Ifreann

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 M 
Creature – Archon
Flying
Whenever a player draws a card you may gain 2 life.
Whenever a permanent enters play, that was not cast from that players hand, put target tapped permanent ontop of it's owner's library,then that player may draw a card.
5/5
 U 
Enchantment
{w} Sacrifice an enchantment you control destroy target enchantment.

{1}{w}{w}, Sacrifice an enchantment you control return target creature that died this turn to play
 R 
Creature – Leonin Monk
{t},Bane of the Unjust deals damage equal to its toughness to target creature and target creature deals damage equals to its power to Bane of the Unjust.
{1}{w}{w}:Return target creature and Bane of the Unjust to their owners hands.
2/3
 C 
Creature – Beast
3/5
 C 
Instant
Until the end of the turn creatures you control have "{t} you gain 2 life"
{1}{w}
 
 U 
Enchantment
Tap an untapped creature you control tap target enchanted creature.
9 comments
last 2012-09-03 16:17:27 by Alex
 C 
Sorcery
Remove all counters from target creature and put them on another target creature.
2 comments
last 2012-12-19 11:03:33 by Alex
 C 
Enchantment – Aura
Enchant creature.
When essence warrior enters play put a 2/2 white knight creature token into play.
Enchanted creature has {t}, Sacrifice a enchantment you control put a 2/2 White knight creature token into play.
 U 
Creature – Avatar
Flying
Tap three creatures you control return Faiths Avatar from your graveyard to play.
2/3
 C 
Creature – Leonin Cleric
Tap a creature you control Faiths disciple get +2/+2 until end of turn.
1/1
 C 
Creature – Leonin Cleric
When Hex cleanser enters play destroy target enchantment.
2/2
1 comment
2012-05-23 15:51:31 by Alex
 C 
Creature – Leonin Cleric
Flash
When holy messenger enters play untap a creature you control
2/2
 R 
Creature – Leonin Cleric
When Hunter of Danger enters play exile target non land permanent from target players graveyard.
{2}{w}, Exile target permanent that has the same name as a card exiled by hunter of danger.
When hunter of danger leaves play return all creatures exiled by it to the top of their owners library and then shuffle that library.
4/3
 U 
Creature – Leonin Squire
If you played another creature this turn, You may tap that creature instead of paying Leonin Retainer's mana cost.
Spells or abilities that target a creature you control targets Leonin Retainer instead.
0/2
1 comment
2012-12-19 05:23:16 by Pierre
 U 
Creature – Leonin Priestess
{x}{t}, Target creature gains protection from permanent's with converted mana cost equal to {x}.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
1/2
Archon of deflection
 
 U 
Creature – Archon
Flying

When a creature you control is dealt damage it deals that much damage to target opponent.
4/4
 U 
Creature – Leonin Priestess
{w},{t}: Tap target creature
If a creature with converted mana cost of four or more is tapped by Maiden of Law put +1/+1 counter on Maiden of Law.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
0/1
Archon of Law
 
 U 
Creature – Archon
Flying

At the begining of each players turn, You may tap target creature as long as Archon of Law is untapped.
0/0
 C 
Creature – Leonin Priestess
{t}, Tap a creature you control, gain 2 life.
If you gained 5 or more life in a turn put a +1/+1 counter on maiden of life force.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
1/1
Archon of Life
 
 C 
Colour indicator W Creature – Archon
Flying
Lifelink
2/2
1 comment
2012-04-30 12:48:38 by Mollusk
 R 
Creature – Seraphim Priestess
Creatures you control have "Prevent one damage that would have been dealt to it by any source"

Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
3/4
Miran of Divine retribution
 
 R 
Colour indicator W Creature – Archon
Flying

Whenever you gain life you may instead prevent that life gain and deal damage to target creature equal to the amount of life you would have gained.
5/4
 U 
Enchantment
When Pact of Steel enters play search your library for an equipment card reveal it and put it into your hand.

