Eluim: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() : Exile the top card of your library face down.
: Add all cards exiled by Merchant Ship to your hand. |
All non-black creatures get -0/-2 until end of turn.
The smoke of the factories has permanently shaded Eluim to a grey.
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Deal 4 damage to target player. If that player drew a card outside of his or her drawstep this turn deal 8 damage to that player instead.
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Creatures your opponents control lose and can't have shakedown.
Even if corrupt at it's core, the police force still has defenders of justice.
2/1
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: Target creature gains -0/-1 and gains swampwalk until end of turn. Blackwool Sheep doesn't untap during your next untap step.1/1
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Intimidate
It's not the ugliness that's frightening. What will terrify you is his recklessnes that will gain more of them.
2/1
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: Prevent the next 2 damage that would be dealt this turn to equipped creatures you control.The finest coats are sheared from the sheep of Aderman's Farms.
1/1
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Defender
Whenever an unblocked creature attacks you flip a coin. If you call correctly deal 2 damage to that creature. 3/1
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Whenever a permanent you control is destroyed put a charge counter on Coal Engine.
Remove 4 charge counters from Coal Engine: Untap all artifacts, then proliferate artifacts. |
Target player puts X cards from the top of his or her library into his or her graveyard where X is twice the number of spells that player cast this turn.
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Swampwalk
The steel rats always wore a wire and never lied. With them Inspector Bansworth had no need for living witnesses.
2/3
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Creatures you control with trample get +2/+2 until end of turn.
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Reveal the top card of your library. If it's an artifact you may add that card to your hand.
Put a 2/2 white griffin token with flying onto the battlefield. |
: Target creature gains +2/+0 until end of turn."Take the amber pill before every game. Ten, just keep swining."- Coach Isaac.
1/1
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Merchant Ship
(rare)
Filthy Smog
(uncommon)
Faulty Wiring
(uncommon)
Ardent Constable
(uncommon)
Blackwool Sheep
(common)
Scarred Thug
(common)
Whitewool Sheep
(common)
Theft Ward
(common)
Coal Engine
(common)
Dismal Bookkeeping
(common)
Steel Rat
(common)
Savage Beatdown
(common)
Griffin Delivery
(common)
Dodgy Trainer
(common)
Swamp
(basic)


: Add all cards exiled by Merchant Ship to your hand.

