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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Adjudicator White Mythic 6{4}{w}{w} Creature – Archon 5 5 MW01 Flying
Whenever a player draws a card you may gain 2 life.
Whenever a permanent enters play, that was not cast from that players hand, put target tapped permanent ontop of it's owner's library,then that player may draw a card.
0
2 Angelic repurposing White Uncommon 2{1}{w} Enchantment UW04 {w} Sacrifice an enchantment you control destroy target enchantment.

{1}{w}{w}, Sacrifice an enchantment you control return target creature that died this turn to play
0
3 Bane of the Unjust White Rare 4{2}{w}{w} Creature – Leonin Monk 2 3 RW03 {t},Bane of the Unjust deals damage equal to its toughness to target creature and target creature deals damage equals to its power to Bane of the Unjust.
{1}{w}{w}:Return target creature and Bane of the Unjust to their owners hands.
0
4 Beast of burden White Common 5{4}{w} Creature – Beast 3 5 CW15 0
5 Blessings White Common 2{1}{w} Instant CW12 Until the end of the turn creatures you control have "{t} you gain 2 life" 0
6 Burden White Uncommon 2{1}{w} Enchantment CW03 Tap an untapped creature you control tap target enchanted creature. 9 1336164742 on 04 May 2012 by Alex
7 Cleansing Retribution White Common 2{1}{w} Sorcery CW17 Remove all counters from target creature and put them on another target creature. 2 1355894740 on 19 Dec 2012 by Pierre
8 Essence Warrior White Common 4{3}{w} Enchantment – Aura CW14 Enchant creature.
When essence warrior enters play put a 2/2 white knight creature token into play.
Enchanted creature has {t}, Sacrifice a enchantment you control put a 2/2 White knight creature token into play.
0
9 Faiths Avatar White Uncommon 3{1}{w}{w} Creature – Avatar 2 3 UW03 Flying
Tap three creatures you control return Faiths Avatar from your graveyard to play.
0
10 Faiths deciple White Common 1{w} Creature – Leonin Cleric 1 1 CW04 Tap a creature you control Faiths disciple get +2/+2 until end of turn. 0
11 Hex cleanser White Common 3{2}{w} Creature – Leonin Cleric 2 2 CW01 When Hex cleanser enters play destroy target enchantment. 1 1337788291 on 23 May 2012 by Alex
12 Holy messenger White Common 4{3}{w} Creature – Leonin Cleric 2 2 CW19 Flash
When holy messenger enters play untap a creature you control
0
13 Hunter of danger White Rare 5{4}{w} Creature – Leonin Cleric 4 3 RW04 When Hunter of Danger enters play exile target non land permanent from target players graveyard.
{2}{w}, Exile target permanent that has the same name as a card exiled by hunter of danger.
When hunter of danger leaves play return all creatures exiled by it to the top of their owners library and then shuffle that library.
0
14 Leonin Retainer White Uncommon 2{1}{w} Creature – Leonin Squire 0 2 UW11 If you played another creature this turn, You may tap that creature instead of paying Leonin Retainer's mana cost.
Spells or abilities that target a creature you control targets Leonin Retainer instead.
1 1355894596 on 19 Dec 2012 by Pierre
15 Maiden of Gaurding (Archon of deflection) White Uncommon 4 {2}{w}{w} Creature – Leonin Priestess
‑‑‑‑
Creature – Archon
1
‑‑‑‑
4
2
‑‑‑‑
4
UW10 {x}{t}, Target creature gains protection from permanent's with converted mana cost equal to {x}.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
‑‑‑‑
Flying

When a creature you control is dealt damage it deals that much damage to target opponent.
0
16 Maiden of Law (Archon of Law) White Uncommon 2 {1}{w} Creature – Leonin Priestess
‑‑‑‑
Creature – Archon
0
‑‑‑‑
0
1
‑‑‑‑
0
UW01 {w},{t}: Tap target creature
If a creature with converted mana cost of four or more is tapped by Maiden of Law put +1/+1 counter on Maiden of Law.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
‑‑‑‑
Flying

At the begining of each players turn, You may tap target creature as long as Archon of Law is untapped.
0
17 Maiden of Life force (Archon of Life) White Common 3 {2}{w} Creature – Leonin Priestess
‑‑‑‑
Creature – Archon
1
‑‑‑‑
2
1
‑‑‑‑
2
CW02 {t}, Tap a creature you control, gain 2 life.
If you gained 5 or more life in a turn put a +1/+1 counter on maiden of life force.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
‑‑‑‑
Flying
Lifelink
1 1335790118 on 30 Apr 2012 by Mollusk
18 Miran the selfless one (Miran of Divine retribution) White Rare 4 {2}{w}{w} Creature – Seraphim Priestess
‑‑‑‑
Creature – Archon
3
‑‑‑‑
5
4
‑‑‑‑
4
RW05 Creatures you control have "Prevent one damage that would have been dealt to it by any source"

Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
‑‑‑‑
Flying

Whenever you gain life you may instead prevent that life gain and deal damage to target creature equal to the amount of life you would have gained.
0
19 Pact of Steel White Uncommon 1{w} Enchantment UW08 When Pact of Steel enters play search your library for an equipment card reveal it and put it into your hand.

