Toakoa
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Showing 39 of 39 Green cards
Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (55) Artifact (17) Land (18)
Show rarities: C U R M
When Alarming Stinkbug is put into your graveyard from anywhere, untap all creatures you control.
1/1
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Flying
: Add one mana of any color.

Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, put a +1/+1 counter on each of up to two target creatures.
Enchanted creature gets +1/+1.
When enchanted creature dies, put a +1/+1 counter on each of up to two target creatures.
Create three 1/1 green and black saproling creature tokens. If there are two or more creature cards in your graveyard, create five of those tokens instead.
If there are two or more creature cards in your graveyard, put two +1/+1 counters on each creature you control.
Creatures you control get +1/+1 and have “
: This creature fights target creature” until end of turn.
Creatures you control get +1/+1 and have “

Whenever a creature you control dies, you may pay
. If you do, draw a card. Then, if that creature had any +1/+1 counters on it, put that many +1/+1 counters on target creature you control.

Prevent all combat damage that would be dealt this turn by creatures other than target creature.
When Decorated Nuipua’a enters the battlefield, if you have two or more creature cards in your graveyard, put two +1/+1 counters on Decorated Nuipua’a.
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Trample
Other creatures you control have Defender.
Other creatures you control have Defender.
7/5
Target creature you control gets +1/+1 until end of turn and fights target creature you don’t control.
This spell costs
less to cast for each scout you control.
This spell costs

Choose three:
• Put a creature card with converted mana cost 2 or less from your hand onto the battlefield.
• Creatures you control gain reach until end of turn.
• Target permanent gains hexproof until end of turn.
• Destroy all non-creature artifacts.
• Put a creature card with converted mana cost 2 or less from your hand onto the battlefield.
• Creatures you control gain reach until end of turn.
• Target permanent gains hexproof until end of turn.
• Destroy all non-creature artifacts.
Look at the top five cards of your library. You may reveal a creature card and a land card from among them and put them into your hand. Put the rest on the bottom of your library in any order.
If you control a Scout, search your library for up to two creature cards. If you do, reveal them, put them into your hand, and shuffle your library.
If there are two or more creature cards in your graveyard, put up to two creature cards from your hand onto the battlefield.
If there are two or more creature cards in your graveyard, put up to two creature cards from your hand onto the battlefield.



1/3
Trek 4 –
(
, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)


4/5
6/6
Other Scouts you control get +1/+1.
Cards in your hand with Trek have “Pay
, Discard this card: Reveal the top four cards of your library. Put a creature card from among them in your hand and the rest on the bottom of your library in random order.”.
Cards in your hand with Trek have “Pay

2/4
Defender
As long as you control a plains, Menehune Decoy can attack as if it did not have defender.
,
, Tap target creature.
As long as you control a plains, Menehune Decoy can attack as if it did not have defender.


2/3
When Menehune Gatherer enters the battlefield, look at the top card of your library. If it is a plains or island card, you may reveal it and put it in your hand.
1/1
As long as you control an island or a plains, Menehune Lei Weavers has “
: Add
,
, or
”.




2/3
Discard a land card: Target creature gets +2/+2 until end of turn.
At the beginning of your precombat main phase, add
if you control a Moai.
Tap three untapped creatures with defender you control: Add

.

Tap three untapped creatures with defender you control: Add



3/4
Sacrifice Mi’hanoa Explorer: You may play an additional land this turn. Draw a card.
2/1
Sacrifice Mi’hanoa Naturalist: Destroy target enchantment or artifact.
2/2




4/4
Indestructible, Reach
Oma’olelo, Voice of Palms can’t attack or block if you control any untapped non-forest lands.
Tap three untapped lands with different names: Create two 1/1 black and green Saproling tokens.
Oma’olelo, Voice of Palms can’t attack or block if you control any untapped non-forest lands.
Tap three untapped lands with different names: Create two 1/1 black and green Saproling tokens.
8/8
Landfall — Whenever a land enters the battlefield under your control, target creature gets +3/+3 and gains trample until end of turn.
5/5
Landfall — Whenever a land enters the battlefield under your control, Polohea Crasher gets trample until end of turn.
3/3
Sacrifice two creatures: Put four +1/+1 counters on Quillshedder.

,
: Move any number of +1/+1 counters from Quillshedder onto other creatures.



1/1
Create two 1/1 green frog creature tokens. If you control a plains or an island they gain flying until end of turn.
Whenever Resolute Trailblazers attacks, put a +1/+1 counter on it.
Trek 4 –
(
, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
Trek 4 –


2/2
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
Put two +1/+1 counters on target creature. It gains hexproof until end of turn.
Deathtouch
1/1
Reach
When Thicketspinner enters the battlefield, put the top card of your library into your graveyard. If that card is a creature or land card, create a 1/1 green insect token.
When Thicketspinner enters the battlefield, put the top card of your library into your graveyard. If that card is a creature or land card, create a 1/1 green insect token.
2/4
Landfall — Whenever a land enters the battlefield under your control, untap target land you control. If you untap an island or a plains this way, untap all lands you control at the beginning of your end step.
Enchant creature
Enchanted creature gets +2/+2.
Whevenever enchanted creature attacks, it must be blocked if able.
Enchanted creature gets +2/+2.
Whevenever enchanted creature attacks, it must be blocked if able.
Trample
Wild Crushfoot can’t be blocked by creatures with power 2 or less.
Wild Crushfoot can’t be blocked by creatures with power 2 or less.
6/5
Youthful Guard has defender unless it has a +1/+1 counter on it.
2/2
Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (55) Artifact (17) Land (18)
Show rarities: C U R M
Toakoa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set notes |