Name That Card: Recent Activity
Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Name That Card: (Generated at 2025-06-29 11:13:38)
Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Name That Card: (Generated at 2025-06-29 11:13:38)
Voting is up! Choose your favorite name here!
Walking Windmill
Artifact Creature - Construct
E-cell Peddler
Artifact Creature - Construct Merchant
Turbo Golem
Creature Type - Golem
Welcome back! In hindsight, I'm not sure if I would have worded Crystal Cannonade the way I did, but I do like some of the things it was doing. Specifically, it provided charge counters, and did something when you removed those counters. That infers a set with a lot of artifact that use charge counters from other permanents you control. Let's roll with that. This card may look odd in a vacuum, but might be an excellent tool for making this strategy work in draft. But what is this card's name? And what is its creature type?
The book is roughly my article series of the According to Ranker list of the 40 most Popular Board games. It required a healthy amount of updates, though, as well as some bonus research, tighter jokes, better formatting, and an overhaul of the images... which will probably be overhauled again depending on how successful the campaign is.
The advance reviews have been interesting. Book reviewers seem to really dig it. Board game reviewers... I think they want a different book, which they quite frankly deserve. As far as I can tell, there hasn't been a book that reviews board games printed within the past ten years. My book comes along that looks like it's a book of reviews, but is more of a pastiche of stories, trivia, and jokes. I get the frustration.
Thank you!
Good luck with the kick starter! I read a lot of your board games blog posts (I really like your blog) -- is the book based on them or something new?
I tried delaying to see if the poll would stop being an even split, but nothing doing. 😛 Seeing as how I was forced to make a choice between two equally strong options, I flipped a coin and it came up heads. Congratulations, Jack!
See you all in (((NTC #070)))!
Poll is up Choose your favorite card here!
But, also, while I have your attention, the Kickstarter for my first book starts today. 'Winning Streak: Tales and Trivia of the 40 Most Popular Games' took a long time coming, and I would love to share it with you fine people. The Kickstarter page is right here.
That's your only warning, though. As a rule of thumb, we don't advertise our projects on Multiverse. I figured I only got to attach this news to one post. ;)
Huh. So it's got charges, you can burn them up quickly to be all kind of flexible, or use them one at a time. This feels like a variant on the clockwork creatures, to be honest. So sure - why not. Clockwork counters.
Now, what kind of clockwork is it? Menace and trample and reach, on demand. But no haste, or first strike. So it's got all the "I'm big" abilities, and none of the "Nimble" ones.
So I'll go with a descriptive name. This is a Lumbering Clockwork. Creature type Beast.
Huh. I guess that does work? I guess we're somewhere else by now, but I'll have to keep that under my hat.
I'm trying to avoid offering too many suggestions for the design, but what about "CARDNAME can't attack or block unless you remove a counter from it"? I think they use that templating but I'm not sure. Admittedly, that doesn't go as smoothly with the "gain ability" words.
Crystal cannonade
Artifact Creature - Golem
Charge
This card went on a little journey. Originally, I wanted a creature that couldn't attack or block, but still got to swing three times. The problem is that you can't just say "now it can attack or block". The cleanest way to do it was to say the creature lost all abilities. And that's not straightforward... I don't like the idea of commons that make players ask someone if the card does what they think it's supposed to do.
So I changed it to an enchantment that could become a creature three times. Done and posted. But this didn't feel very different from a lot of other enchantments that become creatures, and I wasn't digging the flavor.
So, after thinking about it for a little while, I came back here and edited to this. Yes, you can 'combo' on this card with a card that adds, then removes counters. But more importantly, we need to know this creature's name, as well as its type, and the type of counters it's using.
Welcome back! This one is [comment redacted].
Definitely a good suggestion! Congrats Jack on the well-deserved win!
Jack wins by consuming the competition! See everybody in (((NTC #069)))! Nice!
The poll is up! Click here to choose your favorite name!
@Alex: It's intended for everything to come back when the creature leaves, and I'd presume that's a defining characteristic of the mechanic. I guess it's what happens when you make Devour a keyword action and combine it with Oblivion Ring. But you're right: even though I worded this so you couldn't hose someone in response to their sacrifice, the "until ~ leaves the battlefield" is much cleaner wording. I'll probably be editing to that when we're done.
@Vitenka: The intention is +2/+2 for each creature it 'absorbs'. I need to tinker with that wording too, to make sure it's explicit.
I like the piper flavour. Good point on the mechanic name. I was originally going to go with something like Merge or Meld, but if they're usually gone for good then something like devour or absorb or consume makes more sense.
Agglutinous Mass
Creature - Ooze
...Consume 2...
Oh my bad, ha ha.
That makes sense too, since this kind of competes with itself, unless you have an absurdly wide board... which you would normally do with a bunch of possibly-nonbo tokens in the first place...
Conversely, it may be way too powerful to allow this effect to work for all creatures with the keyword! Though, maybe it would be fine, since green is already kind of allowed to snowball the hell out of control, lol.
It wasn't so much interacting with itself or other copies - it's more "Ok, I have filled my deck with this new exciting mechanic! And... now I have no creatures in play to feed them. Huh."