Ifreann: Virtual Booster
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Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+2 Until end of turn Target
artifict has draw a card. -4 You gain control of target enchanted creature -6 Sacrifice an enchantment you control search your library for a non-land permanent card and put it into play ,until end of the turn you may play cards with converted mana cost less than the card put into play's without paying their mana cost. 3
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When Pact of Steel enters play search your library for an equipment card reveal it and put it into your hand.
Whenever equipment you control is unequiped from a creature you loose two life. |
When Mana amplifier enters play exile a land you control.
, Add 2 mana the land exiled by mana amplifier could produce to your mana pool only spend this mana on artifact spels. |
Haste
Mordant gets +1/+1 until end of turn for each elemental that was put into your grave yard this turn. 2/1
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As long as Hex beast is enchanted it has trample.
3/3
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Mimic Pike has all the keyword abilities of creatures your opponents control.
, Mimic pike gets +X/+X where X is equal to targets creatures power. 0/1
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When rebirthing flame dies put a 1/1 elemental creature token into play
2/2
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Sacrifice Burgeoning elemental put X 1/1 red elemental creature tokens into play where X is equal to the amount of token creatures. already put into play this turn.
3/3
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Flying
When Scribe drake enters play reveal the top card of your library if it is a instant or sorcery card put it into your hand otherwise return it to the top of your library. Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.) 1/3
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Enchant creature
Spells or abilities that do damage to enchanted creature do twice as much damage. When drop of oil is put into a graveyard from play return it to play attached to a creature, if a player pays two life, exile drop of oil instead. |
Lifelink.
at the begining of your turn if target opponent has more life than you Soul warrior gets +2/0 until end of turn. 1/1
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Until the end of the turn creatures you control have " you gain 2 life"
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Flying
Target creature blocked by or blocking absorption Drake gets -2/-0 until end of turn. 1/2
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Enchant land
Creatures that share a color with the color enchanted land could produce have haste. |
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Tezzeret servant of the Eye
(mythic)
Pact of Steel
(uncommon)
Mana amplifier
(uncommon)
Mordant
(uncommon)
Hex Beast
(common)
Mimic Pike
(common)
Rebirthing flame
(common)
Burgeoning Elemental
(common)
Scribe drake
(common)
Drop of oil
(common)
Soul warrior
(common)
Blessings
(common)
Absorption Drake
(common)
Exelerant
(common)
Plains
(basic)