Eluim: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all artifacts. Green creatures you control get +X/+X until end of turn where X is the number of artifacts destroyed this way.
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Gain control of target land.
When Rocess estate refused to sell to their land to Lord Deval he procured a deed from Prince Hamish Basilette for a trifle amount.
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Equip
Equipped creature gets +2/+2 and gains "damage dealt by this creature can't be prevented." |
Flying
Whenever damage is dealt to Ethereal Specter target opponent discards a card. Perhaps the specters are just shadows of the fear of loss.
2/2
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Put a +1/+1 counter on Kinvol Guard whenever an equipment is attached to it.
The best way to test new weapons is to see how the guards fare with them.
1/1
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Draw a card when target creature dies this turn.
Some say the gallows themselves are the ultimate hot-bed for gambling.
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Enchant Land
Enchanted Land produces ![]() if it's an island. |
Mountainwalk
Like any child, Lord Deval is fit to temper tantrums. When the banks wouldn't move for the construction of Cinnalon Park the boy threw a grand fit with his toys.
2/3
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Reach
Voracious Gecko gets +1/+1 when blocking creatures with flying. Large enough to swallow a man whole the geckos prefer thankfully prefer drakes.
3/3
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Whenever an opponent draws a card, Amoebaplasm gets +0/+2 until end of turn.
0/1
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Defender
Add to your mana pool at the beginning of each upkeep.Sold by peddler on the street, the flowers' orange petals form the symbol of Crosswell Point Street.
1/1
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Whenever Desperate Gambler attacks flip a coin. If you call right put a +1/+1 counter on Desperate Gambler. If you call wrong, lose 1 life instead.
3/3
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If target creature's power is greater than its toughness, that creature gains double strike until end of turn. If that creature's toughness is greater than its power, it can't block this turn.
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Discard a card: enchanted creature gains +2/+0 until end of turn.
The fact the bill is fake is the least of your worries.
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Wild Resources
(rare)
Eminent Domain
(uncommon)
Bludgeoning Baton
(uncommon)
Ethereal Specter
(uncommon)
Kinvol Guard
(common)
Deadman Walking
(common)
Grand Falls
(common)
Steel Hellion
(common)
Voracious Gecko
(common)
Amoebaplasm
(common)
Everblooming Flowers
(common)
Desperate Gambler
(common)
Madman's Strike
(common)
Burning Wallet
(common)
Island
(basic)