Whenever equipment you control is unequiped from a creature you loose two life.
 C 
Creature – Griffin
Flying
3/4
 C 
Creature – Griffin
Flying
When a creature enters play untap pouncing griffin.
3/4
 R 
Creature – Leonin Warior
{w}{t},Reveal a equipment card from your hand, You may equip it to target creature you control by paying it's equip cost.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
1/2
Soul of a warrior
 
 R 
Creature – Archon
Flying

When a artifact enters play you may draw a card.
{1}{w}, Equip target equipment to target creature.
4/3
 R 
Creature – Leonin Cleric
{t}, Return two cards from an players grave yard to their hand, Exile target creature that dealt damage to you or a creature you control.
1/2
1 comment
2012-05-23 15:52:17 by Alex
 C 
Instant
Target creature gets lifelink and +X/+X until end of turn where X equals the amount of plains you control.
 C 
Leonin – Cleric
{t}, Prevent the next one damage to be dealt to target creature or player
1/1
 C 
Creature – Leonin Cleric
Sacrifice selfless martyr, prevent the next two damage that would be dealt to target creature or player this turn.
1/1
 C 
Creature – Griffin
Flying
2/3
 U 
Creature – Leonin Cleric
Whenever another creature enters play, You may gain 1 Life,if that creature entered play from a grave yard you may gain 2 life instead.
1/2
 C 
Creature – Leonin Warior
Lifelink.

at the begining of your turn if target opponent has more life than you Soul warrior gets +2/0 until end of turn.
1/1
 U 
Creature – Leonin Cleric
When spiritual Forge enters play search your library for a cleric creature card with a converted mana cost equal to or less than the amount of clerics you control and put it into your hand, then shuffle your library.
1/2
2 comments
last 2012-04-30 10:50:26 by jmgariepy
 U 
 
Flying

{2}{w}{t},Return target creature you control to your hand, Target creature you control gets +{x}/+{x} where {x} is equal to the converted mana cost of the card returned to your hand.
3/4
 U 
Creature – Leonin Cleric
Protection from red
{1}{w}, Target creature gains protection from red.

{1},{t}: Target creature gains mountain walk until end of turn.
2/2
 C 
Creature – Leonin
When tender of the sacred grounds enters play you may put a plains card from your hand into play tapped.

{t}, untap target plains.
1/2
 R 
Creature – Gargantuan Eye
The Vow taker cost {1} less to play for each creature you control.
At the begging of your turn you may play a card from your graveyard, tap any amount of creatures you control add {2} mana to your mana pool for each creature tapped this way,Only use this mana to play a card from your graveyard.
6/6
{w}{w}
 
 C 
Instant
Put target creature third from the top of it's owners library unless it's controler pays {3}
2 comments
last 2012-12-15 19:31:18 by Alex
 U 
Creature – Griffin
Flying

{t} Target creature gains flying until end of turn.
3/2
 C 
Creature – Leonin Warior
Defender

{1}{w}, Trained sentries c an block an additional creature this turn.

When trained sentries dies you may gain 2 life.
1/4
 R 
Enchantment
Creatures with activated abilities have haste.
When Virtue of the devoted enters play tap X creatures you control search your library for a creature card with converted mana cost equal to X reveal it you may play it without paying it’s mana cost otherwise put it into your hand.
 C 
 
Vigilance
3/3
 C 
Creature – Drake
Flying

Target creature blocked by or blocking absorption Drake gets -2/-0 until end of turn.
1/2
 U 
Creature – Drake
Flying

{1}{u},{t} Return target creature you control to your hand.
2/3
 C 
Sorcery
Exile target creature and a creature you control.
 U 
Creature – Elemental
When Aether menace enters play,return target creature to it's owner's hand.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
2/2
2 comments
last 2012-11-23 11:13:28 by Alex
 U 
Creature – Crab
Defender
When ever you play a instant or sorcery spell put a +1/+1 counter on Aether remnant.
When ever a creature enters play under your control you may remove a +1/+1 counter from Aether remnant an put it on that creature.
0/2
 C 
Enchantment – Aura
Enchant artifact
Enchanted artifact has {1}{u}: Until end of turn As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
 C 
Creature – Drake
Flying.

When Belltower drake dies, Target player puts the top three cards of his library into his grave yard and you may draw a card.
3/3
 U 
Creature – Illusion
Flying
When Narcomoeba is put into your graveyard from anywhere , Exile it.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
1/1
 C 
Sorcery
Put a 2/1 blue elemental creature token with flying and Haste into play. That token has "whenever this creature deals damage to a player draw a card, at the end of this turn exile this creature"
 C 
Sorcery
Select a creature card for each card in your hand and return them to their owners hand.
 C 
Sorcery
Put a card in your hand on the bottom of your library then draw a card, you may discard a card from your hand if you do , draw a card
 R 
Legendary Creature – Gargantuan Eye
Drakor cost {1} less to cast for each sorcery in your graveyard.

