Name That Card: Recent Activity
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Recent updates to Name That Card: (Generated at 2024-05-03 05:07:43)
Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Name That Card: (Generated at 2024-05-03 05:07:43)
Oh, also, interestingly the mechanic isn't broken with Training Ground, even if you make this a creature. Or Power Artifact for the same reason. I'm sure there's a card out there that breaks this, though. Reducing costs, in general, is going to break something.
I was goofing around with the idea of using a mashup for NTC #081, but somehow ended up here instead. I don't know if I have anything more to say about this except that I have no idea if I got the costs right. Well, that and the mechanic has legs. I could easily see this used to filter mana, a greater boost, to produce snow, etc., etc..
But what is this card's name?
Jack wins with Till. Oh, it's been a while since I only had to change the name of the card. ;)
See everybody in (((NTC #081)))!
Voting is up! Click here to vote on your favorite name!
This does indeed seem potentially broken. The combo with something like Mana Severance is potent, but eternal formats can do that kind of thing already, and I doubt they're reprinting something like Mana Severance any time soon. Similarly there might be some way to use it with artifact mana and Elvish Spirit Guides. But it does at least have a sensible usage too.
Oh, a name, right. How about Homeseek?
Let's go with Till.
How often do I get to try a four letter name?
Yeah, it's an interesting place for the card. Seems simple and obvious. But then as you say, when play this over another land? But also, I wonder if they avoid printing this for fear of some weird interaction, either a deck Which somehow plays few lands and uses this to search up the broken lands. Or a deck such pares its lands to use this to fill the graveyard a lot. I can't see either being with it atm but maybe it would risk interactions with future cards?
Spinning off of the last card, I wanted something that helped fill a graveyard with plant fodder. NTC #080 is kind of like a Lay of the Land with fewer options, but, oh look at that. It dumps cards into the graveyard. (At other times, it will be less useful than just having another land in the deck. For this card to see print, it's going to need a convergence of 'graveyard matters' and 'sorceries matter' or 'casting multiple spells matters'. Though, I suppose if you're building the Urzatron or something like it, less lands and more cards that get lands can be a good thing.)
Did a little searching to make sure this card doesn't exist yet, and I'm pretty sure it does not. Shares space with Abundant Harvest, but that card is more generally useful with fewer tricks. It's also similar to the infamous broken ability on the banned card Hermit Druid way back in Stronghold. But Hermit Druid asks for basic lands only. You could dump half a deck before you hit one of your two basic lands.
Oh, but what is this card's name?
Froggychum picks it up this week with his neverending army of venus flytraps. See everybody in (((NTC #080)))!!
I'm not arguing with your basic premise of Green encroaching on Black. But I don't see how it applies to this card. Gaining life has always been green. And the other half of this card is just a suped-up Nightsoil. (In fact, it's so much more powerful than Nightsoil, I'm pretty sure I got the casting cost wrong.)
If anything, this card feels a little like Green encroaching on White to me. Green might gain life, but caring about combat is more of a White thing.
green seems keep encroaching on color pie, especially on Black's shrinking pie. should be called magic the greenering
Voting is up! Click here to vote on your favorite card!
Agglomeration's Wail
Horror token
Name - Curse of the Bleeding Glade
Art - a forest full of venus fly traps, crimson/ashen foliage, and giant violent-looking mosquitos
Creature Type - Plant
Flavor text - No life is wasted in the Bleeding Glade
Nice name!
Dominance Display, Beast
Name - Shaman's Hoodoo
Art - A dutch angle, medium shot of a dark skinned middle-aged man (say late 50s early 60s, signs of graying) dressed in colorful robes and adornments (including feathered headgear and such). He is waving around a censer filled with incense of some kind. In the background, figures in colorful but poor clothing can be seen on their knees in prayer. The man has a serious but not grim expression on his face.
Small spirits are being drawn towards the smoke from the censer.
The setting is the jungle floor, with hints of a canopy village visible.
Creature type - Spirit
Originally triggered when the damage was dealt. But then it occurred to me that a single double strike creature could let you gain 8 life per turn that way. Thought about letting the bug be a feature, since double green is a hurdle for first strike by itself... but it's probably best to not cause arguments.
Welcome back to name that card! I've been enjoying spinning off the previous card, so that's what I was doing here. I rather liked the idea of "At the end of your turn, if you put a -1/-1 counter..." because it encouraged players to spread out their effects and not to dump all the counters at once. So I looked for another way to do that. Originally was going to make a card that said "...If you cast a spell..." but I guessed that was a little too close to the Werewolf ability to feel 'new', so I let that go.
Eventually, I landed on only one creature damaging an opponent in combat. The easiest way to achieve this, of course, is to only attack with one evasion creature. But even when dealing with a variety of different creatures on the attack, this can be an annoying card for your opponent to try to sidestep.
Likewise, I made sure to combine it with an ability that could be used to make one giant creature, but is just as reasonable to be used to make a bunch of small creatures, or maybe a variety of creatures. And for the second ability to be useful, you need to be capable of dumping creatures in your graveyard. I can be a stinker when it comes to deck stress mechanics. ;p
But what is the name of this card? And what's the creature type it is making?
Hurray :)
Froggy wins this week with Scar-Taker. There isn't enough room for the flavor text, but I'm going to presume there's an alternate art version floating around out there with no reminder text and the flavor text added. ;)
See everybody in (((NTC #079)))!
Right under the wire. ;)
Polls are up! Choose your favorite name here!
Adding a third poll option before time runs out:
Name: Branding Demon
Creature: Demon Warlock
Ooh, that concept is very moving!
I'll try:
Rakdos Painmonger
Creature - Minotaur Rogue
Art: Big back alley Minotaur wearing sleeveless leather jacket. Covered in dramatic and painful looking tattoos, piercings, and branding scars. Weilding equipment to inflict same. Vibe of "let's see if I get broke or bored first"
Flavour text: "it sounds much less scary in French"