Eluim: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you control another green creature, put a +1/+1 counter on Whitesock Earl.
2/2
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Whenenver you or an opponent draws a card you may gain 1 life.
The greatest profits come from another's profit.
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Whenever enchanted creature deals damage to a player shuffle it into its owner's library and return Hit and Run to its owner's hand.
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Deal 1 damage to each creature.
Until end of turn non-red creatures can't block red creatures. |
Flying
Whenever a creature dealt damage by Pursesnatcher dies you may draw a card. 2/1
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Put a +1/+1 counter on Kinvol Guard whenever an equipment is attached to it.
The best way to test new weapons is to see how the guards fare with them.
1/1
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He idolized the planeswalker, working freely for him in hopes to learn his skill with a sword.
1/2
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Sacrifice Greasy Tomcat: Proliferate artifacts.
"You know you're poor when the grease on a tomcat is just as important as the meat itself."- Eryn, orphan.
2/1
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Once prized game, the resilient boars were driven to the furthest reaches of Eluim's wilderness.
4/4
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Destroy target artifact, then proliferate.
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When Feeble Beebles enters the battlefield each opponent puts the top card of his or her library into his or her graveyard.
0/2
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When Retired Zeppelineer enters the battlefield you may reveal a land card from your hand. If you do, search your library for a a land with the same name and reveal it, then add it to your hand. Then, shuffle your library.
2/2
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Hexproof
When Penny-Pincher Crab enter the battlefield draw 2 cards. The crabs take pennies and bend the copper around their carapace. Once verdigris onsets, the copper gives them camouflage.
1/3
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Forestwalk
Brugger had the bear constructed to guard his other hideouts. The construct didn't know where the other hideouts were.
2/3
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Whitesock Earl
(rare)
Shareholder's Profit
(uncommon)
Hit and Run
(uncommon)
Ceiling Collapse
(uncommon)
Pursesnatcher
(common)
Kinvol Guard
(common)
Rikkar's Errand Boy
(common)
Greasy Tomcat
(common)
Tuskmonger
(common)
Fires of Progress
(common)
Feeble Beebles
(common)
Retired Zeppelineer
(common)
Penny-Pincher Crab
(common)
Steel Bear
(common)
Island
(basic)