At the beginning of your upkeep step return target sorcery card from your graveyard to your hand.
6/6
4 comments
last 2012-11-29 11:03:26 by qqzm
 C 
Instant
Tap X target lands and or creatures.
3 comments
last 2012-11-08 09:11:43 by Vitenka
 R 
Enchantment – Aura
Enchant creature
when forced service enters play search target players hand and library for a creature card with converted mana cost {2} or less and put into play under your control
and enchant it with forced service
you control enchanted creature as long as it is enchanted by forced service
 R 
Instant
This spell is a copy of target instant or sorcery spell in your graveyard with converted mana cost equal to {x}
 R 
Enchantment – Aura
Enchant non-land permanent with mana cost equal to {x}

You control enchanted permanent
3 comments
last 2012-11-22 17:45:09 by Vitenka
 U 
Enchantment – Aura
Enchant artifact
Put two 1/1 blue spirit tokens with flying and protection from artifacts into play.
When haunted steel leaves play sacrifice all spirits you control unless you pay {1} for each spirit you control.
 U 
Creature – Drake
Flying.
When Knowledge drake enters play draw a card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
2/2
 R 
Enchantment
Whenever a player casts a creature card you may pay {x}{1}{u} where {x} equals the converted mana cost of the creature card, Counter that creature card and transform Mark od Souls Eye.
Souls Eye
 
 R 
Creature – Eye
Put {x} +1/+1 counters on Souls Eye where {x} equals the converted mana cost of the creature countered by Mark of Souls Eye.
Non eye creatures you control cannot attack or block.
0/1
 U 
Enchantment
Players play with the top card of their libraries revealed.
If Mark of Crazeshiver is put into a graveyard draw a card.
If a player reveals a card from their hand transform Mark of Crazeshiver
Eye of Crazeshiver
 
Creature – Eye
Flying

Non eye creatures you control cannot attack or block.
3/3
 R 
Creature – Human Wizard
When Olokas the Wise enters play, Reveal a instant or Sorcery card from your hand, Search your library for a card with the same name as the revealed card, reveal it , shuffle your library and put the card revealed from your library on top of your library.
2/2
{2}{u}{u}
 
 U 
Sorcery
Draw cards until you and target opponent has the same amount of cards in hand.
 C 
Creature – Drone
When Pre emptive drone enters play you may look at target player's hand unless he or she reveals a card from his hand.
2/3
 U 
Creature – Crab
{3}{u}, Target creature becomes a copy of projection crab.
1/4
 R 
Enchantment
When ever a creature card is exiled from anywhere you may look at the top card of your library if it is a sorcery you may reveal it and put it into your hand.
 C 
Creature – Human wizard
When scribe Mage enters play you may put target instant or sorcery card from your hand in your grave yard, if you do put target instant or sorcery card from your graveyard on top of your library.
1/1
 C 
Creature – Drake
Flying
When Scribe drake enters play reveal the top card of your library if it is a instant or sorcery card put it into your hand otherwise return it to the top of your library.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
1/3
 U 
Creature – Elemental
Flying
If spell weaver entity becomes the target of a spell or ability your opponent controls sacrifice it.
Whenever a player plays a instant or sorcery spell put a +1/+1 counter on Spell weaver entity.
2/2
 C 
Enchantment – Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
 M 
Planeswalker – Tezzeret
+2 Until end of turn Target
artifict has{t} draw a card.
-4 You gain control of target enchanted creature
-6 Sacrifice an enchantment you control search your library for a non-land permanent card and put it into play ,until end of the turn you may play cards with converted mana cost less than the card put into play's without paying their mana cost.
3
 R 
Creature – Shape Shifter
You may have Void Walker enter the battlefield as a copy of any creature on the battlefield except it gains "{1}{u}: Exile this card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
0/0
2 comments
last 2013-04-22 07:52:09 by Vitenka
 C 
Instant
Untap target creature and remove it from combat.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controllers untap step.
{1}{u}, Untap enchanted creature
2 comments
last 2012-11-27 10:16:42 by Alex
 U 
Creature – Drake
Flying
When winged menace enters play tap all creature with power of two or less, they do not untap during their controllers untap step as long a winged menace is untapped.
3/3
 U 
Creature – Human Sorcerer
When sorcerer's apprentice enters play reveal the top cards of your library until you reveal a sorcery card, put the other revealed cards on the botom of your library in any order and put the revealed sorcery card on top of your library.
1/2
 U 
Creature – Spirtit Witch
{t},Sacrifice Caller of Horrors,Sacrifice {x} Swamps return target creature with converted mana cost equal to {x} from a grave yard to play.
1/3
 U 
Creature – Zombie
When Corpse courier enters play you may reveal a creature card from your hand if you do search your library for creature card with the same converted mana cost and put it in your grave yard.
2/3
1 comment
2012-12-07 10:36:11 by Alex
 C 
Creature – Spirtit Witch
When curse raised witch dies return an aura card from your grave yard to play and attach it to a creature.
1/1
2 comments
last 2012-12-18 11:39:41 by Alex
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets -1/-1 for each enchantment and artifact attached to it and has "At the beginning of your turn it's controler loses one life for each enchantment and artifact attached to this creature."
 R 
Enchantment
When a player casts a creature card that shares a creature type with a creature already in play that player loses 2 life unless he pays {2}
1 comment
2012-11-09 13:57:05 by Vitenka
{1}{b}
 
