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Mechanics | Skeleton | Set Design |
Showing 13 of 13 White cards
Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U
Flash
When ~ enters the battlefield, untap another target white creature you control. It gets +2/+3 until end of turn.
When ~ enters the battlefield, untap another target white creature you control. It gets +2/+3 until end of turn.
2/3
When ~ enters the battlefield, you gain 1 life for each white creature you control.
2/5
Defender

: Tap target creature.


0/3
Enchant creature
When ~ enters the battlefield, you gain 4 life.
Enchant creature can't attack or block.
When ~ enters the battlefield, you gain 4 life.
Enchant creature can't attack or block.
Exile target tapped creature.
You gain 1 life for each attacking creature. Prevent all damage that would be dealt by attacking creatures this turn.
Target creature get +2/+2 until end of turn. If that creature dies this turn, you gain life equal to its toughness.
Target creature becomes white and gains lifelink until end of turn.
Draw a card.
Draw a card.
When Diamond Prism enters the battlefield or dies, creature you control become white in addition to their other colors until end of turn.


,
, Sacrifice Diamond Prism: Draw a card.




Lifelink
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a white creature card and put it into your hand. Put the rest on the bottom of your library in any order.
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a white creature card and put it into your hand. Put the rest on the bottom of your library in any order.
2/4
When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield.
1/4






1/3
Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U
Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Design |
When ~ enters the battlefield, prevent all damage that would be dealt to another white creature you control until the beginning of your next turn.