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Showing 50 of 54 Green cards
Go to section: Colourless (11) White (48) Blue (11) Black (30) Red (42) Green (54) Multicolour (19) Hybrid (31) Split (15) Artifact (18) Land (32)
Show rarities: C U
When Ash of Reincarnation dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in any order.
3/4
Untap target permanent.
Draw a card.
Draw a card.
Defender
Survivor— At the beginning of each end step, if Barkwriter was dealt damage this turn, each player draws a card.
Survivor— At the beginning of each end step, if Barkwriter was dealt damage this turn, each player draws a card.
0/4
Reach
: Add
to your mana pool.


0/2
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Hydrate — If you spent
to cast this, scry 3.
Hydrate — If you spent

Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
Target creature gets +2/+2 until end of turn. If Floral Burst was prepared, that creature gets +4/+4 until end of turn instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell


Flowering Ooze is indestructible.
Survivor— At the beginning of each end step, if Flowering Ooze was dealt damage this turn, put a +1/+1 counter on each creature you control.
Survivor— At the beginning of each end step, if Flowering Ooze was dealt damage this turn, put a +1/+1 counter on each creature you control.
1/1
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it.
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it.
1/1
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
Draw three cards.


You may have Heart of Renewal enter the battlefield as a copy of any land on the battlefield. If you do, it enters the battlefield tapped.
1/1
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
Reminisce, then reminisce again. (To reminisce, put a card from your graveyard on the bottom of your library.)
Draw a card for each land card and each creature card you reminisced about this turn.
Draw a card for each land card and each creature card you reminisced about this turn.



Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
Protection from black
: Put a counter on target permanent of a type already there.

1/2
Counter target activated or triggered ability from a noncreature source.
You may pay
and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.

Target creature gets +4/+4 until end of turn.
Spells and permanents can't be targeted this turn.
Trample
Hydrate — If
was spent to cast Parched Shapesponge, you may have it enter the battlefield as a copy of any creature on the battlefield.
Hydrate — If

3/3
Enchant creature
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.)
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.)
Meditate
(
: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.


Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
1/3
Ward
(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When Qezarade, Flower of the Archive arrives or dies, create a green Key artifact token with "Tap X untapped Keys you control: Target creature gets +X/+X until end of turn. X can't be 0."


When Qezarade, Flower of the Archive arrives or dies, create a green Key artifact token with "Tap X untapped Keys you control: Target creature gets +X/+X until end of turn. X can't be 0."
1/4
Create a Desert token. (It's a land with "
: Produce
.")
Draw a card.


Draw a card.
When Reclamation Initiative arrives, create two tapped Desert tokens. (The are colorless lands with "
: Produce
.")
Land tokens you control have "
, Sacrifice this: Search you library for a basic land card and put it onto the battlefield tapped, then shuffle your library."


Land tokens you control have "



1/1
Basic lands you control are Forests in addition to their other types.
2/3
Flash
Response
(You may cast this for
if an opponent cast a spell this turn.)
Response


2/2
When Scorchwood Elder enters the battlefield, put a token onto the battlefield that's a copy of target non-Treefolk creature, except that token is a green Treefolk in addition to its other colors and types.
0/7
Forestwalk
Whenever Scorchwood Elf deals combat damage to a player, you may draw that many cards.
Whenever Scorchwood Elf deals combat damage to a player, you may draw that many cards.
2/1
As Scorchwood Silencer enters the battlefield, choose target permanent.
Activated abilities of the chosen permanent can't be activated unless they're mana abilities.
Activated abilities of the chosen permanent can't be activated unless they're mana abilities.
1/3
Track — Whenever a source you control deals noncombat damage, you may pay
. If you do, put a 2/2 green Wolf creature token onto the battlefield.

2/2
A place to discuss the mechanics and limited archetypes of the Scorchwood treefolk.
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
Meditate
(
: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Seeping Wolf has deathtouch.
As long as your gate is open, Seeping Wolf gets +2/+2 and has trample.


As long as your gate is closed, Seeping Wolf has deathtouch.
As long as your gate is open, Seeping Wolf gets +2/+2 and has trample.
1/1
Counter target noncreature spell. That spell's controller untaps all lands he or she controls.
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell


Trample, hexproof
Whenever Sydin, Heart of the Wastes deals combat damage to a player, put that many colorless Desert land tokens with "
: Add
to your mana pool" onto the battlefield.
Whenever Sydin, Heart of the Wastes deals combat damage to a player, put that many colorless Desert land tokens with "


3/3
Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "
: Add
to your mana pool" and loses all other types and abilities.)
Enchanted permanent is a colorless Forest land. (It has "


Tamiyo's Discovery costs
less to cast if you control a Tamiyo planeswalker.
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library. If that card was legendary, draw a card.

Search your library for a land card and put it onto the battlefield tapped, then shuffle your library. If that card was legendary, draw a card.
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
Untap all permanents you control, then draw a card.
You may play an additional land this turn.
You may play an additional land this turn.
Enchant permanent you control
Enchanted permanent has "
: Produce
or
."
[Succumb] Produce [
].
Enchanted permanent has "



[Succumb] Produce [

Illus. MidJourney
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.

Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
At the beginning of your upkeep, for each permanent you control with a counter on it, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Go to section: Colourless (11) White (48) Blue (11) Black (30) Red (42) Green (54) Multicolour (19) Hybrid (31) Split (15) Artifact (18) Land (32)
Show rarities: C U
Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
last 2012-06-18 19:18:26 by Link