 C 
Creature – Horror
When dammed blocks or is blocked by a non black creature destroy dammed.
3/4
 U 
Enchantment – Aura
Enchant creature
Encahnted creature has {1}{b}, Sacrifice this creature destroy target non black creature.
When a creature token enters play under your control return Death Favour from your grave yard to play enchanting that creature token.
1 comment
2012-12-06 10:27:20 by Alex
 C 
Creature – Plant zombie
When death bloom enters play if a creature you control died this turn target opponent sacrifices a creature.
2/2
 C 
Enchantment – Aura
Enchant creature
Spells or abilities that do damage to enchanted creature do twice as much damage.
When drop of oil is put into a graveyard from play return it to play attached to a creature, if a player pays two life, exile drop of oil instead.
 R 
Enchantment
Skip your draw step.
At the begining of your turn discard any number of cards.
At the end of your turn draw cards equal to the amount of cards discarded this turn less one.
 U 
Instant
Exile a creature card from your grave yard, Reveal the top {x} cards of your library were {x} equals the exiled creatures mana cost,target opponent selects a creature card from the revealed cards, you may put that card in your hand, put the remaining revealed cards in your grave yard.
 C 
Creature – Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
1/1
 R 
Creature – Horror
{t}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
1/1
 R 
Creature – Horror
Intimidate
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
Creatures you own have Raise.
3/3
1 comment
2012-12-18 15:10:17 by Alex
 C 
 
When grave digger enters play you may return target creature card in your grave yard to your hand.
2/2
 C 
Creature – Horror
When Caller of horrors dies,exile target creature from your graveyard and put a creature token into play that is a copy of exiled creature card, it is a black horror creature in addition to its other types.
2/1
 U 
Instant
As an additional cost to play horrors mutilation sacrifice a swamp you control.
Target creature gets -3/-3 until end of turn, Whilst another target creature gets +3/+3 and life link until end off turn.
 C 
Instant
Remove {x} counters from target permanent , you gain 2 Life for each counter removed with leaching breath.
 M 
Creature – Demon
Flying
Whenever a card in a grave yard becomes the target of a spell or ability put a +1/+1 counter on this card.
When ever a card is removed from a grave yard put a -1/-1 counter on target creature.
4/4
 U 
Enchantment – Aura
Enchant creature

When enchanted creature becomes tapped,If enchanted creature is black, it gets +1/+1 for each Swamp you control. Otherwise, it gets -1/-1 for each Swamp you control.
3 comments
last 2012-09-12 06:02:20 by Pierre
 C 
Instant
Destroy target tapped creature
 U 
Enchantment
When pact of death enters play search your library for a creature card and put it into your grave yard.