Whenever equipment you control is unequiped from a creature you loose two life.
0
20 Peak Griffin White Common 5{4}{w} Creature – Griffin 3 4 CW16 Flying 0
21 Pouncing griffin White Common 5{4}{w} Creature – Griffin 3 4 CW20 Flying
When a creature enters play untap pouncing griffin.
0
22 Quartermaster (Soul of a warrior) White Rare 3 {2}{w} Creature – Leonin Warior
‑‑‑‑
Creature – Archon
1
‑‑‑‑
4
2
‑‑‑‑
3
RW06 {w}{t},Reveal a equipment card from your hand, You may equip it to target creature you control by paying it's equip cost.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
‑‑‑‑
Flying

When a artifact enters play you may draw a card.
{1}{w}, Equip target equipment to target creature.
0
23 Retribution Cleric White Rare 2{1}{w} Creature – Leonin Cleric 1 2 RW02 {t}, Return two cards from an players grave yard to their hand, Exile target creature that dealt damage to you or a creature you control. 1 1337788337 on 23 May 2012 by Alex
24 Sacred surge White Common 3{2}{w} Instant CW07 Target creature gets lifelink and +X/+X until end of turn where X equals the amount of plains you control. 0
25 Salving Cleric White Common 1{w} Leonin – Cleric 1 1 CW11 {t}, Prevent the next one damage to be dealt to target creature or player 0
26 Selfless martyr White Common 2{1}{w} Creature – Leonin Cleric 1 1 CW05 Sacrifice selfless martyr, prevent the next two damage that would be dealt to target creature or player this turn. 0
27 Soaring Griffin White Common 3{1}{w}{w} Creature – Griffin 2 3 CW09 Flying 0
28 Soul Sustainer White Uncommon 2{1}{w} Creature – Leonin Cleric 1 2 UW06 Whenever another creature enters play, You may gain 1 Life,if that creature entered play from a grave yard you may gain 2 life instead. 0
29 Soul warrior White Common 1{w} Creature – Leonin Warior 1 1 CW10 Lifelink.

at the begining of your turn if target opponent has more life than you Soul warrior gets +2/0 until end of turn.
0
30 Spiritual Forge White Uncommon 3{1}{w}{w} Creature – Leonin Cleric 1 2 UW02 When spiritual Forge enters play search your library for a cleric creature card with a converted mana cost equal to or less than the amount of clerics you control and put it into your hand, then shuffle your library. 2 1335778650 on 30 Apr 2012 by Terrible Snake
31 Summoned Strength White Uncommon 5{4}{w} 3 4 UW09 Flying

{2}{w}{t},Return target creature you control to your hand, Target creature you control gets +{x}/+{x} where {x} is equal to the converted mana cost of the card returned to your hand.
0
32 Tempered Cleric White Uncommon 2{w}{w} Creature – Leonin Cleric 2 2 UW05 Protection from red
{1}{w}, Target creature gains protection from red.

{1},{t}: Target creature gains mountain walk until end of turn.
0
33 Tender of the Sacred grounds White Common 2{1}{w} Creature – Leonin 1 2 CW06 When tender of the sacred grounds enters play you may put a plains card from your hand into play tapped.

{t}, untap target plains.
0
34 The Vow taker White Rare 7{5}{w}{w} Creature – Gargantuan Eye 6 6 RW07 The Vow taker cost {1} less to play for each creature you control.
At the begging of your turn you may play a card from your graveyard, tap any amount of creatures you control add {2} mana to your mana pool for each creature tapped this way,Only use this mana to play a card from your graveyard.
0
35 Tithing White Common 2{w}{w} Instant CW13 Put target creature third from the top of it's owners library unless it's controler pays {3} 2 1355549389 on 15 Dec 2012 by Link
36 Trained griffin White Uncommon 4{3}{w} Creature – Griffin 3 2 UW07 Flying

{t} Target creature gains flying until end of turn.
0
37 Trained sentries White Common 2{1}{w} Creature – Leonin Warior 1 4 CW08 Defender

{1}{w}, Trained sentries c an block an additional creature this turn.

When trained sentries dies you may gain 2 life.
0
38 Virtue of devotion White Rare 3{1}{w}{w} Enchantment RW01 Creatures with activated abilities have haste.
When Virtue of the devoted enters play tap X creatures you control search your library for a creature card with converted mana cost equal to X reveal it you may play it without paying it’s mana cost otherwise put it into your hand.
0
39 War Horse White Common 4{3}{w} 3 3 CW18 Vigilance 0
40 Absorption Drake Blue Common 3{2}{u} Creature – Drake 1 2 CU07 Flying

Target creature blocked by or blocking absorption Drake gets -2/-0 until end of turn.
0
41 Aether Drake Blue Uncommon 4{3}{u} Creature – Drake 2 3 UU04 Flying

{1}{u},{t} Return target creature you control to your hand.
0
42 Aether Evacuation Blue Common 3{2}{u} Sorcery CU08 Exile target creature and a creature you control. 0
43 Aether Menace Blue Uncommon 3{1}{u}{u} Creature – Elemental 2 2 UU05 When Aether menace enters play,return target creature to it's owner's hand.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
2 1353662986 on 23 Nov 2012 by Vitenka
44 Aether remnant Blue Uncommon 3{2}{u} Creature – Crab 0 2 UU09 Defender
When ever you play a instant or sorcery spell put a +1/+1 counter on Aether remnant.
When ever a creature enters play under your control you may remove a +1/+1 counter from Aether remnant an put it on that creature.
0
45 Artaficial pulse Blue Common 2{1}{u} Enchantment – Aura CU01 Enchant artifact
Enchanted artifact has {1}{u}: Until end of turn As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
0
46 Belltower Drake Blue Common 5{4}{u} Creature – Drake 3 3 CU13 Flying.

