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Showing 31 of 31 Hybrid cards
Go to section: Colourless (11) White (48) Blue (11) Black (30) Red (42) Green (54) Multicolour (19) Hybrid (31) Split (15) Artifact (18) Land (32)
Show rarities: N C U R M
Portal (Play with the top card of your library revealed.)
: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.

1/2
Flying
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Other creatures you control with flying get +1/+1.
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Other creatures you control with flying get +1/+1.
3/3
Flying
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is white, Mistborn Owl gets +0/+2.
As long as the top card of your library is blue, Mistborn Owl untaps during each player's untap step.
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is white, Mistborn Owl gets +0/+2.
As long as the top card of your library is blue, Mistborn Owl untaps during each player's untap step.
1/1
Flying
Portal (Play with the top card of your library revealed.)
As Smug Predictor enters the battlefield, name a nonbasic card.
As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof.
Portal (Play with the top card of your library revealed.)
As Smug Predictor enters the battlefield, name a nonbasic card.
As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof.
2/2
Portal (Play with the top card of your library revealed.)
Spells you cast that share a type with the top card of your library cost
less to cast.
Spells your opponents cast that share a type with the top card of your library cost
more to cast.
Spells you cast that share a type with the top card of your library cost

Spells your opponents cast that share a type with the top card of your library cost

Portal (Play with the top card of your library revealed.)
, Draw a card: Put Shade Skipper on top of your library.

1/1
Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control.
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn.

Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn.
Target player takes an extra turn after this one. That player skips all main phases and combat phases of that turn.
Illus. MidJourney
When Beholder of the Forgotten arrives, put the top four cards of your library into your graveyard, then reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever a creature card leaves your graveyard, put a +1/+1 counter on Beholder of the Forgotten.
Whenever a creature card leaves your graveyard, put a +1/+1 counter on Beholder of the Forgotten.
1/1
When Development arrives and at the beginning of your end step, mill 3, then return a permanent card from your graveyard to your hand.

: You may put an enchantment card from your hand onto the battlefield.

: You may put an artifact card from your hand onto the battlefield.




4/4
Deathtouch
At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, draw a card. Otherwise, put a +1/+1 counter on target creature.
At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, draw a card. Otherwise, put a +1/+1 counter on target creature.
2/2
Whenever you sacrifice a permanent, draw a card.

, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.


Deathtouch
Whenever a player sacrifices a permanent, you gain 1 life.
Whenever a player sacrifices a permanent, you gain 1 life.
1/1
Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
1/1
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card, Djinn of Possibilities has all activated abilities of that card.
As long as the top card of your library is a permanent card, Djinn of Possibilities has all activated abilities of that card.
3/3
Formtaker Ooze enters the battlefield with a +1/+1 counter on it for each
spent to cast it.
You may have Formtaker Ooze enter the battlefield as a copy of any creature on the battlefield if
was spent to cast it.

You may have Formtaker Ooze enter the battlefield as a copy of any creature on the battlefield if

0/0
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is green, Mistborn Fey gets +1/+1.
As long as the top card of your library is blue, Mistborn Fey has flying.
As long as the top card of your library is green, Mistborn Fey gets +1/+1.
As long as the top card of your library is blue, Mistborn Fey has flying.
1/1
Portal (Play with the top card of your library revealed.)
Once per turn, you may play the top card of your library.
Once per turn, you may play the top card of your library.
0/5
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card with converted mana cost less than the number of lands you control, Reflections of What May Be is a copy of that card, except it has gate and this ability.
As long as the top card of your library is a permanent card with converted mana cost less than the number of lands you control, Reflections of What May Be is a copy of that card, except it has gate and this ability.
Target creature has base power and toughness 3/3 until end of turn.
Portal (Play with the top card of your library revealed.)
Sacrifice Mist-Scarred Viashino: Exile the top card of your library. You may play that card this turn.
Sacrifice Mist-Scarred Viashino: Exile the top card of your library. You may play that card this turn.
3/1
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is blue, Mistborn Flames can't be blocked.
As long as the top card of your library is red, Mistborn Flames gets +2/+0.
As long as the top card of your library is blue, Mistborn Flames can't be blocked.
As long as the top card of your library is red, Mistborn Flames gets +2/+0.
1/1
Portal (Play with the top card of your library revealed.)
,
: Shuffle the top four cards of your library.


1/1
Scry 2, then exile the top card of your library. You may play that card this turn.
Flying
Other blue creatures you control get +1/+1.
Other red creates you control get +1/+1.
Whenever a blue or red source you control deals damage to a player, exile the top card of that player's library. You may play that card this turn.
Other blue creatures you control get +1/+1.
Other red creates you control get +1/+1.
Whenever a blue or red source you control deals damage to a player, exile the top card of that player's library. You may play that card this turn.
3/3
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
Flying
Portal (Play with the top card of your library revealed.)
Whenever Whimsy Sphinx attacks, you may exchange the top card of your library with the bottom card.
React — Whenever Whimsy Sphinx becomes blocked, you may play the top card of your library without paying its mana cost.
Portal (Play with the top card of your library revealed.)
Whenever Whimsy Sphinx attacks, you may exchange the top card of your library with the bottom card.
React — Whenever Whimsy Sphinx becomes blocked, you may play the top card of your library without paying its mana cost.
4/3
When Hearth arrives and at the beginning of your end step, reveal the top card of your library. If it's a permanent card with converted mana cost 1 or less, put it onto the battlefield.

: Put a +1/+1 counter on target creature. Untap it.

: Mill 2. You pay put a card milled this way on top of your library.




4/4
Go to section: Colourless (11) White (48) Blue (11) Black (30) Red (42) Green (54) Multicolour (19) Hybrid (31) Split (15) Artifact (18) Land (32)
Show rarities: N C U R M
Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
last 2015-01-12 06:36:18 by Link