Whenever a creature leaves your graveyard you loose 2 live.
 R 
Creature – Horror
Flying
When punishing specter enters play, If a player lost life this turn, put that many +1/+1 counters on punishing specter unless a player discards a card.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
2/1
 C 
Creature – Rat
When Relentless Vermin dies target player discards a card.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
1/1
2 comments
last 2012-12-18 15:11:08 by Alex
 R 
Legendary Creature – Zombie Wizard
You may play Rotcaster The undead from your grave yard as long as there is a horror creature in your graveyard.
When Rotcaster The undead enters play if there are 3 or more creatures in your grave yard return a instant or sorc ery card from your graveyard to your hand.
If Rotcaster The undead dies you loose 2 life.
2/2
 C 
Instant
Target creatures gets -X/-X until end of turn where X is equal to the target creatures power.
 C 
Creature – Horror warrior
Intimidate

When a creature enters play from a grave yard, Shadow runner gets +2/+0 until end of turn.
1/2
 C 
Creature – Horror
if this creature is put into play from your grave yard put a +1/+1 on it
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
2/1
{2}{b}
 
 U 
Creature – Spirtit Witch
{b}{t},Until end of turn Sharing and anoter target creature have "Whenever you play a instant or sorcery spell that targets a creature, You may copy it and target this creature with the copy"
1/1
{b}
 
 C 
Instant
Target player reveals {x} cards from his hand where {x} equals the amount of cards that player has in hand less the amount of cards in your hand.
Select one revealed card that player discards that card.
 R 
Creature – Gargantuan Eye
The nameless one cost {1} less to play for each creature in your grave yard.
At the begining of your turn, You may put a creature card from your grave yard on the botom of your library, If you do put a 3/3 Horror creature token into play.
6/6
 U 
Creature – Zombie Wizard
{1}{b}. Put target exiled creature card into it's owners grave yard.
1/2
 U 
Creature – Spirtit Witch
Whenever a creature you control causes you to loose life, put a -1/-1 counter on Weakening.
{1}{b}, Remove a -1/-1 counter from Weakening put a -1/-1 counter on target creature.
1/3
 C 
Creature – Zombie
4/3
 U 
Creature – Elemental
Haste
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost was paid, when Blood spirit enters play it deals 3 damage to target creature.
2/1
7 comments
last 2012-11-23 11:04:58 by Alex
 R 
Creature – Elemental Shaman
When Bringer of the Meteor enters play, return target exiled creature to play, that creature deals 3 damage to it self and 1 damage to it's owner and each creature he or she controls.
1/3
 C 
Creature – Elemental
Sacrifice Burgeoning elemental put X 1/1 red elemental creature tokens into play where X is equal to the amount of token creatures. already put into play this turn.
3/3
 U 
Creature – Elemental Shaman
When Burn Shaman enters the battlefield, it deals 1 damage to target creature.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
When Burn Shaman enters play if the galvanize cost has been paid, Until end of turn if a creature is dealt damage tap it.
2/1
 C 
Creature – Elemental
When charged flame enters play discard a card.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If you paid the galvanize cost,when Charged flame enters play draw a card.
3/1
 U 
Instant
Death's Bane deals damage to target player equal to the amount of creatures that died this turn.
2 comments
last 2012-11-19 11:45:49 by Alex
 C 
Creature – Elemental
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost was paid, when Destructive Elemental enters play destroy target artifact.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each elemental you control.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost has been paid, when Elemental fists enters play put two 1/1 red elemental creatures into play.
 R 
Creature – Elemental Shaman
{t}, Exile target land from a graveyard , lands target player controls have "When ever this land becomes tapped it deals 1 damage to it's controller.

{1}{r},{t} Exile target creature from a grave yard Elemental shaman does 2 damage to target creature or player.
1/2
 R 
Enchantment
Whenever a non-token creature you control dies put two 1/1 Elemental creatures into play.
1 comment
2012-11-09 14:59:20 by Vitenka
 C 
 
put two 1/1 red elemental creature tokens into play.
 C 
 
Enchant land

Creatures that share a color with the color enchanted land could produce have haste.
 C 
 
