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2/3
3/5
Until the end of the turn creatures you control have "
you gain 2 life"

Tap an untapped creature you control tap target enchanted creature.
Remove all counters from target creature and put them on another target creature.
Enchant creature.
When essence warrior enters play put a 2/2 white knight creature token into play.
Enchanted creature has
, Sacrifice a enchantment you control put a 2/2 White knight creature token into play.
When essence warrior enters play put a 2/2 white knight creature token into play.
Enchanted creature has

Flying
Tap three creatures you control return Faiths Avatar from your graveyard to play.
Tap three creatures you control return Faiths Avatar from your graveyard to play.
2/3
Tap a creature you control Faiths disciple get +2/+2 until end of turn.
1/1
When Hex cleanser enters play destroy target enchantment.
2/2
Flash
When holy messenger enters play untap a creature you control
When holy messenger enters play untap a creature you control
2/2
When Hunter of Danger enters play exile target non land permanent from target players graveyard.

, Exile target permanent that has the same name as a card exiled by hunter of danger.
When hunter of danger leaves play return all creatures exiled by it to the top of their owners library and then shuffle that library.


When hunter of danger leaves play return all creatures exiled by it to the top of their owners library and then shuffle that library.
4/3
If you played another creature this turn, You may tap that creature instead of paying Leonin Retainer's mana cost.
Spells or abilities that target a creature you control targets Leonin Retainer instead.
Spells or abilities that target a creature you control targets Leonin Retainer instead.
0/2



Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
1/2
Flying
When a creature you control is dealt damage it deals that much damage to target opponent.
When a creature you control is dealt damage it deals that much damage to target opponent.
4/4


If a creature with converted mana cost of four or more is tapped by Maiden of Law put +1/+1 counter on Maiden of Law.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
0/1
Flying
At the begining of each players turn, You may tap target creature as long as Archon of Law is untapped.
At the begining of each players turn, You may tap target creature as long as Archon of Law is untapped.
0/0

If you gained 5 or more life in a turn put a +1/+1 counter on maiden of life force.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
1/1
Flying
Lifelink
Lifelink
2/2
Creatures you control have "Prevent one damage that would have been dealt to it by any source"
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
3/4
Flying
Whenever you gain life you may instead prevent that life gain and deal damage to target creature equal to the amount of life you would have gained.
Whenever you gain life you may instead prevent that life gain and deal damage to target creature equal to the amount of life you would have gained.
5/4
When Pact of Steel enters play search your library for an equipment card reveal it and put it into your hand.
Whenever equipment you control is unequiped from a creature you loose two life.
Whenever equipment you control is unequiped from a creature you loose two life.
Flying
3/4
Flying
When a creature enters play untap pouncing griffin.
When a creature enters play untap pouncing griffin.
3/4


Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
1/2
Flying
When a artifact enters play you may draw a card.

, Equip target equipment to target creature.
When a artifact enters play you may draw a card.


4/3

1/2
Target creature gets lifelink and +X/+X until end of turn where X equals the amount of plains you control.

1/1
Sacrifice selfless martyr, prevent the next two damage that would be dealt to target creature or player this turn.
1/1
Flying
2/3
Whenever another creature enters play, You may gain 1 Life,if that creature entered play from a grave yard you may gain 2 life instead.
1/2
Lifelink.
at the begining of your turn if target opponent has more life than you Soul warrior gets +2/0 until end of turn.
at the begining of your turn if target opponent has more life than you Soul warrior gets +2/0 until end of turn.
1/1
When spiritual Forge enters play search your library for a cleric creature card with a converted mana cost equal to or less than the amount of clerics you control and put it into your hand, then shuffle your library.
1/2
Flying


,Return target creature you control to your hand, Target creature you control gets +
/+
where
is equal to the converted mana cost of the card returned to your hand.






3/4
Protection from red

, Target creature gains protection from red.
,
: Target creature gains mountain walk until end of turn.




2/2
When tender of the sacred grounds enters play you may put a plains card from your hand into play tapped.
, untap target plains.

1/2
The Vow taker cost
less to play for each creature you control.
At the begging of your turn you may play a card from your graveyard, tap any amount of creatures you control add
mana to your mana pool for each creature tapped this way,Only use this mana to play a card from your graveyard.