When Belltower drake dies, Target player puts the top three cards of his library into his grave yard and you may draw a card.
0
47 Blinkingmoeba Blue Uncommon 2{1}{u} Creature – Illusion 1 1 UU08 Flying
When Narcomoeba is put into your graveyard from anywhere , Exile it.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
0
48 Blue elemental spirit Blue Common 3{2}{u} Sorcery CU14 Put a 2/1 blue elemental creature token with flying and Haste into play. That token has "whenever this creature deals damage to a player draw a card, at the end of this turn exile this creature" 0
49 Calculated risk Blue Common 3{1}{u}{u} Sorcery CU15 Select a creature card for each card in your hand and return them to their owners hand. 0
50 Change of mind Blue Common 1{u} Sorcery CU02 Put a card in your hand on the bottom of your library then draw a card, you may discard a card from your hand if you do , draw a card 0
51 Drakor, from the forgotten depts Blue Rare 7{5}{u}{u} Legendary Creature – Gargantuan Eye 6 6 RU03 Drakor cost {1} less to cast for each sorcery in your graveyard.

At the beginning of your upkeep step return target sorcery card from your graveyard to your hand.
4 1354011535 on 27 Nov 2012 by Alex
52 Encrusting blast Blue Common 1{x}{u} Instant CU03 Tap X target lands and or creatures. 3 1350793822 on 21 Oct 2012 by jmgariepy
53 Forced service Blue Rare 3{1}{u}{u} Enchantment – Aura RU02 Enchant creature
when forced service enters play search target players hand and library for a creature card with converted mana cost {2} or less and put into play under your control
and enchant it with forced service
you control enchanted creature as long as it is enchanted by forced service
0
54 Forgotten Knowledge Blue Rare 1{x}{u} Instant RU01 This spell is a copy of target instant or sorcery spell in your graveyard with converted mana cost equal to {x} 0
55 Grasp of the Eye Blue Rare 2{x}{u}{u} Enchantment – Aura UU01 Enchant non-land permanent with mana cost equal to {x}

You control enchanted permanent
3 1352469966 on 09 Nov 2012 by Vitenka
56 Haunted steel Blue Uncommon 1{u} Enchantment – Aura UU10 Enchant artifact
Put two 1/1 blue spirit tokens with flying and protection from artifacts into play.
When haunted steel leaves play sacrifice all spirits you control unless you pay {1} for each spirit you control.
0
57 Knowledge Drake Blue Uncommon 4{3}{u} Creature – Drake 2 2 UU07 Flying.
When Knowledge drake enters play draw a card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
0
58 Mark of Souls eye (Souls Eye) Blue Rare 2 {1}{u} Enchantment
‑‑‑‑
Creature – Eye
0 1 RU05 Whenever a player casts a creature card you may pay {x}{1}{u} where {x} equals the converted mana cost of the creature card, Counter that creature card and transform Mark od Souls Eye.
‑‑‑‑
Put {x} +1/+1 counters on Souls Eye where {x} equals the converted mana cost of the creature countered by Mark of Souls Eye.
Non eye creatures you control cannot attack or block.
0
59 Mark of Crazeshiver (Eye of Crazeshiver) Blue Uncommon 1 {u} Enchantment
‑‑‑‑
Creature – Eye
3 3 CU04 Players play with the top card of their libraries revealed.
If Mark of Crazeshiver is put into a graveyard draw a card.
If a player reveals a card from their hand transform Mark of Crazeshiver
‑‑‑‑
Flying

Non eye creatures you control cannot attack or block.
0
60 Olokas the Wise Blue Rare 2{u}{u} Creature – Human Wizard 2 2 RU06 When Olokas the Wise enters play, Reveal a instant or Sorcery card from your hand, Search your library for a card with the same name as the revealed card, reveal it , shuffle your library and put the card revealed from your library on top of your library. 0
61 Parity Blue Uncommon 4{2}{u}{u} Sorcery UU06 Draw cards until you and target opponent has the same amount of cards in hand. 0
62 Pre emptive gaurd Blue Common 4{3}{u} Creature – Drone 2 3 CU12 When Pre emptive drone enters play you may look at target player's hand unless he or she reveals a card from his hand. 0
63 Projection crab Blue Uncommon 3{2}{u} Creature – Crab 1 4 CU06 {3}{u}, Target creature becomes a copy of projection crab. 0
64 Pull into reality Blue Rare 3{1}{u}{u} Enchantment RU04 When ever a creature card is exiled from anywhere you may look at the top card of your library if it is a sorcery you may reveal it and put it into your hand. 0
65 Scribe Mage Blue Common 2{1}{u} Creature – Human wizard 1 1 CU16 When scribe Mage enters play you may put target instant or sorcery card from your hand in your grave yard, if you do put target instant or sorcery card from your graveyard on top of your library. 0
66 Scribe drake Blue Common 3{1}{u}{u} Creature – Drake 1 3 CU09 Flying
When Scribe drake enters play reveal the top card of your library if it is a instant or sorcery card put it into your hand otherwise return it to the top of your library.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
0
67 Spell Weaver Entity Blue Uncommon 2{1}{u} Creature – Elemental 2 2 UU03 Flying
If spell weaver entity becomes the target of a spell or ability your opponent controls sacrifice it.
Whenever a player plays a instant or sorcery spell put a +1/+1 counter on Spell weaver entity.
0
68 Spreading seas Blue Common 2{1}{u} Enchantment – Aura CU10 Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
0
69 Tezzeret servant of the Eye Blue Mythic 3{1}{u}{u} Planeswalker – Tezzeret 3 MU01 +2 Until end of turn Target
artifict has{t} draw a card.
-4 You gain control of target enchanted creature
-6 Sacrifice an enchantment you control search your library for a non-land permanent card and put it into play ,until end of the turn you may play cards with converted mana cost less than the card put into play's without paying their mana cost.
0
70 The Void walker Blue Rare 4{2}{u}{u} Creature – Shape Shifter 0 0 RU07 You may have Void Walker enter the battlefield as a copy of any creature on the battlefield except it gains "{1}{u}: Exile this card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
2 1366616716 on 22 Apr 2013 by Alex
71 Tides of change Blue Common 2{1}{u} Instant CU11 Untap target creature and remove it from combat.
Draw a card.
0
72 Weight of runes Blue Common 3{1}{u}{u} Enchantment – Aura CU05 Enchant creature
Enchanted creature doesn't untap during it's controllers untap step.
{1}{u}, Untap enchanted creature
2 1353924809 on 26 Nov 2012 by Vitenka
73 Winged menace Blue Uncommon 5{3}{u}{u} Creature – Drake 3 3 UU11 Flying
When winged menace enters play tap all creature with power of two or less, they do not untap during their controllers untap step as long a winged menace is untapped.
0
74 sorcerer's apprentice Blue Uncommon 3{2}{u} Creature – Human Sorcerer 1 2 UU02 When sorcerer's apprentice enters play reveal the top cards of your library until you reveal a sorcery card, put the other revealed cards on the botom of your library in any order and put the revealed sorcery card on top of your library. 0
75 Caller of Horrors Black Uncommon 4{3}{b} Creature – Spirtit Witch 1 3 UB11 {t},Sacrifice Caller of Horrors,Sacrifice {x} Swamps return target creature with converted mana cost equal to {x} from a grave yard to play. 0
76 Corpse courier Black Uncommon 4{3}{b} Creature – Zombie 2 3 UB06 When Corpse courier enters play you may reveal a creature card from your hand if you do search your library for creature card with the same converted mana cost and put it in your grave yard. 1 1354876571 on 07 Dec 2012 by Alex
77 Curse raised Witch Black Common 3{2}{b} Creature – Spirtit Witch 1 1 CB04 When curse raised witch dies return an aura card from your grave yard to play and attach it to a creature. 2 1355600361 on 15 Dec 2012 by Alex
78 Curse the usser Black Uncommon 1{b} Enchantment – Aura UB10 Enchant creature

