Eluim: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever enchanted creature attacks you may discard an instant or sorcery card. If you do Fire Raid deals 3 damage to target creature of player.
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Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever an artifact is destroyed put a +1/+1 counter on Brutish Repairman. 3/3
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Draw a card for each spell on the stack.
Metal isn't the only way to make a living.
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Equip
Equipped creature gets +2/+2 and gains "damage dealt by this creature can't be prevented." |
Draw a card when target creature dies this turn.
Some say the gallows themselves are the ultimate hot-bed for gambling.
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Whenever a creature token enters the battlefield under your control put a charge counter on Doll Decoy.
Remove a charge counter from Doll Decoy: Target creature token gains hexproof until end of turn. |
Gain 4 life whenever an artifact is put into a graveyard from the battlefield.
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Sacrifice Greasy Tomcat: Proliferate artifacts.
"You know you're poor when the grease on a tomcat is just as important as the meat itself."- Eryn, orphan.
2/1
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Whenever you draw a card outside of your draw step you may shuffle Industrious Oprhan into its owner's library and proliferate artifacts.
1/1
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: Target creature gains +2/+0 until end of turn."Take the amber pill before every game. Ten, just keep swining."- Coach Isaac.
1/1
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Destroy target non-black creature. It's controller discards a card.
"Another one. Get the sheets!" Inspector Tandle.
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When Customs Investigator enter the battlefield you may exile target artifact.
Most great innovations are lsot to time, and Eluim customs officials are rarely timely.
2/2
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, : Shuffle target artifact you control into its owner's library and draw a card.Some of the most wonderful innovations were made by unemployed artificers in Seaton Scrapyard.
2/2
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Whenever an opponent draws a card, Amoebaplasm gets +0/+2 until end of turn.
0/1
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Fire Raid
(rare)
Brutish Repairman
(uncommon)
Arcane Profiteering
(uncommon)
Bludgeoning Baton
(uncommon)
Deadman Walking
(common)
Doll Decoy
(common)
Raw Energy
(common)
Greasy Tomcat
(common)
Industrious Oprhan
(common)
Dodgy Trainer
(common)
Street Crime
(common)
Customs Investigator
(common)
Scrappicker
(common)
Amoebaplasm
(common)
Swamp
(basic)




: Target creature gains +2/+0 until end of turn.