At the begging of your turn you may play a card from your graveyard, tap any amount of creatures you control add

6/6
Put target creature third from the top of it's owners library unless it's controler pays 

Flying
Target creature gains flying until end of turn.

3/2
Defender

, Trained sentries c an block an additional creature this turn.
When trained sentries dies you may gain 2 life.


When trained sentries dies you may gain 2 life.
1/4
Creatures with activated abilities have haste.
When Virtue of the devoted enters play tap X creatures you control search your library for a creature card with converted mana cost equal to X reveal it you may play it without paying it’s mana cost otherwise put it into your hand.
When Virtue of the devoted enters play tap X creatures you control search your library for a creature card with converted mana cost equal to X reveal it you may play it without paying it’s mana cost otherwise put it into your hand.
Vigilance
3/3
Flying
Target creature blocked by or blocking absorption Drake gets -2/-0 until end of turn.
Target creature blocked by or blocking absorption Drake gets -2/-0 until end of turn.
1/2
Flying

,
Return target creature you control to your hand.



2/3
Exile target creature and a creature you control.
When Aether menace enters play,return target creature to it's owner's hand.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay
if you do you may put this card into play.)
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay


2/2
Defender
When ever you play a instant or sorcery spell put a +1/+1 counter on Aether remnant.
When ever a creature enters play under your control you may remove a +1/+1 counter from Aether remnant an put it on that creature.
When ever you play a instant or sorcery spell put a +1/+1 counter on Aether remnant.
When ever a creature enters play under your control you may remove a +1/+1 counter from Aether remnant an put it on that creature.
0/2
Enchant artifact
Enchanted artifact has
: Until end of turn As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Enchanted artifact has


Flying.
When Belltower drake dies, Target player puts the top three cards of his library into his grave yard and you may draw a card.
When Belltower drake dies, Target player puts the top three cards of his library into his grave yard and you may draw a card.
3/3
Flying
When Narcomoeba is put into your graveyard from anywhere , Exile it.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay
if you do you may put this card into play.)
When Narcomoeba is put into your graveyard from anywhere , Exile it.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay


1/1
Put a 2/1 blue elemental creature token with flying and Haste into play. That token has "whenever this creature deals damage to a player draw a card, at the end of this turn exile this creature"
Select a creature card for each card in your hand and return them to their owners hand.
Put a card in your hand on the bottom of your library then draw a card, you may discard a card from your hand if you do , draw a card
Drakor cost
less to cast for each sorcery in your graveyard.
At the beginning of your upkeep step return target sorcery card from your graveyard to your hand.

At the beginning of your upkeep step return target sorcery card from your graveyard to your hand.
6/6
Tap X target lands and or creatures.
Enchant creature
when forced service enters play search target players hand and library for a creature card with converted mana cost
or less and put into play under your control
and enchant it with forced service
you control enchanted creature as long as it is enchanted by forced service
when forced service enters play search target players hand and library for a creature card with converted mana cost

and enchant it with forced service
you control enchanted creature as long as it is enchanted by forced service
This spell is a copy of target instant or sorcery spell in your graveyard with converted mana cost equal to 

Enchant non-land permanent with mana cost equal to
You control enchanted permanent

You control enchanted permanent
Enchant artifact
Put two 1/1 blue spirit tokens with flying and protection from artifacts into play.
When haunted steel leaves play sacrifice all spirits you control unless you pay
for each spirit you control.
Put two 1/1 blue spirit tokens with flying and protection from artifacts into play.
When haunted steel leaves play sacrifice all spirits you control unless you pay

Flying.
When Knowledge drake enters play draw a card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay
if you do you may put this card into play.)
When Knowledge drake enters play draw a card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay


2/2
Whenever a player casts a creature card you may pay 

where
equals the converted mana cost of the creature card, Counter that creature card and transform Mark od Souls Eye.




Put
+1/+1 counters on Souls Eye where
equals the converted mana cost of the creature countered by Mark of Souls Eye.
Non eye creatures you control cannot attack or block.