Enchanted creature gets -1/-1 for each enchantment and artifact attached to it and has "At the beginning of your turn it's controler loses one life for each enchantment and artifact attached to this creature."
0
79 Cursed echoes Black Rare 3{1}{b}{b} Enchantment RB02 When a player casts a creature card that shares a creature type with a creature already in play that player loses 2 life unless he pays {2} 1 1352469425 on 09 Nov 2012 by Vitenka
80 Dammed Black Common 2{1}{b} Creature – Horror 3 4 CB06 When dammed blocks or is blocked by a non black creature destroy dammed. 0
81 Death Favour Black Uncommon 3{2}{b} Enchantment – Aura UB05 Enchant creature
Encahnted creature has {1}{b}, Sacrifice this creature destroy target non black creature.
When a creature token enters play under your control return Death Favour from your grave yard to play enchanting that creature token.
1 1354789640 on 06 Dec 2012 by Alex
82 Death bloom Black Common 3{2}{b} Creature – Plant zombie 2 2 CB15 When death bloom enters play if a creature you control died this turn target opponent sacrifices a creature. 0
83 Drop of oil Black Common 1{b} Enchantment – Aura CB13 Enchant creature
Spells or abilities that do damage to enchanted creature do twice as much damage.
When drop of oil is put into a graveyard from play return it to play attached to a creature, if a player pays two life, exile drop of oil instead.
0
84 Essence Funnel Black Rare 3{b}{b}{b} Enchantment RB07 Skip your draw step.
At the begining of your turn discard any number of cards.
At the end of your turn draw cards equal to the amount of cards discarded this turn less one.
0
85 Fate of bones Black Uncommon 2{b}{b} Instant UB02 Exile a creature card from your grave yard, Reveal the top {x} cards of your library were {x} equals the exiled creatures mana cost,target opponent selects a creature card from the revealed cards, you may put that card in your hand, put the remaining revealed cards in your grave yard. 0
86 Festering Goblin Black Common 1{b} Creature – Zombie Goblin 1 1 CB10 When Festering Goblin dies, target creature gets -1/-1 until end of turn. 0
87 Grave Caretaker Black Rare 4{3}{b} Creature – Horror 1 1 RB04 {t}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
0
88 Grave Master Black Rare 3{1}{b}{b} Creature – Horror 3 3 RB01 Intimidate
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
Creatures you own have Raise.
1 1355843417 on 18 Dec 2012 by Alex
89 Grave digger Black Common 4{3}{b} 2 2 CB14 When grave digger enters play you may return target creature card in your grave yard to your hand. 0
90 Horrors Call Black Common 5{4}{b} Creature – Horror 2 1 CB01 When Caller of horrors dies,exile target creature from your graveyard and put a creature token into play that is a copy of exiled creature card, it is a black horror creature in addition to its other types. 0
91 Horrors mutilation Black Uncommon 1{b} Instant UB03 As an additional cost to play horrors mutilation sacrifice a swamp you control.
Target creature gets -3/-3 until end of turn, Whilst another target creature gets +3/+3 and life link until end off turn.
0
92 Leaching Breath Black Common 1{x}{b} Instant CB03 Remove {x} counters from target permanent , you gain 2 Life for each counter removed with leaching breath. 0
93 Masvin, Grave master Black Mythic 5{3}{b}{b} Creature – Demon 4 4 MB01 Flying
Whenever a card in a grave yard becomes the target of a spell or ability put a +1/+1 counter on this card.
When ever a card is removed from a grave yard put a -1/-1 counter on target creature.
0
94 Mutilation curse Black Uncommon 2{1}{b} Enchantment – Aura UB01 Enchant creature

When enchanted creature becomes tapped,If enchanted creature is black, it gets +1/+1 for each Swamp you control. Otherwise, it gets -1/-1 for each Swamp you control.
3 1347427124 on 12 Sep 2012 by Pierre
95 Overexertion Black Common 2{1}{b} Instant CB08 Destroy target tapped creature 0
96 Pact of Death Black Uncommon 1{b} Enchantment UB07 When pact of death enters play search your library for a creature card and put it into your grave yard.

