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Recent updates to Name That Card: (Generated at 2025-06-29 07:16:46)
Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Name That Card: (Generated at 2025-06-29 07:16:46)
Hm. The ooze reference card and Vitenka mentioning 'storing away' made me start thinking of a 'Storage Slime', but then I realized one of my favorite anime characters really fits the bill for this.
Also making this a legendary sort of helps clear up the confusion Vitenka mentioned about how this mechanic interacts with copies of itself, or whatever (he said it better).
Since Dominaria showed they were willing to put legends at uncommon rarity, this is my suggestion:
(minor spoilers for like the second episode of the tensura anime)
Name - Rimuru Tempest
Creature - Ooze
Keyword Action - Predator
Actually, I'm really tempted to call the keyword action Unique Skill: Predator, but leaving it simpler fits the MTG brand much better, and also could fit on a lot of other green cards, since a big part of their flavor is apex predators in the first place :)
I suppose I could give this card a second creature type, but really I don't know what the best fit would be, since they still haven't taken my advice and printed an Anime-Protagonist subtype ha ha ha
sigh .... I spend too much of my time watching anime instead of sleeping
What I'd want clarifying is whether the "return when this leaves" is meant to be an automatic part of the action, like champion (Mistbind Clique), or whether it's just specific to this one card and most of them will just exile the creature without returning it, making it more like devour (Marrow Chomper).
Suggested templating for the first way would be to just have the reminder text say "(exile that creature until ~ leaves the battlefield.)"
Huh. So... you can eat a creature every turn; but it's not really eating them, just storing them away.
Is the intention that it has +2/+2 for each creature IT has set aside; or +2/+2 for any creature set aside? The latter is fiddlier, but means you can run more than one in your deck. The former suggests "why would you even keyword that, when I can't really run multiples?" - but they could work, and do have different flavour.
Also- ugh. Tokens. I ?'d them; so I should have +2/+2 right? But they vanished when I tried, so I don't get them back? FIDDLY!
Honestly, I reckon this mechanic was a prototype for 'crew'. Clearly you're carrying the other creature around, somehow, and protecting them.
Ok, let's work on that - we'll be explicit that the growth isn't the main reason to use this kind of card; the main reason is to protect your other creatures from wraths. You're... darn, it, protect is a keyword already... You're storing? ... Hiding them. Except hide would be a WAY better keyword for a self-stealth mechanic of some kind. Well, let's use the mechanic: You're tucking them away underneath this creature. Tuck away. You may "tuck away" a creature; return all creatures "taken away"... ok; this leaves us open to taking away opponents creatures, or artifacts, or anything else; in later sets. And "Taken" is kind of evocative; even if we're doing it for their own good... Darn it, again. Mtg already filed the serial numbers off of the pied piper, didn't it? Well, maybe we can make this a mirror of Piper of the Swarm. So this means we're a Human Warlock and the name is Piper of the Lost. Artwork shepherding the lost-boys away from an incoming firestorm. And, uh, I guess I flavoured it white there. Ooops.
Originally, I was planning on having this operate like S.N.O.T., see other cards on the battlefield, then combine, but be able to break apart. Then I decided it made for a better odd tribe, like Slivers. Then I decided that tribal is overdone and we ended up with a keyword mechanic that stands on its own. I know that this 'simple' version is an uncommon, but that's partly because of trample, and partly because the common version is probably just an enters the battlefield trigger that would only go off once.
Oh, one other aside: that ability is static, not a +2/+2 bonus when it triggers. There's probably a better way to write that to make certain that fact is clear, so I might clean it up later. Anyhow, we need a keyword action name, a creature type, and a name for the card. Have at it!
I think that name would have been perfect in Eldraine if it had had a vehicles theme !
Four way splits are icky. That's why they pay me the big bucks I suppose. I chose 'Make Me A Carriage' because I evidently can not get enough of that Dad joke. Congrats Jack!
See everybody in (((NTC #068)))!
Voting is up! Click here to choose your favorite name!
"I'm a little concerned with what people think happens when a crewed vehicle that was a creature, and is now a creature once more, ends the turn."
Ooh. Yeah, I didn't really think of that. DOES it turn back into a non-creature at the end of turn? That's what I assumed because that's how crew usually works, but I can see how people might think the opposite.
It could be: "Enchanted permanent is a vehicle artifact with crew 5 (it's not a creature unless it was crewed this turn)"?