Non eye creatures you control cannot attack or block.
0/1
Players play with the top card of their libraries revealed.
If Mark of Crazeshiver is put into a graveyard draw a card.
If a player reveals a card from their hand transform Mark of Crazeshiver
If Mark of Crazeshiver is put into a graveyard draw a card.
If a player reveals a card from their hand transform Mark of Crazeshiver
Flying
Non eye creatures you control cannot attack or block.
Non eye creatures you control cannot attack or block.
3/3
When Olokas the Wise enters play, Reveal a instant or Sorcery card from your hand, Search your library for a card with the same name as the revealed card, reveal it , shuffle your library and put the card revealed from your library on top of your library.
2/2
Draw cards until you and target opponent has the same amount of cards in hand.
When Pre emptive drone enters play you may look at target player's hand unless he or she reveals a card from his hand.
2/3


1/4
When ever a creature card is exiled from anywhere you may look at the top card of your library if it is a sorcery you may reveal it and put it into your hand.
When scribe Mage enters play you may put target instant or sorcery card from your hand in your grave yard, if you do put target instant or sorcery card from your graveyard on top of your library.
1/1
Flying
When Scribe drake enters play reveal the top card of your library if it is a instant or sorcery card put it into your hand otherwise return it to the top of your library.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay
if you do you may put this card into play.)
When Scribe drake enters play reveal the top card of your library if it is a instant or sorcery card put it into your hand otherwise return it to the top of your library.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay


1/3
Flying
If spell weaver entity becomes the target of a spell or ability your opponent controls sacrifice it.
Whenever a player plays a instant or sorcery spell put a +1/+1 counter on Spell weaver entity.
If spell weaver entity becomes the target of a spell or ability your opponent controls sacrifice it.
Whenever a player plays a instant or sorcery spell put a +1/+1 counter on Spell weaver entity.
2/2
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
+2 Until end of turn Target
artifict has
draw a card.
-4 You gain control of target enchanted creature
-6 Sacrifice an enchantment you control search your library for a non-land permanent card and put it into play ,until end of the turn you may play cards with converted mana cost less than the card put into play's without paying their mana cost.
artifict has

-4 You gain control of target enchanted creature
-6 Sacrifice an enchantment you control search your library for a non-land permanent card and put it into play ,until end of the turn you may play cards with converted mana cost less than the card put into play's without paying their mana cost.
3
You may have Void Walker enter the battlefield as a copy of any creature on the battlefield except it gains "
: Exile this card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay
if you do you may put this card into play.)


Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay


0/0
Untap target creature and remove it from combat.
Draw a card.
Draw a card.
Enchant creature
Enchanted creature doesn't untap during it's controllers untap step.

, Untap enchanted creature
Enchanted creature doesn't untap during it's controllers untap step.


Flying
When winged menace enters play tap all creature with power of two or less, they do not untap during their controllers untap step as long a winged menace is untapped.
When winged menace enters play tap all creature with power of two or less, they do not untap during their controllers untap step as long a winged menace is untapped.
3/3
When sorcerer's apprentice enters play reveal the top cards of your library until you reveal a sorcery card, put the other revealed cards on the botom of your library in any order and put the revealed sorcery card on top of your library.
1/2



1/3
When Corpse courier enters play you may reveal a creature card from your hand if you do search your library for creature card with the same converted mana cost and put it in your grave yard.
2/3
When curse raised witch dies return an aura card from your grave yard to play and attach it to a creature.
1/1
Enchant creature
Enchanted creature gets -1/-1 for each enchantment and artifact attached to it and has "At the beginning of your turn it's controler loses one life for each enchantment and artifact attached to this creature."
Enchanted creature gets -1/-1 for each enchantment and artifact attached to it and has "At the beginning of your turn it's controler loses one life for each enchantment and artifact attached to this creature."
When a player casts a creature card that shares a creature type with a creature already in play that player loses 2 life unless he pays 

When dammed blocks or is blocked by a non black creature destroy dammed.
3/4
Enchant creature
Encahnted creature has
, Sacrifice this creature destroy target non black creature.
When a creature token enters play under your control return Death Favour from your grave yard to play enchanting that creature token.
Encahnted creature has


