Branches of Skavjando: Recent Activity
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Recent updates to Branches of Skavjando: (Generated at 2025-05-01 07:28:14)
Reduced purify cost from

to 

Original was called Blood Prophecy "Lose two life, then draw two cards. Realm- If you control five or more swamps, lose two life, then draw three cards instead." That was too similar to Dark Insights. New card. Due to weird restrictions, unsure how this should be costwise in comparison to Innocent Blood.
Changed flavor text
That flavor text works as an art description, but is incredibly bland as flavor text
I overuse the word mystic, but I couldn't think of any other name for the front face.
Trying temporary discard as an effect for red again.
Replaced first ability on front-face. Both sides have a toughness of 1.
added flavor text
forgot p/t. Also reduced from
to 

A sin, but I am generally noot concerned with complexity from the first ability of the front face of the card.
But the damage and transforming tooughnesses is a definite note for concern that I did not consider before. Removing damage seems strong. Do you think it might be better to give creatures the same toughness on both sides of the card instead? A number oof cdfc cards in this set already have the same toughness on both faces.
I forgot I already made Stalwart Leader who'se front face is too similar to this. I will have to redesign the front face of this card.
fixed a typo.
Questionable design for a common; revealing some of the nastiness in the DFC mechanic. Having two of these on the battlefield you can play around with the stack to trigger the ability of the back face of one of these by activating the ability on the front face.
And every single instance of changing base toughness on these should be a red flag for combat math by itself.
Maybe you just should on every single of these cards change the back-side triggered ability to "Remove all damage from ~ and transform it at the end of each combat."?