Toakoa

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Showing 39 of 39 Blue cards

Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (55) Artifact (17) Land (18)

Show rarities: C U R M

 C 
Creature – Serpent Beast
Defender

Return a plains or forest you control to its owner’s hand: Amphibious Ursopent loses defender until end of turn.
5/6
 U 
Instant
Counter target spell.

When you cast Arrogant Rebuke, you may reveal a scout card from your hand. If you do, draw a card.

“We saw that coming.”
4 comments
last 2018-10-31 12:47:52 by Fletch
 R 
Instant
Choose three:

• Counter target spell with converted mana cost 3 or less.

• Scry 2.

• Draw two cards, then discard a card.

• Tap all creatures.
 R 
Enchantment – Aura
Enchant creature

You control target creature. It is a Sailor and a Scout in addition to its other creature types.
 C 
Sorcery
Target player puts the top four cards of their library into their graveyard.

When you enshrine Cataract Mists, target player puts the top two cards of their library into their graveyard.

Enshrine {u} ({u}: Put this card on the bottom of your library from your graveyard.)
 C 
Instant
Creatures your opponents control get -3/-0 until end of turn.

Draw a card.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains flying

Whenever one or more cards are put on the bottom of your library, enchanted creature gains “when this creature deals combat damage to an opponent, draw a card” until end of turn.
 C 
Creature – Bird
Flying

When you enshrine Cloudbreak Tern, target creature gains flying until end of turn.

Enshrine {1}{u} ({1}{u}: Put this card on the bottom of your library from your graveyard.)
2/2
 R 
Creature – Human Sailor
Flash

When Coastal Watchkeeper enters the battlefield or is enshrined, draw a card for each attacking creature.

Enshrine {2}{u} ({2}{u}: Put this card on the bottom of your library from your graveyard.)
1/1
 R 
Instant
Counter target spell. You may cast a card from your hand without paying its mana cost if that card has a converted mana cost equal to or less than the converted mana cost of the spell countered this way.
 U 
Creature – Merfolk Wizard
{u}, {t}: Return target creature to its owner's hand unless its controller pays {1}.
1/3
{u}{u}
 
 U 
Instant
{u}{u}, Remove two +1/+1 counters from among any number of creatures you control: Return Deplete from your graveyard to your hand.

Counter target spell unless its controller pays {2}.
 U 
Enchantment – Aura
Enchant player

At the beginning of enchanted player’s upkeep, that player chooses and taps an untapped creature they control. That creature doesn’t untap during that player’s next untap step.
 R 
Creature – Crab
You may play forest and plains cards during your combat step.

Landfall — Whenever a land enters the battlefield under your control, switch target creature’s power and toughness until end of turn.
1/5
 R 
Creature – Bird Scout
Flying

Whenever Holthread’s Flock attacks, look at the top X cards of target player’s library, where X is the number of creatures with flying you control. Put one of those cards in its owner’s graveyard, then put the rest back on top of their library in random order.

“One doesn’t get as far as I do without learning how to look further down the road.”
3/2
 C 
Creature – Kithkin Artificer
Industrious Menehune enters the battlefield with a +1/+1 counter on it.

{1}{u}, {t}, Remove a +1/+1 counter from a creature you control: Create an 0/2 colorless Moai artifact creature token with defender.
1/2
6 comments
last 2019-03-01 10:20:00 by SecretInfiltrator
 C 
Creature – Human Sailor Scout
Whenever Kia’atoa Voyager attacks, you may pay {1}{u}. If you do, target Scout can’t be blocked until end of turn.
2/3
 R 
Creature
When Menehune Artisan enters the battlefield or is enshrined, create an 0/2 colorless Moai artifact creature with defender. Then, if you control a forest and a plains, put two +1/+1 counters on that creature token.

Enshrine {1}{u} ({1}{u}: Put this card on the bottom of your library from your graveyard.)
1/1
 C 
Creature – Merfolk Scout
Flying

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
3/3
 R 
Creature – Merfolk Scout
Landfall — Whenever a land enters the battlefield under your control, you may draw two cards. If you do, discard two cards.

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
2/3
 U 
Creature – Kithkin Scout
As long as you control a forest, Nimble Observer has “Whenever this creature deals combat damage to an opponent, draw a card.”.

{w}: Prevent all damage that would be dealt to Nimble Observer by target creature this turn.
1/2
 U 
Sorcery
Draw two cards.

When you enshrine Prepare for the Voyage, draw two cards.

Enshrine {4}{u}{u} ({4}{u}{u}: Put this card on the bottom of your library from your graveyard.)
 U 
Creature – Human Wizard
Sacrifice Quickening Cantor: The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
1/1
 C 
Sorcery
Return target sorcery or artifact card from your graveyard to your hand.
 C 
Creature – Human Sailor
Flying

When Sailrider Navigator enters the battlefield, if you control a forest or a plains, put a +1/+1 counter on Sailrider Navigator.
1/1
 C 
Instant
Draw three cards, then discard a card.

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
 C 
Creature – Human Sailor
Hexproof
1/1
 C 
Instant
Counter target non-creature spell, then put up to three target cards from your graveyard on the bottom of your library in random order.
 C 
Instant
Choose one or both—
• Counter target creature spell.
• Untap target creature.
 R 
Creature – Sphinx
Flying

{1}{g}{w}: Put a +1/+1 counter on Sphinx of Kahakai, then gain 1 life for each +1/+1 counter on Sphinx of Kahakai.
6/6
6 comments
last 2019-02-21 22:15:22 by Fletch
 C 
Instant
Tap up to two target creatures. Sailors you control get +1/+1 until end of turn.
 R 
Instant
Exchange the power of two target creatures until end of turn. Then exchange the toughness of those creatures until end of turn. If there are any +1/+1 counters, auras, or equipment on either of those creatures move or attach them to the other creature.
 C 
Enchantment – Aura
Enchant artifact or creature

When Tangled in Nets enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
 R 
Enchantment
At the beginning of your upkeep, each opponent puts the top card of their library into their graveyard.

{3}{u}, Put the top two cards of your library into your graveyard: Each opponent puts the top six cards of their library into their graveyard.
 M 
Legendary Creature – God
Indestructible, Flying

Uli’anue, Soul of the Rains can’t attack or block if you control any untapped non-island lands.

Tap three untapped lands with different names: Draw a card.
5/4
 U 
Creature – Human Scout
Whenever Wandering Diviner attacks or is enshrined, look at the top three cards of your library, then return them in any order.

Enshrine {u}{u} ({u}{u}: Put this card on the bottom of your library from your graveyard.)
2/1
 C 
Creature – Merfolk Wizard
Landfall — Whenever a land enters the battlefield under your control, target land you control becomes the basic land type of your choice until end of turn.
1/1
2 comments
last 2018-11-04 13:15:54 by Fletch
 C 
Instant
If one or more cards have been put on the bottom of a library this turn, put target non-land permanent on top of its owner’s library. Otherwise, return that permanent to its owner’s hand.
2 comments
last 2018-11-04 13:12:42 by Fletch
 U 
Creature – Human Sailor
Whenever another Sailor enters the battlefield under your control, put a +1/+1 counter on ’Aukai Crew.
3/3

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Show rarities: C U R M


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Mechanics | Skeleton | Set notes