When a creature token enters play under your control return Death Favour from your grave yard to play enchanting that creature token.
When death bloom enters play if a creature you control died this turn target opponent sacrifices a creature.
2/2
Enchant creature
Spells or abilities that do damage to enchanted creature do twice as much damage.
When drop of oil is put into a graveyard from play return it to play attached to a creature, if a player pays two life, exile drop of oil instead.
Spells or abilities that do damage to enchanted creature do twice as much damage.
When drop of oil is put into a graveyard from play return it to play attached to a creature, if a player pays two life, exile drop of oil instead.
Skip your draw step.
At the begining of your turn discard any number of cards.
At the end of your turn draw cards equal to the amount of cards discarded this turn less one.
At the begining of your turn discard any number of cards.
At the end of your turn draw cards equal to the amount of cards discarded this turn less one.
Exile a creature card from your grave yard, Reveal the top
cards of your library were
equals the exiled creatures mana cost,target opponent selects a creature card from the revealed cards, you may put that card in your hand, put the remaining revealed cards in your grave yard.


When Festering Goblin dies, target creature gets -1/-1 until end of turn.
1/1

Raise (


sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
1/1
Intimidate
Raise (
, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
Creatures you own have Raise.
Raise (


sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
Creatures you own have Raise.
3/3
When grave digger enters play you may return target creature card in your grave yard to your hand.
2/2
When Caller of horrors dies,exile target creature from your graveyard and put a creature token into play that is a copy of exiled creature card, it is a black horror creature in addition to its other types.
2/1
As an additional cost to play horrors mutilation sacrifice a swamp you control.
Target creature gets -3/-3 until end of turn, Whilst another target creature gets +3/+3 and life link until end off turn.
Target creature gets -3/-3 until end of turn, Whilst another target creature gets +3/+3 and life link until end off turn.
Remove
counters from target permanent , you gain 2 Life for each counter removed with leaching breath.

Flying
Whenever a card in a grave yard becomes the target of a spell or ability put a +1/+1 counter on this card.
When ever a card is removed from a grave yard put a -1/-1 counter on target creature.
Whenever a card in a grave yard becomes the target of a spell or ability put a +1/+1 counter on this card.
When ever a card is removed from a grave yard put a -1/-1 counter on target creature.
4/4
Enchant creature
When enchanted creature becomes tapped,If enchanted creature is black, it gets +1/+1 for each Swamp you control. Otherwise, it gets -1/-1 for each Swamp you control.
When enchanted creature becomes tapped,If enchanted creature is black, it gets +1/+1 for each Swamp you control. Otherwise, it gets -1/-1 for each Swamp you control.
Destroy target tapped creature
When pact of death enters play search your library for a creature card and put it into your grave yard.
Whenever a creature leaves your graveyard you loose 2 live.
Whenever a creature leaves your graveyard you loose 2 live.
Flying
When punishing specter enters play, If a player lost life this turn, put that many +1/+1 counters on punishing specter unless a player discards a card.
Raise (
, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
When punishing specter enters play, If a player lost life this turn, put that many +1/+1 counters on punishing specter unless a player discards a card.
Raise (


sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
2/1
When Relentless Vermin dies target player discards a card.
Raise (
, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
Raise (


sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
1/1
You may play Rotcaster The undead from your grave yard as long as there is a horror creature in your graveyard.
When Rotcaster The undead enters play if there are 3 or more creatures in your grave yard return a instant or sorc ery card from your graveyard to your hand.
If Rotcaster The undead dies you loose 2 life.
When Rotcaster The undead enters play if there are 3 or more creatures in your grave yard return a instant or sorc ery card from your graveyard to your hand.
If Rotcaster The undead dies you loose 2 life.
2/2
Target creatures gets -X/-X until end of turn where X is equal to the target creatures power.
Intimidate
When a creature enters play from a grave yard, Shadow runner gets +2/+0 until end of turn.
When a creature enters play from a grave yard, Shadow runner gets +2/+0 until end of turn.
1/2
if this creature is put into play from your grave yard put a +1/+1 on it
Raise (
, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
Raise (


sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
2/1


1/1
Target player reveals
cards from his hand where
equals the amount of cards that player has in hand less the amount of cards in your hand.
Select one revealed card that player discards that card.


Select one revealed card that player discards that card.
The nameless one cost
less to play for each creature in your grave yard.
At the begining of your turn, You may put a creature card from your grave yard on the botom of your library, If you do put a 3/3 Horror creature token into play.

