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Showing 42 of 42 Red cards
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Show rarities: N C U R M
Whenever a creature attacking or blocking causes an ability to trigger, you may exile the top card of your library. If you do, you may play that card this turn.
2/1
Foretell 
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Each player discards his or her hand and draws seven cards.



Each player discards his or her hand and draws seven cards.
Sift
(
, Discard this card: You may play this card from your graveyard this turn or next turn for its sift cost. Draw a card.)
Burning Volley deals 3 damage to any target.


Burning Volley deals 3 damage to any target.
Illus. MidJourney
Meditate
(
: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Burning-Heart Meditant has haste.
As long as your gate is open, Burning-Heart Meditant gets +2/+1.


As long as your gate is closed, Burning-Heart Meditant has haste.
As long as your gate is open, Burning-Heart Meditant gets +2/+1.
2/1
Enchant creature
At the beginning of each player's upkeep, that player gains control of enchanted creature.
At the beginning of each player's upkeep, that player gains control of enchanted creature.
Protection from white
: Chasm Guard deals 1 damage to target player.

1/2
When Cruxeris the Mad enters the battlefield, if you don't control a Pylon, create a colorless Pylon artifact token. Then Pylons you control gain "At the beginning of your end step, this deals 1 damage to target player or Planeswalker."
: Target artifact gains indestructible until end of turn.

Return target creature you don't control to its owner's hand.
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
Create three Deserts. Sacrifice them at the end if your main phase.
Reveal the top six cards of your library. Put each instant and/or sorcery card revealed this way into your hand unless an opponent has Fate or Folly deal 2 damage to him or her for each of them. Put the remaining cards on the bottom of your library in a random order.
Double strike
React— Whenever Firesurge Elemental becomes blocked, you may cast one of your prepared cards without paying its prepare cost.
React— Whenever Firesurge Elemental becomes blocked, you may cast one of your prepared cards without paying its prepare cost.
2/1
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
Whenever an opponent casts a spell or activates a nonmana ability, Flameheart Viashino gets +2/+0 until end of turn.
1/1
Target creature gets +X/+0 and gains first strike until end of turn.
Flying
Whenever you cast a noncreature spell, you may reminisce about Forgotten Phoenix. If you do, it deals 2 damage to any target. (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you cast a noncreature spell, you may reminisce about Forgotten Phoenix. If you do, it deals 2 damage to any target. (To reminisce, put a card from your graveyard on the bottom of your library.)
2/2
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
Hyper Beam deals X damage to target creature and X damage to that creature's controller.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell



Meditate
(
: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.


As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
Flying
As an additional cost to attack with Lost Remembrancer, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about an instant or sorcery card, copy that card. You may cast that copy this turn.
As an additional cost to attack with Lost Remembrancer, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about an instant or sorcery card, copy that card. You may cast that copy this turn.
4/4
+2 Gain control of target creature or land until end of turn. Untap it. If it's a creature, put a +1/+1 counter on it. It gains haste until end of turn.
-3 Each player discards his or her hand, then draws three cards.
-X Target player mills X cards. Marain the Reckless deals damage to that player equal to those cards' total mana value.
-3 Each player discards his or her hand, then draws three cards.
-X Target player mills X cards. Marain the Reckless deals damage to that player equal to those cards' total mana value.
2
Meditate
(
: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.


Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
1/1
Haste
Whenever Natar, Daring Archivist arrives or attacks, create a red Key artifact token with "Tap X untapped Keys you control: Target player mills X cards. You may play one of those cards this turn. X can't be 0."
Whenever Natar, Daring Archivist arrives or attacks, create a red Key artifact token with "Tap X untapped Keys you control: Target player mills X cards. You may play one of those cards this turn. X can't be 0."
Illus. MidJourney
2/3
Exile target spell. Return that card to its owner's hand at the beginning of his or her next upkeep.
Enchant creature
When enchanted creature attacks or becomes enchanted, Pierce-Rysn Syndrome deals 1 damage to target player or permanent.
[Spread]
When enchanted creature attacks or becomes enchanted, Pierce-Rysn Syndrome deals 1 damage to target player or permanent.
[Spread]
Illus. MidJourney


1/2
The owner of target instant or sorcery spell shuffles it into his or her library, then reveals the top card of his or her library. If it's an instant or sorcery card, he or she casts it without paying its mana cost.
Return target blocking creature to its owner's hand.
When Rockfall Elemental enters the battlefield, it deals 1 damage to each other creature.
1/1
Sand Burst deals 3 damage to target creature.
Hydrate — If
was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
Hydrate — If

Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.

Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
Haste
,
, Discard a card with sift: Draw two cards.


2/3
Response
(You may cast this for
if an opponent cast a spell this turn.)


3/2
Target player draws cards equal to the amount of damage dealt to him or her this turn, then discards that many cards.
Steam Explosion deals X damage to target creature for each Island you control.
Cascade
Cascade
Look at the top two cards of each player's library. Exile one of those cards face down, then put the rest into their owners' graveyards. You may play the exiled card this turn. When you cast it, it costs
less to cast.

Haste
Sunspark can't be blocked except by creatures with haste.
Sunspark can't be blocked except by creatures with haste.
3/1
Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
A place to discuss the mechanics of the Vhat Chasm inhabitants and their unifying limited archetypes.
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
As an additional cost to cast Well-Drilling, sacrifice a Desert.
Add

to your mana pool. Spells cast using that mana can't be countered.
Add



Go to section: Colourless (11) White (48) Blue (11) Black (30) Red (42) Green (54) Multicolour (19) Hybrid (31) Split (15) Artifact (18) Land (32)
Show rarities: N C U R M
Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.