When a mountain enters play Flow burner gets +1/+0 until end of turn.
2/1
 U 
Enchantment – Aura
Enchant creature
{r}, Enchanted creature gets +1/+0 until end of turn, if a creature died this turn Enchnated creature gets +3/+0 until end of turn instead.
1 comment
2012-12-15 19:36:54 by Alex
 C 
Creature – Giant
Mountain walk
3/3
 C 
Creature – Elemental
Sacrifice Glo flame add {r} to your mana pool
1/1
1 comment
2012-11-09 14:21:54 by Vitenka
 U 
Creature – Elemental Shaman
At the begining of your turn , if an opponent controls an artifact they must pay {2} if they don't you may sacrifice Hoard punisher and search your library for a dragon card reveal it and put it into your hand and then shuffle your library.
1/1
 C 
Creature – Elemental
When ever Iron Heel attacks tap target artifact.
2/1
 R 
Creature – Elemental
{t}, Add {1} to your mana pool.

Whenever a creature you control dies add {r} to your mana pool.
1/1
 U 
Instant
As an additional cost to play lava spikes sacrifice a creature you control.

Lava spikes deals 3 damages divided amongst any number of target creatures or players.
 C 
Creature – Elemental
When mana walker dies add {r}{r}{r} to your mana pool.
3/2
 R 
Instant
Mana backlash deals x damage to target player equal to the amount of mana that player spent to play a non creature spell.
1 comment
2012-05-28 14:50:01 by Alex
{2}{r}
 
 U 
Creature – Elemental
Haste

Mordant gets +1/+1 until end of turn for each elemental that was put into your grave yard this turn.
2/1
 C 
Creature – Giant
{1}{r}, Sacrifice a creature, Mountain Giant deals one damage to target creature with flying, that creature looses flying until end of turn.
4/5
Orc
{2}{r}{r}
 
 C 
 
Intimidate
3/4
 U 
Enchantment – Aura
Enchant Land
Enchnated Land is a 0/1 red elemental creature and has {t}' Put a 1/1 Red Elemental creature token Into play.
Whenever a land you control is put into a grave yard you loose two life.
 C 
Creature – Elemental
When rebirthing flame dies put a 1/1 elemental creature token into play
2/2
 C 
Creature – Dragon
{1}{r},Rock drake gains flying until end of turn.
{1}{r},Rock drake gets +1/+0 until end of turn.
3/3
 C 
Creature – Insect
Sand scarab attacks each turn if able.
As long as sand scarab is in your graveyard, creature you control have to attack each turn if able
4/4
 C 
Instant
Searing Spear deals 3 damage to target creature or player.
{4}{r}{r}{r}
 
 M 
Legendary Creature – Dragon
Flying
Smaug cost {1} less to play for each artifact in play.
Whenever a creature you control dies, you my pay {x}{r}{r}, Destroy target non land permanent with converted mana equal to {x}.
5/5
 C 
Creature – Elemental
When Spark runner deals damage to a player you may sacrifice it , if you do search your library for a mountain and put it into play tapped.
1/1
 U 
Creature – Elemental
Sacrifice Spark caster deal 1 damage to target creature.

When Spark caster dies add {r} to your mana pool.
2/1
 U 
Creature – Elemental
When ever a creature you control dies, spark slinger deals 1 damage to target player or creature.
1/3
 R 
Creature – Demon
Haste.
When ever the last shadow attacks, destroy target creature without flying with converted mana cost equal to {3} or Less.
At the end of your turn sacrifice The last shadow, Unless a creature died this turn.
3/1
 R 
Creature – Demon Elemental
Flying
{t},Destroy target creature that was dealt damage this turn.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
If Vengeance Demon enters play from a graveyard transform it.
2/3
Vengeance of the Pit
 
 R 
Creature – Demon Elemental
{b},Vengeance of the Pit gets intimidate until the end of turn.
{1}{r}, {t}: Sacrifice a creature , pit vengeance deals 3 damage to target creature or player.
3/2
 U 
Enchantment – Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{t}: Add one mana of any color to your mana pool."
 U 
Creature – Elf Shaman
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
Whenever a Aura enters play untap a forest you control.
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
 C 
Creature – Elf Shaman
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
2/1
 C 
Instant
Untap Target Forest that forest becomes a 2/5 treefolk creature with reach until end of turn.
{1}{g}
 