At the begining of your turn, You may put a creature card from your grave yard on the botom of your library, If you do put a 3/3 Horror creature token into play.
6/6


1/2
Whenever a creature you control causes you to loose life, put a -1/-1 counter on Weakening.

, Remove a -1/-1 counter from Weakening put a -1/-1 counter on target creature.


1/3
4/3
Haste
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost was paid, when Blood spirit enters play it deals 3 damage to target creature.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost was paid, when Blood spirit enters play it deals 3 damage to target creature.
2/1
When Bringer of the Meteor enters play, return target exiled creature to play, that creature deals 3 damage to it self and 1 damage to it's owner and each creature he or she controls.
1/3
Sacrifice Burgeoning elemental put X 1/1 red elemental creature tokens into play where X is equal to the amount of token creatures. already put into play this turn.
3/3
When Burn Shaman enters the battlefield, it deals 1 damage to target creature.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
When Burn Shaman enters play if the galvanize cost has been paid, Until end of turn if a creature is dealt damage tap it.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
When Burn Shaman enters play if the galvanize cost has been paid, Until end of turn if a creature is dealt damage tap it.
2/1
When charged flame enters play discard a card.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If you paid the galvanize cost,when Charged flame enters play draw a card.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If you paid the galvanize cost,when Charged flame enters play draw a card.
3/1
Death's Bane deals damage to target player equal to the amount of creatures that died this turn.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost was paid, when Destructive Elemental enters play destroy target artifact.
If the galvanize cost was paid, when Destructive Elemental enters play destroy target artifact.
1/1
Enchant creature
Enchanted creature gets +1/+1 for each elemental you control.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost has been paid, when Elemental fists enters play put two 1/1 red elemental creatures into play.
Enchanted creature gets +1/+1 for each elemental you control.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost has been paid, when Elemental fists enters play put two 1/1 red elemental creatures into play.




1/2
Whenever a non-token creature you control dies put two 1/1 Elemental creatures into play.
put two 1/1 red elemental creature tokens into play.
Enchant land
Creatures that share a color with the color enchanted land could produce have haste.
Creatures that share a color with the color enchanted land could produce have haste.
When a mountain enters play Flow burner gets +1/+0 until end of turn.
2/1
Enchant creature
, Enchanted creature gets +1/+0 until end of turn, if a creature died this turn Enchnated creature gets +3/+0 until end of turn instead.

Mountain walk
3/3
Sacrifice Glo flame add
to your mana pool

1/1
At the begining of your turn , if an opponent controls an artifact they must pay
if they don't you may sacrifice Hoard punisher and search your library for a dragon card reveal it and put it into your hand and then shuffle your library.

1/1
When ever Iron Heel attacks tap target artifact.
2/1


Whenever a creature you control dies add

1/1
As an additional cost to play lava spikes sacrifice a creature you control.
Lava spikes deals 3 damages divided amongst any number of target creatures or players.
Lava spikes deals 3 damages divided amongst any number of target creatures or players.
When mana walker dies add 

to your mana pool.



3/2
Mana backlash deals x damage to target player equal to the amount of mana that player spent to play a non creature spell.
Haste
Mordant gets +1/+1 until end of turn for each elemental that was put into your grave yard this turn.
Mordant gets +1/+1 until end of turn for each elemental that was put into your grave yard this turn.
2/1


4/5
Intimidate
3/4
Enchant Land
Enchnated Land is a 0/1 red elemental creature and has
' Put a 1/1 Red Elemental creature token Into play.
Whenever a land you control is put into a grave yard you loose two life.
Enchnated Land is a 0/1 red elemental creature and has

Whenever a land you control is put into a grave yard you loose two life.
When rebirthing flame dies put a 1/1 elemental creature token into play
2/2




3/3
Sand scarab attacks each turn if able.
As long as sand scarab is in your graveyard, creature you control have to attack each turn if able
As long as sand scarab is in your graveyard, creature you control have to attack each turn if able
4/4
Searing Spear deals 3 damage to target creature or player.
Flying
Smaug cost
less to play for each artifact in play.
Whenever a creature you control dies, you my pay

