Eluim: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Whenever you sacrifice a black creature each opponent discards a card.
There's always a poor victim screaming in the night. The cowards don't take action, merely sitting, steeling themselves from the victim's voice.
 
 R 
Artifact Creature – Golem
Reflective (Spells targeting this creature cost {1} more.)
Whenever an instant or sorcery targets Deval's Duel Golem you may gain one life and have target opponent lose 1 life.
7/7
 U 
Enchantment
Whenenver you or an opponent draws a card you may gain 1 life.
The greatest profits come from another's profit.
 U 
Artifact
Non-basic lands you control are indestructible and gain hexproof.
"Close the gates. No vandal is getting through tonight." -Germaine, Basilette guard.
 U 
Instant
Deal 4 damage to target player. If that player drew a card outside of his or her drawstep this turn deal 8 damage to that player instead.
 C 
Creature – Lizard
Reach
Voracious Gecko gets +1/+1 when blocking creatures with flying.
Large enough to swallow a man whole the geckos prefer thankfully prefer drakes.
3/3
 C 
Creature – Human
When Retired Zeppelineer enters the battlefield you may reveal a land card from your hand. If you do, search your library for a a land with the same name and reveal it, then add it to your hand. Then, shuffle your library.
2/2
 C 
Creature – Human Child
Whenever you draw a card outside of your draw step you may shuffle Industrious Oprhan into its owner's library and proliferate artifacts.
1/1
 C 
Instant
Target player puts X cards from the top of his or her library into his or her graveyard where X is twice the number of spells that player cast this turn.
 C 
Creature – Human Child
Flogged Orphan can't be dealt more than 3 damage per turn.
He sits in Lady Reomna's factory gazing at the stars every night and resenting his body's resilience to punishment and undernourishment.
1/1
 C 
Instant
Draw two cards, then reveal the the top 3 cards of your library to an opponent. He or she puts them back on the top of your library in any order.
 C 
Instant
Destroy target artifact, then proliferate.
 C 
Creature – Human Advisor
{t}: Target creature gains +2/+0 until end of turn.
"Take the amber pill before every game. Ten, just keep swining."- Coach Isaac.
1/1
 C 
Artifact Creature – Rat
Swampwalk
The steel rats always wore a wire and never lied. With them Inspector Bansworth had no need for living witnesses.
2/3
Island
 
 B 
Basic Land – Island

Obscenities (uncommon, foil)
Deval's Duel Golem (rare)
Shareholder's Profit (uncommon)
Barred Gates (uncommon)
Faulty Wiring (uncommon)
Voracious Gecko (common)
Retired Zeppelineer (common)
Industrious Oprhan (common)
Dismal Bookkeeping (common)
Flogged Orphan (common)
Drug Trafficking (common)
Fires of Progress (common)
Dodgy Trainer (common)
Steel Rat (common)
Island (basic)