Whenever a creature leaves your graveyard you loose 2 live.
0
97 Punishing Specter Black Rare 3{1}{b}{b} Creature – Horror 2 1 RB03 Flying
When punishing specter enters play, If a player lost life this turn, put that many +1/+1 counters on punishing specter unless a player discards a card.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
0
98 Relentless Vermin Black Common 3{1}{b}{b} Creature – Rat 1 1 CB12 When Relentless Vermin dies target player discards a card.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
2 1355833499 on 18 Dec 2012 by Pierre
99 Rotcaster The undead Black Rare 3{1}{b}{b} Legendary Creature – Zombie Wizard 2 2 RB05 You may play Rotcaster The undead from your grave yard as long as there is a horror creature in your graveyard.
When Rotcaster The undead enters play if there are 3 or more creatures in your grave yard return a instant or sorc ery card from your graveyard to your hand.
If Rotcaster The undead dies you loose 2 life.
0
100 Shadow blast Black Common 2{1}{b} Instant CB05 Target creatures gets -X/-X until end of turn where X is equal to the target creatures power. 0
101 Shadow runner Black Common 3{2}{b} Creature – Horror warrior 1 2 CB07 Intimidate

When a creature enters play from a grave yard, Shadow runner gets +2/+0 until end of turn.
0
102 Shambles Black Common 2{1}{b} Creature – Horror 2 1 CB02 if this creature is put into play from your grave yard put a +1/+1 on it
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
0
103 Sharing Black Uncommon 3{2}{b} Creature – Spirtit Witch 1 1 UB09 {b}{t},Until end of turn Sharing and anoter target creature have "Whenever you play a instant or sorcery spell that targets a creature, You may copy it and target this creature with the copy" 0
104 Taken Black Common 1{b} Instant CB09 Target player reveals {x} cards from his hand where {x} equals the amount of cards that player has in hand less the amount of cards in your hand.
Select one revealed card that player discards that card.
0
105 The Nameless one Black Rare 7{5}{b}{b} Creature – Gargantuan Eye 6 6 RB06 The nameless one cost {1} less to play for each creature in your grave yard.
At the begining of your turn, You may put a creature card from your grave yard on the botom of your library, If you do put a 3/3 Horror creature token into play.
0
106 Void Caller Black Uncommon 3{2}{b} Creature – Zombie Wizard 1 2 UB04 {1}{b}. Put target exiled creature card into it's owners grave yard. 0
107 Weakening Black Uncommon 4{3}{b} Creature – Spirtit Witch 1 3 UB08 Whenever a creature you control causes you to loose life, put a -1/-1 counter on Weakening.
{1}{b}, Remove a -1/-1 counter from Weakening put a -1/-1 counter on target creature.
0
108 Zombie Goliath Black Common 5{4}{b} Creature – Zombie 4 3 CB11 0
109 Blood Spirit Red Uncommon 2{1}{r} Creature – Elemental 2 1 UR03 Haste
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost was paid, when Blood spirit enters play it deals 3 damage to target creature.
7 1353603815 on 22 Nov 2012 by Alex
110 Bringer of the Meteor Red Rare 3{1}{r}{r} Creature – Elemental Shaman 1 3 RR04 When Bringer of the Meteor enters play, return target exiled creature to play, that creature deals 3 damage to it self and 1 damage to it's owner and each creature he or she controls. 0
111 Burgeoning Elemental Red Common 5{4}{r} Creature – Elemental 3 3 CR13 Sacrifice Burgeoning elemental put X 1/1 red elemental creature tokens into play where X is equal to the amount of token creatures. already put into play this turn. 0
112 Burn Shaman Red Uncommon 3{2}{r} Creature – Elemental Shaman 2 1 UR07 When Burn Shaman enters the battlefield, it deals 1 damage to target creature.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
When Burn Shaman enters play if the galvanize cost has been paid, Until end of turn if a creature is dealt damage tap it.
0
113 Charged Flame Red Common 3{2}{r} Creature – Elemental 3 1 CR07 When charged flame enters play discard a card.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If you paid the galvanize cost,when Charged flame enters play draw a card.
0
114 Death's Bane Red Uncommon 3{2}{r} Instant UR02 Death's Bane deals damage to target player equal to the amount of creatures that died this turn. 2 1352471674 on 09 Nov 2012 by Vitenka
115 Destructive Elemental Red Common 1{r} Creature – Elemental 1 1 CR04 Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost was paid, when Destructive Elemental enters play destroy target artifact.
0
116 Elemental Fists Red Common 3{2}{r} Enchantment – Aura CR20 Enchant creature
Enchanted creature gets +1/+1 for each elemental you control.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost has been paid, when Elemental fists enters play put two 1/1 red elemental creatures into play.
0
117 Elemental Shaman Red Rare 2{r}{r} Creature – Elemental Shaman 1 2 RR01 {t}, Exile target land from a graveyard , lands target player controls have "When ever this land becomes tapped it deals 1 damage to it's controller.