, Destroy target non land permanent with converted mana equal to
.
Smaug cost

Whenever a creature you control dies, you my pay




5/5
When Spark runner deals damage to a player you may sacrifice it , if you do search your library for a mountain and put it into play tapped.
1/1
Sacrifice Spark caster deal 1 damage to target creature.
When Spark caster dies add
to your mana pool.
When Spark caster dies add

2/1
When ever a creature you control dies, spark slinger deals 1 damage to target player or creature.
1/3
Haste.
When ever the last shadow attacks, destroy target creature without flying with converted mana cost equal to
or Less.
At the end of your turn sacrifice The last shadow, Unless a creature died this turn.
When ever the last shadow attacks, destroy target creature without flying with converted mana cost equal to

At the end of your turn sacrifice The last shadow, Unless a creature died this turn.
3/1
Flying
,Destroy target creature that was dealt damage this turn.
Raise (
, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
If Vengeance Demon enters play from a graveyard transform it.

Raise (


sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
If Vengeance Demon enters play from a graveyard transform it.
2/3




3/2
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "
: Add one mana of any color to your mana pool."
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "

Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)
Whenever a Aura enters play untap a forest you control.


Whenever a Aura enters play untap a forest you control.
2/1
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)


2/1
Untap Target Forest that forest becomes a 2/5 treefolk creature with reach until end of turn.
Enchant Creature
Enchanted creature gets +1/+1 for each other creature in play that shares a creature type with it.
Enchanted creature gets +1/+1 for each other creature in play that shares a creature type with it.
Flying
When a land enterts play under your control you my tap Burgeoning Wisp, if you do search your library for a basic land card reveal it and put it into your hand, then shuffle your library.
When a land enterts play under your control you my tap Burgeoning Wisp, if you do search your library for a basic land card reveal it and put it into your hand, then shuffle your library.
1/3
When ever a enchantment enters play you may pay 
if you do search your library for an enchantment, reveal it shuffle your library and put the revealed enchantment on top of it.
Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)


Imbue (When this card enters play you may pay


2/2



2/3



2/2
You may exile Chanters spirit guide form you hand, if you do the next creature you play this turn has the keyword ability
Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)
Imbue (When this card enters play you may pay


2/2
Destroy all non land , non creature permanent's with converted mana equal to 

Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)
Elder chanter has +1/+1 for each aura you control


Elder chanter has +1/+1 for each aura you control
1/1
Trample
When Hex elder dies, you may put an enchantment from your grave yard into play attached to target creature you control.
When Hex elder dies, you may put an enchantment from your grave yard into play attached to target creature you control.
4/3
Enchant creature
, Put a arrow counter on enchanted creature.


: Remove
arrow counters from enchanted creature, Enchanted creature deals
damage to target attacking creature with Flying.






Whenever a Aura enters the battle field you may draw a card
2/2
5/4
Whenever a enchantment enters play put a +1/+1 counter on a target creature.
2/4
Trample

, Regenerate Greater forest wurm


5/4
When Green Troll enters play put
+1/+1 counters on it where
equals the amount of forest you control.

, Remove a +1/+1 counter from Green troll, When you remove a +1/+1 counter from green troll pick one ability, regenerate target creature or Destroy target artifact or enchantment or Target creature looses flying until end of turn.




0/1
Reach
4/5
As long as Hex beast is enchanted it has trample.
3/3
When a creature enters play under your control, you may attach a Aura you control to that creature.
2/2
Enchant creature
When Leaching enters play destroy target artifact or enchantment and put
+1/+1 counters on the creature enchanted by leaching, where
equal the converted mana cost of the destroyed artifact or enchantment.
When Leaching enters play destroy target artifact or enchantment and put


When you play Map seeker, You may reveal a land card from your hand, if you do search your library for a land card with the same name reveal it and put it in your hand,then shuffle your library
2/2
Enchant creature
Enchanted creature has trample
, Enchanted creature gets +1/+1 until end of turn.
Enchanted creature has trample

+1 Look at the top four cards of your library, you may reveal a enchantment from those cards and put it on top of your library and put the other cards on the bottom of your library in any order.
-1 Put target enchantment in your grave yard on the bottom of your library and put a 4/4 green spirit creature token into play.
-5 You gain an emblem with"whenever a enchantment you own is put into a grave yard from anywhere put it into your hand instead.
-1 Put target enchantment in your grave yard on the bottom of your library and put a 4/4 green spirit creature token into play.
-5 You gain an emblem with"whenever a enchantment you own is put into a grave yard from anywhere put it into your hand instead.
3
As long as Scrub beast is enchanted it has Hexproof.
2/2
When enchanted creature is put into a grave yard put
1/2 spider tokens with reach into play under your control equal to the converted mana cost of the enchanted creature put into the graveyard.