 U 
Encantment – Aura
Enchant Creature

Enchanted creature gets +1/+1 for each other creature in play that shares a creature type with it.
1 comment
2012-09-06 15:40:53 by Alex
 C 
Creature – Spirit
Flying

When a land enterts play under your control you my tap Burgeoning Wisp, if you do search your library for a basic land card reveal it and put it into your hand, then shuffle your library.
1/3
{3}{g}
 
 R 
Creature – Elf Shaman
When ever a enchantment enters play you may pay {3}{g} if you do search your library for an enchantment, reveal it shuffle your library and put the revealed enchantment on top of it.
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
2/2
 R 
 
{2}{g}, {t} put a copy of target enchantment you control into play enchanting target creature.
2/3
 U 
Creature – Elf Shaman
{1}{g},{t} attach target aura you control to another target creature.
2/2
1 comment
2012-05-02 19:10:37 by Alex
 U 
Creature – Spirit
You may exile Chanters spirit guide form you hand, if you do the next creature you play this turn has the keyword ability
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
2/2
 R 
Sorcery
Destroy all non land , non creature permanent's with converted mana equal to {x}
 R 
Creature – Elf Shaman
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
Elder chanter has +1/+1 for each aura you control
1/1
 U 
Creature – Beast
Trample
When Hex elder dies, you may put an enchantment from your grave yard into play attached to target creature you control.
4/3
{g}
 
 C 
Enchantment – Aura
Enchant creature
{g}, Put a arrow counter on enchanted creature.
{1}{g}{t}: Remove {x} arrow counters from enchanted creature, Enchanted creature deals {x} damage to target attacking creature with Flying.
 U 
Creature – Elf Shaman
Whenever a Aura enters the battle field you may draw a card
2/2
 C 
Creature – Wurm
5/4
 U 
Creature – Tree folk
Whenever a enchantment enters play put a +1/+1 counter on a target creature.
2/4
 U 
Creature – Wurm
Trample
{3}{g}, Regenerate Greater forest wurm
5/4
 R 
Creature – Troll Shaman
When Green Troll enters play put {x} +1/+1 counters on it where {x} equals the amount of forest you control.
{1}{g}, Remove a +1/+1 counter from Green troll, When you remove a +1/+1 counter from green troll pick one ability, regenerate target creature or Destroy target artifact or enchantment or Target creature looses flying until end of turn.
0/1
 C 
Creature – Spider
Reach
4/5
 C 
Creature – Beast
As long as Hex beast is enchanted it has trample.
3/3
 R 
Creature – Elf Shaman
When a creature enters play under your control, you may attach a Aura you control to that creature.
2/2
 C 
Enchantment – Aura
Enchant creature
When Leaching enters play destroy target artifact or enchantment and put {x} +1/+1 counters on the creature enchanted by leaching, where {x} equal the converted mana cost of the destroyed artifact or enchantment.
 U 
Creature – Elf Shaman
When you play Map seeker, You may reveal a land card from your hand, if you do search your library for a land card with the same name reveal it and put it in your hand,then shuffle your library
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has trample

{g}, Enchanted creature gets +1/+1 until end of turn.
 M 
Planeswalker – Nissan
+1 Look at the top four cards of your library, you may reveal a enchantment from those cards and put it on top of your library and put the other cards on the bottom of your library in any order.
-1 Put target enchantment in your grave yard on the bottom of your library and put a 4/4 green spirit creature token into play.
-5 You gain an emblem with"whenever a enchantment you own is put into a grave yard from anywhere put it into your hand instead.
3
3 comments
last 2013-04-09 03:57:01 by jmgariepy
 C 
Creature – Beast
As long as Scrub beast is enchanted it has Hexproof.
2/2
 C 
Enchantment – Aura
When enchanted creature is put into a grave yard put {x} 1/2 spider tokens with reach into play under your control equal to the converted mana cost of the enchanted creature put into the graveyard.