{1}{r},{t} Exile target creature from a grave yard Elemental shaman does 2 damage to target creature or player.
0
118 Elemental burgeoning Red Rare 3{1}{r}{r} Enchantment RR07 Whenever a non-token creature you control dies put two 1/1 Elemental creatures into play. 1 1352473160 on 09 Nov 2012 by Vitenka
119 Elementary Red Common 2{1}{r} CR14 put two 1/1 red elemental creature tokens into play. 0
120 Exelerant Red Common 2{1}{r} CR16 Enchant land

Creatures that share a color with the color enchanted land could produce have haste.
0
121 Flow burner Red Common 3{2}{r} 2 1 CR06 When a mountain enters play Flow burner gets +1/+0 until end of turn. 0
122 Form of the Avenging dragon Red Uncommon 3{2}{r} Enchantment – Aura UR08 Enchant creature
{r}, Enchanted creature gets +1/+0 until end of turn, if a creature died this turn Enchnated creature gets +3/+0 until end of turn instead.
1 1355600214 on 15 Dec 2012 by Alex
123 Giant of the Hills Red Common 4{3}{r} Creature – Giant 3 3 CR09 Mountain walk 0
124 Glo flame Red Common 1{r} Creature – Elemental 1 1 CR01 Sacrifice Glo flame add {r} to your mana pool 1 1352470914 on 09 Nov 2012 by Vitenka
125 Hoard Punisher Red Uncommon 2{1}{r} Creature – Elemental Shaman 1 1 UR09 At the begining of your turn , if an opponent controls an artifact they must pay {2} if they don't you may sacrifice Hoard punisher and search your library for a dragon card reveal it and put it into your hand and then shuffle your library. 0
126 Iron Heel Red Common 2{1}{r} Creature – Elemental 2 1 CR02 When ever Iron Heel attacks tap target artifact. 0
127 Lava Elemental Red Rare 1{r} Creature – Elemental 1 1 RR03 {t}, Add {1} to your mana pool.

Whenever a creature you control dies add {r} to your mana pool.
0
128 Lava spikes Red Uncommon 1{r} Instant UR01 As an additional cost to play lava spikes sacrifice a creature you control.

Lava spikes deals 3 damages divided amongst any number of target creatures or players.
0
129 Mana Walker Red Common 4{3}{r} Creature – Elemental 3 2 CR10 When mana walker dies add {r}{r}{r} to your mana pool. 0
130 Mana backlash Red Rare 2{1}{r} Instant UR10 Mana backlash deals x damage to target player equal to the amount of mana that player spent to play a non creature spell. 1 1338216601 on 28 May 2012 by Alex
131 Mordant Red Uncommon 3{2}{r} Creature – Elemental 2 1 UR06 Haste

Mordant gets +1/+1 until end of turn for each elemental that was put into your grave yard this turn.
0
132 Mountain Giant Red Common 5{4}{r} Creature – Giant 4 5 CR08 {1}{r}, Sacrifice a creature, Mountain Giant deals one damage to target creature with flying, that creature looses flying until end of turn. 0
133 Orc Red Common 4{2}{r}{r} 3 4 CR11 Intimidate 0
134 Pact of Flame Red Uncommon 1{r} Enchantment – Aura UR11 Enchant Land
Enchnated Land is a 0/1 red elemental creature and has {t}' Put a 1/1 Red Elemental creature token Into play.
Whenever a land you control is put into a grave yard you loose two life.
0
135 Rebirthing flame Red Common 3{2}{r} Creature – Elemental 2 2 CR03 When rebirthing flame dies put a 1/1 elemental creature token into play 0
136 Rock drake Red Common 5{4}{r} Creature – Dragon 3 3 CR15 {1}{r},Rock drake gains flying until end of turn.
{1}{r},Rock drake gets +1/+0 until end of turn.
0
137 Sand scarab Red Common 3{2}{r} Creature – Insect 4 4 CR17 Sand scarab attacks each turn if able.
As long as sand scarab is in your graveyard, creature you control have to attack each turn if able
0
138 Searing Spear Red Common 2{1}{r} Instant CR12 Searing Spear deals 3 damage to target creature or player. 0
139 Smaug Red Mythic 7{4}{r}{r}{r} Legendary Creature – Dragon 5 5 MR01 Flying
Smaug cost {1} less to play for each artifact in play.
Whenever a creature you control dies, you my pay {x}{r}{r}, Destroy target non land permanent with converted mana equal to {x}.
0
140 Spark Runner Red Common 2{1}{r} Creature – Elemental 1 1 CR05 When Spark runner deals damage to a player you may sacrifice it , if you do search your library for a mountain and put it into play tapped. 0
141 Spark caster Red Uncommon 2{1}{r} Creature – Elemental 2 1 UR04 Sacrifice Spark caster deal 1 damage to target creature.

When Spark caster dies add {r} to your mana pool.
0
142 Spark slinger Red Uncommon 4{3}{r} Creature – Elemental 1 3 UR05 When ever a creature you control dies, spark slinger deals 1 damage to target player or creature. 0
143 The last shadow Red Rare 4{1}{r}{r}{r} Creature – Demon 3 1 RR05 Haste.
When ever the last shadow attacks, destroy target creature without flying with converted mana cost equal to {3} or Less.
At the end of your turn sacrifice The last shadow, Unless a creature died this turn.
0
144 Vengeance Demon (Vengeance of the Pit) Red Rare 4 {3}{r} Creature – Demon Elemental
‑‑‑‑
Creature – Demon Elemental
2
‑‑‑‑
3
3
‑‑‑‑
2
RR02 Flying
{t},Destroy target creature that was dealt damage this turn.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
If Vengeance Demon enters play from a graveyard transform it.
‑‑‑‑
{b},Vengeance of the Pit gets intimidate until the end of turn.
{1}{r}, {t}: Sacrifice a creature , pit vengeance deals 3 damage to target creature or player.
0
145 Abundant Growth Green Uncommon 1{g} Enchantment – Aura CG10 Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{t}: Add one mana of any color to your mana pool."
0
146 Adept Chanter Green Uncommon 3{2}{g} Creature – Elf Shaman 2 1 UG01 Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
Whenever a Aura enters play untap a forest you control.
0
147 Ancestral Mask Green Common 3{2}{g} Enchantment – Aura CG02 Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
0
148 Apprentice Chanter Green Common 3{2}{g} Creature – Elf Shaman 2 1 CG01 Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.) 0
149 Awakening Green Common 2{1}{g} Instant CG04 Untap Target Forest that forest becomes a 2/5 treefolk creature with reach until end of turn. 0
150 Bolster Green Uncommon 2{1}{g} Encantment – Aura UG04 Enchant Creature