, put a -1/-1 counter on enchanted creature.



Enchant creature
Enchanted creature has flying.
When Squadron Wings enters play, you may search yor library for up to 3 cards called Squadron Wings reveal them and put them in your hand, then shuffle your library.
Enchanted creature has flying.
When Squadron Wings enters play, you may search yor library for up to 3 cards called Squadron Wings reveal them and put them in your hand, then shuffle your library.
Whenever a forest enters play put a +1/+1 counter on throng of elm
2/3
Trample
Watcher of the grove cost
less to play for each creature you control.
During the first main phase of your turn add
to your mana pool for each enchantment you control.
Watcher of the grove cost

During the first main phase of your turn add

6/6
When a creature dies, you may put a charge counter on Blood Vial.
,You may put a creature card with converted mana cost equal to the number of charge counters on Blood Vial from your hand onto the battlefield.



Equiped creature has +2/+1 and whenever this creature attacks tap target creature and each creature that shares a creature type with it.
Equip
Equip

Equipped creature gets +1/+2 and when equipped creature becomes blocked by a black creature it gains double strike until end of turn.
Equip
Equip

(Mana Bug isn't a spell, it's affected by summoning sickness, and it has "
: Add
to your mana pool.")
Mana Bug is colourless.


Mana Bug is colourless.
1/1
When Mana amplifier enters play exile a land you control.
, Add 2 mana the land exiled by mana amplifier could produce to your mana pool only spend this mana on artifact spels.

Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay 
if you do you may put this card into play.)
At the beginning of your turn discard a creature card otherwise exile Masticore II.


At the beginning of your turn discard a creature card otherwise exile Masticore II.
4/4
Mimic Pike has all the keyword abilities of creatures your opponents control.
, Mimic pike gets +X/+X where X is equal to targets creatures power.

0/1
As Punishing Vise enters the battlefield, choose an opponent,That player discards a card, Exile that card with Punishing Vise instead of putting it in a graveyard,that player may draw a card.
Whenever the chosen player discards a card with converted mana cost greater than the card exiled by punishing vise, Punishing Vise deals 3 damage to that player.
Whenever the chosen player discards a card with converted mana cost greater than the card exiled by punishing vise, Punishing Vise deals 3 damage to that player.


Creatures enter play tapped unless it's controller pays
.
Whenever a player pays the Relic of devotion cost, Put a collection counter on relic of devotion.
,Remove a collection counter from relic of devotion add
to your mana pool.

Whenever a player pays the Relic of devotion cost, Put a collection counter on relic of devotion.


Equipped creature has death touch.
Equip
Equip

Equipped creature gets +1/+1, sacrifice venerated short Blade prevent the next two damage that would be dealt to equipped creature.
Equip
When a Leonin or warrior enters play return Venerated Short Blade from your graveyard to play.
Equip

When a Leonin or warrior enters play return Venerated Short Blade from your graveyard to play.


Equip
: Choose a land type. Equipped creature gains landwalk of the chosen type until end of turn.




Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
When burning pit enter play if the galvanize cost has been paid, Until end of turn spells or abilities you control deal double the damage.


Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)


When ever Aerie of the Archon becomes tapped you may gain 1 life.
Whenever this card transforms into Aerie of the Archon, search your library for a creature with flying, reveal it shuffle your library and put that card on top of your library.


Fractal post's ability cost



Imbue (When this card enters play you may pay




Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay


If Ilse of Fate enters play from exile look at the top three cards of an opponent's library, then put any number of cards on the bottom of that library and the rest on top in any order.


When ever portal enters play you may look at your sideboard and exile a card from it.




Whenever Spectral glade enters play target creature card in a graveyard gets Raise until end of turn.
Raise (


sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
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Whenever a player draws a card you may gain 2 life.
Whenever a permanent enters play, that was not cast from that players hand, put target tapped permanent ontop of it's owner's library,then that player may draw a card.