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Recent updates to Branches of Skavjando: (Generated at 2025-05-01 06:10:47)
Changed [the] untransformed ability. [It] was "At the beginning of your upkeep, each opponent who has less cards in their hand than you loses 1 life." Same theme, but now an activated ability
Agreed
That's a weird line break.
This should be a SFC. Transforming is such a waste of text and complexity on this.
Some people went to introduce Bard as a class on custom cards.
Note: It's usually not useful to have a static increase of toughness just during combat like on the back-face here since the creatures will still die at end of combat once the bonus expires. I suggest +1/+0.
Transformed-side would have, to put into Dungeons & Dragons terms, bard-like abilities, which is where the giving other attacking creatures +1/+1 comes from. I don't know what spellcaster profession Magic would use, so I went with wizard since white isn't so much for shamans.
Originally envisioned as a black card because it was a bat, granting flying just wasn't very mechanically black. I thought between blue and white, but I felt bats were a bit more of white, if only because of their colonies.
But why not make it a bird?
I just envisioned a cute little bat helping a magical girl.
Whoops, forgot to mention that the instant or sorcery is from graveyard.
Edited to SecreetInfiltrator's suggestion.
Is this supposed to be an Archaeomancer effect or a Remand effect?
"Flash"? "Its owner's hand"? "Instant or sorcery spell"?
Is this common material?
I think gaining a Rune is alright, but right now the "Sacrifice this at end of turn"-part is missing, which means this easily could stick around as a defensive creature (3 power can trade with some sizable threats and discourage them from attacking).
How about: "At the beginning of your end step, sacrifice ~. Then if ~ has dealt damage to an opponent this turn, carve a red Rune." That way it's actually some sort of Arc Runner. Actually, you wouldn'T need the if-clause:
> "At the beginning of your end step, sacrifice ~ and carve a red Rune."
I actually think it would be even better the other way around: A red Rune could easily serve as post-combat removal of a creature that has been dealt nonlethal damage blocking Cleavespell Viking. That would lead to less common-friendly wording though... But I'd still suggest the above option.
Hate was a typo. I was going for the elemental with haste and dies at the end of the turn thing that red gets. I thought that if it didn't get bodied by a creature (and presumably die with its 1 toughness), you could get a red rune.
What does hate do?
It's highly dubious how happy I would be to have the Rune over the body. The mandatory sacrifice seems like an aspect that is weirdly preventing me from attacking with this viking.


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