab enter the battlefield draw 2 cards.
The crabs take pennies and bend the copper around their carapace. Once verdigris onsets, the copper gives them camouflage.
1/3
 C 
Creature – Wall
Defender
Whenever an unblocked creature attacks you flip a coin. If you call correctly deal 2 damage to that creature.
3/1
 C 
Creature – Human Rogue
Intimidate
It's not the ugliness that's frightening. What will terrify you is his recklessnes that will gain more of them.
2/1
Plains
 
 B 
Basic Land – Plains

Amoebaplasm (common, foil)
Whitesock Earl (rare)
Coercive Urchin (uncommon)
Carriage Mender (uncommon)
Words of Revolution (uncommon)
Wormwood Apothecary (common)
Everblooming Flowers (common)
Child Support (common)
Untouched Woods (common)
Mystic Prayer (common)
Amoebaplasm (common)
Penny-Pincher Crab (common)
Theft Ward (common)
Scarred Thug (common)
Plains (basic)