{1}{b}, put a -1/-1 counter on enchanted creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
When Squadron Wings enters play, you may search yor library for up to 3 cards called Squadron Wings reveal them and put them in your hand, then shuffle your library.
 C 
Creature – Tree folk
Whenever a forest enters play put a +1/+1 counter on throng of elm
2/3
 R 
Creature – Gargantuan Eye
Trample
Watcher of the grove cost {1} less to play for each creature you control.
During the first main phase of your turn add {1} to your mana pool for each enchantment you control.
6/6
 R 
Artifact
When a creature dies, you may put a charge counter on Blood Vial.
{t},You may put a creature card with converted mana cost equal to the number of charge counters on Blood Vial from your hand onto the battlefield.
2 comments
last 2012-11-22 15:22:06 by SadisticMystic
 R 
Artifact
{1}{t}, Exile a instant or sorcery card from your hand, return a creature card with converted mana cost equal to the exiled spells converted mana cost from your grave yard to your hand.
 R 
Artifact – Equipment
Equiped creature has +2/+1 and whenever this creature attacks tap target creature and each creature that shares a creature type with it.
Equip {3}
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and when equipped creature becomes blocked by a black creature it gains double strike until end of turn.

Equip {2}
 U 
Land Artifact Creature – Assembly Worker
(Mana Bug isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {1} to your mana pool.")
Mana Bug is colourless.
1/1
 U 
Artifact
When Mana amplifier enters play exile a land you control.

{t}, Add 2 mana the land exiled by mana amplifier could produce to your mana pool only spend this mana on artifact spels.
4 comments
last 2012-11-22 16:49:32 by Alex
 R 
Artifact – Creature
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
At the beginning of your turn discard a creature card otherwise exile Masticore II.
4/4
 C 
Artifact – Creature
Mimic Pike has all the keyword abilities of creatures your opponents control.

{4}, Mimic pike gets +X/+X where X is equal to targets creatures power.
0/1
 R 
Artifact
As Punishing Vise enters the battlefield, choose an opponent,That player discards a card, Exile that card with Punishing Vise instead of putting it in a graveyard,that player may draw a card.
Whenever the chosen player discards a card with converted mana cost greater than the card exiled by punishing vise, Punishing Vise deals 3 damage to that player.
 M 
Artifact
{2},{t} Sacrifice a Island you control search your library for a non island land card and put it into play.
 U 
Artifact
Creatures enter play tapped unless it's controller pays {1}.
Whenever a player pays the Relic of devotion cost, Put a collection counter on relic of devotion.
{t},Remove a collection counter from relic of devotion add {1} to your mana pool.
3 comments
last 2012-12-12 05:25:34 by Pierre
 U 
Artifact – Equipment
Equipped creature has death touch.

Equip {1}
 C 
Artifact
Equipped creature gets +1/+1, sacrifice venerated short Blade prevent the next two damage that would be dealt to equipped creature.
Equip {2}
When a Leonin or warrior enters play return Venerated Short Blade from your graveyard to play.
 U 
Artifact
{1},{t} untap target artifact
 C 
Artifact – Equipment
Equip {2}
{2}: Choose a land type. Equipped creature gains landwalk of the chosen type until end of turn.
3 comments
last 2012-12-15 19:35:10 by Alex
 U 
Land – Mountain
{t}, Add {t} to your mana pool.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
When burning pit enter play if the galvanize cost has been paid, Until end of turn spells or abilities you control deal double the damage.
 U 
Land
{t}, Add {w} to your mana pool.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
Aerie of the Archon
 
 U 
Land
{t},add {w} to your mana pool.
When ever Aerie of the Archon becomes tapped you may gain 1 life.
Whenever this card transforms into Aerie of the Archon, search your library for a creature with flying, reveal it shuffle your library and put that card on top of your library.
 C 
Land – Locus
{3}{t}: add one mana of any color to your mana pool.

Fractal post's ability cost {1} less to play for each Locus in play.
 U 
Land – Forest
{t}, add {g} to your mana pool.
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
 U 
Land – Island
{t}: add {u} to your mana pool.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay {1}{u} if you do you may put this card into play.)
If Ilse of Fate enters play from exile look at the top three cards of an opponent's library, then put any number of cards on the bottom of that library and the rest on top in any order.
 
 M 
Legendary Land – Portal
{t}: Add {1} to your mana pool
When ever portal enters play you may look at your sideboard and exile a card from it.
{3}{t},You may play target card you own from exile.
1 comment
2012-12-07 19:54:12 by Vitenka
 U 
Land
{t},add {b} to your mana pool.
Whenever Spectral glade enters play target creature card in a graveyard gets Raise until end of turn.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)

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