Went with this rather than Vigilance & because I felt new players would understand this way better. In my experience, new players don't understand the using of abilities/instants in the combat phase as well. The common response with this as a tapping Vigilance critter was "If I tap something with it I can't attack but oncve I'm attacking I can't use it so why the Vigilance" (Admittedly this doesn't last beyond the first game or two).
Cards that are useless (okay, it can block) on their own probably deserve to be uncommon. I haven't counted, but if there are enough power boosters, I guess common could be okay.
White normally doesn't return creatures from the graveyard to the hand. Twilight Shepherd, Sigil of the New Dawn and Enduring Renewal are the only ones and the latter two do so only when the creature dies (Twilight Shephered returns all cards). White returns creatures from the graveyard to the battlefield. Still, a cool design if you think it's okay pie-wise.
A Master Decoy that can attack looks good. But I think it's easier to say "vigilance" and "". Maybe because I dislike "Activate this ability with a restriction.", but since it's white anyway, it can support vigilance.
I don't like its text. You have to give a creature an ability and creature a new combat step just to get this killed. "Whenever this becomes blocked, sacrifice/destroy it." would be much better.
I consider selective landwalk a huge miss. Unless your opponent doesn't play basic lands, this is unblockable, no need for learning keywords with awkward variables. That said, landwalk or unblockability isn't in white's color pie anyway.
This could cost in my opinion. It sounds very cool. If you think about it, it's kinda like "tap target creature" which is bad, but the "doesn't untap" clause actually helps a lot. Very nice card.
I don't like that this requires double white and double black. Especially because white normally gets better creatures, this could cost and have the regular shade ability (: +1/+1 until end of turn) and not be too powerful. Also, the shade ability is meant to be played many times, but paying black is difficult, so I would even consider ": +2/+2 until end of turn".
I don't like it being 6/6 (it doesn't need to and white shouldn't get too many good large creatures), but I think the biggest issue is the last ability helping opponents. Not because I think mythic rares should be all upside (Abyssal Persecutor is a good example), but because I think +2/+0 plus first strike makes it horribly difficult for you to block and survive even the tiniest of creatures.
I've seen this card as a 4/4 for the same cost, and it was really powerful in Limited. As it is, it's still cool. And since it probably it isn't Constructed worthy, it should be exactly like this.
Ah, didn't realise anyone was trying to use artwork with tokens. I kinda suspected it wouldn't work very well. I've got an idea for how to fix it; look for this to look better in a week or two.
you are correct.
Went with this rather than Vigilance &
because I felt new players would understand this way better. In my experience, new players don't understand the using of abilities/instants in the combat phase as well. The common response with this as a tapping Vigilance critter was "If I tap something with it I can't attack but oncve I'm attacking I can't use it so why the Vigilance" (Admittedly this doesn't last beyond the first game or two).
The restriction shouldn't be reminder text.
Cards that are useless (okay, it can block) on their own probably deserve to be uncommon. I haven't counted, but if there are enough power boosters, I guess common could be okay.
White normally doesn't return creatures from the graveyard to the hand. Twilight Shepherd, Sigil of the New Dawn and Enduring Renewal are the only ones and the latter two do so only when the creature dies (Twilight Shephered returns all cards). White returns creatures from the graveyard to the battlefield. Still, a cool design if you think it's okay pie-wise.
A Master Decoy that can attack looks good. But I think it's easier to say "vigilance" and "
". Maybe because I dislike "Activate this ability with a restriction.", but since it's white anyway, it can support vigilance.
I don't like its text. You have to give a creature an ability and creature a new combat step just to get this killed. "Whenever this becomes blocked, sacrifice/destroy it." would be much better.
I consider selective landwalk a huge miss. Unless your opponent doesn't play basic lands, this is unblockable, no need for learning keywords with awkward variables. That said, landwalk or unblockability isn't in white's color pie anyway.
I just want to comment that while it is okay if the power level isn't too high, Serra Zealot and the rest are not really good cards at all.
This could cost
in my opinion. It sounds very cool. If you think about it, it's kinda like "tap target creature" which is bad, but the "doesn't untap" clause actually helps a lot. Very nice card.
This could cost
with no trouble. I'd also prefer "If..., they get an additional +0/+2 until end of turn."
I don't like that this requires double white and double black. Especially because white normally gets better creatures, this could cost
and have the regular shade ability (
: +1/+1 until end of turn) and not be too powerful. Also, the shade ability is meant to be played many times, but paying black is difficult, so I would even consider "
: +2/+2 until end of turn".
I don't like it being 6/6 (it doesn't need to and white shouldn't get too many good large creatures), but I think the biggest issue is the last ability helping opponents. Not because I think mythic rares should be all upside (Abyssal Persecutor is a good example), but because I think +2/+0 plus first strike makes it horribly difficult for you to block and survive even the tiniest of creatures.
White shroud is very rare, but this feels very natural. Especially because white can be sometimes xenophobic.
The only thing I'm a bit annoyed with is that white shouldn't get efficient large creatures. Mythic rare wouldn't be bad.
I've seen this card as a 4/4 for the same cost, and it was really powerful in Limited. As it is, it's still cool. And since it probably it isn't Constructed worthy, it should be exactly like this.
no real biggie, I can always just dump the artwork.
Ah, didn't realise anyone was trying to use artwork with tokens. I kinda suspected it wouldn't work very well. I've got an idea for how to fix it; look for this to look better in a week or two.
I think that'd be better.