Enchanted creature gets +1/+1 for each other creature in play that shares a creature type with it.
1 1346946053 on 06 Sep 2012 by Alex
151 Burgeoning Wisp Green Common 4{3}{g} Creature – Spirit 1 3 CG05 Flying

When a land enterts play under your control you my tap Burgeoning Wisp, if you do search your library for a basic land card reveal it and put it into your hand, then shuffle your library.
0
152 Caller Green Rare 4{3}{g} Creature – Elf Shaman 2 2 RG02 When ever a enchantment enters play you may pay {3}{g} if you do search your library for an enchantment, reveal it shuffle your library and put the revealed enchantment on top of it.
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
0
153 Chant reiteration Elder Green Rare 4{3}{g} 2 3 RG05 {2}{g}, {t} put a copy of target enchantment you control into play enchanting target creature. 0
154 Chanter Task Mage Green Uncommon 3{1}{g}{g} Creature – Elf Shaman 2 2 UG02 {1}{g},{t} attach target aura you control to another target creature. 1 1335985837 on 02 May 2012 by Alex
155 Chanters Spirit guide Green Uncommon 3{2}{g} Creature – Spirit 2 2 UG06 You may exile Chanters spirit guide form you hand, if you do the next creature you play this turn has the keyword ability
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
0
156 Cleansing Gush Green Rare 2{x}{g}{g} Sorcery RG04 Destroy all non land , non creature permanent's with converted mana equal to {x} 0
157 Elder Chanter Green Rare 1{g} Creature – Elf Shaman 1 1 RG07 Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
Elder chanter has +1/+1 for each aura you control
0
158 Elder Hex Beast Green Uncommon 4{3}{g} Creature – Beast 4 3 UG07 Trample
When Hex elder dies, you may put an enchantment from your grave yard into play attached to target creature you control.
0
159 Elm Bow Green Common 1{g} Enchantment – Aura CG19 Enchant creature
{g}, Put a arrow counter on enchanted creature.
{1}{g}{t}: Remove {x} arrow counters from enchanted creature, Enchanted creature deals {x} damage to target attacking creature with Flying.
0
160 Enchantress Green Uncommon 3{1}{g}{g} Creature – Elf Shaman 2 2 UG03 Whenever a Aura enters the battle field you may draw a card 0
161 Forest Wurm Green Common 5{4}{g} Creature – Wurm 5 4 CG06 0
162 Great Elm Green Uncommon 4{2}{g}{g} Creature – Tree folk 2 4 UG09 Whenever a enchantment enters play put a +1/+1 counter on a target creature. 0
163 Greater Forest Wurm Green Uncommon 5{4}{g} Creature – Wurm 5 4 UG08 Trample
{3}{g}, Regenerate Greater forest wurm
0
164 Green Troll Green Rare 4{2}{g}{g} Creature – Troll Shaman 0 1 RG03 When Green Troll enters play put {x} +1/+1 counters on it where {x} equals the amount of forest you control.
{1}{g}, Remove a +1/+1 counter from Green troll, When you remove a +1/+1 counter from green troll pick one ability, regenerate target creature or Destroy target artifact or enchantment or Target creature looses flying until end of turn.
0
165 Grove Spider Green Common 5{4}{g} Creature – Spider 4 5 CG11 Reach 0
166 Hex Beast Green Common 3{2}{g} Creature – Beast 3 3 CG07 As long as Hex beast is enchanted it has trample. 0
167 Hex Shearer Green Rare 3{2}{g} Creature – Elf Shaman 2 2 RG06 When a creature enters play under your control, you may attach a Aura you control to that creature. 0
168 Leaching Green Common 3{2}{g} Enchantment – Aura CG09 Enchant creature
When Leaching enters play destroy target artifact or enchantment and put {x} +1/+1 counters on the creature enchanted by leaching, where {x} equal the converted mana cost of the destroyed artifact or enchantment.
0
169 Map Seeker Green Uncommon 3{2}{g} Creature – Elf Shaman 2 2 UG05 When you play Map seeker, You may reveal a land card from your hand, if you do search your library for a land card with the same name reveal it and put it in your hand,then shuffle your library 0
170 Natures Boon Green Common 1{g} Enchantment – Aura CG03 Enchant creature

Enchanted creature has trample

{g}, Enchanted creature gets +1/+1 until end of turn.
0
171 Nissan Revane the Enchantress Green Mythic 4{3}{g} Planeswalker – Nissan 3 MG01 +1 Look at the top four cards of your library, you may reveal a enchantment from those cards and put it on top of your library and put the other cards on the bottom of your library in any order.
-1 Put target enchantment in your grave yard on the bottom of your library and put a 4/4 green spirit creature token into play.
-5 You gain an emblem with"whenever a enchantment you own is put into a grave yard from anywhere put it into your hand instead.
3 1365424867 on 08 Apr 2013 by Hālian
172 Scrub Beast Green Common 2{1}{g} Creature – Beast 2 2 CG08 As long as Scrub beast is enchanted it has Hexproof. 0
173 Spider Spawn Green Common 3{1}{g}{g} Enchantment – Aura CG20 When enchanted creature is put into a grave yard put {x} 1/2 spider tokens with reach into play under your control equal to the converted mana cost of the enchanted creature put into the graveyard.