I think that's more accurate actually, I think "crew" is an event not a state, although I'm not sure!
I thinking wording is really hard, but often the right answer emerges iteratively, some simplifications are only visible after other simplifications have already been made...
Protection from White is the exemplar of needing "And doesn't fall off" wording, of course.
@Jack: I'm a little concerned with what people think happens when a crewed vehicle that was a creature, and is now a creature once more, ends the turn. Because what technically happens is kind of meaningless if everyone plays the card wrong. But I think your wording (with your reminder text) may have gotten it better than mine.
"Yeah, oddly this card is a bombo with Start Your Engines and Peacwalker Colossus."
I guess that's fine for you if you're using it as removal. Is there some combo that would otherwise work that I'm missing?
"I was very happy to stumble upon the expression "Unless it is crewed,""
I keep finding new rules complexities of vehicles... if it just said "Enchanted permanent is a vehicle artifact with crew 5 (it's not a creature unless it is crewed)" would that work, would the crew effect override the permanent type change effect or not? I know this is about layers but not what the answer is.
I also wish there was a better way of saying "enchant X but don't fall off". I almost think that enchantments shouldn't have restrictions at all, just "Enchant X" means "ETB targeting X" and then just stays attached to the permanent ignoring types. I know there's a few enchantments that care about particular restrictions, but it seems like the exception.
One more thought, referencing an origin myth like concept:
Return to Clay [art shows a giant almost-living statue being crewed by lots of people with ropes and levers]
I kept trying to do something about a colossus being maybe-alive or puppeted alive, but that was the closest I could think of.
Yawgmoth's Automobilization
Enchantment - Aura Curse
Flavor Text - OH GOD WHY ARE MY EARS MIRRORS WHY ARE MY LEGS WHEELS
[just kidding on the flavor text, ha ha]
Yeah, oddly this card is a bombo with Start Your Engines and Peacwalker Colossus. That's a shame, but it was important to find wording that didn't explode out of control to get the card to do what it needed to do.
I was very happy to stumble upon the expression "Unless it is crewed," That simplified things considerably.
Hahaha, I had not made the Utena association until I read the thread here. And now I have "mokushi kushimo shimoku mokushi kushimo shimoku" stuck in my head :)
I guess this makes it a Vehicle that's immune to Start Your Engines and Peacewalker Colossus, right?
Jack's first entry is very close to what I first thought, and I love the "deliberately perverse genie interpretation" flavour it conveys. Anything I come up with won't be as good, but for the sake of participation, how about:
Shipping Restraints
That's fun because it admits interpretations of both "I impose red tape regulations before you can enter my city" and "I turned you into a boat and tied you to the dock with rope".
Make Me a Carriage
Enchantment - Aura Wish
Puppetize
Revolutionary Girl Utena was the first thing I thought of, but I didn't remember enough about it to recognise the references until I clicked jmg's link :)
God, I'm a sucker for that show. Here's an AMV apropos of nothing, if you have three minutes to waste.
Zettai Unmei Mokushiroku!
Zettai Unmei Mokushiroku!
Shussei touroku, senrei meibo, shibou touroku.
Zettai Unmei Mokushiroku!
Zettai Unmei Mokushiroku!
Zatashi no tanjou, zettai tanjou, mokushiroku!
Yeah; this is weird. I guess it's usable as an early game o-ring. Indeed, if you're getting rid of the opponents creatures a lot, it's as good as your other removal. It just falls down on the job in an amusing way if you lose tempo.
Nonetheless, there's one obvious image here. And one obvious thing to name this power: Revolutionise the World
(And, obviously, the rose bride also gets put into the same set, as your desired low cost huge-crew equipment-car.)
Welcome back! Today we have an aura that turns a creature into a vehicle. That makes it a relatively straightforward Pacifism alternative, though there's a couple of odd side effects:
Alright, back to the important bit. What's the name of this card?
Congrats, Alex!
Also, I agree with J.M. , flagbearers seem like a neat concept. maybe they could have some sort of ability word named Inspire, which would buff the board in different ways or something else equivalent to a support role.
Alex wins this week, though I found it painful to not choose the Rhox Flagbearer. I loved the concept, and I'd like to see some sort of Flagbearer tribal some day that didn't 100% revolve around 'the flagbearer mechanic'. Maybe next decade...
See everybody in (((NTC #067)))!
Polling is up! Click here to choose your favorite card!