{1}{b}, put a -1/-1 counter on enchanted creature.
0
174 Squadron Wings Green Common 2{1}{g} Enchantment – Aura CG12 Enchant creature
Enchanted creature has flying.
When Squadron Wings enters play, you may search yor library for up to 3 cards called Squadron Wings reveal them and put them in your hand, then shuffle your library.
0
175 Throng of elm Green Common 4{2}{g}{g} Creature – Tree folk 2 3 CG13 Whenever a forest enters play put a +1/+1 counter on throng of elm 0
176 Watcher of the grove Green Rare 7{5}{g}{g} Creature – Gargantuan Eye 6 6 RG01 Trample
Watcher of the grove cost {1} less to play for each creature you control.
During the first main phase of your turn add {1} to your mana pool for each enchantment you control.
0
177 Blood Vial Artifact Rare 1{1} Artifact RA01 When a creature dies, you may put a charge counter on Blood Vial.
{t},You may put a creature card with converted mana cost equal to the number of charge counters on Blood Vial from your hand onto the battlefield.
2 1352471722 on 09 Nov 2012 by Vitenka
178 Cauldron Artifact Rare 4{4} Artifact RA04 {1}{t}, Exile a instant or sorcery card from your hand, return a creature card with converted mana cost equal to the exiled spells converted mana cost from your grave yard to your hand. 0
179 Hammer of pain Artifact Rare 3{3} Artifact – Equipment RA02 Equiped creature has +2/+1 and whenever this creature attacks tap target creature and each creature that shares a creature type with it.
Equip {3}
0
180 Holy hammer Artifact Common 3{3} Artifact – Equipment CA04 Equipped creature gets +1/+2 and when equipped creature becomes blocked by a black creature it gains double strike until end of turn.

Equip {2}
0
181 Mana Bug Artifact Uncommon 0 Land Artifact Creature – Assembly Worker 1 1 UA05 (Mana Bug isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {1} to your mana pool.")
Mana Bug is colourless.
0
182 Mana amplifier Artifact Uncommon 1{1} Artifact UA01 When Mana amplifier enters play exile a land you control.

{t}, Add 2 mana the land exiled by mana amplifier could produce to your mana pool only spend this mana on artifact spels.
4 1353599753 on 22 Nov 2012 by Alex
183 Masticore mark II Artifact Rare 4{4} Artifact – Creature 4 4 RA03 Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
At the beginning of your turn discard a creature card otherwise exile Masticore II.
0
184 Mimic Pike Artifact Common 2{2} Artifact – Creature 0 1 CA01 Mimic Pike has all the keyword abilities of creatures your opponents control.

{4}, Mimic pike gets +X/+X where X is equal to targets creatures power.
0
185 Punishing Vise Artifact Rare 1{1} Artifact RA05 As Punishing Vise enters the battlefield, choose an opponent,That player discards a card, Exile that card with Punishing Vise instead of putting it in a graveyard,that player may draw a card.
Whenever the chosen player discards a card with converted mana cost greater than the card exiled by punishing vise, Punishing Vise deals 3 damage to that player.
0
186 Reclamator Artifact Mythic 2{2} Artifact MA01 {2},{t} Sacrifice a Island you control search your library for a non island land card and put it into play. 0
187 Relic of devotion Artifact Uncommon 3{3} Artifact UA04 Creatures enter play tapped unless it's controller pays {1}.
Whenever a player pays the Relic of devotion cost, Put a collection counter on relic of devotion.
{t},Remove a collection counter from relic of devotion add {1} to your mana pool.
3 1355222213 on 11 Dec 2012 by Vitenka
188 Snake fang Artifact Uncommon 2{2} Artifact – Equipment UA06 Equipped creature has death touch.

Equip {1}
0
189 Venerated Short Blade Artifact Common 2{2} Artifact CA02 Equipped creature gets +1/+1, sacrifice venerated short Blade prevent the next two damage that would be dealt to equipped creature.
Equip {2}
When a Leonin or warrior enters play return Venerated Short Blade from your graveyard to play.
0
190 Voltaic Key Artifact Uncommon 1{1} Artifact UA02 {1},{t} untap target artifact 0
191 Walking Stick Artifact Common 2{2} Artifact – Equipment CA03 Equip {2}
{2}: Choose a land type. Equipped creature gains landwalk of the chosen type until end of turn.
3 1355461896 on 14 Dec 2012 by Pierre
192 Burning Pit Land Uncommon 0 Land – Mountain UL02 {t}, Add {t} to your mana pool.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
When burning pit enter play if the galvanize cost has been paid, Until end of turn spells or abilities you control deal double the damage.
0
193 Forgotten Aerie (Aerie of the Archon) Land Uncommon 0 Land
‑‑‑‑
Land
UL04 {t}, Add {w} to your mana pool.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
‑‑‑‑
{t},add {w} to your mana pool.
When ever Aerie of the Archon becomes tapped you may gain 1 life.
Whenever this card transforms into Aerie of the Archon, search your library for a creature with flying, reveal it shuffle your library and put that card on top of your library.
0
194 Fractal post Land Common 0 Land – Locus CL01 {3}{t}: add one mana of any color to your mana pool.

Fractal post's ability cost {1} less to play for each Locus in play.
0
195 Grove of chanting Land Uncommon 0 Land – Forest UL03 {t}, add {g} to your mana pool.
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
0
196 Ilse of Fate Land Uncommon 0 Land – Island UL01 {t}: add {u} to your mana pool.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
If Ilse of Fate enters play from exile look at the top three cards of an opponent's library, then put any number of cards on the bottom of that library and the rest on top in any order.
0
197 Portal Land Mythic 0 Legendary Land – Portal ML01 {t}: Add {1} to your mana pool
When ever portal enters play you may look at your sideboard and exile a card from it.
{3}{t},You may play target card you own from exile.
1 1354910052 on 07 Dec 2012 by Vitenka
198 Spectral glade Land Uncommon 0 Land UL05 {t},add {b} to your mana pool.
Whenever Spectral glade enters play target creature card in a graveyard gets Raise until end of turn.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
0
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